Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
Army List Posting/Review Thread Goto Page: [] [<<] [<] 1 2 3 ... 43 44 45 46 47 48 ... 70 71 72 73 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Caleidah

Eloquent Lunatic

PostPosted: Wed Dec 09, 2009 12:39 am


Alright. These next two lists are part of the same branch of my army. Namely, they're Nurglesque and represent the segment of the Broken Swords that still follows the former Captain of the First Company, Morgath Gorvan and his brother, Kelath Gorvan, former Captain of the Second Company. The two of them personally oversee all forces that launch, trusting that Nurgle will restore them should they fall. Should their attention be required in multiple places, they will send a Daemon Lieutenant to oversee the battle.

Sons of Morgath, Rapid Strike Force, 2000pts

Daemon Prince of Nurgle – 175
Wings, Mark of Nurgle, Warptime

Daemon Prince of Nurgle – 175
Wings, Mark of Nurgle, Warptime

Summoned Greater Daemon – 100


CSM – 125
6x CSM – Plasmagun
Rhino

CSM – 125
6x CSM – Plasmagun
Rhino


Bikers – 374
7x Bikers - Icon of Nurgle, 2x Meltaguns
Champ – Powerfist

Bikers – 374
7x Bikers - Icon of Nurgle, 2x Meltaguns
Champ – Powerfist

Bikers – 374
7x Bikers - Icon of Nurgle, 2x Meltaguns
Champ – Powerfist


Vindicator – 145
Daemonic Possession

Sons of Morgath, Armored Heavy Infantry, 2000pts

CSM 2k – Nurgle Infantry

Winged Daemon Prince of Nurgle – 175
Warptime

Winged Daemon Prince of Nurgle – 175
Warptime

Summoned Greater Daemon – 100


Terminators – 270
Mark of Nurgle
Lightning Claw / Combi-Flamer
Lightning Claw / Combi-Melta
Lightning Claw / Combi-Plasma
Lightning Claw / Heavy Flamer
Champ
2x Lightning Claw


Plague Marines – 312 pts
8x Troop – 2x Plasma Guns
Champ – Powerfist
Rhino

Plague Marines – 289 pts
7x Troop – 2x Plasma Guns
Champ – Powerfist
Rhino

Plague Marines – 289 pts
7x Troop – 2x Plasma Guns
Champ – Powerfist
Rhino


Land Raider – 245
D.Possession, Dozer Blade

Vindicator – 145
D.Possession

Sons of Morgath, Heavy Reconnaisance, 1500pts

Winged Daemon Prince of Nurgle – 175
Warptime

Winged Daemon Prince of Nurgle – 175
Warptime

Summoned Greater Daemon – 100


Plague Marines – 289
8x PMs w/ 2x Plasma Guns
Champ w/ Power Fist
Rhino

Plague Marines – 289
7x PMs w/ 2x Plasma Guns
Champ w/ Power Fist
Rhino


Plague Bikers - 308
5x Bikers w/ 2x Plasma Guns, Icon of Nurgle
Champ w/ Power Fist


Vindicator – 145
Daemonic Possession



Following the former Chapter Chaplain of the Broken Swords, Artemis Hiadian, are the forces that have found their calling from Khorne. The Chaplain, now the Bloodlord of the Legion, has called together the most brutal combatants and those most willing to shed the blood of their enemies.
Sons of Artemis, Crusher Force, 2000pts

Khornite Terminator Bloodlord – 160
Blood Feeder, Combi-Flamer

Khornite Terminator Lord – 140
2x Lightning Claws

Terminators – 205
3x Terminators with 2x Twin LCs, 1xLC/Heavy Flamer
Champ w/ Twin LC

Terminators – 205
3x Terminators with 2x Twin LCs, 1xLC/Heavy Flamer
Champ w/ Twin LC

Berserkers – 233
7x standard
Champ w/ Power Weapon

Berserkers – 233
7x standard
Champ w/ Power Weapon

Bloodhawks (Raptors)– 200
5x w/ 2x Meltaguns,
Champ w/ BP and Power Weapon

Land Raider – 240
Daemonic Possession

Land Raider – 240
Daemonic Possession

Vindicator – 145
Daemonic Possession

2001 pts
PostPosted: Wed Dec 09, 2009 12:57 am


A list that Cale and "I" worked on. Mostly him. I just kinda nodded and said go for it or referenced.

Quote:
Archon 181 pts
Agoniser, CCW, Splinter Rifle, Combat Drugs, Shadow Field, Animus Vitae, Reaver Jetbike

Dracon 121 pts
Agoniser, CCW, Splinter Rifle, Combat Drugs, Hell Mask, Reaver Jetbike


Raider Squad 105
5x Raiders w/ Dark Lance
Raider Transport w/ Disintegrator, Scaling Nets

Raider Squad 105
5x Raiders w/ Dark Lance
Raider Transport w/ Disintegrator, Scaling Nets

Raider Squad 105
5x Raiders w/ Dark Lance
Raider Transport w/ Disintegrator, Scaling Nets

Warrior Squad 105
10x Warriors w/ 2x Splinter Cannon, 1x Blaster

Warrior Squad 105
10x Warriors w/ 2x Splinter Cannon, 1x Blaster

Warrior Squad 105
10x Warriors w/ 2x Splinter Cannon, 1x Blaster


Reaver Jetbikes 170
6x Jetbikers
Reaver Jetbikes, Splinter Rifles, 2x Blasters

Reaver Jetbikes 170
6x Jetbikers
Reaver Jetbikes, Splinter Rifles, 2x Blasters

Ravager 135
2x Disintegrator, Dark Lance, Nightshields

Ravager 125
3x Dark Lance, Nightshields

Dragonzealot


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Wed Dec 09, 2009 2:50 pm


Dragonzealot
A list that Cale and "I" worked on. Mostly him. I just kinda nodded and said go for it or referenced.

Quote:
Archon 181 pts
Agoniser, CCW, Splinter Rifle, Combat Drugs, Shadow Field, Animus Vitae, Reaver Jetbike

Dracon 121 pts
Agoniser, CCW, Splinter Rifle, Combat Drugs, Hell Mask, Reaver Jetbike


Raider Squad 105
5x Raiders w/ Dark Lance
Raider Transport w/ Disintegrator, Scaling Nets

Raider Squad 105
5x Raiders w/ Dark Lance
Raider Transport w/ Disintegrator, Scaling Nets

Raider Squad 105
5x Raiders w/ Dark Lance
Raider Transport w/ Disintegrator, Scaling Nets

Warrior Squad 105
10x Warriors w/ 2x Splinter Cannon, 1x Blaster

Warrior Squad 105
10x Warriors w/ 2x Splinter Cannon, 1x Blaster

Warrior Squad 105
10x Warriors w/ 2x Splinter Cannon, 1x Blaster


Reaver Jetbikes 170
6x Jetbikers
Reaver Jetbikes, Splinter Rifles, 2x Blasters

Reaver Jetbikes 170
6x Jetbikers
Reaver Jetbikes, Splinter Rifles, 2x Blasters

Ravager 135
2x Disintegrator, Dark Lance, Nightshields

Ravager 125
3x Dark Lance, Nightshields
How many points is the list?
PostPosted: Wed Dec 09, 2009 8:58 pm


It is currently 1532. I added improperly. Drop a Splinter Cannon from each of the Warrior squads and you'll be golden at 1502.

Caleidah

Eloquent Lunatic


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Fri Dec 11, 2009 1:27 am


The transports are going to die like punks without Nightshields, and the Ravagers are going to be fire magnets because of those Disintegrators. What's an Agonizer do?
PostPosted: Fri Dec 11, 2009 9:11 am


All that night shields do is make them effectively 6" farther from the target. Agonizers are power weapons that always wound on 4+.

Caleidah

Eloquent Lunatic


DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Fri Dec 11, 2009 12:56 pm


Caleidah
All that night shields do is make them effectively 6" farther from the target. Agonizers are power weapons that always wound on 4+.
Nice.

And, that 6" means a lot, especially against mid-range armies like mine.
PostPosted: Fri Dec 11, 2009 1:03 pm


DarkElf27
Caleidah
All that night shields do is make them effectively 6" farther from the target. Agonizers are power weapons that always wound on 4+.
Nice.

And, that 6" means a lot, especially against mid-range armies like mine.

True. But putting Nightshields on those three raiders means dropping two more special weapons.

Caleidah

Eloquent Lunatic


Midnight Ethereal

PostPosted: Sun Dec 13, 2009 10:05 am


Black Templars army 2500
Haven Crusade

I made this after getting trashed by Cale's Chaos army, this I hope is much more balanced while sticking to the melee nature of the templars

Haven Crusade 2500

HQ (789)


Marshal Alaric (80)
WS(5)BS(5)S(4)T(4)W(3)I(5)A(3)Ld(10)Sv(3+)
-Crusader Seals (Re-roll Righteous Zeal Consolidation)
-Iron Halo (4+ Invulnerable save)
Artificer Armor
Terminator Honors
Holy Orb of Antioch
Close combat weapon
Fragmentation Grenade
Krak Grenade

The Emperor's Champion (90)
WS(6)BS(4)S(4)T(4)W(2)I(5)A(2)Ld(10)Sv(2+)
-Terminator Honors (Bonuses included above)
-Crusader Seals (re-roll Righteous Zeal Consolidation)
-Fragmentation Grenades
-”Accept Any Challenge, No Matter The Odds”
-The Armor of Faith [4+ Invulnerable save]
-The Black Sword [power weapon +2 to S]

Black Templars Chaplain, Renu (110)
WS(5)BS(5)S(4)T(4)W(3)I(5)A(3)Ld(10)Sv(3+)
-Terminator Armor
-Terminator Honors (+1 to A)
-Crusader Seals (re-roll Righteous Zeal Consolidation)
-Rosarius (4+ invulnerable save)
-Crozius Arcanum (power Weapon)
Krak Grenade

Command Squad[Marshal] (144)
WS(4)BS(4)S(4)T(4)W(1)I(4)A(1)Ld( cool Sv(3+)
-Crusader Seals
-Fragmentation Grenades
-Terminator Honors (+1 to A)
-Multi-Melta[2]
-Furious Charge
Fighting Company Standard Bearer
-Fighting Company Standard (re-roll failed morale or pinning within 12”)
Sergeant
Terminator Honors (+1 to A)


TROOPS (1231)



Crusader Squad (250)
Initiate WS(4)BS(4)S(4)T(4)w(1)I(4)A(1)LD( cool SV(3+)
Neophyte WS(3)BS(3)S(4)T(4)W(1)I(4)A(1)LD(7)SV(4+)
Power Fist
Fragmentation Grenades
Crusader Seals (re-roll Righteous Zeal Consolidation)

Crusader Squad (250)
Initiate WS(4)BS(4)S(4)T(4)w(1)I(4)A(1)LD( cool SV(3+)
Neophyte WS(3)BS(3)S(4)T(4)W(1)I(4)A(1)LD(7)SV(4+)
Power Fist
Fragmentation Grenades
Crusader Seals (re-roll Righteous Zeal Consolidation)
Meltagun

Crusader Squad (250)
Initiate WS(4)BS(4)S(4)T(4)w(1)I(4)A(1)LD( cool SV(3+)
Neophyte WS(3)BS(3)S(4)T(4)W(1)I(4)A(1)LD(7)SV(4+)
Power Fist
Fragmentation Grenades
Crusader Seals (re-roll Righteous Zeal Consolidation)

Crusader Squad (250)
Initiate WS(4)BS(4)S(4)T(4)w(1)I(4)A(1)LD( cool SV(3+)
Neophyte WS(3)BS(3)S(4)T(4)W(1)I(4)A(1)LD(7)SV(4+)
Plasma Cannon
Fragmentation Grenades
Crusader Seals (re-roll Righteous Zeal Consolidation)


ELITES (270)


Dreadnought Front(12)Side(12)Rear(10)WS(4)BS(4)S(6(10)I(4)A(2)
Venerable
Furious Charge

Dreadnought Front(12)Side(12)Rear(10)WS(4)BS(4)S(6(10)I(4)A(2)
Twin-Linked Lascannon
Missile launcher

HEAVY SUPPORT (210)

Predator Destructor (100)
Front(13)Side(11)Rear(10)WS(N/A)BS(4)S(N/A)I(N/A)A(N/A)
Heavy Bolters

Predator Destructor (100)
Front(13)Side(11)Rear(10)WS(N/A)BS(4)S(N/A)I(N/A)A(N/A)
Heavy Bolters
PostPosted: Thu Dec 17, 2009 9:57 am


@Midnight Ethereal:
I know just vanilla 'rines, but here is what I understand:
if you gave your marshal artificier, shouldn't he have a 2+ save?
do you need some transports? I know that black templars get some kind of charging bonuses,
but won't you need some kind of troops protection? at least that's what my black templar opponent does to me, and he wrecks me every time
(drop-pod champion with termies in LR and rhino troops.)
Nice choice of powerfists, I like them though most other people I know don't oddly. They seem to prefer relic blades and power weapons at our FLGS...
It seems your vehicles will be your anti vehicle/monstrous? either way, I still stand with the need for transports.
I may wonder, is posting the stats for each unit..legal?
nothing against your post, I am saying it so as to be wary, and to help you in case someone tries to incriminate you.

For my own post, I will be posting my friends necron list.
I would like for it to be critiqued, in that I am unsure of it's effectiveness and need more help advising him as our FLGS is about 2-3 hours away.
necrons are not my forte, and really all I am worried about is that he has spent points/money in highly ineffective units.
If I am correct, his phaseout is at about ~7? also note,
he loves flayed ones to death and will most likely incorporate them later, regardless of what anyone says.

HQ: Lord, Res Orb, Phylactery. 155 pts. (termie base, a very high detail conversion I did for him)
Lord. Veil of Darkness, Phyalctery. 175 pts.

Elites: Immortalsx5. 140 pts.

Troops: Warriorsx10. 180pts.
Warriors x10. 180pts.

Fast Attack: Destroyersx3. 150pts.

Heavy Support: Tomb Spyder. 55pts.
Monolith. 235pts.
Monolith. 235pts. (PROXY model, made HORRIFICALLY by myself, so as to influence him to get an actual one.
Made of cardboard, tape, and lotsa crappy acrylic paints from children s paint sets, painted in his planned scheme HORRIBLY.
TOTAL: 1505

bjs.09-00


Sir Doober

8,600 Points
  • Megathread 100
  • Invisibility 100
  • Sausage Fest 200
PostPosted: Thu Dec 17, 2009 11:28 am


The first problem I see is that it's tremendously short on Warriors. Regardless of the Res Orb Lord, gratuitous application of pie plates on the 2 Warrior squads and it's an easy phase-out win for the opposition. Heck, rushing the Warriors with any short of choppy units and it's game over when the inevitable sweeping advance happens.
PostPosted: Thu Dec 17, 2009 11:37 am


Two monoliths? That's....beastly. He should save one to Deep Strike, or cut one out, as there's a second problem in the army: It's boots light. Phase out is at 8 Necrons left on the table. If I play my cards right, and just pop the Warriors/Immortals with guns/templates/Tank Shocks/assaults, the Monoliths flee the table. I suggest dropping a Monolith for more Warriors or Immortals. More boots on the firing line means the army sticks around longer.

Also: Darkness lord might want to try the "TeleScare" trick off the points that get freed up from the dropped Monolith. Give that lord a Nightmare Shroud, warp 'im into the middle of the enemy's formation, and activate the Nightmare Shroud to get everything (or, if it's only one target, the most vital to the formation) nearby to fall back.

Liberi Glacialis

Familiar Gaian


bjs.09-00

PostPosted: Thu Dec 17, 2009 11:45 am


Yea, I keep telling him he is DANGEROUSLY close to phaseout. I have only done it once, with my nids, but I refuse to play them again until new codex comes out.
It should be very easy for him to drop the proxylith, and use the points for another squad of warriors, and some more upgrades all around.
What he does, is one lord and the immortals go around, veiling and shooting prime targets, while the res-lord leads the squads of warriors in camping objectives (if they exist), while the monolith deep strikes behind or in front of the enemy, being annoying as humanly possibly. The Destroyers are quick moving heavy weapons, for taking out either my command squad/troops or my synapse web.
Should I advise him for more warriors, or for more immortals?
PostPosted: Thu Dec 17, 2009 1:12 pm


More Warriors. It should be a Necron player's mantra on life. 3nodding

Sir Doober

8,600 Points
  • Megathread 100
  • Invisibility 100
  • Sausage Fest 200

Liberi Glacialis

Familiar Gaian

PostPosted: Fri Dec 18, 2009 11:33 am


Warriors. Cheap, good as a tact marine, and you can field them 20 at a time anyways.
Reply
40k Discussion

Goto Page: [] [<<] [<] 1 2 3 ... 43 44 45 46 47 48 ... 70 71 72 73 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum