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Posted: Sat Dec 26, 2009 10:23 pm
Update: we have a comprimise! Warriors will replace the second monolith and one spyder, and one lord will hold na orb at 1500. 2000 turns the veil lord back into a veil lord, and adds 8 flayed ones/scarabs. 2500 drops a lord, adds wraiths, more scarabs, and nightbringer. Anything else in 2500 is filled with disruption fields or something like that. He will buy them in that order, and will play soem tiem with them until each point value is thoroughly tested.
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Posted: Mon Jan 11, 2010 3:02 pm
Okay, so I took a look at my army, and before I commit to something too expensive, I noticed a flaw: Vanguards have Combat Squads rule, so why was I eating up a pair of slots for a pair of 6-man squads when I could just split one 10-man squad via Combat Squads? I've made the edits below, but I'm not sure what to take with the freed up points. I want to take a Thunderfire Cannon or a Predator, but I'm not sure which would be better given the make up of my army. Heck, I'm not even sure if a Devastator Squad (fully built up weapon-wise, of course) wouldn't be better then either one. Shields of Chiron - 4th Company 2000 points HQ1 Captain - w/ Artificer Armor and Stormbolter (115)(130) - attached to Command Squad (4 Vets, 1 Apothecary) w/ Company Banner (130) Captain + Command Squad in Razorback w/ Lascannon and TL Plasma Gun replacing TL Heavy Bolters, Extra Armor (90)Elites1 Terminator Squad (5 terminators, 1 Sergent) in Land Raider (see Heavy Support) (240) Troops1 Tactical Squad (9 Regulars, 1 Sergent, w/ Flamer and Missile Launcher) (170) in Rhino (35)1 Tactical Squad (9 Regulars, 1 Sergent, w/ Flamer and Meltagun) (170) in Rhino (35)1 Tactical Squad (5 Regulars, 1 Sergent) (106) in Razorback (40)1 Tactical Squad (5 Regulars, 1 Sergent) (106) in Razorback (40)Fast Attack1 Vanguard Squad ( 6 9 Veterans, 1 Sergent) w/ Jump Packs (235) (325)1 Vanguard Squad (6 Veterans, 1 Sergent) w/ Jump Packs (235)Heavy Support1 Land Raider (250) 19971855/2000 6 Tanks 58 56 Models
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Posted: Fri Jan 15, 2010 6:05 pm
OKay, I've posted before on making an all bike, or a majority bike army, but the more I look at the price of a bike box, the more I decide that such an army is out of my price range. Having been gifted with several boxes of Boyz for Christmas, I'm revamping my intent. The theme is still Speed Freeks, but I've bought a few buggies from the Void line and will be looting the first old tank someone tries to offload.
HQ: Wazzdakka Gutsmek
Big Mek - Burna, KFF, Cybork body, 'eavy Armor, Bosspole
Troops: 11 Slugga Boyz +Nob - Big Choppa, Eavy Armor, Bosspole +Trukk - Red Paint, Ramming Prow, Stikkbomb chukkas
6 Warbikers +Nob - Powerklaw, Bosspole
6 Warbikers +Nob - Powerklaw, Bosspole
Elites: 4 Nobs +Painboy +2 Big Choppas, 1 Powerklaw, Waagh Banner
Fast: 1 Buggy - Red Paint, Rokkits
1 Buggy - Red Paint, Rokkits
3 Deffkoptas - 2 Rokkits, 1 Buzzsaw
Heavy: Looted Wagon - Boomgun, 'Ard Case, Ramming Prow, 2 Rokkits, Red Paint
1496 points.
Idea here is to join Wazzdakka to the Nobs, and throw the Big Mek in the Trukk with the 11 sluggas. Then the Bikes form one wing of the army, driving up fast and pouring a ton of shots into an enemy flank before assaulting. The buggies keep near the trukk as they move around to stay under the KFF. Deffkoptas and the Looted Wagon will be used to handle targets of opportunity.
Seemed like a good idea at first blush, but now I wonder if the buggies would be better off as skorchas, since they'll be following a trukk that's likely going to end in assault. Or should I swap the slugga boyz for shootas? another thought was to swap the Looted Wagon for a Deffrolla Battlewagon for the S10 against AV14. Comments? Crossposting in the Army List thread.
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Posted: Fri Jan 29, 2010 7:45 pm
hey, i have a few army lists that i just want peoples opinions on, and also how to improve them, with any suggestions:
space marines :
1 commander with commad squad
terminator assault squad ( 5 man ) terminator squad ( 5 man ) dreadnought with twin las cannon dreadnought with multi melter vanguard veteran squad ( 5 man )
5 space marine squads ( 10 man shooter ) 1 space marine squad ( 7 man close combat ) sniper scouts ( 6 man )
assault squad ( 5 man )
predator land raider redeemer devistator squad ( 5 man )
( ill post other army's later on )
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Posted: Sat Jan 30, 2010 2:25 pm
I see four (4) Elite choices. The regular Force Chart allows for only 3. Cut one. The Vanguard Squad is Fast Attack, not Elite.
I see seven (7) Troop choices. The regular Force Chart allows for only 6. Cut one.
A Tactical Squad carries bolt pistols/bolters, and two can be upgraded to have special weapons, one Assault and one Heavy. A "7 man close combat" squad is more likely to be an Assault Squad, and therefore a Fast Attack choice then a Troop choice. Incidentally, that clears up your Force Chart as far as Troops go. wink
Commander is a bit vague. Guessing by the Honor Guard, you are using (going to use?) a Chapter Master, correct?
Your list is....rather vague. What are the Troops armed with? Missile Launcher and Flamer? Multi-Melta and Plasma Cannon? No special gear? Does your Chapter Master(?) have upgrades like Artificer Armour, Digital Weapons, a Thunderhammer, or the like? What's the Devastators outfitted with? Is anyone riding that Land Raider? (hint: the Assault Termies sure can!)
More importantly, what are you aiming for? For example, I'm aiming to suppress the enemy with a barrage of tank shells and/or treads while I go for objectives as fast as I can. To do that, I'm throwing every troop in a transport, then holding down my flanks with Predators. Your list is a little less....cohesive. Are you trying to lock the enemy into close combat, or shoot them to death? A single squad of Devastators and a couple squads of Assault marines don't mix too well thanks to the shooting rules.
Seems a little boot light, but I don't know how many points it is. Granted, this is coming from the guy fielding 8 tanks in a 2000 point game.
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Posted: Sat Jan 30, 2010 2:27 pm
Liberi Glacialis I see four (4) Elite choices. The regular Force Chart allows for only 3. Cut one. The Vanguard Squad is Fast Attack, not Elite. I see seven (7) Troop choices. The regular Force Chart allows for only 6. Cut one. A Tactical Squad carries bolt pistols/bolters, and two can be upgraded to have special weapons, one Assault and one Heavy. A "7 man close combat" squad is more likely to be an Assault Squad, and therefore a Fast Attack choice then a Troop choice. Incidentally, that clears up your Force Chart as far as Troops go. wink Commander is a bit vague. Guessing by the Honor Guard, you are using (going to use?) a Chapter Master, correct? Your list is....rather vague. What are the Troops armed with? Missile Launcher and Flamer? Multi-Melta and Plasma Cannon? No special gear? Does your Chapter Master(?) have upgrades like Artificer Armour, Digital Weapons, a Thunderhammer, or the like? What's the Devastators outfitted with? Is anyone riding that Land Raider? (hint: the Assault Termies sure can!) Seems a little boot light, but I don't know how many points it is. Granted, this is coming from the guy fielding 8 tanks in a 2000 point game. well, i can email the entire army list if you want, its a 3000 point army, you just need microsoft office to veiw it also, it isnt an honor guard, its a command squad, small differance and yes, the assault terminators are in the land raider redeemer, just to hold them up while everything else gets to work and, mainly, i make up plans as i go along, so i like a little variety for different situations, honistly, my chaos has more organisation and tactics than this army, lol
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Posted: Sat Jan 30, 2010 2:32 pm
Can ya....PM it? Copy the document's text, and then paste it into the PM field.
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Posted: Sat Jan 30, 2010 2:47 pm
Liberi Glacialis Can ya....PM it? Copy the document's text, and then paste it into the PM field. kk. ill try, its an exxel document
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Posted: Tue Feb 02, 2010 7:12 pm
Splinter Fleet Wendigo: 1496 points. HQ: Tyranid Prime: Boneswords, Deathspitter, Regeneration. 105 pts. Tervigon: 160 pts. ELITES: Zoanthrope: 60 pts. Spore at 40 pts. TROOPS: Warriors: Rending claws, Scything talons, toxin sacs. 6 at 35 points, 210 pts. Spore, 40 points. Warriors: 1 venom cannon, rest deathspitters, all scything talons. 7 at 35, 1 at 45. 290 pts. Spore, 40 points. Genestealers: 8 at 17 pts, toxin sacs. 136 pts. Hormagaunts: 25 at 6 points each,150 pts. HEAVY SUPPORT: Trygon: Regeneration, prime, regenration. 265points.
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Posted: Thu Feb 04, 2010 11:39 pm
Here's a Tyranid army I'm working on to fight a Space Marine army and a potential Ork army too!!
Total points: 1498
HQ------ Hive Tyrant (scything talons) (bonesword and lash whips) paroxysms leech essence
ELITES----- x2 Zoanthropes (Mycetic Spore)
x1 Deathleaper
TROOPS------ x3 Tyranid warriors (1 Venom Cannon) (2 Deathspitters)
x19 Termigaunts
x3 Tyranid Warriors (1 Barbed Strangler) (2 Deathspitters)
x19 Hormogaunts
x8 Genestealers (scything talons) x1 Broodlord (scything talons)
x8 Genestealers (scything talons) x1 Broodlord (scything talons)
HEAVY SUPPORT------- x1 Trygon
What do you guys think? Kind of on the not shooty side, but it's Tyranids!! razz
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Posted: Sun Feb 28, 2010 1:14 am
seeing as i accidently posted this in the Fantasy thread a couple weeks back, heres my army list: Undivided:1 Company Command Squad 2 units of stormtroopers Khorne Platoon:2 units of standard guardsmen 1 platoon command squad 2 armoured sentinels 1 Stalk Tank (converted with 2 sentinel kits and a defiler) 1 unit of 5 khorne flesh hounds 1 unit of heavy weapons Tzeentch Platoon:1 platoon command squad 2 units of standard guardsmen 1 Psyker Battle squad 1 Primaris Psyker (modelled on disc of tzeentch) 1 unit of heavy weapons 1 unit of Rough Riders (riding Screamers of Tzeentch) Slaanesh Platoon:1 platoon command squad 2 units of standard guardsmen 1 maxed out unit of conscripts (slaanesh slaves) (i havnt got the codex in front of me atm, but thats something like 40 or 50 models...) 1 unit of heavy weapons Nurgle Platoon:1 platoon command squad 2 units of standard guardsmen 1 unit of heavy weapons 1 unit of Ratlings [I need more ideas for nurgle...] Others:1 vindicare assassin (khorne) 1 Guardsman Marbo (khorne) 3 Leman Russ Punishers (undivided) 3 Leman Russ Executioners (undivided) 1 Thunderbolt Fighter (khorne) 1 Plaguereaper (nurgle baneblade) 1 counts-as Huron Blackheart (Khorne) Converting:you guys have already seen my SS/Gestapo influenced Khorne guard, ( but for those who havn't) now im thinking of ideas for the other gods platoons: Tzeentch- model the helmets the same way as the khorne guard (all details shaved off, leaving a simple bowl helmet) but then adding the crests ala Thousand-Sons to them (http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1251604_99110102073_CSMThsndSonssqdmain_445x319.jpg) possibly adding robes to them as well with Green Stuff. another idea i had was to model bird heads, and add feathers to some of the models armour. (however, i cant find good bird heads anywhere!) Nurgle- maybe buy in some Forge World renegades, as they already have the too-ugly-to-look-at sack heads. i can then green stuff them to add symbols, rot, etc Slaanesh- this ones tough... i need to make the guard look slaaneshi without making loads of females or using demons for every guardsman... any ideas and inputs would be GREATLY appreciated, as i could do with a lot more ideas for both slaanesh and nurgle...
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Posted: Tue Apr 06, 2010 6:26 pm
So a new list
Guardians of the Blooded Spear Task Force Acheron
HQ Reclusiarch 130 Elites Sternguard Veteran Squad 230 power fist Razorback twin linked heavy bolter Combi-meltas Sanguinary Priest 65 lightning claw Troops Tactical Squad 225 Missile Launcher Flamer Razorback Twin linked heavy flamer Tactical Squad 225 Missile Launcher Flamer Razorback Twin linked heavy flamer
Assault Squad 440 Thunder hammer Melta bombs Land Raider Redeemer Multi Melta Fast Attack Baal Predator 145 Assault Cannon Heavy Bolters Heavy Support Vindicator 145 Vindicator 145 Total 1750
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Posted: Tue Apr 06, 2010 8:48 pm
That's an interesting list there. So your chapter is a Blood Angel type chapter, but you have an assault squad in a land raider??
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Posted: Tue Apr 06, 2010 9:59 pm
I don't have a story for this army yet... But then, I never do.
Total Points: 1,500
HQ Chaos Lord with power fist, combi-weapon and Mark of Tzeench
Troops Chaos Space Marines Aspiring Champion with power weapon and plasma pistol 8 Chaos Space Marines with icon bearer of Tzeench and 1x plasma gun Chaos Rhino with Havoc Launcher
Chaos Space Marines Aspiring Champion with power weapon and plasma pistol 9 Chaos Space Marines with icon bearer of Slaanesh, heavy bolter, and plasma gun Chaos Rhino with Havoc Launcher
Elites Chaos Terminators x5 (4 champions (I had some points left over and the number fit nicely)) Reaper Autocannon, Icon of Tzeench, 1x combi-weapon, 1x powerfist
Heavy Support Chaos Land Raider No upgrades
Chaos Vindicator Havoc Launcher
Chaos Defiler reaper autocannon + close combat weapon
What I was wondering was, would it be better to replace the icons of Tzeench with icons of Khorne? It comes to mind that Khorne and Slaanesh don't play nicely together... but all of the infantry is intended for close combat - the Termies will load up in the Land Raider, and the first Chaos Marine squad will join up with the Lord and ride their Rhino into the enemy lines. It'd save some points which I might be able to put into... I dunno what yet. The Termie Champions could easily be downgraded to save some more points... Dunno what I could get... Except maybe a small squad of Chosen.
Oh, and my main opponent right now is a Space Marine player who rolls very well to hit with lascannons and other one-dice weapons.
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Posted: Wed Apr 07, 2010 5:10 pm
Sir Kyle Aziz That's an interesting list there. So your chapter is a Blood Angel type chapter, but you have an assault squad in a land raider?? Aye, i personally hate deepstriking my troops, so the land raider gives me some flexibility. It can deliver the Assault marines via deepstrike or by conventional methods. My army is built around the concept of seizing momentum and keeping it, i find deepstriking to be too slow for that, hence the number of vehicles, granted, the redeemer isn't the best for keeping pace with my razorbacks and vindicators, but when it gets there, it will pack a punch. Note i have yet to test the land raider redeemer/assault squad combo.
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