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rotabyss rolled 2 100-sided dice:
86, 89
Total: 175 (2-200)
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Posted: Mon Dec 14, 2015 1:49 am
Roll1 86+34= 120+32= 152*1.5= 228 to boar 5 Roll2 0 Name:Rota Level:13 HP: 247/264 AP: 10/16 Rota watched the first strike sink decisively into the boar, and saw the black afterimage cleave the same path even deeper. Rota didn't even watch to see if the boar stayed down as he saw Alyx baring down on a fleeing boar. Only one other remained so he brought his blade up into the sky and around to the boar quaking in place. it was a mercy killing, really. before he would have sliced them to bits piece by piece, prolonging their suffering. This way, their death would come swiftly as possible so as not to be cruel. Current skills in use: THSS +34*1.5 Medium Armor +6 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Boar hide vest Type: Upper Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill
Name: Boar hide lower Type: Lower Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of bleed by 1 round, and mitigates a maximum of 4 damage via medium armor skill Quality: 0/5
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 7 100-sided dice:
78, 92, 39, 36, 36, 8, 11
Total: 300 (7-700)
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Posted: Mon Dec 14, 2015 2:06 am
((Loot rolls for 6 boar and 1 superboar killed by: 1: alyx 2: alyx 3: alyx 4: alyx 5: rota 6: rota SB: rota)) Alyx: Level: 13 HP: 287 AP: 52+9=61 LP: 1 Boar1: HP: 0Boar2: HP: 0Boar3: HP: 0Boar4: HP: 0Boar5: HP: 0Boar6: HP: 0-35 to all combat rolls 1-25: flee 1/2 26-50: defend 51-100: attackSBoar: HP: 0-17 to all combat rolls 1-20: defend 21-90: attack 91-100: rage: +20 attackAlyx 14+61+1+6=82*1.5=123 0 B3 68-35=33 defense 7=flee 2/2 B5 68-35=33 defense 50 Rota 86+32+34=152*1.5=228 THSS 0 Alyx 123-33=90/4=22+10= 32 damage to B3Rota 228-33=195/4=48+83= 131 damage to B5Alyx looked around as they were surrounded by raining crystalline shards. There was quiet in the Gloomwood as the battle drew to a close. Alyx looked around for any more. And then he waited to see if any of them were going to stand back up. Given the volume and unusual nature of this attack, he had no doubt that the animals would rise to meet their combatants again. It was just a question of how many would rise from death. Then the idea of loot crossed his mind. He couldn't imagine how much loot they were going to get from this. Current skills in use: OHSS: 61+1 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 7 100-sided dice:
17, 75, 79, 26, 64, 85, 70
Total: 416 (7-700)
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Posted: Mon Dec 14, 2015 2:14 am
Name:Rota Level:13 HP: 248/264 AP: 29/16 As Rota split the boar in half, all the other corpses decided to burst at the same time. The whispering seemed excitable right now, for reasons he couldn't explain. All the same he stood at the ready. Boars had been known to reform themselves on him, and he didn't want to be caught off guard. The whispering seemed to act as a radar of sorts, but he wasn't going to take any chances. Current skills in use: THSS +34 Medium Armor +6 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Boar hide vest Type: Upper Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill
Name: Boar hide lower Type: Lower Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of bleed by 1 round, and mitigates a maximum of 4 damage via medium armor skill Quality: 0/5
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Mon Dec 14, 2015 2:24 am
((Roll for bears: 1-5: 1 bear 6-9: 2 bear 10: superbear ))
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Emily Marneth rolled 5 100-sided dice:
94, 23, 50, 89, 71
Total: 327 (5-500)
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Posted: Mon Dec 14, 2015 2:34 am
((Alyx 1,1,2 | SB 3,4 21-55=Rota 56-90=Alyx, 91-95=Rota 96-100=Alyx)) Alyx: Level: 13 HP: 287 AP: 18-5=13 double strikeLP: 1 SBoar: HP: 200 -10 to all combat rolls 1-20: defend 21-90: attack 91-100: rage: +20 attackAlyx and Rota continued down the path. "I see you've come a long way since we last fought together. Your blade seems sharper than ever." They continued walking when they spotted something shambling onto the path. It was a bear. Or at least it used to be. It was much larger, and much farther diseased than a regular bear. Fur fell from its rotting flesh in tufts as it paced ponderously out of the trees. "Why hello there... You're looking... Well?" The bear turned its head heavily toward the warriors, taking a breath. It opened its mouth and gave something akin to a roar, though it sounded sick, though not any less powerful. Current skills in use: OHSS: 61+1 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 3 100-sided dice:
37, 10, 93
Total: 140 (3-300)
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Posted: Mon Dec 14, 2015 2:56 am
Roll1 37-10=27+34= 61+32= 93*1.5= 139 Roll1(2) 10-25= -15+34= 19+32= 51*1.5= 76 Roll2 0 Name:Rota Level:13 HP: 248/264 AP: 11/16 Double StrikeRota nodded. "I spent a lot of time enhancing my blade into its current form.Neo Abyssian Has far exceeded my expectations. I could do the same to your sword and your shield." He then stopped and beheld the suffering of the poor beast before him. His blade glowed black as he swung it from his lower left side to his upper right, the after image trailing close behind it. This bear would not live long in this state if he had any sort of say about it. Current skills in use:THSS Arte: Double Strike THSS +34*1.5 Medium Armor +6 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Boar hide vest Type: Upper Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill
Name: Boar hide lower Type: Lower Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of bleed by 1 round, and mitigates a maximum of 4 damage via medium armor skill Quality: 0/5
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Emily Marneth rolled 1 100-sided dice:
48
Total: 48 (1-100)
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Posted: Mon Dec 14, 2015 3:11 am
((loot roll: superbear)) Alyx: Level: 13 HP: 287 AP: 13 LP: 1 SBoar: HP: 0-10 to all combat rolls 1-20: defend 21-90: attack 91-100: rage: +20 attack94+61+1+6=162-10=152*1.5=228 OHSS 23+61+1+6=91-25=66*1.5=99 OHSS 0 SB 89-10=79 attack 39 defense 71=attack Alyx Rota 37+34+32=103-10=93*1.5=139 THSS 10+34+32=76-25=51*1.5=76 THSS 0 Alyx 228-39=189/4=47+10= 57 damage to SB99-39=60/4=15+10= 25 damage to SBSB 79/4=19-12= 7 damage to AlyxRota 139-39=100/4=25+83= 108 damage to SB76-39=37/4=9+83= 92 damage to SBWell that happened. They each assaulted the bear with a flurry of blows, and it was destroyed in seconds. They were really overpowered... That's just ridiculous. No one should be able to do that to an augmented bear. Alyx chuckled and shook his head. "I guess he just wasn't ready for the real deal."((Moving to Shard2 dungeon)) Current skills in use: OHSS: 61+1 (150%) Heavy Armor: 23 Evasion: 16 Endurance: 27 : +1 OHSS and Block
current equipment: Name: Gloomshard Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon. Crafted By: Rota Emptiet Abyssian Type: One Hand Straight Sword Durability: 10 Stats: +6 roll1 +10 damage Upgrade: 0/26
Name: Gloomguard Crafted by: Rota Emptiet Abyssian Type: shield Durability: 13 Stats: +10 roll1 15 damage capacity Upgrade: 0/11
Name: Spider carapace cuirass Type: upper Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
Name: Spider carapace greaves Type: lower Grade: heavy Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill
x4 Candy Rings: bonus to all suspicious candy gains
Dire Wolf Trophy (stage 1): The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.
2nd set:
Name: Spider's fang. Type: One hand straight sword Durability: 3 Stats: +2 damage a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.
Name: Spider Carapace Shield Type: shield Durability: 5 Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon
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rotabyss rolled 1 100-sided dice:
54
Total: 54 (1-100)
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Posted: Mon Dec 14, 2015 3:14 am
Name:Rota Level:13 HP: 248/264 AP: 11/16 Rota smiled a wide, cocky smile. "When you get to our level of expertise, it's just hard for anything to keep up." He was glad that the Bear had gone down quickly. he hated to see things in pain, so anything to end its suffering faster. Current skills in use: THSS +34*1.5 Medium Armor +6 Combat Regen +1 Evasion +14 current equipment: 4 Candy Ring: A small ring made of candy. It will dissolve in time. Grants a bonus to all candies found for the duration of the event. Make note of how many you are wearing when you post for experience.
Name: Rookie cloak Type: Helmet (cloak) Stats: +1 roll2 A hardy cloak, resistant to the elements.
Name: Dire Wolf Necklace Type: Necklace Stats: +3 AP
Name: Boar hide vest Type: Upper Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of poison by 1 round, and mitigates a maximum of 4 damage via medium armor skill
Name: Boar hide lower Type: Lower Grade: Medium Stats: when worn as a set, provides immunity to bleed, and a maximum of 9 damage reduction via medium armor skill. by itself, reduces duration of bleed by 1 round, and mitigates a maximum of 4 damage via medium armor skill Quality: 0/5
Name: Neo Abyssian The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword. Crafted By: Rota Emptiet Abyssian Type: Two Hand Straight Sword Durability: 55 Stats: +32 roll1 +83 damage +5 damage to enemies with armor or damage reduction Upgrade: 2/29
2nd set:
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Posted: Sat Dec 26, 2015 5:44 am
Quest: That's not a knife
Cthaer looked around the Gloomwood encampment. They'd only just recently updated the game to support two characters, and it was a godsend. Being able to focus entirely on a particular playstyle instead of trying to spread your one character so thin as to inhibit their growth was an incredible gift. Cthaer was still and admin's character, though he did not share Alyx' admin privileges, so he would need to grow those things in his own time, gaining his permissions over again. That was fine. He'd already been given an incredible head start over a typical first-level character. He knew what his first course of action was, though: He needed to be able to harvest materials in order for this character to approach his maximum potential. Which meant that he needed another knife. He imagined that he might destroy a few components by trying to harvest them with Illfang. He proceeded to the weaponsmith and followed her directions to forge himself a skinning knife. The work of his own hands paled in the face of his legendary dagger, but it would certainly get the job done, he decided, as he examined his work closely and accepted the quest rewards.
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Emily Marneth rolled 1 100-sided dice:
24
Total: 24 (1-100)
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Posted: Sat Dec 26, 2015 6:05 am
((Roll+0)) Quest: Get Wood
Skinning knife acquired! Now it was time to run around and pick up a few quests. He started with Bob and Weave, the hunt quest for Gloomweave Spiders, and Get Wood, so he could start the questline to get the Hunt skill. He gripped the and moved a short way into the woods, to gather some supplies. He only needed five pieces of wood, and he'd be able to move on to more important things. He chopped at the harvesting node, and noticed that the woodcutters axe was still proportionate to his body, which was handy, since this character had turned out to be quite smaller than the Gloomking. All he had to do was chop a few pieces of wood, and he'd be ready to move on to what he expected would be infinitely more useful to this character.
materials acquired:
When harvesting wood from the Woods (Requires a woodcutter's axe), roll 1d100+forestry
1-50= 1 piece of gloomwood 51-75= 1 unit gloomsap, 2 pieces of gloomwood 76-80= 1 unit gloomgrubs, 1 unit gloomsap, 2 pieces of gloomwood 81-85= 1 gloomwood acorn, 1 unit gloomgrubs, 3 pieces of gloomwood 86-90= 1 gloomwood acorn, 1 unit gloomgrubs, 1 unit gloomsap, 3 pieces of gloomwood 91-124= 2 gloomwood acorn, 2 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 125-150= 3 gloomwood acorn, 3 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 151+= 3 gloomwood acorn, 4 unit gloomgrubs, 3 unit gloomsap, 5 pieces of gloomwood
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Emily Marneth rolled 1 100-sided dice:
45
Total: 45 (1-100)
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Posted: Sat Dec 26, 2015 6:10 am
((Roll+0)) Quest: Get Wood
Well, this was a somewhat inauspicious start. No matter. Harvesting was a simple task, and five pieces of wood could take no longer than five harvesting nodes, if past experience was anything to go by. He was anxious to get to the meat of his character, since he had apparently plateaued with Alyx. Until the second floor opened up, Alyx was not going to get very much more powerful. Cthaer, though... Cthaer had a world of unlimited potential before him. He was starting with a weapon that rivaled Alyx' legendary blade, and that Alyx had found no equal to at level thirteen. Cthaer was level one with a weapon that was arguably even more powerful than one of the strongest players in the game. All he had to do was establish a decent buffer zone between the monsters and himself, to assure his survival in this hellscape, and he would skyrocket through the ranks.
materials acquired: 1 gloomwood
When harvesting wood from the Woods (Requires a woodcutter's axe), roll 1d100+forestry
1-50= 1 piece of gloomwood 51-75= 1 unit gloomsap, 2 pieces of gloomwood 76-80= 1 unit gloomgrubs, 1 unit gloomsap, 2 pieces of gloomwood 81-85= 1 gloomwood acorn, 1 unit gloomgrubs, 3 pieces of gloomwood 86-90= 1 gloomwood acorn, 1 unit gloomgrubs, 1 unit gloomsap, 3 pieces of gloomwood 91-124= 2 gloomwood acorn, 2 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 125-150= 3 gloomwood acorn, 3 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 151+= 3 gloomwood acorn, 4 unit gloomgrubs, 3 unit gloomsap, 5 pieces of gloomwood
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Emily Marneth rolled 1 100-sided dice:
87
Total: 87 (1-100)
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Posted: Sat Dec 26, 2015 6:15 am
((Roll+0)) Quest: Get Wood
Another poor drop, but it wasn't going to dampen the young shade's spirits. He was almost there. Halfway, and that was if he didn't get lucky on a good node. He laid out his plans for the future of the character: dagger skills, probably the ranger quests, alchemy, tailoring, and gathering as a harvest skill, to feed his alchemy. He might venture into cooking, since he'd probably have all the supplies that he needed from hunting and gathering. Word was that there was a recipe that the cook gave out that required mushrooms, and nobody seems to have found another use for them aside from that, though Cthaer had his suspicions that he might find a use for them down the alchemy line.
materials acquired: 2 gloomwood
When harvesting wood from the Woods (Requires a woodcutter's axe), roll 1d100+forestry
1-50= 1 piece of gloomwood 51-75= 1 unit gloomsap, 2 pieces of gloomwood 76-80= 1 unit gloomgrubs, 1 unit gloomsap, 2 pieces of gloomwood 81-85= 1 gloomwood acorn, 1 unit gloomgrubs, 3 pieces of gloomwood 86-90= 1 gloomwood acorn, 1 unit gloomgrubs, 1 unit gloomsap, 3 pieces of gloomwood 91-124= 2 gloomwood acorn, 2 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 125-150= 3 gloomwood acorn, 3 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 151+= 3 gloomwood acorn, 4 unit gloomgrubs, 3 unit gloomsap, 5 pieces of gloomwood
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Posted: Sat Dec 26, 2015 6:19 am
((Roll+0)) Quest: Get Wood
What a haul! He'd hit the mother lode on this one. There were crafting supplies here that he hadn't even heard of. OH! That was right! They'd updated the harvesting systems with update 0.0.12! These must be the new items that they'd added into the game. He'd read the update notes and it seemed that all harvesting skills had been reworked, and a good deal of the crafting skills had been fleshed out. These items must play some sort of role in the new crafting systems. He could imagine uses for the sap and the grubs, but he wondered what possible use someone might have for acorns... Maybe they had something to do with the rumors of a housing update being on the horizon. Alyx was capable of making furniture; that furniture had to go somewhere eventually, right? He waited anxiously for that update to be released, so that he could take advantage of the massive benefits to having a safe place to rest in the middle of all this madness. He'd have to discover the full extent of those updates in forestry on Alyx, though, since he didn't need to collect wood if A.) he didn't need it, and B.) someone else was already doing that. However, this had given him just enough wood to finish this quest, and he ran back to the Cook.
materials acquired: 5 gloomwood 1 gloomsap, 1 gloomgrubs 1 gloomwood acorn
When harvesting wood from the Woods (Requires a woodcutter's axe), roll 1d100+forestry
1-50= 1 piece of gloomwood 51-75= 1 unit gloomsap, 2 pieces of gloomwood 76-80= 1 unit gloomgrubs, 1 unit gloomsap, 2 pieces of gloomwood 81-85= 1 gloomwood acorn, 1 unit gloomgrubs, 3 pieces of gloomwood 86-90= 1 gloomwood acorn, 1 unit gloomgrubs, 1 unit gloomsap, 3 pieces of gloomwood 91-124= 2 gloomwood acorn, 2 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 125-150= 3 gloomwood acorn, 3 unit gloomgrubs, 2 unit gloomsap, 4 pieces of gloomwood 151+= 3 gloomwood acorn, 4 unit gloomgrubs, 3 unit gloomsap, 5 pieces of gloomwood
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Emily Marneth rolled 1 100-sided dice:
67
Total: 67 (1-100)
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Posted: Sat Dec 26, 2015 6:52 am
Quest: Shrooms ((Roll: 1d100+5=gathering Novice Gatherer's Ring: +5 gathering))
Cthaer gave up the five pieces of wood that he had and delved back into the trees toward where he knew the boars spawned. He wasn't worried about getting too close to them: he was fairly familiar with their aggro ranges. He just looked around in the dirt for a good gathering node and, when he found one at the base of a tree, slid his hands into the soft earth to dig for the mushrooms that he needed to complete his quest. First step, gathering, then hunting, then alchemy. He was just going through the first few quests to unlock the skills that he'd need to get himself ready to start actually working, and if he picked up a level or two while he was at it, there was no harm in that. All he would do is have a better head start than he already had. Hell, with the poison damage that he could stack at this point, it might be just as easy for him to kill boars as spiders.
1-50= 1 gloomshroom 51-75= 1 gloomweb, 2 gloomshrooms 76-80= 1 gloomroot, 1 gloomweb, 2 gloomshrooms 81-85= 1 gloomweed, 1 gloomroot, 3 gloomshrooms 86-90= 1 gloomweed, 1 gloomroot, 1 gloomweb, 3 gloomshrooms 91-124= 2 gloomweed, 2 gloomroot, 2 gloomweb, 4 gloomshrooms 125-150= 3 gloomweed, 3 gloomroot, 2 gloomweb, 4 gloomshrooms 151+= 3 gloomweed, 4 gloomroot, 3 gloomweb, 5 gloomshrooms
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Emily Marneth rolled 1 100-sided dice:
1
Total: 1 (1-100)
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Posted: Sat Dec 26, 2015 7:00 am
Quest: Shrooms ((Roll: 1d100+5=gathering Novice Gatherer's Ring: +5 gathering))
That had gone much better than expected. This ring that they'd pulled off of Achan must be pulling its own weight. And with the Red Harvest Ring, he'd be pulling enough Tokens in to cover the expenses for everything the Harvester had to offer. He'd probably end up picking up another Red Harvest Ring, so that he could wear two Red Harvest Rings and then two gathering rings, since he'd be able to buy another one from the Harvester. Put those two rings on top of the Harvester's gloves, and he'd be gathering at a rate much higher than his typical speed, and he'd be pulling in enough Red Harvest Tokens to fill a vault and dive into like Scrooge McDuck without sacrificing efficiency. Sure, he would earn possibly twice as many tokens if he were wearing four of the Red Harvest Rings, but he was more worried about getting usable materials than he was about maximizing gains for supplies that were arguably less useful than the other holiday event rewards. Of course, he might change his mind, depending on how well this ring increased his gains on its own.
Materials acquired: 2 gloomshroom 1 gloomweb
1-50= 1 gloomshroom 51-75= 1 gloomweb, 2 gloomshrooms 76-80= 1 gloomroot, 1 gloomweb, 2 gloomshrooms 81-85= 1 gloomweed, 1 gloomroot, 3 gloomshrooms 86-90= 1 gloomweed, 1 gloomroot, 1 gloomweb, 3 gloomshrooms 91-124= 2 gloomweed, 2 gloomroot, 2 gloomweb, 4 gloomshrooms 125-150= 3 gloomweed, 3 gloomroot, 2 gloomweb, 4 gloomshrooms 151+= 3 gloomweed, 4 gloomroot, 3 gloomweb, 5 gloomshrooms
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