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Ephebe rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 2:09 pm
Room 22 -> Room 28She did it! She-- hooooly bugger, Leo thought. She only had time for recognizing the feel of being pulled before she was pulled into the door left behind where the squid used to be. ((I completely forgot that you'd get auto-room 28 after ten rolls! But no new keys were gained after my ten rolls passed, so I hope it's OK!))
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Pixie Nyxie rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 2:10 pm
Another Key....Amphi the Kirinni Cirque  Faction: Amityville Element: Water HP: 8/30 Location: Tile 3 keys: Silver x2, Gold
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Pixie Nyxie rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 2:11 pm
Another safe room....Was she there yet?Amphi the Kirinni Cirque  Faction: Amityville Element: Water HP: 8/30 Location: Tile 11 keys: Silver x2, Gold
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Ice Queen rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 2:13 pm
Room 17/Roll 6Quote: Room 17: You are suddenly stopped by a strange cobweb, and look up... to see a pair of large red eyes staring down at you. Somehow, this spider doesn't look very friendly... and it becomes evident as it skitters towards you. You take - 5 damage from its poison saliva dripping off its mandibles. Roch knew there was a reason he didn't really get along with Lizzy that well. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 20/30 Location: Seafear Island Keys: Glass Key, Blood Key, Toxic Key
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Pixie Nyxie rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 2:13 pm
Amphi frowned as she tip toed through a room of spiders. Which made her think of Lizzy...which made her think that this room was safe.
Which was wrong. Slime drizzled on her shoulder and she cried out in pain, speeding through as more dripped on her.Amphi the Kirinni Cirque  Faction: Amityville Element: Water HP: 3/30 Location: Tile 17 keys: Silver x2, Gold
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Pixie Nyxie rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 2:16 pm
She ran and kept running and then pulled down and in another room and just...Was she there yet?Amphi the Kirinni Cirque  Faction: Amityville Element: Water HP: 3/30 Location: Tile 19 to 27 keys: Silver x2, Gold
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Ice Queen rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 2:16 pm
Room 18 --> 1 /Roll 7Quote: Room 18: You find a really nifty door and walk in. Ooh another room! (You end up back in ROOM 1) Through a door, back to the start. "JACKDAMMIT!" Roch bellowed before heading in again. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 20/30 Location: Seafear Island Keys: Glass Key, Blood Key, Toxic Key
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Ice Queen rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 2:19 pm
Room 3/Roll 8Quote: Room 3: A large saw is closing in on this room! You need to run for your life! You take -2 damage as you barely skim out of this room. Yay, saws instead of axes. Roch booked his way out. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 18/30 Location: Seafear Island Keys: Glass Key, Blood Key, Toxic Key
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Pixie Nyxie rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 2:19 pm
This looked like the end of the rooms...It was the end...She had made it. Bruised and beaten and just....wanted to go home now. She was done being a minipet.
"Well..." She flooped on the floor, Waiting for Roch. She said she would meet him here after all.Amphi the Kirinni Cirque  Faction: Amityville Element: Water HP: 3/30 Location: Tile 28 keys: Silver x2, Gold
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Ice Queen rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 2:22 pm
Room 4/Roll 9Quote: Room 4: You smell a strange noxious gas and feel extremely tired.... Roll a 10-sided dice. If you roll odd, you fall asleep. If even you wake up and move on. You need to CONTINUE rolling until you wake up. And he almost fell asleep again. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 18/30 Location: Seafear Island Keys: Glass Key, Blood Key, Toxic Key
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Ice Queen rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Tue Jul 10, 2012 2:24 pm
Room 28/Roll 10Roch stumbled into the room, yawning hugely--only to stop and stare at Amphi. "Oh jack, Amphi," he said, waking up and racing to her. He reached up, touching her cheek, forgetting for a moment that as a minipet, he couldn't really heal. Man that sucked. Instead he wrapped his little arms around her neck. "Jack am I sorry," he whispered. Sure he was a little bit beat up, but nothing compared to her!! Roch the Jester Treat  Faction: Amityville Element: Dark HP: 18/30 Location: Seafear Island Keys: Glass Key, Blood Key, Toxic Key
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Posted: Tue Jul 10, 2012 2:30 pm
She blinked as she felt and heard Roch next to her and offered him a weak smile. "It's okay! I made it through! Were you alright?" She looked him over and was relieved to see that he was in MUCH better condition to herself. Besides, he had died already once.
"Why are you sorry?" She briefly said before being sucked through something else. Oh jack. WHAT IS GOING ON NOW!?!?Amphi the Kirinni Cirque  Faction: Amityville Element: Water HP: 3/30 Location: Tile 28 keys: Silver x2, Gold
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Posted: Tue Jul 10, 2012 2:32 pm
Roch kept a hold on the kirinni, not about to let go this time--even as they were sucked through the hole to the next... place. He didn't have the chance to explain why he was sorry--hell, he didn't know how he would, even if he did.
[EXIT]
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medigel rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 3:15 pm
Comforted to be a follower once more, Mort kept pressed at her heels and followed Shehk inward. The sight of the puzzling room and corridors made him blink, but . . . well, at least it wasn't an eyesore. Though what laid beyond? Well, only one way to find out.
He gave a little nod to his companion, set his beak in anticipation, and chose a random door to go through.Mort the Spoilers  Faction: Amityville Element: Light HP: 30/30 demon_pachabel Oh God I'm sorry I'm slow, but thanks for sticking around earlier @@
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medigel rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 3:18 pm
Room 2 -> Room 4 ((Roll 2))
For once, the first step into the unknown didn't hurt. Or kill. Or even maim a little. The room sat innocuous and silent as the grave as Mort traversed past the furniture, glancing about just in case before getting to the next door.Mort the Spoilers  Faction: Amityville Element: Light HP: 30/30
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