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Posted: Thu Oct 11, 2012 8:31 pm
Thumbs up to Joe and Dawn
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Posted: Sun Nov 04, 2012 1:19 pm
Oops. I'm such a forgetful slacker. XD Approved as well, you're good to go.
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Je suis a toi Vice Captain
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Je suis a toi Vice Captain
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Posted: Sun Nov 04, 2012 7:58 pm
Adding HA abilitiessss En-Light - A Light-based ability gained from Noelle's drive with Kyle, En-Light makes physical attacks Light elemental for a period of time [3 posts]. Natural Restoration - Due to her Herbalist/Argomancer class, Noelle has access to the primary branches of healing magic, which are all Nature elemental. Cure - A low-level healing spell; heals small wounds, up to 3 Health worth. Cure and its upgrades only work on a conscious being. [MS 1-6] Cura - A medium-level healing spell; for more mana, heals average wounds and begins to shrink larger wounds, up to 6 Health worth. [MS 7-10] Curaga - A high-level healing spell; for a sizable about of mana, heals large wounds and brings an average person back to full health, up to 9 Health worth. [MS 11-13] Curaja - Essentially a Full-Cure spell; for a great deal of mana, heals all physical wounds (save mortal wounds) entirely, usually turning the tide of battle. [MS 14+]
Regen - Noelle enchants a person with the Regen status, giving them a slow, constant health regeneration; acts degeneratively on those of the Poison element instead. Esuna - Using natural energies, Noelle can purge any and all negative ailments from a body and mind up to a certain degree of strength; each ailment removed this way costs an additional small amount of mana. [Removes Easy to Very Difficult ailments] Esunaga - Using a potent surge of natural energy, Noelle can cleanse a person of all ailments, regardless of their strength. [Removes all ailments unless specifically prevented by Story]
Raise - By carefully manipulating the life-giving energies of nature, Noelle can bring consciousness back to those knocked out, restoring a small fraction of their health in the process. [20% Health; MS 7-13] Arise - With a much greater surge of natural energy, Noelle can return consciousness and full health to those unconscious. [100% Health; MS 14+] Re-Raise - At a decent energy cost, Noelle can enchant a person with preemptive natural energy; after a few moments of losing consciousness, these energies kick in, surging through the target and reviving them with a fraction of their health returned. [20% health; MS 11+]
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Posted: Sun Nov 04, 2012 8:08 pm
Approved... though I'm not sure if I count xD
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Posted: Sun Nov 04, 2012 8:14 pm
Joe and Dawn approved if any additional approval is needed for that and approved for Noelle's new abilities.
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Posted: Tue Nov 06, 2012 5:38 pm
More FoM peoples! Name: Alistair Age: 28 Gender: Male Race: Human Alignment: Good, Legion of Lightbearers--High Captain Homeworld: Kleides Appearance: Height: 5’ 10” Weight: 145 Body Type: Lean Skin Type: Medium caucasian Eyes: Blue Hair: Light Brown Other: N/A Clothing: Legion Uniform Items: Communicator - Legion standard issue Weapon(s):Black steel Escrimas--Legion issue with upgrades: Hammerspace, Amplify (amplifies spells half way to the next spell level, weapon must come in contact with the person/object in order for the amplification to work), Bash (can cause damage through most armors, requires three post charge) Twin daggers--personal weapon, sheathed under his coat behind his back Armor: Vest - Legion standard issue 'bullet proof' vest, worn under uniform Ability Slots: Thunder - ability to conjure a directed thunder bolt Thundera - ability to conjure a directed thunder bolt (stronger than Thunder) Thundaga - ability to conjure a directed thunder bolt (stronger than Thundera) Aero - Deploys a shield, protects against low level physical and magic attacks Aerora - Deploys a shield, protects against mid level physical and magic attacks Aeroga - Deploys a shield, protects against high level physical and magic attacks, deals damage to enemies Strengths: Defense | tactics | speed | quick to recover Weaknesses: anger | self sacrificing Personality: Alistair is a highly protective type of person and has an impregnable sense of honor, loyalty, and duty. He always has a mind for doing what’s right and is genuinely caring. He works hard on behalf of the Legion, believing in their cause, purpose, and philosophy wholeheartedly. Likes: Training, teaching, working for the Legion Dislikes: tardiness, lack of commitment, turncoats Greatest Fear: ??? Family: Mother & Father (deceased), Aunt Acquaintances: Tavor History: Alistair was born and raised on Kleides in a family of Legionnaires. Ever since he could remember he desired to be in the Legion and enlisted as soon as he was of proper age. His mother and father were dedicated Legionnaires, and not long after he was promoted to Squad Leader they were killed in action as their unit came under attack by Frozen. He mourned the loss of them and became more dedicated than ever, believing that the only way to avenge them was not through revenge, but by continuing to fight as they did for the safety of others. The moment he caught wind of the situation with the Cornerstone of Fire he jumped on the assignment. Name: Tavor Age: 23 Gender: Male Race: Human Alignment: Legion of Lightbearers, Healer Homeworld: Kleides Appearance: Height: 5’ 8” Weight: 140 Body Type: Gawkey Skin Type: Pale Eyes: Brown Hair: Black Other: A small scar almost hidden by his hair close to his left temple Clothing: Legion healer’s uniform Items: Medic pack - contains various potions, emergency provisions, and first aid supplies Weapon(s):Armor: Vest - Legion standard issue 'bullet proof' vest, worn under uniform Ability Slots: Cure - Heals minor injuries Cura - Heals major injuries Curaga - Heals near fatal injuries Regen - Slowly regenerates the recipient’s health over the course of three posts Esuna - Removes low and some mid level negative ailments from the recipient Raise - Brings recipients back to consciousness with restoration of a small portion of their health Strengths: Healing | Running away very quickly Weaknesses: Recognizing friend from foe (see history) | Fighting in general Personality: Tavor is a very quirky and positive person. He aims to be as helpful as possible, but does not catch on fast--dropping a hint won’t do. On the rare occasion that he is in a poor mood, Tavor becomes paranoid and flighty. Likes: Assisting others, going for walks, birds, reading, Steve Dislikes: Negative attitudes, being talked down to Greatest Fear: Losing a patient Family: Mother & Father (live in Kleides) Acquaintances: Alistair History: Tavor was born and raised on Kleidies. As a young kid he had a hard time making friends, only making one with whom he became close. Both he and his friend, Steve, had an affinity for science and would spend their afternoons at the library reading. As Tavor neared his teens, however, life became exceedingly more difficult for him. An accidental fall from a tree while playing resulted in a traumatic head injury that inhibited his mental ability of association, leaving him with a permanent delusional disorder. This disorder leaves Tavor to believe that any person in his presence, typically a male when with a group, is a person of fixation, in his case his friend Steve, in a disguise. Despite his delusional disorder, Tavor still lived a relatively normal life, taking his love for science and mixing it with magic after becoming an apprentice to a Healer. Once proficient, he and his friend joined the Legion. Tavor was deployed with Alistair, who by that time was well aware of arguably the most peculiar person in the Legion, as his subordinate.
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Je suis a toi Vice Captain
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Posted: Tue Nov 06, 2012 5:54 pm
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Posted: Thu Nov 29, 2012 11:33 pm
Stone Cold- A dance that puts Gradual-Petrify on one target. Dawn continues dancing, as she does, the target must roll each turn to try and resist the different stages. (Ex: Roll for first state, slow, when/if it hits. Then they move to the next stage, the stone limbs and so forth.) The first 2 stages last for 3 turns (if they haven't already been hit with the next stage), before it fades away to the stage lower. Time to cause the hurt- A dance that causes Pain onto an enemy/enemies. Can't stand the dance- A dance that causes Sap on an enemy/enemy. Forbidden Dances- Dawn does a dance movement against one opponent, depending on her movements she can inflict different statuses. If Dawn does any of the Game-Winning/Breaking effects, it will drain her of her mana much faster than the others. If she attempts to do more than one at once, she will drain it more and is more likely to stumble.
1. Vitty- Inflicts Vit-0 onto the target 2. Frog Dance- Inflicts Frog onto the target 3. Enraged Dance- Inflicts Berserk on the enemy 4. Graceful Dance- Inflicts Charm on the enemy 5. Old- Inflicts Old on the target. 6. Forgetful- Inflicts Addle on the target. These are the new skills that I've made for Dawn. It is just adding on to her attack Dances. I've switched around the Forbidden Dances and added on a few more.
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AldrickZearse Vice Captain
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Posted: Thu Nov 29, 2012 11:38 pm
looks good to me, Dawn. Got my approval
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Posted: Thu Nov 29, 2012 11:49 pm
Ruby Ink: Reminiscent of ‘Healing Ruby’, ‘Ruby Ink’ manifests as a luminous crimson colored circle that Kyla will draw directly over a wounded area. The result is a similar a low leveled healing, akin to Cure. Though a defined illustration of the target body isn't necessary, (unlike Inked exchange), the crimson circle must be put to paper for the defined effect to work, single target only.
Limit: Redrawn [Level Whatever] : In exchange for all her Mana and physical strength--resulting in KO--Kyla can heal all party members/allies for a vast amount of health (if MS 14+ by any means, they are completely restored to full health, no matter how low they were). Conditions: Power applies only to those who’s images were recorded prior to battle in the image used. Also, even if Kyla is raised or restored from KO, her mana is still unrecoverable.
Page Bleed: Status Pain & Stun [ Long Range] Kyla is enraged, and in this state a more vicious side of her emerges. She copies the visage of her target and fervently stabs areas of their body in the picture which results in a corresponding stab wound bleeding a sinister ink and blossoming pitch black bruise. The result is a crippling pain and stun effect on the target. Conditions: Excessive usage of this power results in a numbness of Kyla’s body, then a physical discomfort mirroring the wounds she inflicts.
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Posted: Fri Nov 30, 2012 2:56 pm
arrow AXELs NEW profile BABY [ First edit] Name: Axel (aka Lea) Gender: Male Race: Nobody Appearance:
Height: 5’10 Weight: 170 Lb Body Type: Lean Skin type: Olive Cucasian Eye Color: Bright Green Hair Color: Vermillion Red Hair Style: Spiky Accessories: Unusual Markings: Point tear Tattoo marks beneath his eyes. Clothing/Description: The newly formed nobody wears a red and black, long, buckled coat with strap fastenings, very reminiscent to his old organization coat with the exception to a set of shoulder pauldrons built in. He’s coupled this with tough dark burgundy pants stuck into a set of fighter boats with similar built in greaves and matching belt.
Good/Evil/Other: Other ( currently siding with the Good Guys) Prominent Element: Fire Weapon: Chakram Job Class: Assassin Stats: Physical Strength: 6 Physical Resistance: 5 Magic Strength: 11 Magic Resistance: 4 Attack Speed: 14 [13+1] Evasive Reflexes: 13 [12+1] Outright Speed: 9 Endurance: 4 Energy: 8
Attack Abilities: Flame Pillars- He can summon pillars of flame at will and strike with rapid combos using his Chakrams. Enflamed Chakrams- He can also surround his Chakrams in flame and throw them like boomerangs, spinning and looping them to hit opponents multiple times. Ring of Fire- Axel also summons a circle of fire to surround his target and leaps into the flames to hide, emerging to strike with rapid attacks, and then leaping back to keep his opponents off their guard. Firaga- Inflicts Major Fire Elemental damage to one enemy
Support Abilities: {You can have less/more than three, if necessary} BarFire- Makes one immune to Fire-elemental damage for a short time. EnFire- Imbues Fire elemental to one ally Fire Eater- consumes/absorbs fire elemental damage and converts to restores HP. Fireshard- When dealing Physically his attacks can be imbued with fire elemental as an add on naturally instead of casting solely onto his weapons. (ex. A punch to the face)
Passive Abilities: Unstoppable Flames - Axel is an entity of fire, and his movement cannot be impeded; he is immune to Slow, Stop, and Ignited. Slipping from Existence - Axel is a speed and stealth-based Nobody. As such, his Evasive Reflexes and Action Speeds are permanently boosted by 1.
Limit Breaks:
Explosion - Axel throws his Chakrams at enemies while they're engulfed in fire, creating a small explosion of fire afterwards. While not being thrown, Axel's Chakrams spin rapidly, gathering fire. However, they can be thrown at any time, and do not need to charge. During Axel's Final Limit, Axel combines his two flaming Chakrams into one enormous flaming Chakram, easily many times larger than the two Chakrams. The explosion after the attack is also much larger.
Strengths: Speed, Accuracy, Cunning, Good with thinking on his feet and very adaptable in combat. Weaknesses: Low physical endurance and resistance to heavy blows. Weak against opposing elements : Water/Ice.
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Posted: Fri Nov 30, 2012 11:31 pm
Profile EDITING Please Paste IN BETWEEN Weaknesses Section, and Summon Section. Personality: Since being thrown into the Kingdom Hearts universe Kyla’s persona has evolved and has a split depending on the people around her or the situation presented to her. Both sides present their own strengths and weaknesses but both tied by a similar theme. “-Seven days in results in a Crouching INTJ, Hidden INFJ”-
Predominantly an INFJ personality type she’s gentle, caring, complex and highly intuitive. Artistic and creative, she lives in a world of hidden meanings and possibilities. Everything she makes can have layers of personal meaning that only she understands or recognizes. While being creative, and intelligent her mind can focus on fantasy more than reality. While this makes her a quiet person, she is curious, and possesses strong convictions. Naturally attracted to sad things, Kyla fears doing the wrong things, thus strives to be the perfect observer, while still being avoidant of compromising her personal secrets or feelings. Instead the artist stick her nose into her sketchbook and that will be the end of it. However; When things get serious Kyla can switch her approach and take the role of the INTJ, aka, “The Strategist.” In this state Kyla becomes introspective, analytical, and a determined person with a surprisingly natural leadership ability. But being reserved, she is reluctant to assume such a role. Instead she’ll prefer to stay in the background while leading and or guiding those taking charge. Strategic, knowledgeable and always adaptable in her plans, she has a talent in bringing ideas from conception to reality. Sadly, Kyla expects perfection from herself (impossible of course) as well as others and can only be comfortable with the leadership of another so long as they are competent. This mean if she begins to see signs of possible corruption, she will not hesitate to stop taking orders, always believing that following blindly is folly. In her INTJ state Kyla can be decisive, open-minded, self-confident, attentive, theoretical and pragmatic. Flaws/Talents: The Good: Immune to most emotional manipulation. An excellent listener with acute emotional empathy. Take a very serious approach to her responsibilities. Confidence in personal skills with an abundance of knowledge. Seeks deeper understanding of personal relationships. Unusually talented and very insightful. Devotion to the ideals of love, romance, friendship and the like. Can recognize and adapt to peoples emotional states; thus capable of flipping her approach to confuse an observer as to the true nature of her own personality. Skilled with communication, especially non-verbally. Strives to go above and beyond her regular duties and always trying to self-improve.
The Bad: Poor understanding of her own emotions and needs to the point of outright negligence to even acknowledge them. May be unwilling/unable to see when a bond is falling apart. Vulnerable to specific kinds of conflict and critic from trusted peers- thus will avoid personal confrontations at all costs; if such an event is unavoidable she’ll counter with cold, nearly heartless logic. Sometimes thinks she’s always right, while at other times not trusting herself at all. Can expect too much from herself and others, and will put too much blame on personal failures, dwelling in guilt. Using defensive detachment, she has a bad habit of shutting herself in emotionally when she suspects someone is giving off particular negative feelings beyond what she can handle. The WORST: False Reality Replacement/Persona Fragmenting & Figment companionship: Kyla soothed her acute loneliness by creating imaginary companions to cope with an assortment of troubles.( one particular manifestation being the original Tyue manifested stronger then all others) Triggered Anger/Rage: Even if she naturally shuts herself in when approached with feelings of anger, that doesn't mean it doesn't affect her. Kyla's perfected keeping a front and not reacting- but she has her limits. And by now- imprinted conditions can cause that front to shatter. Being someone with a split personality, she can be 'triggered'. Very specific things can set Kyla into a full outrage. All the pent up anger and frustration emerges into a very ugly side of her that almost cannot be stopped. She's irrational, dangerous, and relentless until the object of her triggering is 'dealt' with.
Favorite Food/Drink:Mushrooms, sushi, and strawberries. LOTS OF TEA. Likes: Trees, music, Fantasy(books/legends ect), anything strange, scary, anything multicultural or having to do with swords, and Drawing of course. Dislikes: Cocky, pushy and or Rude people, seeing natural things being ruined, and insolent ignorance. Seeing people she cares for being hurt, being called a very specific curse word and Red sauce spaghetti. Fears: Achluophobia- Fear of darkness. MISC: Kyla can sing- used to be in a choir- but doesn't do so in public, and can also act. She has a very sensitive spot on the top of her head- where a Hemangioma used to be. She often touches it in moments of uncertainty or deep thought. Family: A mother, father, little brother, and a big sister she tends to never mention. ((Erased along with the Earth)) Bio: Many can vouch they would never want to trade lives with this person. She lived excluded and isolated from childhood. Barriers of racial mixture, intellectual level and family/financial issues created conflict and constant state of turmoil. In order to survive she learned how to cut herself off mostly from others from the inside and created various coping devices. As she grew older and things got harder, Kyla created an inner world for herself. She disappeared mentally into this world when she was unable to handle any strain from the outside. Despite opposition she clung to an ideal optimism that things would change and this hope carried her through till the events of HA began. After a terrible confrontation during the eradication of Earth Kyla is in denial of something she did before appearing in the KH universe at the summoning of the wizard of Disney Castle Merlin. She was handed a simple book before her soul bound (From Deep Dive) version appeared and drew a door into Agrabah where she joined the first group of earthlings on their journey. Though Kyla wants to restore her world, she actually doesn't want to go home. Kyla comes into this story having wanted a change of her fate form the beginning and doesn’t know what to make of this opportunity, but seeks to do her best.
------------- Thank you for your time.
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Posted: Sat Dec 01, 2012 4:23 pm
FoM Moggie audition. Name: Moggie or Mog for short Age: 50 Gender: Female Race: Moogle~ Alignment: good.... for the most part smile Homeworld: Moogle's Nest.
Appearance: Height: 2'3" Weight: 35lbs Body Type: Moogle Skin Type: White and fuzzy Eyes: Black with a small blue glint Hair: Again she is fuzzy but she has a small white puff on her head Other: She has a small pink nose a pink pompom above her head. Plus she has a pair of violet wings on her back.
Clothing: She has a little pink jumper skirt. Items: Weapon(s):A fire Staff that increases the power of her fire spells Armor: Fire earring - Increases her defence to fire.
Ability Slots: Fire/Fira [2] - Casts a fire spell on target. Drain - Drains health from the target and restores her supply. Osmose - Drains magic from target and restores her own supply Sleep - Puts her target to sleep.
Moogle's Sixth Sense (Racial Passive)- Due to the passive magic that comes with her race, she has the ability to sense the darkness in the area and the darkness of the weak hearted that can't hide their darkness. Though with greater darkness she feels, it can cause great weakness in Moggie. Sometimes making her weak and tired or unable to fight at all. Sometimes driving her to insanity. Depending on the power of the darkness
Strengths: Strong fire casting along with resistance to it | Small so she is harder to hit | Can fly short distances | Able to sense darkness. Weaknesses: Is weak physically, so she can't crate or take physical hits very well. | Her hot temper can often cloud her judgement.
Personality: Quick to anger. Likes to act like a know it all, which yes she is pretty smart, but she still has a lot to learn. Which is something she often fails to see herself. So when she is proven wrong she usually likes to come up with something else that is true to cover up her mistake. Moggie in short, her personality is opposite of everything one would think a moogle to be, most of the time. Though despite her tough exterior, she just doesn't like to be alone. Likes: Kupo Nuts~ l Being right l Giving those who annoy her what they deserve, a fire spell to the butt l Adventure Dislikes: Being proven wrong l Being called short l Being underestimated Greatest Fear: Alone in darkness.
Family: N/A Acquaintances: (Characters they know who are already in the RP, if applicable. May list as Friends, or Enemies, or even under Family.)
History: Moggie was born in the world of Moggle's Nest, a hidden world of Moogles. As she grew older she went out into the worlds and learned the power of black magic as she travelled. Now she is currently in Olympus to participate in the Tournament everyone has been talking about.
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Posted: Sat Dec 01, 2012 4:32 pm
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Je suis a toi Vice Captain
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Posted: Sat Dec 01, 2012 7:16 pm
Looks good to me as well, approved
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