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naggeela rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Jul 10, 2012 8:45 am
Room 8Once again Tori was back in the room with all the rocks. But Tori didn't mind as digging her way out was a whole lot better than getting running away from pointy object, plants or getting zapped. So the lifer happily started to digger her way out. Quote:  Faction: Life Hunter Element: Water HP: 28 Keys Found: Silver Key
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Ephebe rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Jul 10, 2012 8:45 am
Room 28 -> Room 1Woo, she was feeling a bit woozy... but now wasn't the time to give up! One last lunge at the boss, sinking her teeth as deep as she could and Leo's little frutten body gave out. Quote:  Leo Faction: Amityville student HP: 0/30 Element: Fire Damage done: 3 TOTAL DAMAGE TO BOSS: 155 HPPASSING OUT
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Wyntre IceBlade rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Tue Jul 10, 2012 8:46 am
Room 8Yep the room still lead to no where...instead the boulders were in front of her again. Lumikki's Stats Character: Lumikki Faction: Amityville / Demon (Kumiho) Element: Normal HP: 28/30 TOTAL DAMAGE TO BOSS - Turn: Once per battle, you may roll 2d4 as a special attack you do to your opponent.Keys: Blood Key
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Inu-Mitsu rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jul 10, 2012 8:46 am
Maybe it was finding a way of familiarity or just a little dazed from falling through a room but once again Mitsu found herself in a rather empty room with a door that lead back to someplace 'new.' Wait...hadn't she been here before? Mitsu Status HP: 28 / 30 Location: Room 18: You find a really nifty door and walk in. Ooh another room! (You end up back in ROOM 1) Fraction: Amity Element: Light Keys: Silver KeyAppearance: 
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naggeela rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 8:48 am
Room 10Seeing those plants once more did Tori run as fast as she could through them but still getting hit by them as she ran. Quote:  Faction: Life Hunter Element: Water HP: 23 Keys Found: Silver Key
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Ice Queen rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 8:49 am
Room 1 ----> Room 5 ---> Room 9Quote: Room 5: It seems like a dead end, until you see an unusual cord hanging a little below you. Oh hello, what's thi- ACK. You feel an electric shock, and suddenly you are in another room. YOU HAVE BEEN TELEPORTED TO ROOM NINE. Roch pulled the cord. He was starting to get tired of being electrocuted, but he pulled the jackin' thing regardless. And he was in the next room. Again. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 15/30 Location: Seafear Island
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Smerdle rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 8:50 am
Room 4Mmur crossed the gassy space, pulling open the door and heading through. 
Name: Mmur HP: 26 Faction: Horseman Element: Normal
Keys: -1, 4, 10
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Ephebe rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jul 10, 2012 8:50 am
Room 1 -> Room 1And once again it seemed she was back at the beginning. Minus, having to do it all over again and knowing a fight was waiting at the end. Plus, her tiny frutten didn't feel battered by a truck anymore. Quote:  Leo Faction: Amityville student HP: 30/30 Element: Fire
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Inu-Mitsu rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 8:50 am
Okay Mitsu managed to find someplace new. Or at least she hoped it was someplace new. Except...there was that familiar cord in the middle of the ACK! The electrical shocks were starting to show as Mitsu twitched from the energy buzzing through her system. Mitsu Status HP: 28 / 30 Location: Room 5: It seems like a dead end, until you see an unusual cord hanging a little below you. Oh hello, what's thi- ACK. You feel an electric shock, and suddenly you are in another room. YOU HAVE BEEN TELEPORTED TO ROOM NINE. >>>Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens Fraction: Amity Element: Light Keys: Silver KeyAppearance: 
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Ephebe rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 8:51 am
Room 1 -> Room 6Well, she'd have to get started sooner or later. Might as well get it over with. Again picking a door at random, she entered a large, unremarkable room. Except.. was that something shimmering? Squinting and moving closer, Leo 'ooh'ed at the pretty silver key. How lucky! She'd no idea what to do with it, but surely having a key would be agood thing. Quote:  Leo Faction: Amityville student HP: 30/30 Element: Fire Keys: Silver Key
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naggeela rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Jul 10, 2012 8:52 am
Room 13"Hell, no those again," Tori said when she walked into the next room to see those axes again and she ran for her life. Quote:  Faction: Life Hunter Element: Water HP: 18 Keys Found: Silver Key
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Ice Queen rolled 1 100-sided dice:
91
Total: 91 (1-100)
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Posted: Tue Jul 10, 2012 8:53 am
Room 9Quote: Room 9: What is that weird cord from above? As you stare at it you feel a strange electric tingle. Roll a 100-sided dice. If odd you end up in another coloured room. (You are now in tile/room number TWENTY-ONE). If even, nothing happens Roch pulled the second cord, again. Seriously, he was starting to think his intelligence was going down by the moment, being stuck in this minipet body. Oh well. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 15/30 Location: Seafear Island
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Smerdle rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Tue Jul 10, 2012 8:54 am
Room 10Almost as soon as he passed through into the next room, Mmur felt a stinging slap across his back. He turned, which in hindsight was a mistake, and received another across his face. PLLAAAANTTTSSSS!!!! He didn't need any more coaxing. The horseman ran for the next door as fast as his stubby legs could carry him. 
Name: Mmur HP: 26-5= 21 Faction: Horseman Element: Normal
Keys: -1, 4, 10, 13
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Ephebe rolled 1 6-sided dice:
5
Total: 5 (1-6)
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Posted: Tue Jul 10, 2012 8:55 am
Room 6 -> Room 11It was nice with a room without any danger, but loitering certainly wouldn't help her get out of this place. Determined, she moved on to the next door. Oddly enough the next room was even more unremarkable than the last one. This one didn't even have a key! It was just, well, dull. Wait, dull?? With a start Leo realised that she might actually have begun to, well, enjoy this whole adventure a bit. It didn't seem like they were in imminent danger of dying permanently, what with the whole 'ending up back at the start when falling unconscious'-thing. So maybe it was alright to like it a bit and just see it as a fun field trip. And surely they'd get back to their own bodies in time - she couldn't imagine that that many students would go missing and no-one would report it. Quote:  Leo Faction: Amityville student HP: 30/30 Element: Fire Keys: Silver Key
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Ice Queen rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Jul 10, 2012 8:55 am
Ice Queen Room 21--> Room 16Quote: Room 21: Nothing particularly special about this room.... that is until you fail to see that this room has no floor. OH NO. You end up back in room 16. "ARRRRRHHHHGGGGGGHHHH!!" And Roch fell through the missing floor. Roch the Jester Treat  Faction: Amityville Element: Dark HP: 15/30 Location: Seafear Island And this happened. AGAIN again.
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