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Posted: Thu May 27, 2010 7:49 am
And there is your great daemon, which is very nasty if you DS your Raptors, give them a Icon, and down come your Greater Daemon and Lesser Daemons.
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Posted: Thu May 27, 2010 9:33 am
Jason Kharo And there is your great daemon, which is very nasty if you DS your Raptors, give them a Icon, and down come your Greater Daemon and Lesser Daemons. The raptors already do have an Icon, i forgot to put that and instead have Mark so i need to correct it
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Posted: Thu May 27, 2010 10:47 am
Ah right, then that's a very nasty deep striking list.
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Posted: Thu May 27, 2010 10:49 am
I've done similar things with my Bikers. Turbo-boost forward and bog down into assault with something that will last for a while and won't be able to kill their T6 nastiness. Then...BAM! Summoned Greater Daemon and Lesser Daemons along with the remaining Bikers. Makes for very rapid force escalation and is often enough to get your opponent to suddenly re-evaluate their battle plans.
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Posted: Thu May 27, 2010 10:59 am
Caleidah I've done similar things with my Bikers. Turbo-boost forward and bog down into assault with something that will last for a while and won't be able to kill their T6 nastiness. Then...BAM! Summoned Greater Daemon and Lesser Daemons along with the remaining Bikers. Makes for very rapid force escalation and is often enough to get your opponent to suddenly re-evaluate their battle plans. Sounds good. I need to know add 1000 more points for the start of the Campaign. Its going to be a narrative driven campaign with different rules for each battle and it looks to be pretty cool. My chaos force gets to be the focus of the first engagement
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Posted: Thu May 27, 2010 11:38 am
If you used Nurgle forces, I would suggest Plaguebikers. They are absolutely my favorite unit to put on the table. Yeah, they're expensive, but they usually provide enough distraction outside of the points that they kill that they are well worth it.
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Posted: Thu May 27, 2010 2:42 pm
Hmm i dont know. If i'm going to use Nurgle i'll use Plaguebearers. I'm thinking of taking bikers as Slaanesh for the extra initiative. I could take some Thousand Sons for the magic and back them up with a Sorcerer lord
Edit This is the Sorcerer i'd field.
Sorcerer Lord 225 points Mark of Tzeentch, Gift of Chaos, Bolt of Change, Daemonic Steed, Familiar, Personal Icon
He's expensive but add that to a contingent of Thousand Sons troops and it could prove deadly. I'd use Plaguebearers to hold objectives thanks to Feel No Pain and then bring in the bikers to draw fire and maybe if i'm lucky outflank
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Posted: Thu May 27, 2010 3:00 pm
Trust me, and any well versed 40k player. Nurgle Bikers are some of the nastiest and most annoying units in the whole universe, they are ridiculous, trust me. I would love to field as many as I could, but I lack the funds to do so.
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Posted: Thu May 27, 2010 4:16 pm
Hmm i'll have to take a look at the bikers. It might be worth taking a unit or two
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Posted: Thu May 27, 2010 5:40 pm
By Plaguebearers I assume that you mean Plague Marines? Not that I'm against mixing codices for a battle. wink
Be aware that, by putting a mounted Lord with a slower unit, you are crippling the Lord's maneuverability, right? That maneuverability might be the difference between glorious success for the dark gods and pitiful failure.
If you're getting bikers, you have to remember that they are not a mixed purpose unit as you're building them. You should have a goal in your head as your building them for what they'll do. Slaaneshi bikers with Flamers work WONDERS for thinning out hordes. Their massive threat radius means that they will get kills all the way into combat and can initiate the fighting, ensuring that your opponent doesn't get any nasty bonuses on you.
What I mean by Threat Radius: A Space Marine on foot has a shooting TR of 24" if he is sitting still. That is one shot from each model in range, which is an acceptable sort of threat for some folks. They only have an Assault Threat Range of 12", though.
Bikers have a shooting Threat Range of effectively 36" for a single shot (12" move + 24" Bolter due to Relentless), 24" for Rapid Fire, and an 18" Assault bubble. The nice thing about Bikers is that you can pick your battles like a lot of other things cannot. Don't want to assault someone? Scoot 12" away and pelt them with Bolter fire. Want them dead right now? 12", Rapid Fire, Assault.
Relentless is my second favorite USR, right after Feel No Pain.
As far as Nurgle Bikers go, the price tag makes them a little more flexible, as T6 gives a little bit of flub room. Ask DarkElf, he has had his own fair share of trouble wounding my Bikers. I use mine for one of two roles: Tarpitting and Demolitions. In my squads, I take a Champ with a Powerfist and two Meltaguns. What this means is that I've got a decent chance at melting my target before hitting it. The Sergeant can then cover his a** with the combination of T6 and his unit until the time strikes to unleash his 3 Powerfist attacks on the target. Marine WS means that he has at least a decent chance to hit most of the time. wink
As far as HQs go, you will hear various opinions. I personally love Daemon Princes and use them to do horrible, horrible things to my opponent. Two Winged Daemon Princes of Nurgle with Warptime will ruin people's days. Warptime helps to ensure that they will be getting their allotted four kills per turn in sustained combat, which makes them good for Tarpitting. Warptime also helps to ensure that you rip the everloving s**t out of each and every tank that they touch.
That said, I do still love to use Chaos Lords from time to time. Khornelords are my favorite, just through the rip&tear tactic that comes from the Bloodfeeder. I've never had bad enough dice to worry about taking too many self inflicted wounds. If the Nurgle Daemon Prince is a Tarpit, a Khornelord with a Jump Pack or Bike and Bloodfeeder is a lawnmower. Sic him on whatever you want to have disappear.
As far as Sorcerers go, Lash is a great power for quick gank-style moves if you need an enemy in assault range or pulled into the proper shape for an incoming blast or flamer template. Gift of Chaos is fun to jack with people.
Conversation from my FLGS a while back. I was spectating: "Calgar's Toughness is only 4, right?" -"Um...yeah?" "Rolling Gift of Chaos" -"What's that do?" "If I roll above his toughness, he becomes a Chaos Spawn under my control." -"WHAT? How is that even fair?" *guy rolls a 5* "That's high enough." -"No way! This is bullshit!" "Hey, them's the breaks."
The Chaos Spawn then popped into assault with Calgar's honor guard and distracted them long enough for a unit of Berserkers to show up.
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Posted: Thu May 27, 2010 9:43 pm
So i wish i could find the list i ended up having for a apoc battle i did a while ago, but i was playing my Blood Angels army and with the new codex to boot. The battle ended up being a Planet Strike match that we ended up dropping Apocalypse rules into as well since there was well over 20,000 points on the field.
I found out just how futile my army was i ended up bring in some heavy support it was two of my terminus ultra pattern land raiders and 3 devastator squads for anti-anything (with a good armor save) 2 furioso dreads. The rest of my army consisted of sanuiary guards and assault squads. With my two HQ choices consisting of The Sanguinor and Gabriel Seth.
Needless to say, my friend, aka the enemy, brought in just squads of his terminators and ended up toying with my assault squads like they were something a sadistic child would do by tearing off wings of a grass hopper or something. Either way, i found out not to mess with chaos terms when they have the mark of khorne, oh and the dude who gets d6 hits whenever he attacks on top of what he already has, or something like that.
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Posted: Fri May 28, 2010 12:39 am
Caleidah - Thats some good advice. It was Plague Marines, i always get them confused. Although i could always use Plague Bearers as a unit of Summoned Daemons.
Unfortunately theres not a lot i can do with 1000 points unless i completely reorganise my army list from the ground up. There's a lot to work on. I like the idea of a Winged Daemon Prince of Nurgle, worth taking a look at.
Bikers will be key, as they can contest objectives, and in the opening planetstrike game they can move in, pepper the enemy, destroy some bunkers with the meltaguns and hold them. If neccessary i can move them on and put another unit on to hold the original objective.
HQs, again i'm looking at what i originally have, although i might have to rethink the Tzeentch Sorcerer Lord, maybe loose the Daemonic Steed. What do you think of a Khorne lord on a Juggernaught? It would make an interesting conversion from the Fantasy one, and i have something cool to unleash
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Posted: Fri May 28, 2010 2:08 am
A Khornate Lord on Jugger with whatever weapon you give him will be able to rip&tear through a lot of stuff. Glad that my army building advice was useful for you.
Trainu, if a Chaos Lord has ANY Daemon Weapon, they get at least d6 additional attacks. If they have Mark of Khorne, they will get +2d6 attacks.
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Posted: Fri May 28, 2010 7:50 am
Chaos lords with demon weapons are by virtue of the extra d6 (or more) attacks alone amongst most devastating HTH models in the game.
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Posted: Fri May 28, 2010 9:16 am
Imperial Guard 1493 points. HQ Command Squad: Bolter, Medpack, Vox, lascannon, Carapace Command Squad: Bolter, Medpack, Vox, Lascannon, Carapace
Troops: Veteran Squad: Vox, Plasma pistol, Sniper, meltagun, Plasmagun, Autocannon, Grenadiers Veteran Squad: Vox, Plasma pistol, Sniper, meltagun, Plasmagun, Autocannon, grenadiers Veteran Squad: Vox, Bolt pistol, Grenade Launcherx2, Flamer, heavy bolter, Grenadiers Veteran Squad: Vox, Bolt pistol, Grenade Launcherx2, Flamer, heavy bolter, Grenadiers
Fast Attack: Armoured Sentinel, Autocannon
Heavy Support: Leman Russ Executioner with plasma sponsons and lascannon Leman Russ Battle tank with flamer sponsons, dozer blade. Leman Russ battle tank with bolter sponsons, dozer blade.
Thoughts? I know there's a lack of armor, there's a reason for that.
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