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Katz the Nine Lives
Crew

Hunter

PostPosted: Sun Aug 23, 2009 5:31 pm


Sorri
Collecting ingredients
Getting fish and seaweed: Underwater adventure!! This ones can be easy Your in the water, so why not take out two sea monsters with one spear? Figure of speech. Seaweed is no hassle just swim by wherever you notice some and take it. Fish on the other hand are alert animals, you can either actually fish for them, or grab at them while in the water.
PART I: Seaweed DC: 10 + Detect
1d20 + Detect
3/3

PART II: Fish DC:20 + Agl
1d20 +Agl
5/5
Special:Sure fish are always alert, but there not to bright. yu can use you jutsu to trick them up for sneak attacks

Getting Rice: Yaaaaay, rice farm!! Boooo work!Time to get the rice situation handle, can't have a decent meal without it right? Like the other workers of the field, grab a kama and get to work
Rice DC: 10 + Melee
1d20 + Melee
3/3

Cleaning food

Cleaning and Cutting: Aw man, gross guts! Time to clean the fish out before actually cooking it Had no idea making your own meals would be this annoying huh?
DC:10 + Melee
1d20 +Melee
3/3

Cooking food

Bout Time: This is what we've been working form the cooking session!!, keep an eye on the rice and fish, not to hard right? Saved the best task for last.
DC: 15 + Alchemy
1d20+ Alchemy

*~RESULT~*

Sorri's C-C-C-C-Combo Breaking Breakfast: This delicious meal of shushi, rice, and broiled fish. Sauces can be included for more flavor(s). Comes with two servings(Can be eaten twice in one day.
Combo can be archived with out getting ingredients yourself, but then you would only be able to enjoy one serving (Can Only be eaten once)
CP:5-10 (random Number Generator)
HP:CP/2. Round Down

Special: +2 to three exercises but does not influence fighting rolls


(Everything is a pitch, can I get this looked over/check/approved?)




1. Collecting Ingredients: Good to go.

2. Getting Rice: Alright. That's also ok.

3. Cleaning and Cutting: -thumbs up- Good to go.

4. Bout Time: How many times are you going to train your alchemy at 15? is a 3/3 or you're going all out and doing more?

5. Sorri's C-C-C-C- Combo Breaking Breakfast!: I'll have to talk this one over with the crew so hang tight with that one.
PostPosted: Sun Aug 23, 2009 5:38 pm


Zineal
I also have some training i would like to get passed

Amane's Run
After the battle with Haruka, Amane is feeling distressed and emotional. It's time to do what the Ashi clan is known for! Run with all your might, and help yourself forget your problems. The run consists of two parts. First running through the bamboo thickets, avoiding getting hit by them even as you move at full speed. And then, running through the village to get home. This part is just a straight out run at full speed, no bars attached. Keep on running until you've worked out your stress, problems, and sorrows.
DC 1 (bamboo thickets) : 20
1D20 + Dodge
3/3
DC 2 (Village) : 20
1D20 + Sprint
3/3


Heh this is nostalgic. My character did a training a long time ago that's similar to your first DC. I digress though. You're good to go. Get to training.

Katz the Nine Lives
Crew

Hunter


Katz the Nine Lives
Crew

Hunter

PostPosted: Sun Aug 23, 2009 5:45 pm


Zineal
Damn i ask to many questions, it's no wonder imma get knee capped!

Alright my question is regarding combining Taijutsu, which needs a focus of 120. By combining Taijutsu techniques does this mean like
Konoha Senpu + Kage Buyo + Renge

Now those guys sort of go together, but in order to preform then would you need the focus of 120? Or if you have enough attack turns to do each, would you not need it?

---

Are there any rules for creating Samurai charries?


I'm not sure on the Taijutsu combining part. I'll point this question out to someone who knows though.

As for Samurai characters, do you mean like some mix of samurai and ninja? I guess it depends on your story for your character if it could be created. As of right now the samurai are antagonists to the shinobi in the main plot so it could be interesting. That's just my opinion though.
PostPosted: Sun Aug 23, 2009 5:51 pm


Yeah that's what i was thinking. All the shinobi are basically good... Well kind of, some are evil, but even the evil ones are generally aligned with the village. I was thinking it would be really fun to create a samurai who is the student of one of the NPC's and is like a fleshed out charrie... Plus it would give me an excuse to bring in my absolute favorite charrie to RP <.<

Thank you so much for helping me out Katz, i appreciate it a lot!

Zineal


Sorri

PostPosted: Sun Aug 23, 2009 6:32 pm


I'm gonna be working on the alchemGonna do 6/6 Katz ><
PostPosted: Sun Aug 23, 2009 6:44 pm


Sorri
I'm gonna be working on the alchemGonna do 6/6 Katz ><


Ok. It may take you a while doing 6/6 with a DC of 15. Otherwise you're good to go. Burn with the flames of youth ^_^.

Katz the Nine Lives
Crew

Hunter


Sorri

PostPosted: Fri Sep 04, 2009 10:52 am


I need a reminder we can oj use one mod at a time right

Like when a jutsu adds a certain mod to a roll it replaces the one that was there before right?
PostPosted: Fri Sep 04, 2009 10:55 am


Sorri
I need a reminder we can oj use one mod at a time right

Like when a jutsu adds a certain mod to a roll it replaces the one that was there before right?


I believe so. I'll check up on it and someone will respond back to you in a while.

Katz the Nine Lives
Crew

Hunter


Lithlius Nailo

PostPosted: Sat Sep 05, 2009 5:12 pm


Can this be approved?

Traning Name: Visible Chakra
Due to Seshiro's clan traits, he has trouble controlling his chakra at all. In order to surpass this obstacle he has decided to try to control and amass an enourmous amount of Chakra at once. If he manages to do so, the amout of chakra will become visible to the naked eye. If he fails to keep it contained It could cause a small explosion and injure him
DC: 12 +[14] Control
Roll: 1d20 +[14] Control
If Succesful roll: -6 cp
Ifroll fails :
-8cp
-10hp
0/3
PostPosted: Sun Sep 06, 2009 8:50 am


Also i was wondering. Since im with the samurai now. Is there a possibility i could Trade my 3 Fumma Shuriken to them for a Ninja To?
Seems more fitting that they encourage me to use a blade weapon over a Ninja weapon

Lithlius Nailo


I Survived My Autopsy

PostPosted: Mon Sep 07, 2009 7:34 am


What happens when someone wins the Hurt and Heal Character for July 2k9?
PostPosted: Mon Sep 07, 2009 8:42 pm


Lithlius Nailo
Can this be approved?

Traning Name: Visible Chakra
Due to Seshiro's clan traits, he has trouble controlling his chakra at all. In order to surpass this obstacle he has decided to try to control and amass an enourmous amount of Chakra at once. If he manages to do so, the amout of chakra will become visible to the naked eye. If he fails to keep it contained It could cause a small explosion and injure him
DC: 12 +[14] Control
Roll: 1d20 +[14] Control
If Succesful roll: -6 cp
Ifroll fails :
-8cp
-10hp
0/3


Good to go. Just don't hurt yourself too much with this training now.

Katz the Nine Lives
Crew

Hunter


Katz the Nine Lives
Crew

Hunter

PostPosted: Mon Sep 07, 2009 8:42 pm


Lithlius Nailo
Also i was wondering. Since im with the samurai now. Is there a possibility i could Trade my 3 Fumma Shuriken to them for a Ninja To?
Seems more fitting that they encourage me to use a blade weapon over a Ninja weapon


We'll take it into consideration.
PostPosted: Mon Sep 07, 2009 8:44 pm


I Survived My Autopsy
What happens when someone wins the Hurt and Heal Character for July 2k9?


In the past it was art or gold I believe. A different crew member is doing the hurt and heal now so it's up to them for what the reward.

Katz the Nine Lives
Crew

Hunter


I Survived My Autopsy

PostPosted: Sat Sep 12, 2009 1:52 pm


With Zu gone, who is the head of the Nara clan?
Reply
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