Welcome to Gaia! ::

Shimagakure: Izou Sosei

Back to Guilds

An indepth, literate Naruto roleplaying community with original storylines and friendly members. 

Tags: Naruto, Roleplay, Literate, Dice, Ninja 

Reply [Continued]
Questions Goto Page: [] [<<] [<] 1 2 3 ... 43 44 45 46 47 48 49 50 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Sakuran H
Crew

Gracious Phantom

9,900 Points
  • Forum Regular 100
  • Forum Dabbler 200
  • Forum Sophomore 300
PostPosted: Fri Sep 25, 2009 8:55 am



Okay! Thanks Lu

And of course the dice would really hate me on my frist roll

burning_eyes

I get good numbers and the dice automatically hate me

xd
PostPosted: Thu Oct 01, 2009 4:40 am


Hm... I know that Zu-kun used to be the one to ask about this, so I'm thinking that its Baylu now... But to whom every it may concern:

I would like training set up in order to learn a new technique I invented, please and thank you!!

Kawaii no jutsu [Cuteness Technique] Invented, but not learned.
The user of this technique has perfected pulling at people's heart strings by using cute looks and adorable faces. They use their genjutsu to accent cute features such as watery eyes, pouty lips, sakura pinks cheeks and soft baby like giggles. It's a combination of sight and sound that allows the user to put on that adorable act in order to get what they want.
Cp Cost: 10 + 2 per holding post
Damage: None.
Requirement: Charisma 20 ranks, Genjutsu 15 ranks
Seals: Serpent, Tiger, Ram, Dog
Avoid: Sense
Special: + Intel Mod to Persuade, Seduce, and Lie

5huga


Baylu Eras

PostPosted: Thu Oct 01, 2009 6:44 am


5huga
Hm... I know that Zu-kun used to be the one to ask about this, so I'm thinking that its Baylu now... But to whom every it may concern:

I would like training set up in order to learn a new technique I invented, please and thank you!!

Kawaii no jutsu [Cuteness Technique] Invented, but not learned.
The user of this technique has perfected pulling at people's heart strings by using cute looks and adorable faces. They use their genjutsu to accent cute features such as watery eyes, pouty lips, sakura pinks cheeks and soft baby like giggles. It's a combination of sight and sound that allows the user to put on that adorable act in order to get what they want.
Cp Cost: 10 + 2 per holding post
Damage: None.
Requirement: Charisma 20 ranks, Genjutsu 15 ranks
Seals: Serpent, Tiger, Ram, Dog
Avoid: Sense
Special: + Intel Mod to Persuade, Seduce, and Lie





what have i told you about trying to make me work? I DONT LIKE TI SHUGA! NOT AT ALL!

check the learning techniques list in the game system subfrum.
PostPosted: Fri Oct 02, 2009 9:23 am


Baylu Eras
kouri-chan_xx

Building a training dummy
Kane's going to build one of those wooden training dummy things like in Ip-Man!
Step I
Kane has to find the right sized tree trunk and cut it. Go to the Bamboo Forest for this step.
DC: 10 + Detect
Train: 3/3
DC: 50
Roll: 10 + str mod and subtract total roll from DC
Step II
Kane has to strip the bark off the tree.
DC: 10 + Sword. Whatever sword you're using will determine the modifier used with it.
Train: 3/3
Step III
Kane will have to whittle the tree trunk into a shape vaguely resembling a human being, with the limbs etc. clearly there, and vital points marked.
DC: 15 + Blacksmith
Train: 3/3
If you make set DC's, you can make this training exercise into creating an "Item" Example:
Training Dummy
Any squad leader would love a training dummy in order to aid them in training their students. If you have special details you'd like your squad to pay attention to, create your own dummy.
Special: +1 to Training Rolls when practicing (Choose Skill) with Dummy.
Requirements: Complete the three crafting steps.


I could have a set DC.. would it still be a training exercise then? Well I was thinking a DC of 15 for Detect and a DC of 20 or so for the Blacksmith.


User Image



Ta daaaa~


Thanks, baylu~!

What about the rest? I want to have Kane do the Balance training especially, actually. sweatdrop That won't be now though. Maybe later int he RP day.

Oh, and I wanted to propose this 'constant' training. I don't know if it's really counted, but I've got an idea about it.

Training on sand
Moving around on sandy terrain is harder than it looks! The sand absorbs the impact of your feet; therefore, you need to expend more energy than you would on harder ground. 1.6 times more energy in fact.
DC: -
Train: Unlimited
Special: -2 to roll (?) every time you perform a vigorous physical activity on the sand, eg. running laps, sparring
Reward: +? Endurance? per 10/20 posts?

I sort of see this as a permanent penalty to training on sand, except you get a sweet reward for sticking to it. So maybe in addition to training Taijutsu in sparring, both parties will have to work extra hard to dodge, lunge at the other party etc. I put endurance as the reward since the result is an improvement in cardiovascular fitness. But then again if you're sparring and you spend the whole time doing d20 + Taijutsu and d20 + Dodge, getting a Endurance reward is kind of weird... sweatdrop

Of course, if this is too complicated, just tell me XD And I shall go somewhere else for my team~

kouri-chan_xx
Crew

Noob


Baylu Eras

PostPosted: Fri Oct 02, 2009 9:51 am





bah my brain's fried. give me an example. like do a 'mock' post.
PostPosted: Fri Oct 02, 2009 10:07 am


Running laps
d20 + End mod
DC: 10 + End mod
Train: 5/5

OMFG I put Con instead of End, brain spaz there, I shall edit that.

Anyway:

Kane ran across the beach. He was very tired but knew that he should persevere!

d20 [11] + End mod [4] - Sand penalty [2] = 13
DC: 14

Train post: 1

The sand penalty effectively makes the dice roll DC for trainings 12 and 17. You have to keep count of how many train posts you've made.


After maybe 15-20 of that, whether it's success or failure, the shinobi receives +1 End or something to that effect. I know we get extra exp for a challenging DC, I guess I'm trying to convert that exp into a concrete measure of fitness? I guess. It seemed like a nice idea at the time >>

Of course, if my team doesn't like the idea, I'll scrap it >>

kouri-chan_xx
Crew

Noob


Baylu Eras

PostPosted: Fri Oct 02, 2009 10:55 am


User Image



make them lose hp to earn that extra endurance point. every fail or every roll they lose -#HP due to hot sand or tense training environment
PostPosted: Fri Oct 02, 2009 8:09 pm


So they suffer a penalty to their roll and lose Hp?

kouri-chan_xx
Crew

Noob


Karite The Reaper
Crew

Dapper Hunter

PostPosted: Fri Oct 02, 2009 8:22 pm



Can someone give me a DC for sneaking into these places. Just sneaking in not getting away scott free.

Tenmoki Household
Kage's office
Library
Weapon Shop
Raiken Mansion
PostPosted: Fri Oct 02, 2009 8:52 pm


We can work on those. We'll need other crew who preside over some of those threads, but they can be worked out.

Katz the Nine Lives
Crew

Hunter


Baylu Eras

PostPosted: Sat Oct 03, 2009 9:22 am


kouri-chan_xx
So they suffer a penalty to their roll and lose Hp?


Run Through Sand
Run through the hot sand, its gonna make your chest burn and work you muscles causing you fatigue.
DC: 10
1d20 + Sprint
Train: 3/3
Special: -5 HP per roll.

Whenever your HP/CP drop below 50% when training, you get a bonus point towards Endurance/Chakra. You want them to get a bonus point with training correct? That's the way to do it.
PostPosted: Mon Oct 05, 2009 8:40 pm



Okay, I'm just making sure on this cause I think I may be understanding this wrong. Lu, for the excersise with the two against the demons. There is the DC of 10, and a training of 2/2. Does that mean that we just need like two successful rolls to defeat the demon and get the person out? Or do we have to do like a whole sparring against them to ligit kill them? Cause then I noticed the Demon's HP and got all confused, lol.

Sakuran H
Crew

Gracious Phantom

9,900 Points
  • Forum Regular 100
  • Forum Dabbler 200
  • Forum Sophomore 300

kouri-chan_xx
Crew

Noob

PostPosted: Tue Oct 06, 2009 5:26 am


Baylu Eras
kouri-chan_xx
So they suffer a penalty to their roll and lose Hp?


Run Through Sand
Run through the hot sand, its gonna make your chest burn and work you muscles causing you fatigue.
DC: 10
1d20 + Sprint
Train: 3/3
Special: -5 HP per roll.

Whenever your HP/CP drop below 50% when training, you get a bonus point towards Endurance/Chakra. You want them to get a bonus point with training correct? That's the way to do it.

Oh, I sort of wanted the training to be done at the same time as other trainings which may not be related (eg. taijutsu spars) but i think I'll just stick to the End way and do the whole -Hp thing from now on... sweatdrop Sorry for all the hassle, Baylu XD

Oh, so basically, I just make a really high Hp cost. :O
PostPosted: Tue Oct 06, 2009 7:17 am





exactly.

Baylu Eras


Lithlius Nailo

PostPosted: Sun Oct 11, 2009 8:37 pm


I would like to Use the Building a training dummy excercise that Kouri submitted to make one In the Samurai Base in Seshiro's room but id liked to change some things since Seshiro has barely the tools needed
I have first the Original and then mine. Can this approved?


" Original"
Training Dummy
Any squad leader would love a training dummy in order to aid them in training their students. If you have special details you'd like your squad to pay attention to, create your own dummy.
Special: +1 to Training Rolls when practicing (Choose Skill) with Dummy.
Requirements: Complete the three crafting steps.
Step I
find the right sized tree trunk and cut it. Go to the Bamboo Forest for this step.
DC: 10 + Detect
Train: 3/3
DC: 50
Roll: 10 + str mod and subtract total roll from DC
Step II
strip the bark off the tree.
DC: 10 + Sword. Whatever sword you're using will determine the modifier used with it.
Train: 3/3
Step III
whittle the tree trunk into a shape vaguely resembling a human being, with the limbs etc. clearly there, and vital points marked.
DC: 15 + Blacksmith
Train: 3/3



"Seshiro's Training Dummy"
Seshiro would like to train the most he can now that he is with the Samurai. In order to do so he wants to have a training dummy so that he can do too on his free time but he has none of the necesary tools. The desired Dummy must be divided in 3 sections and must spin in each one so that Taijutsu training can be as active as real sparring.
Step I
Seshiro must design and plan how to build the Dummy with whatever equipment he has avaiable
DC:10 + Knowledge
Roll: 1d20 + Knowledge
3/3

Step II
Go into the forest nearby and find the perfect tree
DC:10 + Detect
Roll 1d20 + Detet
3/3

Step III
Now that youve found it you must drop it down with just your punches and kicks
DC: 100
Roll: 1d20 + Taijutsu
Special: Subtract your total roll from the DC until it reaches zero

Step IV
Remove the bark to give it shape. Since you dont have any blade,use your Kunai to carve the wood. The Job will be tedious and long, and require a lot of resistance. Then take it to your room.
DC: 10 + Fortitude
Roll: 1d20 + Fortitude

Step V
Build and Assemble the pieces of the Dummy in your room
DC: 10+ Blacksmith
Roll: 1d20 + Blacksmith

Final Result:
Seshiro's Training Dummy:
Unlike the professionally assembled ones in Shima this dummy looks rough and rustic. The dummy can spin in 3 sections it is divided to allow a more realistic Hand to Hand combat experience of attacking and dodging
Special: No + 1 to any training since it is not professionally made.
Reply
[Continued]

Goto Page: [] [<<] [<] 1 2 3 ... 43 44 45 46 47 48 49 50 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum