Strength: 6 Speed: 7 Sin: Gene Mods: Regeneration (regain 1% health per post)
Energy Color: Red Roses Energy Meter: 1300 Element: Fire Battle Strength: Feels no pain, and remain active unless brain/heart is damage. Battle Weakness: Healing magic can't help. My rotting stench and appearance gives my position away. Added body parts has chances of slowing my speed. Her rage and ego will blind her from thinking strait.
Weapons:Weapon name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge that can shoot bullet. Armor:
• Muscle Augmentation • Strength E-A • Leap D • Speed D • Sticky Bile D • Nail and Teeth D • Spine C • Tongue C • Extra Eyes C • Bile Acidity Control C • Bile Flammability Control C • Bad Breath C • Permanent Muscle Augmentation B • Rib Cage B • Extra Limbs B • Carapace B • Gut Wrap B
-Capoeira- Stage One • Trimoon D • Lunging Hammer D Stage Two • Phase Shift E • Sidewinder E • Scissor strike D • V-Spin D • Rocket Recovery C Stage Three • Plane Shift E • Flash Kick D • Leg Storm C • Python Throw B Stage Four • Rising Current D • Flash Uppercut C • Sky Hammer A • • •
Personality: A harsh woman that thinks highly of herself and thinks realistic and logical. As coldly she approach tours people, she actually have a soft part, humerus even once warmed up too. Sexuality: straight Quote: Height: 6'7" Weight: 200 Eye Color:
xxxxx Hate... Hate is all she can feel and the only thing she wants to clinged to.
She remember her perfect life, running a city, the boss of people, standing next her king, steadily researching her Alchemy... but it was all taken away from her... when the Empire came and took Pronta.
She did not remember dying or how she even became a Feral, but when she discovered she's an walking corps now, it was a biggest shame.... a disappointment's for her to even reached to the edge of death. She is weak, a failure, everything token away from her, even her living humanity. All this sorry turned into complete pure rage. Complete anger to herself, to everyone with envoys, and most importantly the Emperor. Blaming every thing on him and his followers. Wanting one day to pay them back.
Despressly wanted her old life back... Bring back King Devrin... take back her tittle of control... and most importantly... to be Human again.
[Reciacling my old Character! Good? biggrin ]
Posted: Sun Jun 12, 2016 2:56 am
MAIN INFORMATION
Full Name: Mus-ta-htar Nicknames: N/a Age: 3 Birthdate: 6/27 Gender: Male
Culture: Volana Religion: N/a Languages:
De Facto - Common Fluent - Demonica Basic - Elvish
• Forceful Feet • Forceful Shift • Forceful Flight • Forceful Impact • Love Tap • Force Connect
Class
• Armored Skin Passive • Mind Over Matter • Force Breaker • Fighting Spirit • Spirit of the Tiger • Spirit of the Eagle • Spirit of the Cheetah • Spirit of the Turtle • Spirit of the Gorilla • Spirit of the Shark
Personality: Mustahtar is odd for a Djinn, most Djinn will simply ignore those weaker than them, as their apathy makes them unable to care for the weak. Mustahtar seems almost to hate them, going out of his way to irk those weaker than him, or those he perceives as weaker than him. He seems to particularly enjoy picking on women, as only dragons can survive giving birth to a Djinn's offspring. He also sees other races as weaker, since a Djinn's blood will override any other bloodline offspring may have, and results in only a pure blood Djinn, and often a dead mother. Djinn also will normally use those stronger than themselves to gain power, Mustahtar often seems stand offish to those stronger than him, seeing them as temporary rivals, as he gains power as quickly as he possibly can. Suffice to say, it seems as though Mustahtar likes no one and dislikes everyone. Sexuality: Cupiosexual Quote: "Everything dies someday. Some things experience it more often than others." Height: 7'8'' Weight: 250 lbs Eye Color: Teal
xxxxxDjinn society belies a pivotal problem, it is based solely around competition, and around a measured stoicism. Though non-Djinn don't commonly realize, Djinn have to be measured about how they portray their feelings to one another, and to those around them. A Djinn is raised only by his father, never knowing a Maternal counterpart, and Djinn neglect anything weaker than them. This leads to a primarily absent father while the Djinn grow into maturity in their first two years of life. Mustahtar was born to a particularly aloof father, who up until his death at the hands of Mustahtar and his brothers, seemed preoccupied with memories, a weak old fool in Mustahtar's eyes. Though they were raised to obey their male figure heads, by the time he was Mature, Mustahtar was his father's equal in power, though not in skill, a gap easily bridged by outsmarting and controlling his weaker brothers into being little more than meat shields in the battle against their father. Djinn are numerous at birth, commonly three or more are born at a time, more than enough to kill a single elderly Djinn who was absent in his mind. Afterwards, Mustahtar told his brothers who survived to leave, and to get stronger. Not because he wanted them to be higher in their society, but because he wouldn't have them dragging his blood through the dirt. They were his relation, they shared the same father and mother, whoever she was, and they'd either find their deaths at his hands, or they'd become strong enough that he wouldn't have to kill them to ensure that his family was strong. Since then, Mustahtar has wondered the world, searching for nothing, and seeking only to increase his own power to one day become the Marid, a position he claims is his right.
Personality: Morrgian try's her best to be Formal most of the time,though she's not the best at it, but can be easy going when she needs to be. She takes her Training and her Houses Duty's seriously but can be a bit easy going about other subjects. Sexuality: Straight Quote: Height: 6'1 Weight: 230 ibl Eye Color: Black
Favorites:
• Black • Stake • Wolves, and whatever steak comes from • city [in Axiom] • feel free to add your own
xxxxxMorrigan Maric's father was one of the first Fairhairs initiated into the Maric House by marrying into the household. Though her mother is a vampire, being the younger sister of Alistair Maric, Morrigan took after only her father in bloodline. Morrigan was raised differently and discrimination for being lycan, but through the years she learned to just expect this and just kept to herself for the most part when it came to house politics. Due to this, she trained hard as a knight and vowed to honor House Maric to gain favor among the Houses individuals. She was station shortly after being knighted to the kingdom of Yuran.
Energy Color: Green Energy Meter: 1325 Element: Wind Battle Strength: Magic: +2 Ranks to "Space-Time" (+1 from sorcerer, +1 from gene mod), +1 Rank to All Magic (Sorcerer), +1 Rank to Elements (so +2 to Elements), Mobility, Unpredictability Battle Weakness: Small variety of effective abilities, almost limited to Space-Time
Talent Name: Elder Blood - Human Race Gene Mod Talent Description: Kian is a descendant of the first mage, and the first human King of Fraxon, Lensley I of House Genesse. While Kian is not even aware of this fact, it has always been relevant to him - known or not - in that it manifests in a particular ability, one that Lensley developed. The power came to him not entirely naturally, but as a gift from the Gods as a result of his proselytization of his people to the church of Vangelism. The power first appeared to him as he engaged in the popular Fraxonian Pagan Hunts, where mages of any caliber would search for Pagans and slay them as a show of might. When meeting the Pagan Amias Nicht in combat, Lensley learned from what evidently appeared to be space manipulation and developed his own version of it, one with few boundaries; one even some angels feared.
This ability is Space-Time, the ability to quantify time and space within certain parameters for your own usage. This is an ability with some parallels to Niraliel's time manipulation abilities, but mostly it draws inspiration from Elessia, who has been known to be perhaps the most fleet-footed of all angels, and certainly the most unpredictable. Elessia is the origin point from which this ability descends, and only her and one of Elder Blood can even near mastering it.
Space-Time is quantifying space and time within a certain distance or pathway. We know this. Now, what does this mean? What are the limits? Can a power such as this be contained intelligently, or is it wild? The truth is, the power is unpredictable, save for in the hands of masters. Lensley did not truly learn to harness the Elder's Blood until near the end of his life, and only one ancestor of his has since come to challenge his authority as the progenitorial master of this ability. The truth is that the ability itself is as wild and unforeseen as space, and its dangers lie even beyond the borders of our atmosphere.
Elder Leap D-C This can be seen as a superior variant to Daywalk to some, though its mechanics are different. Elder Leap allows the user to quantify a pathway in any direction or angle (horizontally, vertically, etc) within 35 feet and by quantifying the space between you and that target, you may appear there within instants in a flash of green light; super-speed, of a caliber which few can compare to. This is a glance at the primary benefit of space-time manipulation, transportation.
For C rank energy, Elder Leap can jump up to 85 feet instead of 35.
Condense Matter D-S Appearance: Nearly invisible force-field Condense Matter is an ability that, well, condenses matter. While using space-time for transportation can be seen as eliminating the physical properties of a pathway for an instant, this can be seen as forcing a chosen area to become completely indestructible, save by energy. The condensed matter is often deployed as a force-field around the user, and its size cannot much exceed that. It lasts until dispelled, but can be destroyed by techniques of a higher rank. The user may pass through or move condensed matter, but all others may not. It cannot be deployed very far away from the users' body at all.
Even the regulation of gas through this condensed matter is highly limited. Enough air will come in to enable breathing, but for example if you were to use it next to someone smoking a cigarette, you would not notice or smell the fumes whatsoever.
Variants Condense Matter, Parry Deflects (or slightly reflects) attacks with physical properties, at the cost of decreasing in size to merely armor for the wielder.
Condense Matter, Attack Changes the structure of the shield to turn it into an array of weapons, with the same durability. These can controlled telepathically, though with some difficulty, especially for early users.
Worlds Apart A Appearance: A green portal, glowing energy This opens a portal, in which anyone allowed by the user may leap through the space-time field. It is a tear in the Third Plane, and allows transportation to the end goal, which is but another tear. This tear may be anywhere in the world, as long as the user has been there before, and thus knows the planar coordinates.
The tear may be small or relatively large, from the size of a mere human torso (contact will teleport regardless) or the size of a great gate standing before a crowd.
Variants Worlds Divided SS This is an enhanced augmentation of Worlds Apart, in which the user may travel to another Plane, such as Heaven or Hell. One must quest by VC+ approval to obtain this ability. This is the ability used by Elessia to invite Narathos into the other planes. However, a mortal using this ability is so risky that it could kill them instantly unless under the perfect conditions. Requires mod permission to use.
Charged Space D-S Appearance: A vicious blast of green energy, with the user's eyes glowing brightly, and the entire body glowing in a bright green aura. A charged release of energy, using the caster as the focal point, with the energy expanding outward depending on the rank.
D = 3 meters C = 6 meters B = 9 meters A = 12 meters S = 20 meters SS = 50 meters. Moves 1/2 radius every second SSS = 100 meters. Moves 1/3rd radius every second
Depending on the rank, different effects will occur as a result of being hit by this charged spatial energy. From D to A, it will result in blunt damage (depending on the rank), with A ranked blunt force possibly resulting in being knocked unconscious or seriously wounded with bones fractured or broken entirely. This is a result of condensed matter bashing against your body, almost as if the air itself mutates into the density of a hammer.
S+ ranked spatial blasts will quite literally jumble matter caught within them, shredding organics within to decimals of their original form, killing anyone caught in the blow. This attack will destroy but be destroyed by shields of the same rank. However, shields that do not cover the intended target at least partially from all angles may not spare them the brunt of damage.
Variants Focal Space D-S The same thing, except it spawns this blast on a distant location. There are indicators as to where it will appear, such as hazy green energy appearing before the blast unleashes. There is at least a few seconds to move from the location after the green haze appears.
Elder Blood S Appearance: A portal appears, similar to 'Worlds Apart'. Through it, a bright titanic force of green energy harasses the target. Using the fundamentals of space-time disassemblement, Kian opens a portal around the size of a large human male and unleashes a blast of green energy that follows the target. This discharges spatial energy through the focal lens, meaning it is literally leaking this energy from beyond the atmosphere, and sometimes beyond the plane. Enemies caught in the beam of energy will be completely disassembled, their matter being torn apart and scattered through space. This beam can be halted by barriers of equal rank or higher, but the portal itself must be destroyed in order to stop the beam.
Talent Weakness: Exceptionally difficult to control. As the Elder Blood is volatile, +1 weakness to Fire. Until Master Rank, if Kian drops below 25% energy, he will go into a state of complete megalomania for 10 minutes and may indiscriminately attack targets around him. How did the character get this talent?: Having Elder Blood. Also, Human Gene Mod (allows for a special, unique magical skill tree via talent).
Personality: 1. Rash and overly brave; always the first to jump into a dangerous situation. 2. Very confident in himself. Thus, unafraid to make bold actions. He's often the first to negotiate, flirt, so on and so forth. 3. Pious. Believes in the scriptures of the Book of Vangelism. 4. Volatile. Like most of the Elder Blood, he's fiery and can explode with his temper. Alignment: Chaotic Good Sexuality: Homosexual Quote: "The world has seen countless tragedies as of late. That doesn't make the horrors that surround us any less tragic. A death is still a death, even if it's accompanied by a thousand more. We must mourn for each of our losses, and when we're done mourning, we must destroy the ones that caused us grief." Height: 6'4" Weight: 225 lbs Eye Color: Blue
Favorites:
• color: Gold • food: Burritos • animal: Dogs • city: San Luna City
xxxxxHave you ever been to other worlds? I feel like I have. At night, when I sleep, I always dream. Let me clarify for you, fully - it is not sometimes, but always. Every night when I lay in silence in the comfort of my pillow, my mind wanders to worlds other than ours . . . let me tell you of them.
My mother's name is Emilia von Everec, and my father Celwyn Gelderlan. When I was not yet born, they devised to create me through intimate actions I am embarrassed to describe. Let me be clear about what I know of both our houses here, so that you may better understand my family dynamic. Von Everec is a family with powerful trade ties in Dejardes, in the Duchy of San Luna. Gelderlan, being the cadet branch of House Genesse, prides itself in being a house ruled by the descendants of the first King of Fraxon. Gelderlan has always wished to rule Fraxon yet again, and Von Everec has always wished to become a noble house. The bond was thus determined by power rather than love, and my genes were entrenched in power rather than normality.
There are many in Fraxon who know of my family, yet few who know of my talent, a talent many of my ancestors have wielded. It is the Elder Blood, a power given at random to the Eldritch Heir, or the one who hopes to succeed Lensley. I don't honestly care about succeeding Lensley, but I do know that this ability is one that's both unique and burdening. You see, for my entire life, I feel like I've lived across space and time . . . like I'm not bound to just my family, or my body, but that I am a vessel for a glimmer of light that travels about the universe. And that is why I say I have seen other worlds . . . for I have.
With every great sadness, I sink away into my body and find a new world to grasp in my waking dream. When my younger brother died of the pox, I went away into my dreams and found a world of great sunlight and infinite sand. No man walked there, but instead a contingent of insects that fed on heat . . . and each other, each of them becoming more powerful after devouring large quantities of others of their breed. They seemed to dwindle in number with every night I passed through, until only one great insect remained: a beast the size of a small city, rampaging about in its loneliness and desire for conquest.
It was almost funny how deeply I resonated with this winged beast, for I had lost my only sibling and although I had gained a monopoly on my family's love and attention, I felt alone and lost. I had always wondered if I could reach out to the beast and let it know that I was there, but I could not possibly, and it would never appear to know. This was when I was young and inexperienced . . . and I could only project my conscious mind.
When my grandmother died, the woman who had cared for me far more than my mother, I went to a world of boundless seas and witnessed a race of amphibious humanoids that dwelled within. They were like the Mer but more - wise, patient, versatile. Unlike before, I had begun to get the impression that they could sense me somehow, and that my actions had consequences. On their great underwater ships, I had found myself getting seasick from the constant swaying. I lay in a bed instinctively to calm my body, and a woman screamed at seeing the sheets move beneath me. That was when I realized that my unconscious mind was something more than what I assumed - that it was really there, in some degree, in a place other than the one I have known.
And finally, when my first love died, a Valkyrie man lost to the destruction of Yuran, I slept and found myself in a land filled with unique structures and whole continents of unique lands. Just like this one. I could see their spiraling towers from hundreds of miles away, these people I had never known. I drew closer, imminently, though before I could gaze perfectly upon the face of a single soul, a great tide washed over it all; my surroundings lay annihilated.
These things I have seen, these visions, have always confused me. Were they of other worlds, or were they glimpses into the past of our planet? I cannot shake the memory of what I saw, in that last planet - the face that glanced to me before the end . . . was the face of a man.
Energy Color: Icy White Energy Meter: 825 Element: Water (+ All Standard Spells), Shadows (Vampire) Battle Strength: Magical Warfare Battle Weakness: Up Close and Personal
Weapons: A simple black umbrella with a femur bone in the pipe (hollowed out to fit the bone) from his first official kill. Used to cast spells. Armor:
• Vampirism • Nightshade D • The First Shadow D • Dreadmist D (Passives: Reaction: You reaction is faster than a normal humans. You can easily anticipate attacks. You also have enhanced hearing and smell, and can smell blood from within a body from long distances.) (Passives: Regeneration: You're constantly regenerating, and this regeneration is quite amazing at high ranks) (Passives: Energy Gain: When you drink blood you gain energy. Depending on amount if its less than a tea spoon its a D less than a cup C around two cups B half a liter A a liter S.) (Passives: Telepathy: A skill that simply allows vampires to communicate with other vampires only, letting them discuss strategy or simply have a discussion. The range of how far one must be from the other is vast, to be able to communicate one must be within the same city or country as the target. However, to be able to speak with them they must know each other. In the case of a progeny and a creator, they can talk to each other from across the world. The creator can also physically effect their progenies from anywhere, making them feel a longing to come to the one who turned them.) (Passives: The Rite of Blood: Upon obtaining expert rank, you may use this ability only once in your lifespan, so choose wisely. If you have personally killed someone, usually by draining them, you may bring them back as a vampire hybrid. If they're human, they'll simply become fully vampire, but any other race will be mixed in. The ritual is simple; shove a liter of blood down their throat, and then bring them somewhere with no light. Not even moonlight. If this is done within 24 hours of their death, after a few minutes they'll rise up, as your progeny. Being a progeny has benefits and losses. The one who turned you into a vampire will always feel the desire to protect you, and will not do harm onto you. Similarly, you will feel the same protective instinct, preventing you from harming them as well. The one who turned you can get you used to being a vampire; to the life of blood-lust, avoiding the sun, whatnot. However, you will always be connected to them in a way some may not like. Their words will influence you, and greatly. While they cannot simply 'command' you, they can make you want to do things that you wouldn't ordinarily do, and could almost certainly make you do things that you would ordinarily do. You want to impress them. They're like your role-model, and your mind can fall under the mercy of their will. This is the benefit of owning a progeny.)
Universal Skills of the Magus
• Magus Class Skills
• Mage Fingers E Rank • Energy Ball D Rank • Energy Ball D Rank (Passive: Detect Magic Passive: The magus can detect magic. This means when others cast spells, or emanate high amounts of energy, you can see their aura. This also means you can detect magic in an area, meaning if an area has something magical about it, you can feel it. At expert rank, you can determine the source in an area. Each source of magic has a special signature, meaning a magus will be able to recognize the energy of a person if they are expert rank or higher.)
Class
• Necromancer • Host of the Spirit E-D Rank • Nothing for Something • Seance D Rank • Undead Army E-D Rank • From the Abyss D Rank (Passives: Death Sense: Necromancers have the keen ability to sense death. Be it something already dead, something recently dead, something about to die, etc. They will always know when ghosts are around them. This does not mean they can determine who it is nor is it able to lead them to the location of a Dead RPC they do not know about.)
Personality: He is a young yet cheeky fellow, very bubbly in nature despite his Gothic appearance, he elates in the destruction of life because he only see's this as a way for a new way of life to come about, a more obedient life, however he does see it fit that everyone get their chance in this life and the one he creates for them next. He absolutely adores playing, trying new foods, music, cultures, and meeting new people. Sexuality: Bisexual Quote: "Come Play With Me" Height: 5' 10" Weight: 143lbs Eye Color: Blue
Favorites:
• color - Black • food - Any and All • animal - Ravens • city - Lumiria
xxx The Upbringing xxx xxxxxMatthew was born to parents unknown, as is typically common in Vampire culture, he was abandoned on the side of the road not long after birth. A stray coyote found him and nurtured him til he was about the age of a small toddler where the coyote was killed by a Vampire Mage specializing in the class of Necromancy. When realizing the benefit that Matthew could serve him, he took the young child under his wing as his charge and taught him manners, culture, languages, and even the nefarious magic that would be come to known as Necromancy. The Magus had explained to Matthew all about what they were and taught him how to blend in, even helped him reign in his first fifteen years of intense blood-lust though he was born a vampire. He knew not how adept Matthew would be at learning the magic and somewhat grew envious of the boy but knew that Matthew had not been raised by normal circumstances and he could make Matthew do as he pleased and convince him of anything, after all Matthew seemed to love the old man as a father and could never expect anything bad to come from Matthew as he was quite the bubbly and happy person even in his teen years. Matthew seemed to thrive on experiences with people, learning about various cultures and deities, the differences in languages, and most of all magic. The fact that Matthew and the Old Magus both had such a desire for magic that rivaled their desire for gold made them more than slightly different from other vampires. However, one day Matthew noticed his mentor working on spell, it would be a spell to transfer his soul into Matthew's body, more than likely to prolong his mentors life and as his mentor slept, Matthew slit his throat and cut his body into pieces. He took the femur bone and hollowed out the pipe piece of an old black umbrella and shoved it inside, then covered it so it wouldn't fall out. Such a piece would serve as his magical artifact from which to cast, and he would be able to carry the one with him that had taught him all of these joys. His master would live forever, just not in the way he desired. To Matthew, the irony of the joke was sickly hysterical, for despite his happy personality, he could not distinguish between crude humor, sick humor, and appropriate humor. He was, evil and unholy, in a way after all.
Posted: Tue Jun 28, 2016 6:47 am
GG No ReRoll
Approved! 3nodding
Except, take out all of the class skill areas except necromancer. Get rid of the Enchanter, etc. There's only one universal skill list, it's the top spoilered one. You only have one specialization, and it's Necromancer.
• Keep Going Passive : The Valk's, in comparison to others, are capable of slight regeneration which begins just as soon as the blow was taken. Bruises and scraps won't even appear making it seem as if their skin is tougher than others. Trainees can deal with simple cuts. Novice can deal with simple cuts and first degree burns. Adept can deal with cuts, second degree burns, and fractured bones. Experts can deal with deep lacerations and broken bones. Masters can heal third degree burns, wounds such as stabs(only on surface, not internal damage), and crushed bones.
• Wrath of a God Passive : Their weapons surge with their latent energy which makes any weapon they touch, especially their chosen one, both covered in holy light and electricity. This leads to anyone locking blades or striking the shield of a Valkyrie feel small shocks that ward people off from staying in contact with them for too long. This also makes unholy enemies take an extra rank of damage on top of the lightning damage. However for the lightning to be in effect you must have more than half your energy remaining within you.
• Child of Jarnbjorn Passive : When a Valkyrie choses a weapon to specialize in, that weapon becomes gifted by holy power and works much like Thor's Mjolnir and Jarnbjorn. It will nigh automatically come to the call of the Valkyrie, cannot be destroyed, and always has the extra lightning damage going on it regardless of energy level. When attacking with that weapon, they gain an extra +1/+1 to their stats. You get one of these, so choose carefully. This weapon should get its own custom abilities, and if it does it must be approved. Weapon Chosen: Jian
• Feast of Ambrosia Passive : Once per battle the Valkyrie can hold their hand out and summon a goblet full of ambrosia. Upon consumption, this otherwordly substance will heal and cure any wounds and debilitations the Valkyrie may be suffering. This will not regenerate any lost limbs or organs, but it will immediately close wounds. No energy is regained from this, it merely gives the Valkyrie a better chance to continue fighting.
• The Sight Passive : Being of God's blood, like God, they can see the world for what it truly is. They can see through ''the Mist" and see those for what they are. Instantly recognizing creatures of the night on spot or those who can use dark magic for they can read the aura's about them. Also giving them a general idea of how strong another is regardless of race.
• Prayer : In times of need the Valkyrie will pray to their creator. In doing so it creates a form of meditation which regenerates lost energy. Though this "technique" does not cost anything it is a highly risky one. A last resort of sorts. For one post the Valkyrie pray. Calling to their God to aid them and insure their victory. In doing so energy, equivalent to 15% of the Valkyrie's max energy, is restored.
• Asgard Rising [D]
Beast Master
• Armored Skin Passive : The skin of the beast master has been trained to take punishment from both the inside and the outside. As such, the user's skin acts like their own shell of armor, rejecting any comfort of having any kind of armor equipped. The stronger the BM gets, the stronger their skin gets, even being on par with the metals of the world. As a bonus, this even allows the BMthe capabilities of catching weapons that are either on their rank or even lower without body damage. Depending on the rank of the user, their arms are already weighted and even stronger than that, as such the user is capable of breaking through anything that is weaker than they are (Only B ranked and below). Novice: Your skin is as strong as Iron, already hard to make you even flinch if a weak foe tried to punch you with their bare hands. C rank and above will hurt • •
Personality: Headstrong and courageous are two words used to describe Cynthia. Others brand her as a naïve fool, stuck in a world of fantasy where everything is right and just. Both assertions would be correct of course, but if she were to be described in one word, that word would be willful. Willful to a fault. Sexuality: Straight Quote: "There are many ghosts in this world, I will make you into one more." Height: 5'9 Ft. Weight: 140 Lbs Eye Color: Blue
xxxxx Most of it will be explored within the roleplay, but she was dropped off in a bundle at a temple of Elissia when she was just a babe along with her then dragon egg.
Posted: Fri Jul 01, 2016 2:48 pm
MAIN INFORMATION
Full Name: Fefnir Nicknames: Grey Age: 17 Birthdate: July 5th Gender: M
xxxxxInsert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here. Insert character background here.
Valiant Depression
Thirteenth Teenager
Offline
___youwillknownihilism Captain
Offline
Posted: Sat Jul 02, 2016 12:49 pm
all approved
Posted: Sun Jul 03, 2016 4:10 pm
(( Trying to cure my Altitus... Last one I swear... ))
Culture: A mixed bag. She likes to dress well, but is not opposed to the choices others make. Because of her up bringing, she herself is more akin to a mix of South Fraxonite and Elvhanan. Religion: Oddly enough, Alliana does not care for religion. What happened, happened. The ones who watch, watch. She cannot change this, so she does dwell on. Languages:
De Facto - Elvish Fluent - Common Basic - Angelica
Personality: Alliana tends to be more on the oddly graceful side... until she starts enjoying herself. Sexuality: Yes Quote: N/A Height: 5'5'' Weight: ?? Eye Color: Green
Strength: 5 (Mer Form: 4) (Plus 1 in water) Speed: 10 (Mer Form:11) (Plus 3 in water) Sin: None Gene Mods:Energy Boost, Speed Enhance, Strengthen Bloodline, Enhance Element
Mod name: Energy Boost Overview: Increases base energy by 250 per rank. If you received this at Master Rank, it still counts from Trainee Rank. Mod name:Speed Enhance Overview: +2 to one stat and -1 to the other may only be applied once. Mod name: Strengthen Bloodline Overview: Skills not defined as 'Class Skills' and 'Elemental Skills' (unless elemental bloodline skills) and are classified as 'Bloodline Skills' are increased in power by one rank. Auras and passives are not affected by this add on. Mod name: Enhance Element Overview: Skills not defined as 'Bloodline Skills' or 'Class Skills' and are classified as 'Elemental Skills' are increased in power by one rank.
Energy Color: Turquoise Energy Meter: 1075 Element: Water Battle Strength: Healing allies and overall support Battle Weakness:One-on-one fighting
Fights Won: 0 Fights Lost: 0
Completed Quests
S Rank: A Rank: 0 B Rank: 0 C Rank: 0 D Rank: 0 E Rank: 0
Gold: -
Talent: Talent Name: Mystical Water Talent Description: 1. All Shaman techniques are considered to be of the 'water affinity', as your holy powers manifest in a bright, glowing water 2. All Shaman abilities can heal anyone, regardless of their race or bloodline weaknesses. This may be cancelled at the Shaman's will. 3. Water manipulated by the Shaman can heal allies of their wounds, over time, even without using a specific skill. Minor wounds on the first post Deeper wounds on the second Life-threatening wounds on the third Lethal wounds might be prevented on the fourth
Talent Weakness: The Shaman has an increased weakness to lightning (+1 rank) How did the character get this talent?: He's just kind and wants to help everyone by combining his healing and water techniques.
Personality: Ayura is incredibly optimistic and innocent for his age. Willing to see the beauty in goodness in everything around him, he often makes choices believing the best intent of those around him. Due to this, he is easily swayed and used if he can be convinced that what a particular party is hoping to accomplished may be used to the ultimate good. He is slightly narcisitic, trying to be as beautiful as possible while collecting and hanging around other people he finds give off a unique sense of attraction. Sexuality: Asexual Quote: "The tides are like us, ever changing and varying in depth; but in the end they follow the same strict pattern of the universe." Height:5’9” Weight:150 Eye Color: Bluish-Violet
• Mania - Dawn [Passive] : Their connection to Solonor enables them some unique abilities, triggered easily and continuously throughout battle. With Mania, the Dawn Elves can use light (moonlight or sunlight) to cloak them. While stealthed (even if detected by the opponent), the light inspires them with speed and courage. They are immune to mind altering effects while stealthed, as well as given a +4 boost to speed.
• Dawn Shroud [Passive : Mania] : Available during night or day, the Dawn Elves can mentally edit the light around them, turning them almost completely invisible. They can do this repetitively, although it ends when they begin striking. They're not wholly invisible like this; you can see an outline of them. In the heat of battle, someone with premature concentration would not be able to keep up with the Elf.
• Bright Lights [Passive : Mania] : A very potent ability, the elf can enchant two items/areas connected to their own person with a horrifying effect. Looking at the item will be like directly looking into the sun, causing extreme pain and permanently damaging their eyesight if they look for more than a glimpse. Even a short glimpse will damage their sight for the duration of battle, making it nearly impossible for them to see your outline through Dawn Shroud. You can switch the two areas that have this effect. You can choose between: both hands, your legs, your weapon(s), your arrows, your eyes and an accessory of yours.
• Dementia [Passive] : Dawn Elves can transmit their conscious into the air, similar to Dark Elves. They can use this very effectively, especially for spying. This is perfect for assassinations, as it allows you to completely recognize the conditions of the target. It's as simple as projecting your vision to anywhere within a km of you. You can look through walls, magical or not. Your other senses are available as well; you can hear, smell, feel. You can even project your sight into their bodies, although that's usually only helpful against monsters. It is, however, dangerous to use this in many scenarios. While you have keen senses, another stealthy opponent could assassinate you while you use this.This is the first of their projection passives, as they have another.
The second one enables them to, after having projected their sight somewhere, warp to it. While this is useful, it is simply stupid to try in battle, as it takes time to project your vision. The Dawn Elves will often use this to warp into the shadows, and perform a perfect assassination.
• Daywalk [D]
• The Blade Marches [D]
Weapon Master
• Zenith [Passive] : It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.
• Sight Lock [Passive] : This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.
• Soften [E]
• Gun Toss [D]
• Energy Bullet [D, E-S]
Assassin
• Stealth [Passive] : Utilizing this passive, if out of sight a ninja can enter stealth mode, becoming basically invisible to everyone. They can move silently while staying out of the sight of anyone hostiles. For ten energy, they can mask their scent, and for 50 they can hide their energy as well, but only for two posts, with a two post cooldown.
Will be further developed in the RP, but as to his motivations, he hailed from a small elven village in Kranai that was destroyed during the Frontan invasion of Kranai.