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Reply ALICE Online Beta (Emily Marneth)
[rp] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 46 47 48 49 50 51 ... 62 63 64 65 [>] [>>] [»|]

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rotabyss rolled 1 100-sided dice: 80 Total: 80 (1-100)

rotabyss
Crew

PostPosted: Tue Apr 26, 2016 8:15 am


100+ 75 (64 Mining+ 5 ring+ 5 pickaxe+ 1 )
Successful posts: 1/5

Rota was climbing his way back up again, but he knew how fast these things could be taken away. All he needed to do was remain vigilant and he would make it through this. His muscles bulged with each swing as sparks began to fly out of his mouth as he was focused on the task at hand, firm in the solace that this was the right course of action.
rotabyss rolled 1 100-sided dice: 85 Total: 85 (1-100)
PostPosted: Tue Apr 26, 2016 8:17 am


100+ 75 (64 Mining+ 5 ring+ 5 pickaxe+ 1 )
Successful posts: 2/5

And back to the very divot that had given Rota so many issues before. If he could just get beyond this, he felt like he could make it the rest of the way. Who knew? he had never been past it so easily this could just be the cave in butter zone. Until literally every piece of debris was clear there was no way to confirm that.

rotabyss
Crew

rotabyss rolled 1 100-sided dice: 32 Total: 32 (1-100)

rotabyss
Crew

PostPosted: Tue Apr 26, 2016 8:20 am


100+ 75 (64 Mining+ 5 ring+ 5 pickaxe+ 1 )
Successful posts: 3/5

He finally did it! Rota was past the divot stage and actually had a peep hole to the other side. he couldn't see anything distinct, but it was there, and that was all the motivation he needed to continue forward. he pressed on, taking great care to keep the stones where they belonged: out of his way.
rotabyss rolled 1 100-sided dice: 59 Total: 59 (1-100)
PostPosted: Tue Apr 26, 2016 8:22 am


100+ 75 (64 Mining+ 5 ring+ 5 pickaxe+ 1 )
Successful posts: 4/5

Rota was nearly through. He had a peep hole large enough to stick a hand through. He kept clearing, excited for the moment he would be able to break through that wall and find what secrets lay beyond this glorified roadblock. His muscles pumped, embers flew from his esophagus, and his will flowed through his pick as he did his best to burst through the barrier.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Tue Apr 26, 2016 8:40 am


As you work through the cave-in, you manage to gain some footing, and clear aside enough of a hole to be able to squeeze through, and the tunnel seems to have stopped actively vibrating itself apart for the moment.

Once you pass through the opening, you look around. You find yourself in a tunnel that appears to have been painstakingly chiseled out of the stone. It is perfectly round, and the walls are polished smooth as marble. The tunnel is marked by small holes spread in random patterns in all directions; smaller tunnels, just as smooth, but roughly one fist wide. The tunnel stretches on for some way.

Eventually, you come to a fork in the tunnel. Further on, you see several other splits in the shaft. The tunnels seemed to be all disparate distances; some stretched on for what seemed like forever, with others ending just a few feet after their origin.

This... This was a mine. You look at the tunnel in which you stand, and realize that it is over ten feet in diameter. You could wander for years and never find a way out of this thing. Bland, featureless stone in as many directions as you could count, for as many miles as you were interested in traveling. What kind of operation had this been?

You have discovered:

The Abandoned Mine
 
PostPosted: Tue Apr 26, 2016 7:27 pm


Rota studied the artistry of the mine, looking for anything that could help him discern a way to go. The main things he was looking for were lanterns like the one he had found underneath the rubble. There was no telling where this mine was going to go, but he needed to explore it.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Tue Apr 26, 2016 7:30 pm


Searching the mine yields no real information. You find no clues to direction or origin. The only sounds are faint scratches from tiny creatures in the distance and the echoes of your footsteps.  
PostPosted: Tue Apr 26, 2016 7:44 pm


Not finding any other sources of light, he tried to see if the lantern he had would light at all. It probably wouldn't do very much, but he had to do something productive.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Tue Apr 26, 2016 7:48 pm


The lantern's dim glow seems a bit brighter than when you'd picked it up initially.  
PostPosted: Tue Apr 26, 2016 8:02 pm


Rota didn't even know what he was doing anymore, but he started to follow the scratches in the distance. It was a long shot, but it was at least some sense of direction. With only the sphere, parchment, and lantern as his guides.

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Tue Apr 26, 2016 8:04 pm


The lantern's glow wavers softly as you roam the tunnels, flickering as it waxes and wanes.  
Emily Marneth rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sun May 01, 2016 2:31 am


((traveling to Alt. Dungeon

roll:
first: boars. 1d4, 1-3 equals number of boars, 4 equals super boar
second: bears. 1d10, 1-5 = 1 bear, 6-9 = 2 bears, 10 = super bear))

Name: Alyxandeyr
Level: 20
HP: 462
AP: 25
LP: 2



Current skills in use:
OHSS: 85
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/1


Emily Marneth

Captain


rotabyss
Crew

PostPosted: Sun May 01, 2016 2:35 am


Rota stood in the mine, no idea of whether he was making any progress whatsoever. With a heavy heart he made his way back to the entrance of the abandoned mine and placed the broken lantern in the opening. It was a promise that he would be back. He left, knowing that there were still things left to be done.
PostPosted: Sun May 01, 2016 2:37 am


As you walk back to the entrance of the mine, the lantern seems to sadly fade, and when you set it down, the light pulses weakly as if lamenting your departure.  


Emily Marneth

Captain

Emily Marneth rolled 8 100-sided dice: 52, 99, 82, 73, 59, 14, 79, 54 Total: 512 (8-800)


Emily Marneth

Captain

PostPosted: Sun May 01, 2016 3:10 am


((Alyx 1,2 | B1 3,4 | B2 5,6 | B3 7,8 ))

Name: Alyxandeyr
Level: 20
HP: 462
AP: 25-3
taunt
LP: 2-1=1
frost shield

Block Arte: Taunt
Taunt your opponent and draw their ire. Instead of dealing damage, this arte skews the enemy's attention. On a successful hit, the enemy is drawn to attack the player for a number of rounds equal to [amount of damage that would have been done before resistance]/5.
Cost: 3 AP

Frost Shield:
The user covers their shield with ice, giving the shield an additional 50% damage mitigation. This layer of ice has 1 durability point. If the shield would suffer durability point damage, the frost shield takes all of it instead, and then shatters.

B1
HP: 50
B2
HP: 50
B3
HP: 50
-35 to all combat rolls
1 bleed damage for 3 rounds
1-25 will turn to flee (2)
26-50: defend
51-100: attack


Alyx stood outside the encampment, looking in the direction of the dungeon. He had depleted most of his money, and he was a little sad about that. The benefits of actually having the house were unbelievable, though. That building had more than paid for itself already. Alyx was carrying a weapon that could dominate anything the Gloomwood could throw at him, and he was wearing armor that could take the piss out of just about any attack that he'd ever had thrown at him. What was he going to do with himself? Well, he'd be remiss if he didn't capitalize on the opportunities that had been given him in the Photaic Void. Where better to take advantage of those opportunities than in the dungeon? Allegedly there had been a patch put in that made the dungeon much more forgiving, so it wouldn't be a total disaster like it was last time.

He opened his message window and shot an invite to Rota, inquiring as to the half-demon's inclination to join him on this newest suicide run. He made sure to let Rota know that he'd found a secret that was going to potentially kill them, and that they were making a run on the alt. dungeon instead of the primary one.

Once Rota had joined him, they set out toward the dungeon, on the path so familiar to them.

Alyx' blade was firmly planted behind his shield, hiding its new glistening appearance. "How's the new armor treating you? I know it's not much, but I'm not very good at the whole crafting thing yet, although I did use those shields you gave me to buff up this baby. I have to warn you, this trip is not going to be a regular run. We are going to face something we've never fought before." He walked down the path beside the half-demon as three boars came out of the woodwork.

Alyx saw them and raised his shield. "So how have you been? Other than crafting, I haven't really been up to much. I did pick up a few new tricks, though." With that, light began to gather on Aegis of the Usurper, and Alyx banged on his shield, a shockwave pulsing through the area, disturbing the grass and sparking a light in the boar's eyes as they turned to face him.

THIS ROUND:

Alyx
52+85+66+3=206*1.5=309 block
0
B1
82-35=47 attack 23 defense
83=attack Alyx
B2
59-35=24 defense
14=flee 1/2
B3
79-35=44 attack 22 defense
54=attack Alyx

Alyx
309-23=286/4=71/5=14
309-24=285/4=71/5=14
309-22=287/4=71/5=14
B1
47-309=blocked by Alyx
B3
44-309=blocked by Alyx


Current skills in use:
block: 85 (150%)
Evasion: 23
Heavy armor: 23
Endurance: 62
Current active titles:
: +1 to OHSS and block rolls
: +2 to all rolls while in groups, +2 to all crafting rolls

Current equipment:
Main hand:Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+198 roll1 (196.88 )
+153.89 damage
+15.2 poison for 6 rounds
durability: 100/100.14
Upgrade: 1/55 (+1.25 roll1)
Chroma: 0/1
Off-hand: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+66.65 roll1
damage capacity: 57.98
poison: +2 for 6 rounds
Durability: 46/46.15
Upgrade: 1/54
Chroma: 0/1
Head: Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects
Upper armor: Heavy Gloombeetle Upper
Crafted by: Alyxandeyr
stat:
damage mitigation: 24 | 54
damage reduction: 1 | 3
upgrade: 0/14
Lower armor: Heavy Gloombeetle Lower
Crafted by: Alyxandeyr
stat:
damage mitigation: 22 | 49
damage reduction: 1 | 3
upgrade: 0/11
Ring1: Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.
Ring2: Gloomrat Ring:
Type: Ring
+2 poison damage per round per attack while worn
Ring3: Bone Ring:
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.
Ring4:
Necklace:
Trophy: Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
Combat pet:
Utility pet:


Second set:

Main hand: Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26
Off-hand Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
Reply
ALICE Online Beta (Emily Marneth)

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