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Reply ALICE Online Beta (Emily Marneth)
[rp] First Floor: Gloomwood Goto Page: [] [<<] [<] 1 2 3 ... 43 44 45 46 47 48 ... 62 63 64 65 [>] [>>] [»|]

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rotabyss rolled 4 100-sided dice: 39, 16, 78, 78 Total: 211 (4-400)

rotabyss
Crew

PostPosted: Wed Dec 30, 2015 7:30 am


Name:Anna-Mia
Level:1
HP:20/20

Gloom Rabbit HP: 10/10

Anna-Mia had begun wandering the Gloomwood, and she had come across a Rabbit. She tried to contain her glee as it tenderly nibbled the grass. She pulled out a piece of bait as it saw her and she tossed at the very dodgy bunny rabbit. This was the part of the friendship process that was different from where she came from. There, the process was a little more intimate than it was here, with long bouts of conversation and repeated visits. From Rota's accounts, all you had to do was peg them at any point on their body with a piece of bait and you had made progress. In any case, she was going to befriend this bunny here by whatever means this tower decided was necessary.

Current skills in use:
Beastmaster +3*1.5
current equipment:

Ring of Joy: +5 to beastmaster rolls. Can only wear one at a time.

Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is greater than 90

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

2nd set:
Emily Marneth rolled 4 100-sided dice: 25, 5, 78, 76 Total: 184 (4-400)
PostPosted: Wed Dec 30, 2015 7:34 am


((Cthaer 1,2 | S2 3,4 ))

Name: Cthaer
Level: 3
HP: 60
+17 bonus to first on S1

Spider1:
HP: Cthaer killed it

S2
HP: 20
-40 roll3
immune to
always attacks

Cthaer
99+2+14=115 Dagger
14+2=16*.75=12 evasion
S1
32-40=-8 attack -24 defense
20=attack

Cthaer
115--24=139/4=34+10=44 damage to S1
S1
-8-12=evaded by Cthaer

Cthaer sprang from the bushes, arching his back as he raised Illfang, his body seeming to materialize from shadow as he moved into the light. He imagined an eagle crying in the background as he soared. The spider looked up at him as it responded to the noise, but it never had a chance to move out of the way.Instinctively, it bared its fangs, but Cthaer crashed down into it, the entirety of his body weight coming down through Illfang's blade. The spider crashed into the earth, and was finished. Cthaer grinned, baring his shark-like teeth, and slipping his legendary dagger back into his sash. Moving on, he slipped back into the shadows to approach another spider, his skin distorting and becoming one with the darkness.

Current skills in use:
Hide: 5 (150%)
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

rotabyss rolled 4 100-sided dice: 22, 20, 84, 28 Total: 154 (4-400)

rotabyss
Crew

PostPosted: Wed Dec 30, 2015 7:47 am


Roll1 39+3= 42+5= 47*1.5= 70 Beastmaster MISS
Roll2 0
Roll3 78 Dodged

Name:Anna-Mia
Level:1
HP:20/20

Gloom Rabbit HP: 10/10

She had missed, though that wasn't too surprising. She didn't have the best pitching arm in the world just yet. With practice came betterment and she would show this bunny that she meant business. She grabbed another piece of bait out of the bag Rota had given her and took aim. The bunny was a little farther out, thus making it a bit harder to hit, but she was sure that she could manage it no sweat.

Current skills in use:
Beastmaster +3*1.5
current equipment:

Ring of Joy: +5 to beastmaster rolls. Can only wear one at a time.

Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is greater than 90

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

2nd set:
Emily Marneth rolled 4 100-sided dice: 71, 59, 89, 72 Total: 291 (4-400)
PostPosted: Wed Dec 30, 2015 7:59 am


((Cthaer 1,2 | S2 3,4 ))

Name: Cthaer
Level: 3
HP: 60

Spider1:
HP: Cthaer killed it

S2
HP: 20
-40 roll3
immune to
always attacks

25+5=30*1.75=52 hide
0
78-40=38 search
76=search

Cthaer
52-38=14/8=+1 to first attack against S2

Cthaer slid into the shadows more naturally than before, but he wasn't quite as concealed as he had hoped. It was more luck than skill that kept the spider from spotting him at this point. That's alright. He could live with having luck on his side. His eyes dimmed and graduated to their purple color as he examined his next target. He zoomed in and examined every inch of the creature, aiming to find a single point that he might be able to bury a dagger in. At any rate, he was getting better at all of this. Every skill needed work to improve, and Cthaer could afford to take his time developing these skills. He wanted to the the best at his craft.

Current skills in use:
scan: 6
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

Emily Marneth rolled 4 100-sided dice: 62, 77, 95, 42 Total: 276 (4-400)


Emily Marneth

Captain

PostPosted: Wed Dec 30, 2015 3:10 pm


((Cthaer 1,2 | S2 3,4 ))

Name: Cthaer
Level: 3
HP: 60
+1 to first attack on S2
+8 to all rolls against S2

Spider1:
HP: Cthaer killed it

S2
HP: 20
-40 roll3
immune to
always attacks

71+6=77*1.5=115 scan
0
S2
89-40=49 counter-scan
72=null

115-49=66/8=+8 to all rolls against S2

Cthaer spotted his target. A small flaw in the spider's carapace, on the side of its abdomen. Cthaer drew his blade and held it, point forward, in a reverse grip, holding his hand near his chest, so he could put his weight behind the attack. The spider stopped walking for a moment, and it was facing Cthaer as it inspected something. Without warning, the shade rushed the creature, his blade glinting in the light. He sought to plunge his dagger in the spider's side and carry that force forward, past the spider, slashing it open down the length of its body. With any luck, he'd hit that spot and lay the creature open, killing it immediately.

Current skills in use:
dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater
Emily Marneth rolled 4 100-sided dice: 99, 53, 51, 91 Total: 294 (4-400)
PostPosted: Wed Dec 30, 2015 4:51 pm


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60
+1 to first attack on S2
+8 to all rolls against S2

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: 20
-40 roll3
immune to
always attacks

62+2+1+8=73 dagger
77+2=79*.75=59 evasion
95-40=55 attack 27 defense
42=attack

Cthaer
73-27=46/4=11+14=25 damage to S2
S1
55-59=evaded

Cthaer streaked past the spider like a true shadow, silent as a whisper. His blade bit through the creature's carapace like a hot knife through butter, but with infinitely more pleasure. There was nothing like the feeling of a knife cutting through an enemy. The tactile feeling of it was incredible. But, as his heart fluttered, he knew that all of the planning and care that went into the actual act of the kill that made it all worth it. He wasn't just killing an opponent, he was assassinating them. He was carefully poring over the details of the act that was the end of his target, and that made all of this truly enjoyable. He'd killed three of his target ten, and then he would have the materials he needed to practice the things that would expand his bag of tricks. Disappearing back in the brush, Cthaer moved into position for his next strike.

Current skills in use:
hide: 5
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

Emily Marneth rolled 4 100-sided dice: 93, 62, 75, 28 Total: 258 (4-400)


Emily Marneth

Captain

PostPosted: Wed Dec 30, 2015 9:41 pm


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60
+1 to first attack on S2
+8 to all rolls against S2

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: 20
-40 roll3
immune to
always attacks

99+5=104*1.75=182 hide
0
51-40=11 search
91=search

182-11=171/8=21 bonus to first strike

Cthaer vanished completely, his body becoming a part of the shadows from which he had been born. The only thing visible as he melded with the darkness was the sharp yellow glow of his eyes, which faded away to be replaced by a soft glint of purple: his eyes scouring the nearest spider. He had a quota to meet, and he had a production queue to fill. Without those fangs, he wasn't going to be able to make any poisons, and he wanted to have options if his blade was somehow ever not capable of dealing with what he had to fight. Besides, one could never be too sure that their target was dead. He'd done a lot of nickle and dime jobs in his past, but he was ready to move up. He'd made a few connections, and as long as he could finish the job, he'd be able to start taking jobs of a higher caliber. With this knife, and with the skills he was going to begin honing, he would become a master assassin; an untouchable shadow. This mission for the encampment's mothers was his first real job to kill for money, and it was not going to be his last. He'd use his mind, and his patience, to become a legend. It all started here.

Current skills in use:
scan: 6 (150%)
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater
Emily Marneth rolled 4 100-sided dice: 93, 31, 16, 79 Total: 219 (4-400)
PostPosted: Fri Jan 08, 2016 12:21 am


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60
+21 to first strike against S3
+8 against S3

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: 20
-40 roll3
immune to
always attacks

63+6=69*1.5=103
0
75-40=35 anti-scan
28=anti-scan

103-35=68/8=8 bonus to S3

The weakness was in something of an obvious spot, this time. The best target was right in the center of the spider's head. Chtaer drew a slow, shallow breath and steadied himself for the action to come. He mapped out his approach before he made ready to move. Every step had to be planned and studied, lest he make some sort of rookie mistake. He could imagine someone charging a monster and tripping halfway across the clearing. Using your sneak attack to headbutt the dirt is probably not the best use of the skill. So he would watch his footing, and plot out the best path that he could. That said, there was a patch of rough ground between him and this spider... He groaned inwardly. He'd make too much noise going across that terrain; he'd ruin his surprise advantage. So what was he going to do? There wasn't any real way to go. If he tried to skirt the terrain, he'd be out in the open too long. He looked around. There wasn't much, except for a tree on this side of the... Cthaer's eyes narrowed. He had a straight shot at that tree, but not at the spider. He grinned, his razor sharp smile spreading slowly. All at once, he glided out of hiding, his flesh still colored like a shadow given form, rays of light passing through his wispy form as he raced across the earth. As he reached the tree, Cthaer put his front foot forward on the trunk and shifted his momentum upward, taking several steps straight up before pushing away from the tree, twisting in the air to face his opponent. His body re-solidified as he flew, and Illfang flashed darkly in the light. He gripped the hilt with both hands and drove the point of the blade toward his target.

Current skills in use:
dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

Emily Marneth rolled 3 100-sided dice: 40, 5, 87 Total: 132 (3-300)


Emily Marneth

Captain

PostPosted: Fri Jan 08, 2016 2:52 am


((loot rolls for three spiders))

Name: Cthaer
Level: 3
HP: 60
+21 to first strike against S3
+8 against S3

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: Cthaer killed it

-40 roll3
immune to
always attacks

Cthaer
93+2+14+21+8=138 dagger
31+2=33*.75=24 evasion
S3
16-40=-24 attack -32 defense
79=attack

138--32=170/4=42+10=52 damage to S3

-24-24=-48=evaded by Cthaer

Cthaer soared and came down on the spider as he fully re-materialized. Illfang pierced the creature's head as easily as if it wasn't even there, and Cthaer rode the spider's corpse to the ground before it shattered. He grinned, flashing his teeth. He was going to have fun with all this. He decided to take a break for a second, and look over the loot that he had received. With any luck at all, he'd have a couple of alchemy reagents by now, and he could start experimenting with his new toys. If he was going to become a master alchemist, he was going to need to practice, and then he'd be able to feed that experience into his further work.

Current skills in use:
dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater
Emily Marneth rolled 4 100-sided dice: 40, 59, 48, 90 Total: 237 (4-400)
PostPosted: Fri Jan 08, 2016 3:26 am


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: Cthaer killed it

AS1
HP: 40
-40 roll3
immune to
1-20=defend
21-90=attack
91-100=rage +20

Cthaer was almost ready to check his loot when he saw movement out of the corner of his eye. One of the spiders was beginning to pull itself together. Well, that was just fine. The shade flipped Illfang into a reverse grip and bent his knees to lower himself to the ground. He needed to finish Bob and Weave anyway, so he'd take this opportunity to exercise his combat abilities without the benefit of his stealth. He did decide, though, to his opponent, just so that he might have an additional edge. Besides, he needed to familiarize himself with using the skill in combat, since he would not always have the opportunity to hide from his enemy.

Current skills in use:
Scan: 6
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

Emily Marneth rolled 4 100-sided dice: 23, 52, 83, 69 Total: 227 (4-400)


Emily Marneth

Captain

PostPosted: Sat Jan 09, 2016 1:29 pm


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60
+8 to all rolls against AS1

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: Cthaer killed it

AS1
HP: 40
-40 roll3
immune to
1-20=defend
21-90=attack
91-100=rage +20

40+6=46 scan
59+2=61*.75=45 evasion
48-20=28 attack 14 defense
90=attack

46-14=32/4=8 bonus against AS1

28-45=-17=evaded

Cthaer's eyes narrowed and tinted purple as he watched the augmented spider's movements. It was a typical super-spider. Bigger and meaner than a regular spider, and this one had been sliced open down one side, leaving a horrible, gaping wound in the carapace. Despite being an apparently obvious weak spot, it was not the point that Cthaer was aiming for. He was aiming for a spot that seemed to be a relatively safe target on spiders: just behind the head. It would take some finagling, but he was sure he could hit it, if he played his cards right. The wound in the spider's side had been patched up well enough that it was no longer the most viable target, but that didn't mean that it was going to be easy to hit the new target either. Regardless, Cthaer kept himself light on his feet, and darted into motion.

Current skills in use:
Dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater
Emily Marneth rolled 4 100-sided dice: 22, 50, 12, 82 Total: 166 (4-400)
PostPosted: Sun Jan 10, 2016 7:35 am


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60-4=56
+8 to all rolls against AS1

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: Cthaer killed it

AS1
HP: 40-14=26
-20 roll3
immune to
1-20=defend
21-90=attack
91-100=rage +20

23+2+14+8=47 dagger
52+2+8=62*.75=46 evasion
83-20=63 attack 31 defense
69=attack

47-31=16/4=4+10=14 damage to S1

69-46=23/4=5-1=4 damage to Cthaer

Cthaer ran forward and leaped over the spider, twisting and flipping past the creature, ending up upside-down over the augmented arachnid. He slashed downward at the targeted weakpoint, dealing a fair amount of damage, but not enough to put it down. It lost almost half of its health, and it was sporting a brand new orifice in the back of its 'neck', but it was not ready to give up the ghost, as it were. Cthaer landed on the other side of the spider, a small red mark on his left leg, where the creature had managed to nick him with its fang as he traveled over it. It was no great inconvenience, though, and Cthaer's immunity to poison served him well, preventing him from suffering too badly for his clumsiness. He decided to finish off Bob and Weave, readying his dagger in a reverse grip and holding it in front of himself to provide some level of protection.

Current skills in use:
Dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

Emily Marneth rolled 4 100-sided dice: 73, 16, 49, 33 Total: 171 (4-400)


Emily Marneth

Captain

PostPosted: Sun Jan 10, 2016 7:46 am


((Cthaer 1,2 | S3 3,4 ))

Name: Cthaer
Level: 3
HP: 60-4=56
+8 to all rolls against AS1

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: Cthaer killed it

AS1
HP: 40-14=26
-20 roll3
immune to
1-20=defend
21-90=attack
91-100=rage +20

22+2+8+14=46 dagger
50+2+8=60*.75=45 evasion
12-20=-8 attack -14 defense
82=attack

-8-46=-54=parried

Cthaer watched the giant spider carefully, every movement that it made hinted at by his understanding of his target. It was like there was a subtle sort of image telegraphing its motions as it attacked. Cthaer slashed at its fangs and hopped back as it tried to strike him, putting an end to that particular maneuver. The spider was successfully parried, so Cthaer was free to go back on the offensive, and so he would. He kept Illfang in a reverse grip and kept his body low to the ground, waiting for the opportune moment and darting forward, making a small hop just a few feet away from his target, hoping to place his feet on the back of its thorax, and drive the point of his dagger into its abdomen.

Current skills in use:
Dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater
Emily Marneth rolled 1 100-sided dice: 49 Total: 49 (1-100)
PostPosted: Mon Mar 28, 2016 11:44 pm


((Loot roll: AS1))

Name: Cthaer
Level: 3
HP: 56
+8 to all rolls against AS1

Spider1:
HP: Cthaer killed it

S2
HP: Cthaer killed it

S3
HP: Cthaer killed it

AS1
HP: Cthaer killed it

-20 roll3
immune to
1-20=defend
21-90=attack
91-100=rage +20

73+2+14+8=97 dagger to AS1
16+2+8=26*.75=19 evasion
49-20=29 attack 14 defense
33=attack

97-14=85/4=21+10=31 damage to AS1
29-19=10/4=2-1=1 damage to Cthaer

Cthaer landed on the spider's back and drove Illfang home, red cracks slowly spreading across the spider's carapace before it exploded into a shower of light and Cthaer fell through to the ground, landing with all the sound of a shadow as the remains of his target dissipated on the wind. The shade grinned and his yellow eyes glinted softly as he surveyed the clearing. It seemed like he had a bit of free time. He began to walk back toward the encampment to take a bit of a breather. Murdering things was his favorite pastime, but it wasn't all that there was to the world.

Current skills in use:
Dagger: 2
Evasion: 2
Light Armor: 1
current equipment:
Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 10
Stats:
roll1: 14
damage: 10
crit: if roll1 is 80 or above, *1.2 damage
poison: 4 for 4
Upgrade: 0/30

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

4x candy rings:
bonus to all suspicious candy gains

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

2nd set:
Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


Emily Marneth

Captain

Emily Marneth rolled 20 100-sided dice: 76, 43, 94, 83, 47, 76, 53, 37, 95, 51, 38, 46, 75, 83, 25, 64, 66, 17, 19, 84 Total: 1172 (20-2000)


Emily Marneth

Captain

PostPosted: Tue Mar 29, 2016 10:34 pm


((1,2 Alyx | all others are roll3))

Alyx:
Level: 17 (5)
HP: 125
AP: 10
LP: 2

S1
HP: 20
S2
HP: 20
S3
HP: 20
S4
HP: 20
S5
HP: 20
S6
HP: 20
S7
HP: 20
S8
HP: 20
S9
HP: 20
S10
HP: 20
S11
HP: 20
S12
HP: 20
S13
HP: 20
S14
HP: 20
S15
HP: 20
S16
HP: 20
S17
HP: 20
S18
HP: 20
-40 to all combat rolls
Immune to effects
1 poison damage for 3 rounds
will always attack


Alyx had some free time, and paced out into the gloomweave spider's clearing. He took a breath and flicked his menu open, lowering his level to five. He looked down at his equipment, surveying his loadout. He'd kept these weapons hidden in the back of his inventory for a long time: he just hadn't needed them. Every now and then, though, he liked to come out and really cut loose. Looking around, he grinned. This might be enough to have some fun. Standing at the mouth of the Gloomweave Cavern, Alyx let loose a roar, every spider in the area turning to look at him. "The true King calls for the fallen king's children! Come, fall upon my blade!" He wrapped his fist around the legendary blade Gloomfang, the legs of the spider in its hilt embracing his gauntlet. The spiders in the clearing and cave rushed to meet him all at once, and he roared, ready for battle.

Current skills in use:
OHSS: 35 (150%)
Heavy Armor: 23
Evasion: 16
Endurance: 35
: +1 to OHSS and block rolls
: +1 to all rolls against arachnids
: +1 to all rolls against arachnids
: +5 to all combat rolls if fighting alone

current equipment:
Name: Gloomfang
Description: A legendary straight sword harvested by Alyxandeyr, the Gloomking, from slaying a Gloomweave Spider. The blade, which sprouts from the mouth of a small gloomweave spider, glistens with a sickening sheen, venom permanently coating its silvery-purple edge. The hilt of the sword features a sickly crossguard, the legs of the spider curling upward toward the blade. When Alyx wraps his fingers around the silk-covered hilt, the legs of the spider constrict with the crepitant sound of old bones to secure the weapon to his fist.
Dropped by: Gloomweave Spider
Type: One Hand Straight Sword
+50 roll1
+16 damage
+2 poison for 6 rounds
durability: 16/16
Upgrade: 0/54

Name: Name: Aegis of the Usurper
Description: A legendary shield harvested by Alyxandeyr, the Gloomking, from a gloomweave spider. The shield is a preserved gloomweave spider carapace. The fangs of the spider thrust forward past the wearer's fist, and the spinneret extends to protect Alyxandeyr past his left elbow. When held at rest, the point of the shield rises almost to Alyx' shoulder. The eyes of the spider shine softly, watching his enemies, and the fangs glisten with venom.
Type: shield
+44 roll1
damage capacity: 26
poison: +2 for 6 rounds
Durability: 22/22
Upgrade: 0/54

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 7 damage via heavy armor skill


x3 Candy Rings: bonus to all suspicious candy gains

Gloombeetle Ring: +1 damage reduction per attack while worn.

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.


2nd set:

Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Gloomguard
Crafted by: Rota Emptiet Abyssian
Type: shield
Durability: 12/13
Stats: +10 roll1
15 damage capacity
Upgrade: 0/11
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ALICE Online Beta (Emily Marneth)

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