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Toshihiko Two rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 4:31 pm
Seafear Island
Maze: Roll 1 Room 2: Nothing special is here... Keys: None
Harrison was in a significantly better mood, now that he knew where Rep and Jordan were and they were (hopefully) on their way to a portal that would get them back to the island, where the life labs could fix anything.
He could skip another encounter with the surviving Horsemen.
His mood was short-lived.
Nobody was in sight, and there were immediately a bunch of doors. He leaned on the other cats again, this time out of nervousness. B0nez sparked. "Stay close," he growled. "We'll just take the same path, and-"
and then he was alone, in an empty room.
Quote:  Faction: Moon Hunter Element: Light HP: 20/30
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prolixity rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 4:31 pm
Room 22 > Room 23 > Room 28The spears that came slicing out of the ceiling and floor were not as avoidable as the saw blade, and Jordan snarled as he picked himself loose and checked to be sure the keys were still in his scarf. He stalked towards the door, a little stiffly. The sudden gravitational pull of the door caught him by surprise, and he let out a single half-strangled yowl as it pulled him through. Quote:  Jordan Faction: Sun Hunter HP: 10/30 Element: Fire Location: Seafear Island Keys: Glass key, blood keyRoll: 10/10
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Baneful rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 4:36 pm
LOCATION: Seafear Island
[Roll 6 - Room 20: A small trove of bats seem to be guarding something inside... it glistens a strange glassy colour. You find A GLASS KEY ]
A crowd of bats fled for the corners of the room as they were charged by a furious cat, singing an off-key rendition of The Edge of Glory,
It wasn't one of their better days.
The key was duly stowed in his scarf with the other. That'd show them.
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Quote: HP: 4/30 Items: SILVER KEY, GLASS KEY Faction: Sun Hunter
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 4:41 pm
LOCATION: Seafear Island
[Roll 7 - Room 22: You manage to barely avoid the giant saw in the room to see a key! It glistens a bloody red. YOU FIND A BLOOD KEY. ]
Apparently singing Lady Gaga songs as a distraction from his panic, was to this hellhole's approval. He managed to all but dance his way past a saw without missing a beat and picked up another glittering key, this one was his favourite yet, either its owner had met a bloody end or it was just naturally pretty.
He stowed it along with the others, wandering on into what felt like the bowels of the earth.
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Quote: HP: 4/30 Items: SILVER KEY, GLASS KEY, BLOOD KEY Faction: Sun Hunter
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Baneful rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 4:45 pm
LOCATION: Seafear Island
[Roll 8 - Room 26: You find a small laboratory, and on top of the counter, a strange toxic-green coloured key. YOU FIND A TOXIC KEY. Better not hold it too closely... ]
The singing helped him stay focused, it was absurd, it was silly, it was unlike him, and it was jarring enough for these reasons that it worked. He was paying attention to the trivial details of the lyrics rather than the fact he didn't know where the guys were again, rather than Tracey's constant reminders that he was actually very injured and should be careful.
He jogged lightly in time with the rah rahs of Bad Romance, through the next room, swiping up the key carefully as he passed through, couldn't stop. Couldn't afford to, had to keep running.
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Quote: HP: 4/30 Items: SILVER KEY, GLASS KEY, BLOOD KEY, TOXIC KEY Faction: Sun Hunter
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Toshihiko Two rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 4:46 pm
Seafear Island
Maze: Roll 2/10 Room 5: It seems like a dead end, until you see an unusual cord hanging a little below you. Oh hello, what's thi- ACK. You feel an electric shock, and suddenly you are in another room. YOU HAVE BEEN TELEPORTED TO ROOM NINE. > Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens. Keys: None
Harrison wandered through the creepy rooms and corridors uneventfully, until he reached a room where there were no more doors. 'Hello?" he asked, every part of his fur standing on end. His tail brushed against something, and as he looked up...there was another sharp, electric crackle. Quote:  Faction: Moon Hunter Element: Light HP: 20/30
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Baneful rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 4:52 pm
LOCATION: Seafear Island
[Roll 9 - Room 28 ]
"Rah, rah, ah, ah, ah"
He skipped through the next room in the endless stream of them, voice shaky and uncertain.
"Roma, roma, ma"
"Gaga, ooh la la"
Tracey was told to be quiet, he just didn't appreciate true art, he was one of the philistines who was always holding Rep back.
"Want your bad romance"
SHLOOP.
He was sucked into yet another horrible gravitational anomaly.
At least he got to finish his song.
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Quote: HP: 4/30 Items: SILVER KEY, GLASS KEY, BLOOD KEY, TOXIC KEY Faction: Sun Hunter
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MoonKitsune rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 4:52 pm
Room 12 - Zap! - Room 3 Silver Key: 1There was a room. There was a cord. TG could only imagine that pulling it would fill the room with candy or even more keys. That or a shiny of his own.
Instead he got zapped, and was in another boring room.
Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 28/30
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Toshihiko Two rolled 1 100-sided dice:
36
Total: 36 (1-100)
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Posted: Tue Jul 10, 2012 4:56 pm
Seafear Island
Maze: Roll 2/10 Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens. Keys: None
He was somewhere new. He hated magic.
He looked up at the cord, and as the electric feeling threatened to seize him again, B0nez answered with a threatening crackle. Let's explore the dungeon, B0nez said, clearly excited about this turn of developments.
There's got to be new equipment somewhere around here. That door!
Quote:  Faction: Moon Hunter Element: Light HP: 20/30
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MoonKitsune rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:02 pm
Room 7 (Trap Door) Silver Key: 1TG was - BACK WHERE HE STARTED?!!
"THIS PLACE BLOWS BAT TICKS!" He screamed, yipping up to the ceiling and getting even poofier than before.
Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 28/30
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Toshihiko Two rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 5:02 pm
Seafear Island
Maze: Roll 3/10 Room 14: Oh hello! this seems to be a dead end, until you go up the stairs and end up in another room. (YOU END UP IN ROOM 10) > Room 10: ARGGGGG LARGE EVIL PLANTS ARE TRYING TO KILL YOU. You take - 5 damage! Keys: None
Another dead end.
Harrison wasn't doing too good in the loot department. He stalked up the stairs. His ears perked at the rustling up ahead, and he went a little faster. Maybe...?
The whole room was filled with plants.
He didn't like how they smelled, either, there was something wrong about them, and he didn't like the way- s**t, did that one squirm? He didn't have long to think before something coiled around his leg, and he was being pulled in two different directions. He snapped and yowled, but all he shredded was more plants. Electricity raced over his fur, and with another kick he left some clumps behind, he skittered right out of there.
Quote:  Faction: Moon Hunter Element: Light HP: 15/30
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MoonKitsune rolled 1 100-sided dice:
56
Total: 56 (1-100)
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Posted: Tue Jul 10, 2012 5:05 pm
Room 7 (Trap Door Roll) Silver Key: 1Growling and muttering. TG moved to the next room. (Room cool Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 28/30
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MoonKitsune rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 5:06 pm
Room 12 - Zap - Room 3 AGAIN! Silver Key: 1TG walked past the chord, but the chord wasn't having any of that. Maybe it was the fur acting like a static magnet, but soon TG was zapped back back in the same room from before.
"If I ever see that old man, I'm pissing on his boot." Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 26/30
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MoonKitsune rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 5:12 pm
Room 5 --> Room 9 Silver Key: 1TG wasn't going to follow this trick again. A chord, but on the ground. "I hate you." He said to the cord, tried to step around it. He didn't succeed, but at least was teleported to another room.
No saws. No cords. Welp, not bad. Not bad at all. Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 26/30
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MoonKitsune rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Tue Jul 10, 2012 5:15 pm
Room 18 ---> Room 1 Silver Key: 1 All the doors were blending together, but after going through the last one, TG stopped. "Wait."
He was just here, wasn't he?
"Oh for the love of tits!" Foxfire TG  Faction: Amityville Species: Foxfire Element: Fire HP: 26/30
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