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Caleidah

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PostPosted: Wed Sep 30, 2009 5:45 pm


Van Evok
Caleidah
Jason Kharo
Right, against a Tau horde killing army, what do you suggest? Gray Knight squad with a termie squad backing it up, or some Inquis Storm Troopers, with a Space Marine Tactical Squad or a scout squad?

Marine Tac squads for Troops with Teleport Attack Grey Knight squads. If you need to nail down troop slots, take min-size Stormtrooper squads. An Eversor Assassin would also work wonders, if you feel like taking an Inquisitor somewhere in the mix. That and having some Heavy Bolter Servitors along with an Inquisitor wouldn't be a horrible option.

wasnt there no mixing allied marines with GKs rule?

You can include a Grey Knight Fast Attack choice into a Space Marine army. A Daemonhunter force with Grey Knights cannot include Space Marines, but a Space Marine force can include Grey Knights. That is to represent the Grey Knights coming to help their lesser brethren but refusing to accept their aid. You can also include a single HQ, but Marine HQs would likely do better at anti-Tau than GK HQs. Take an Inquisitor Lord for HQ, give him some Heavy Bolter Warriors, and take an Elite slot for an Eversor Assassin.
PostPosted: Tue Jan 05, 2010 10:36 pm


Say im abut to make a daemonhunter army. If i wanted to make some space marines to go with them which one do you guys think would be best? the dark angels?

Silver803


Caleidah

Eloquent Lunatic

PostPosted: Tue Jan 05, 2010 11:18 pm


Silver803
Say im abut to make a daemonhunter army. If i wanted to make some space marines to go with them which one do you guys think would be best? the dark angels?

It depends. If you want an Inquisition army with Marine allies, you won't be able to take any Grey Knights. However, if you want to take Space Marines with Inquisitorial allies, you can take slots of whatever you want (1 HQ, 1 Elite, 2 Troop, 1 Fast, 0 Heavy) from the Daemonhunter Codex into the Space Marine army.

The reason for this is that the Grey Knights will never call on the aid of chapter of lesser Space Marines. They will come to the aid of space marines if they need it, though.
PostPosted: Wed Jan 06, 2010 1:25 am


The current vanilla codex is the best of the bunch. Well-rounded and easy to use. Wolves have a strong codex as well, but it isn't as balanced, having a strong bias towards hero hammer and assaults.

Hoxtalicious

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Silver803

PostPosted: Wed Jan 06, 2010 7:14 am


Caleidah
Silver803
Say im abut to make a daemonhunter army. If i wanted to make some space marines to go with them which one do you guys think would be best? the dark angels?

It depends. If you want an Inquisition army with Marine allies, you won't be able to take any Grey Knights. However, if you want to take Space Marines with Inquisitorial allies, you can take slots of whatever you want (1 HQ, 1 Elite, 2 Troop, 1 Fast, 0 Heavy) from the Daemonhunter Codex into the Space Marine army.

The reason for this is that the Grey Knights will never call on the aid of chapter of lesser Space Marines. They will come to the aid of space marines if they need it, though.
Mkay... since i already have two squads of grey knights ill go for a space marine army. probably the dark angels. And ill keep building a pure daemonhunter army as well...
PostPosted: Wed Jan 06, 2010 11:46 am


As Mac said, if you want to do an army, base them out of the current vanilla codex. Unless you really want to make use of the Deathwing or Ravenwing, I'd suggest that you just play them as regular Space Marines.

Like it says in the Daemonhunter codex, a lot of people start out playing them by using them in other Imperial forces.

Caleidah

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PostPosted: Fri Jan 08, 2010 1:45 am


Dark Angels aren't that bad, they just got the short end of the stick and do not benefit from the new weapon stats and wargear options that the Marine codex has.
PostPosted: Thu Jan 14, 2010 1:39 pm


Caleidah
Van Evok
Caleidah
Jason Kharo
Right, against a Tau horde killing army, what do you suggest? Gray Knight squad with a termie squad backing it up, or some Inquis Storm Troopers, with a Space Marine Tactical Squad or a scout squad?

Marine Tac squads for Troops with Teleport Attack Grey Knight squads. If you need to nail down troop slots, take min-size Stormtrooper squads. An Eversor Assassin would also work wonders, if you feel like taking an Inquisitor somewhere in the mix. That and having some Heavy Bolter Servitors along with an Inquisitor wouldn't be a horrible option.

wasnt there no mixing allied marines with GKs rule?

You can include a Grey Knight Fast Attack choice into a Space Marine army. A Daemonhunter force with Grey Knights cannot include Space Marines, but a Space Marine force can include Grey Knights. That is to represent the Grey Knights coming to help their lesser brethren but refusing to accept their aid. You can also include a single HQ, but Marine HQs would likely do better at anti-Tau than GK HQs. Take an Inquisitor Lord for HQ, give him some Heavy Bolter Warriors, and take an Elite slot for an Eversor Assassin.


Uh, thats not true at all...

GKs can totally take Space Marine allies. Imperial Guard allies, too. But not both.

g0tchaclone002


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PostPosted: Thu Jan 14, 2010 3:10 pm


On including allied forces in a Daemon Hunters army:

Daemon Hunters Codex, page 30
"These units may not be chosen as any of the compulsory choices in an army, and Allied Space Marine units may not be used if any Grey Knights are present in the army."
PostPosted: Thu Jan 14, 2010 3:20 pm


g0tchaclone002
Caleidah
Van Evok
Caleidah
Jason Kharo
Right, against a Tau horde killing army, what do you suggest? Gray Knight squad with a termie squad backing it up, or some Inquis Storm Troopers, with a Space Marine Tactical Squad or a scout squad?

Marine Tac squads for Troops with Teleport Attack Grey Knight squads. If you need to nail down troop slots, take min-size Stormtrooper squads. An Eversor Assassin would also work wonders, if you feel like taking an Inquisitor somewhere in the mix. That and having some Heavy Bolter Servitors along with an Inquisitor wouldn't be a horrible option.

wasnt there no mixing allied marines with GKs rule?

You can include a Grey Knight Fast Attack choice into a Space Marine army. A Daemonhunter force with Grey Knights cannot include Space Marines, but a Space Marine force can include Grey Knights. That is to represent the Grey Knights coming to help their lesser brethren but refusing to accept their aid. You can also include a single HQ, but Marine HQs would likely do better at anti-Tau than GK HQs. Take an Inquisitor Lord for HQ, give him some Heavy Bolter Warriors, and take an Elite slot for an Eversor Assassin.


Uh, thats not true at all...

GKs can totally take Space Marine allies. Imperial Guard allies, too. But not both.
DH Codex: Page 21, Right hand column
Quote:
Allied Space Marines may not be used if Grey Knights are present in the Daemonhunters force

Sir Doober

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PostPosted: Wed Feb 24, 2010 2:55 am


is it worth it to get a vindicare assassin with the gray knights because people say its a waste of points
PostPosted: Wed Feb 24, 2010 4:06 am


put 4 grey knights opposite of the vindicare, and let them slug out... my bet he kills one and dies to the torrent of bolter shells

Van Evok

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Sir Doober

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PostPosted: Wed Feb 24, 2010 6:20 am


Van Evok
put 4 grey knights opposite of the vindicare, and let them slug out... my bet he kills one and dies to the torrent of bolter shells
You'd be completely missing the point of the Vindicare if you do that though.

He's the guy you use to take out the annoying bits of your opponents army, like Power Fist SM Sergeants/Nobs, heavy weapons guys, and commanders buried inside a mob of grunts.

About to run your assault unit into that blob squad of Guardsmen? Snipe the Commissar out of it and watch the poor guys run after one or two rounds of slaughter. Or, indeed, the opposite, sniping the Power Klaw Nob out of a mob of Boyz who are now just going to scratch the paintwork of your Rhino/Chimera instead of assploding it.
PostPosted: Wed Feb 24, 2010 8:58 am


I personally prefer Eversor or Callidus assassins, as the Eversor is a total monster in combat, he can have up to ten power weapon attacks, from either a power sword, or a power glove that always wounds on 4+.

The Callidus has a power weapon which ignores Invulnerable saves, he can jump out of combat, to charge back in, pop up where ever they want, then assault straight away, and has a flamer which effects LD.

Vindicare is the most awesome of them though.

Jason Kharo

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Van Evok

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PostPosted: Wed Feb 24, 2010 9:31 am


I rate Callidus highest for the word in your ear, which can with some luck immoblise marine land raider before the game even begins by moving it into dificult terrain or move eldar rangers from hard cover into open to sufer from heavy bolters, or even force independent character out of unit and into sights of own heavy weapons... Plus her ld-affecting flamer is simply devastating when combined with guard's psyker squad... wanna see insta-killed carnifex? this is your ticket to go!
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