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Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:11 am


Items
PostPosted: Mon Aug 13, 2007 10:12 am


Chance Effects

Chance effects are actions that have a chance at effecting an Empyrean. These vary with the action and usually result from spells, potions, or castor shells. Examples of chance effects are Confusion and Blindness. With either condition there is a chance of hitting either friend or foe. To determine whether or not and Empyrean attacks ally or enemy, make an additional roll (in the same post - label it like you label the Augment and Attack/Block rolls). If your result falls below the listed Chance Value then the Empyrean attacks an ally. If your result is above the listed Chance Value then the Empyrean attacks normally.

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:14 am


Caster Shells

Chance roll: If firing into a group of 3 or more, roll a Chance Die. Difficulty = 40% +10% per additional person after 3. If fail, number the members of the group and roll the appropriate dice (smallest dice with a max number closest to the number of people in the group). The resulting number is who you hit, or, if the number does not correspond to anyone, you miss entirely.

All given percentage values are general values. They effect ALL roles made should the shot hit.

#3 Sound Flare: +2% due to deafening
#6 Barrier Radius: -2% due to defensive barrier, -1% against spells
#7 Repeller Shot: -2% due to evasion (for allies), +2% for opponents
#9 Dust Shot: +3% due to decrease visibility
#13 Gravity Blast: -1% due to slowed actions of opponents
#19 Jolt Shot: +2% due to shock
#20 Phobia Blast: +5% due to fear
#21 Sleeping Gas: +5% due to sleep
#22 Sloth Gas: +3% due to slowed actions
#24 Passion Gas: +5% due to lust/love
#26 Paralysis Gas: +10% due to paralysis
#27 Frozen Radius: -3% against fire-aligned magics
#29 Eclipse Radius: +1% due to darkness, effect negated by spells and equips that allow sight in darkness
#31 Net Shot: +2% due to being caught in a net
#32 Tracking Shot: +2% due to being tracked
#35 Infrared Flare: -2% due to sight being affects
#43 Vacuum Radius: +10% due to lack of air
#44 Containment Radius: -5% due to defensive barrier
#46 Gunpowder Shot: -3% when used one turn BEFORE using fire magics, explosions, friction attacks, etc
#49 Thunder Blast: +5% due to shock if unblocked, +3% if blocked
#50 Ice Blast: +5% due to immobility if unblocked, +3% if blocked
#52 Havoc Blast: +10% to all within range
#53 Beast Havoc Radius +10% to all within range
#55 Tender Shot: +8% due to increased sensitivity
#56 Tranquilizer Shot: +10% due to being tranq’d
#57 Hallucination Radus: +8% due to hallucinating
#58 Blindness Shot: +7% due to being blind
#59 Slime Shot: +3% due to movement impediment
#60 Feeble shot: +3% due to feebleness
#61 Energy Radius: -5% due to energy boost for all those within range
#62 Gravity Radius: +3% to gravity affected materials, magic, etc (see list in description of shot)
#63 Mercury Shot: +2% after 2 turns, +4% after 4 turns due to mercury poisoning
#68 Pause Radius: +10% due to time flux
#77 Release Phenix: +3% due to distraction of Phenex
#82 Release Jinn: +8% due to distraction of Jinn
#86 Warding Radius: -5% due to warding barrier (see description of shot for more details)
PostPosted: Mon Aug 13, 2007 10:15 am


dramallama

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:16 am


stare
PostPosted: Mon Aug 13, 2007 10:19 am


wahmbulance

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:22 am


3nodding
PostPosted: Mon Aug 13, 2007 10:23 am


scream

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:24 am


exclaim
PostPosted: Mon Aug 13, 2007 10:26 am


scream

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:27 am


domokun
PostPosted: Mon Aug 13, 2007 10:28 am


rolleyes

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:29 am


rofl
PostPosted: Mon Aug 13, 2007 10:30 am


crying

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon Aug 13, 2007 10:32 am


stare
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The Otherworlds

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