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First Church of Mod (Reformed)

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A cute club for the modists of the Do You Believe In Mods thread. 

Tags: Modism, Social, Humor, Roleplay, Satire 

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Travian Alliance Goto Page: [] [<<] [<] 1 2 3 ... 45 46 47 48 49 50 ... 102 103 104 105 [>] [>>] [»|]

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Silkara

PostPosted: Fri Jun 22, 2007 1:32 pm


Evil, I think I know why you were being attacked, presuming it has nothing to do with your actions: the towel reference in your description. A friend of mine wiped out a village near him simply because he thought the name was too similar to his own rolleyes
PostPosted: Fri Jun 22, 2007 1:55 pm


Silkara
Evil, I think I know why you were being attacked, presuming it has nothing to do with your actions: the towel reference in your description. A friend of mine wiped out a village near him simply because he thought the name was too similar to his own rolleyes
gonk

But it's not Evil's fault he's a frood who really knows where his towel is.

Hmm, I'll spend some time tomorrow looking for generics then. I also can't decide if I want to head further North, and West, or South and East, though. I am so indecisive. sweatdrop

Balcerzak


Elliedoll

PostPosted: Fri Jun 22, 2007 3:38 pm


Balcerzak
Hmm, I'll spend some time tomorrow looking for generics then. I also can't decide if I want to head further North, and West, or South and East, though. I am so indecisive. sweatdrop

I'd love to see an overall map with our positions plotted. Sadly, that's not in my list of things I can do. :/
PostPosted: Fri Jun 22, 2007 6:39 pm


Silkara
Evil, I think I know why you were being attacked, presuming it has nothing to do with your actions: the towel reference in your description. A friend of mine wiped out a village near him simply because he thought the name was too similar to his own rolleyes
Twas actually Arc that told me to put it in, as it seemed like something to get Prefect to back off.
No such luck, and i've been too lazy to take it back out.

Edit: Aaaaaaand found an unoccupied 15 wheater that's not in the territory of anyone overly big...
http://s1.travian.us/karte.php?d=188639&c=cc

Now to wait for my settlers to get back from their hiding place...
heart

Evilconqueso


Silkara

PostPosted: Sat Jun 23, 2007 5:18 am


Evilconqueso
Silkara
Evil, I think I know why you were being attacked, presuming it has nothing to do with your actions: the towel reference in your description. A friend of mine wiped out a village near him simply because he thought the name was too similar to his own rolleyes
Twas actually Arc that told me to put it in, as it seemed like something to get Prefect to back off.
No such luck, and i've been too lazy to take it back out.

Edit: Aaaaaaand found an unoccupied 15 wheater that's not in the territory of anyone overly big...
http://s1.travian.us/karte.php?d=188639&c=cc

Now to wait for my settlers to get back from their hiding place...
heart


I'll send them back once they get here. Poor little men, such a long trek to be turned away at the door cry
PostPosted: Sat Jun 23, 2007 5:34 am


Silkara
Evilconqueso
Silkara
Evil, I think I know why you were being attacked, presuming it has nothing to do with your actions: the towel reference in your description. A friend of mine wiped out a village near him simply because he thought the name was too similar to his own rolleyes
Twas actually Arc that told me to put it in, as it seemed like something to get Prefect to back off.
No such luck, and i've been too lazy to take it back out.

Edit: Aaaaaaand found an unoccupied 15 wheater that's not in the territory of anyone overly big...
http://s1.travian.us/karte.php?d=188639&c=cc

Now to wait for my settlers to get back from their hiding place...
heart


I'll send them back once they get here. Poor little men, such a long trek to be turned away at the door cry
Well I'm sure you'll keep em well fed enough to get home eh?

TheMessiah

Aged Codger


Evilconqueso

PostPosted: Sat Jun 23, 2007 6:37 am


< <;;

My settlers were hiding about four squares away.
Been up most of the night getting the new village set up so nobody decided to smack it while I slept. xP
PostPosted: Sat Jun 23, 2007 6:44 am


Ok, it's my birthday, and I'm going to be gone today.

We've been mumbling about making a better organized HME for a couple days now, and while I was out I was hoping you folks could work on a system for us. Not hugely detailed or complex, just something that'll be easy to implement, etc.

Also, it would be really cool to see a map with our plots on it. If anyone has some extra time, and are bored, that would be really cool.

Thanks.

Arcadian


Evilconqueso

PostPosted: Sat Jun 23, 2007 6:46 am


Happy Birthday Arc, enjoy your day out.

As for how to organize ourselves, the suggestion on the Alliance forum of dividing up into sects based upon our capabilities sounds good to me.
Namely because it looks like now i'll be capable of a huge standing army.
PostPosted: Sat Jun 23, 2007 10:32 am


Happy B-day.

Ideally, I would like to see us divide into four groups depending on our geographical locations. That way, it would be easier to deal with the threats and targets in each respective location and shipments would not be terribly long. But since I'm not sure where everyone is it would be hard to say how the groups would balance out. I have work in about fifteen minutes, but I'll take a look at all the locations once I get back. If that works out, it would be a matter of seeing how far each member has developed and in what respect and to decide positions accordingly.

RubyAshes


Evilconqueso

PostPosted: Sat Jun 23, 2007 2:21 pm


In theory that sounds good, only possible problem I see is the lack of people in the N/E quadrant.
PostPosted: Sat Jun 23, 2007 6:04 pm


I'm not even sure what -quadrant- I'm in. Cartography is my MOM's specialty, not mine. o.o

=====

Phoenix Haven
Population: 420
Wood: 914/hr
> 1 @ Level 10
> 3 @ Level 9

Clay: 914/hr
> 1 @ Level 10
> 3 @ Level 9

Iron: 1069/hr
> 1 @ Level 10
> 2 @ Level 9
> 1 @ Level 8

Wheat: 938/hr
> 1 @ Level 10
> 4 @ Level 9
> 1 @ Level 8

Level 13: Trapper
Level 12: Granary (17600), Marketplace, Warehouse (17600)
Level 11: Trapper
Level 10: Cranny 1 (2000 hidden), Hero's Mansion, Main Building, Palace, Palisade
Level 9:
Level 8: Academy, Stable
Level 7: Blacksmith
Level 6: Barracks
Level 5: Flour Mill
Level 4: Iron Foundry
Level 3: Armory, Brickworks, Embassy, Sawmill
Level 2: Bakery, Stone Mason
Level 1: Rally Point

Defense:
140 Traps
130 Phalanx
9 Swordsmen
82 Theutates Thunder
01 Pathfinder
01 Hero

Mercenaries:
None at present

Maint: 822/1760

Intended Build: Resources. Get everything to L10.

Rising Phoenix
Population: 57
Wood: 124/hr
> 1 @ Level 5
> 3 @ Level 4

Clay: 138/hr
> 0 @ Level 5
> 5 @ Level 4

Iron: 145/hr
> 1 @ Level 6
> 2 @ Level 5

Wheat: 148/hr
> 1 @ Level 6
> 5 @ Level 5

Level 6: Trapper
Level 5: Cranny, Granary, Main Building, Warehouse
Level 4:
Level 3:
Level 2: Marketplace
Level 1: Barracks, Flour Mill, Palisade, Rally Point

Defense:
50 Traps
8 Phalanx

Maint: 137/285
Intended Build: Remaining resources to L5.

Elliedoll


Evilconqueso

PostPosted: Sat Jun 23, 2007 7:58 pm


-|+ puts you in the Northwest, Ellie.
I'd try my hand at plotting out everyone's location, but I A: Currently lack a suitable program to do so, and B: Lack the patience to transcribe everyone's location.

I think i'll update tomorrow, the resource grinding to get the 15 cropper up to speed was more exhausting than expected.
PostPosted: Sat Jun 23, 2007 8:00 pm


Evil, I was taking that into consideration.

I just got off work. They kept me five hours late because we were so short handed. So, nothing got done. Tomorrow.

RubyAshes


Evilconqueso

PostPosted: Sun Jun 24, 2007 3:39 am


Frozen Glade

Wood: 500/hr
4 @ Level 8

Clay: 463/hr
3 @ Level 8
1 @ Level 7

Iron: 388/hr
1 @ Level 8
3 @ Level 7

Wheat: 220/hr
6 @ Level 8

Level 12: Granary
Level 11: Warehouse, Academy
Level 10: Main Building, Cranny, Palace
Level 9: Earth Wall,
Level 8: Marketplace
Level 7:
Level 6: Stable, Hero's Mansion
Level 5:
Level 4: Flour Mill,
Level 3: Blacksmith, Cranny, Barracks
Level 2: Rally Point, Barracks, Stone Mason
Level 1: Armory, Embassy, Siege Workshop

Maint 542/938

Defense

1 Hero(Level 0 Axeman)
100 Phalanx
8 Druidrider
40 Macemen
8 Axemen
3 Scout
2 Ram

Build Plan: Hero's Mansion to 10 to annex the dinky oasis nearby, rebuild Axemen/Macemen, and then upgrading the Academy to 15.

Winterfell

Wood: 19/hr
1 @ Level 3

Clay: 28/hr
1 @ Level 4

Iron: 19/hr
1 @ Level 3

Wheat: 61/hr
12 @ Level 2
3 @ Level 1

Level 3: Main Building
Level 2, Granary, Warehouse
Level 1: Cranny, Barracks, Marketplace, Rally Point

Maint: 93/154

Defense
14 Macemen
46 Spearmen

Build Plan: Needs moar Macemen. The area around is ripe with farms, and the fewer resources I need to send from the Glade, the better. Once I get to about 50-60, i'll cut back and focus on building up infra and resources.
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First Church of Mod (Reformed)

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