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Posted: Tue Aug 14, 2012 5:27 am
PupSage No actual rules for it in d20 for perma-blindness. I would say that they would lose some of their reflex maybe, but not their dodge, as you can get that weird sense that somebody is near you, where-as Reflex is more of a no warning thing. Auto fail on sight related checks, -2 to awareness in general. If it were d20, I would say Fail spot and -6 search, but +5 to listen. ... and if chakra sensory came into play?
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Posted: Tue Aug 14, 2012 7:42 am
Pr0dlgy PupSage No actual rules for it in d20 for perma-blindness. I would say that they would lose some of their reflex maybe, but not their dodge, as you can get that weird sense that somebody is near you, where-as Reflex is more of a no warning thing. Auto fail on sight related checks, -2 to awareness in general. If it were d20, I would say Fail spot and -6 search, but +5 to listen. ... and if chakra sensory came into play? Pay "x" cp per round to negate the effects of blindness.
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Posted: Tue Aug 14, 2012 9:58 am
So, Kiri moved from 4th place to 2nd
By a single point.
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Posted: Tue Aug 14, 2012 10:52 am
PupSage Pr0dlgy PupSage No actual rules for it in d20 for perma-blindness. I would say that they would lose some of their reflex maybe, but not their dodge, as you can get that weird sense that somebody is near you, where-as Reflex is more of a no warning thing. Auto fail on sight related checks, -2 to awareness in general. If it were d20, I would say Fail spot and -6 search, but +5 to listen. ... and if chakra sensory came into play? Pay "x" cp per round to negate the effects of blindness. Gotcha. What's left for the exams?
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Posted: Tue Aug 14, 2012 11:22 am
Pr0dlgy PupSage Pr0dlgy PupSage No actual rules for it in d20 for perma-blindness. I would say that they would lose some of their reflex maybe, but not their dodge, as you can get that weird sense that somebody is near you, where-as Reflex is more of a no warning thing. Auto fail on sight related checks, -2 to awareness in general. If it were d20, I would say Fail spot and -6 search, but +5 to listen. ... and if chakra sensory came into play? Pay "x" cp per round to negate the effects of blindness. Gotcha. What's left for the exams? Team fights.
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Posted: Tue Aug 14, 2012 11:25 am
PupSage Pr0dlgy PupSage Pr0dlgy PupSage No actual rules for it in d20 for perma-blindness. I would say that they would lose some of their reflex maybe, but not their dodge, as you can get that weird sense that somebody is near you, where-as Reflex is more of a no warning thing. Auto fail on sight related checks, -2 to awareness in general. If it were d20, I would say Fail spot and -6 search, but +5 to listen. ... and if chakra sensory came into play? Pay "x" cp per round to negate the effects of blindness. Gotcha. What's left for the exams? Team fights. ... which starts...?
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Posted: Tue Aug 14, 2012 12:00 pm
Pr0dlgy PupSage Pr0dlgy PupSage Pr0dlgy PupSage No actual rules for it in d20 for perma-blindness. I would say that they would lose some of their reflex maybe, but not their dodge, as you can get that weird sense that somebody is near you, where-as Reflex is more of a no warning thing. Auto fail on sight related checks, -2 to awareness in general. If it were d20, I would say Fail spot and -6 search, but +5 to listen. ... and if chakra sensory came into play? Pay "x" cp per round to negate the effects of blindness. Gotcha. What's left for the exams? Team fights. ... which starts...? It started when your fight ended. The thread has been up ...
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Posted: Tue Aug 14, 2012 2:19 pm
PupSage It started when your fight ended. The thread has been up ... So I just post like normal?
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Posted: Tue Aug 14, 2012 2:21 pm
Pr0dlgy PupSage It started when your fight ended. The thread has been up ... So I just post like normal? You did just say you wanted to take a week ... don't change your mind.
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Posted: Tue Aug 14, 2012 2:24 pm
PupSage Pr0dlgy PupSage It started when your fight ended. The thread has been up ... So I just post like normal? You did just say you wanted to take a week ... don't change your mind. I did, but you didn't say it would happen... did you? It was just a thought.
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PupSage rolled 3 20-sided dice:
6, 18, 20
Total: 44 (3-60)
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Posted: Sun Aug 19, 2012 9:33 am
mmmmk, time for the arena super combo roll!
1-9 = normal 10 = Iwa
2nd roll 1-9 = normal 10 = Kiri Roll #1 = Iwa Sub = Ame
3rd Roll 1-9 = normal 10 = Ame #1= Kiri #2= Iwa Sub = Suna
Taki + Iwa + Ame = Our arena
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PupSage rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sun Aug 19, 2012 12:43 pm
First target: 1.) Masaraku 2.) Shinzu 3.) Batsu 4.) Masaraku 5.) Batsu 6.) Masaraku
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Posted: Mon Aug 20, 2012 6:31 am
What the ******** are you doing? Shinzu still has HP left and can knock out his opponent with an attack. Stop having such a defeated attitude and do what you can. Otherwise you'll ******** it up for EVERYONE. ... if Batsu loses because you essentially quit in a TEAM battle so help me god.
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Posted: Mon Aug 20, 2012 7:37 am
Pr0dlgy What the ******** are you doing? Shinzu still has HP left and can knock out his opponent with an attack. Stop having such a defeated attitude and do what you can. Otherwise you'll ******** it up for EVERYONE. ... if Batsu loses because you essentially quit in a TEAM battle so help me god. That 4hp is from this post being a resting post. I can't do anything he's either knocked out or gets hp. The two attacks did exactly as much damage as he has health. So you've either got to fight one man down or rescue and heal him.
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Posted: Mon Aug 20, 2012 4:07 pm
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