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Posted: Fri Jul 24, 2009 2:55 pm
Aye, thats always amusing. A Inquisitor Lord with Sanctuary, Force Weap, Preacher retinue, Gilmore of True names and Terminator armour, funny.
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Posted: Fri Jul 24, 2009 2:56 pm
Well yeah. Chaos Daemons do suffer. If I tailor my army to beat them. I could set up an army that would level Chaos Daemon Players; I just don't like doing that. I never enjoyed making armies that are made simply to destroy other armies. I prefer to field out a balanced army that I can use against all players.
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Posted: Fri Jul 24, 2009 2:58 pm
Jason, it's grimoire, not Gilmore Girls! xd
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Posted: Fri Jul 24, 2009 3:02 pm
Seraphim Ashbane Well yeah. Chaos Daemons do suffer. If I tailor my army to beat them. I could set up an army that would level Chaos Daemon Players; I just don't like doing that. I never enjoyed making armies that are made simply to destroy other armies. I prefer to field out a balanced army that I can use against all players. Indeed, unless you play hyper-competitive WAAC games it's not a nice gesture to make.
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Posted: Fri Jul 24, 2009 3:05 pm
Although. I have to admit. One of my close friends did boast that my Grey Knight list lost to his Chaos Daemons one...So I made a few changes here....And beat the living hell out of him with a tailored list, he hasn't taunted me again yet!
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Posted: Fri Jul 24, 2009 3:09 pm
Extreme tailoring can make for some quality matches when facing a regular opponent with a regular army.
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Posted: Fri Jul 24, 2009 4:10 pm
Lt. Brookman Jason, it's grimoire, not Gilmore Girls! xd Damn, I've been watching it too much... Come on, you can't blame me though.
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Posted: Fri Jul 24, 2009 4:22 pm
Seraphim Ashbane Even with the new 'Rules' for the Grey Knight Dreadnaught he is still not granted the ability of Shrouding (which is silly). All that it updates is the fact you can have him Pyscannon really, his stat line-up stays the same and such. Although I do agree on that the Dreadnaught should be given Shrouding, since Terminators do, and they are huge too, so size isn't really an issue, however it may be deemed a little unfair for a armoured walker to have the ability to pop smoke (Smoke Launchers) and have the Shrouding, as it could simply have a Lascannon, sit back and pummel enemy heavy support while being untouchable from their long ranged heavy support. Anyways, so what types of army are people fielding with the Grey Knights later? (Since 5th?) I have turned to using Land Raiders now. (Note I only use Grey Knights, no inquisition in my army). Each Land Raider being fitted out with the usual stuff. Smoke Launchers, Extra Armour and of course being filled up with Grey Knights who would be carrying Incinerators (Nothing like popping out the front hatch of a Land Raider to turn some enemy into ashes.). I usually play 2000 points or up, and my 2000 point army basically consists of the Grand Master with his Terminator Retinue. Three Land Raiders and Three Squads of Grey Knights, and so far, this army list have shown it's worth time and time again! So I was just wondering, what do you guys play? I plan to be play Dread heavy pure Grey Knights, as you can no doubt see from my list a page or two back. Course, none of my Dreads are built right now, so when I field my Grey Knights I have a Brother Captain, 4 Termies, 3 Squads of Grey Knights with 2 Psycannon each, and a butt-load of wargear.
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Posted: Sat Jul 25, 2009 5:42 am
Before the 5th edition I use to field a lot of Dreadnaughts, they use to be my entire Heavy Support choice even. However when the 5th edition came around. Tanks become a lot harder to kill than they use to, more to the point the Land raider become a lot harder to kill, and yeah the Land Raiders do cost a lot more points. (Base 250 Vs Base 80) yet the Land raider pays off for them extra points, brining two Twin-linked Lascannons and a Twin-linked heavy bolter, and the main bonus of the Land Raider, it is able to get your Grey Knights in Power Armour into the thick of it safely. About the Brother Captain I'd advise to take him as a Grand Master, I assume that the Grey Knight Terminators are his Retinue? Either way, the Brother Captain lacks in the fact he only has one wound. This isn’t very great when HQ units (To me) are ‘lawnmowers’ just meant to go in with a team of elites and slaughter some people. Plus he doesn’t have a Force Weapon where as the Grand Master does (Yet most units in the game are immune to Instant Death now >: ) And of course with the Grand Master you gain an extra Attack, an extra Imitative, Ballistic Skill and like I said before, wounds.
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Posted: Sat Jul 25, 2009 10:33 am
The thing is, Land Raiders have trouble fitting both roles of gunboat and transport; the heavy weapons are nice, but you can only fire one of them even at the slow trudge of 6" a turn.
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Posted: Sat Jul 25, 2009 11:39 am
Power of the Machine Spirit partially fixes that. But the vanilla Land Raider is the best of the bunch.
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Posted: Sat Jul 25, 2009 1:48 pm
Any one got any thoughts on what the new Grand Masters stats are going to be? I think he'll be at least Ws7 and maybe Bs5-6.
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Posted: Sat Jul 25, 2009 6:59 pm
Seraphim Ashbane Before the 5th edition I use to field a lot of Dreadnaughts, they use to be my entire Heavy Support choice even. However when the 5th edition came around. Tanks become a lot harder to kill than they use to, more to the point the Land raider become a lot harder to kill, and yeah the Land Raiders do cost a lot more points. (Base 250 Vs Base 80) yet the Land raider pays off for them extra points, brining two Twin-linked Lascannons and a Twin-linked heavy bolter, and the main bonus of the Land Raider, it is able to get your Grey Knights in Power Armour into the thick of it safely. About the Brother Captain I'd advise to take him as a Grand Master, I assume that the Grey Knight Terminators are his Retinue? Either way, the Brother Captain lacks in the fact he only has one wound. This isn’t very great when HQ units (To me) are ‘lawnmowers’ just meant to go in with a team of elites and slaughter some people. Plus he doesn’t have a Force Weapon where as the Grand Master does (Yet most units in the game are immune to Instant Death now >: ) And of course with the Grand Master you gain an extra Attack, an extra Imitative, Ballistic Skill and like I said before, wounds. The Termies are an elite choice, not a retinue. It's so I can have two captains in the squad, and thus 3 Psycannons. I'm used to not having a Lawnmower for an HQ; I play Tau and My Ork army has Wazzdakka at it's head. My issue on both Grandmasters and Land Raiders is points. I don't have the spare points, except when playing a kludge list. Also, I don't have the models for LR's. Plus, while LR's are well suited to take advantage of the new glancing rules, Dread's fill my anti-tank and are easier to put in cover My list was built on the extreme cheap: I bought a couple of big batches of GK's from guys quitting the army; right now I'm just playing with the models that were already built, but I have another 10-20 PAGK's to build and another 4 Termies, plus the conversions on the AoBR Dreads I picked up cheap on Ebay. Once I have my army done, I won't have the spare points for Land Raiders.
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Posted: Sun Jul 26, 2009 4:52 am
Well yeah, cost of models for the Grey Knights always has been an issue (In both game and out of game) although for anything more than 1500 points I refuse to one a Brother-Captain. From my experience, as soon as he pops his head out of cover one Heavy Weapon kills him, plus even if he does get into Close Combat, he stands at the bog standard I: 4 which will mean whoever he fights will most likely kill him as well, which somewhat makes him a waste of 61 points and that’s before war gear especially without a Grey Knight Terminator Retinue to soak up the shots for him. That being the main reason in anything above 1500 I’d field a Grand Master. Whereas like I said before Grand Master benefits from higher Ballistic Skill, Wounds, Initiative, Attacks and of course the Force Weapon (Granted a lot of heroes and commanders now have Instant Death immunity.)
About the Land Raiders though, fair enough you may not be able to field them, they are expensive to buy, even from Websites that give discounted price on all the GW Range. Land Raiders are harder to move around in Cover too (Given that some they will just ride over, but like buildings and stuff.) While it is hard to fill the role of being a Gunboat and a Troop Transport, the idea isn’t to rush ahead with them to get the Grey Knights out, rather slowly move forwards and take out anything that would be very dangerous to the Grey Knights, like anything with a deadly large blast, weapon teams that have Heavy Bolters and the like. (Although I only use the vanilla Land Raiders, Crusaders would fit, even Redeemers (Space Marine Ally))
Dreadnoughts of course having the advantage of being able to move around more tight cover, and mount more...Specialized weapons such as Pyscannon (Although. I don’t have my Imperial Armour next to me, but I believe you can mount them on Grey Knight Land Raiders also). Also being a massive amount cheaper in points compared to the Land Raider. Being able to get Three Dreadnaughts and some points left over for the same cost as a single Land Raider.
As to my thoughts on Jason’s question. I’d think his stat line up would be something like this;

I added in the Brother-Captain because I feel they will beef him up a little.
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Posted: Sun Jul 26, 2009 6:55 am
How did you manage to get the Str 5?
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