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Posted: Sun Oct 11, 2009 5:01 pm
Blackened Heart Sucubi Caleidah Hm...you'll do decently with that list. Has good numbers. That said, I would strongly suggest that you DO in fact split your sternguard into Combat Squads. With one squad hopping around, the other can be used to pressure key points and objectives along with your Tac Marines. Make sure that you spread your missile Tacs around so that they have plenty of line of sight. Calgar...well, make sure that you put him in the line of any inbound enemy assault units. ok so maybe instead of attaching Calgar to tac squad I could attach him to a sternguard (4 bolter and Sgt) combat squad and the Librarian to (5 bolter) combat squad? That would be my best suggestion. Then the Librarian can have one squad bouncing around to deal with high priority targets while Calgar and the others nail down either an objective or take on your opponent's HQ. Don't forget: Calgar is an Eternal Warrior, Khan is not. Get in his face and break him in half with the Power Fists while he tries to get you first with his weapon. Now that you have the advantage of numbers, watch out. Those bikes can keep at the very edge of your range and pelt you with Plasma, or they can speed in, double tap EVERYTHING on their equipment, and charge. Be ready for an enemy that's 18" away to be right in your face on the next turn. Destroy their Thunderfires quickly. They aren't too much of a threat, but make for easy Kill Points. Then, wheel your Speeders and pick off his. They have Multimeltas, so make sure that you Librarian is never wandering on his own or he'll turn into Meltabait. His Biker HQs are a target after that, but only if they're flying solo. If a squad looks like it's going to try and crash into a Tac squad soon, pick a few off with the Multimeltas. Outside of that, they can fly and hunt on their own.
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Posted: Sun Oct 11, 2009 5:51 pm
ok! i wasnt sure weather to target the TFC's or the Land Speeders with my Speeders first.
I wasnt sure how to deal with Khan but Calgar can do that perfectly... and he is too cocky to let my calgar roam the field for very long. Knowing him he will be pushing everything towards Calgar until he falls so i should be able to use that to my advantage.
With the Captain he has, Do the hellfire rounds work on the bikes boltguns? or does it have to be a hand-held boltgun?
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Posted: Sun Oct 11, 2009 7:36 pm
Yup. Hellfire rounds apply to Bikers, too.
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Posted: Sun Oct 11, 2009 8:44 pm
alright. thank you for letting me in. So i need to watch those near the sternguard.
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Posted: Mon Oct 12, 2009 11:41 pm
Blackened Heart Sucubi alright. thank you for letting me in. So i need to watch those near the sternguard. Watch them wherever they go and, honestly, he'll be trying to use that Captain to hunt your Librarian and Calgar.
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Posted: Tue Oct 13, 2009 2:25 pm
yea... i kinda figured as much since the rounds wound on 2+ so ill drop him asap with a whole lot of fire power.
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Posted: Tue Oct 13, 2009 2:57 pm
Blackened Heart Sucubi yea... i kinda figured as much since the rounds wound on 2+ so ill drop him asap with a whole lot of fire power. Don't dump too much firepower on him. Keep focused on targets and objectives.
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Posted: Tue Oct 13, 2009 3:05 pm
Crimson Fist Veteran Strike Force- 1500pts. This army is one fifth of the Crimson Fists force standing against the Orks attacking the city, it will be epic.
Pedro Kantor-175 Pts
Elites- Sterngaurd Squad A 10x Sternguard 7xCombi-Flamer- 35 pts. Lightning Claw- 15 pts. 300pts
Sternguard Squad B 10x Sternguard 7xCombi-Flamer- 35 pts. Lightning Claw- 15 pts. 300pts
Sternguard Squad C 10x Sternguard 7xCombi-Flamer- 35 pts. Lightning Claw- 15 pts. 300 Pts
Sternguard Squad D 10x Sternguard 4xCombi-Plasma- 25 pts. Lightning Claw- 15 pts. 300 Pts
Ironclad Dreadnought Heavy Flamer- 5pts Hurricane Bolter- Free 145 Pts
This will be used in the Battle for New Ryn City.
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Posted: Tue Oct 13, 2009 3:15 pm
Caleidah Blackened Heart Sucubi yea... i kinda figured as much since the rounds wound on 2+ so ill drop him asap with a whole lot of fire power. Don't dump too much firepower on him. Keep focused on targets and objectives. im thinking ill turn the multi-melta's on him. I may break up thee squadron into 3 individual squads and use them to each pick a target, so 1 gun each and then the third hunting his or something.
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Posted: Fri Nov 20, 2009 12:03 am
I come bearing a list!
Daemon Prince of Nurgle – 175 Wings, Mark of Nurgle, Warptime Daemon Prince of Nurgle – 175 Wings, Mark of Nurgle, Warptime Summoned Greater Daemon – 100
CSM – 125 6x CSM – Plasmagun Rhino
CSM – 125 6x CSM – Plasmagun Rhino
Bikers – 374 7x Bikers - Icon of Nurgle, 2x Meltaguns Champ – Powerfist
Bikers – 374 7x Bikers - Icon of Nurgle, 2x Meltaguns Champ – Powerfist
Bikers – 374 7x Bikers - Icon of Nurgle, 2x Meltaguns Champ – Powerfist
Vindicator – 145 Daemonic Possession
Comes out to 1997 points of relatively sheer badassery. What are your thoughts?
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Posted: Fri Nov 20, 2009 12:06 am
Nasty. As. ******** honestly cannot find anything wrong with it, unless you can up against two Shadowswords or other Baneblade variants.
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Posted: Fri Nov 20, 2009 4:02 am
That was the general consensus from the fa/tg/uys. The only issue that I've run into is first turn artillery shots, but I keep my bikes spaced way out in deployment if my opponent has the initiative.Big blasts can only hit three bikes at a time if you put them at maximum spacing.
The other thing to fear is lascannon spam, but that can be negated with a first turn fell swoop.
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Posted: Fri Nov 20, 2009 6:46 am
HQ
Company Command Squad 4x Meltaguns Chimera 145pts Generic 'kill-the-bejeezus-out-of tanks' unit.
DaemonHunters Inquisitor Lord Psycannon, Psychic Hood, Terminator Armour- 115 points 3x Gun-Servitors- 2x Heavy Bolters, 1x Plasma Cannon- 95 points 2x Mystic 1x Sage 232 points Will loot the Chimera from Harker's Squad, since IG Chimmies are so much better than the DH ones.
Troops
Infantry Platoon Platoon Command Squad 3x Flamer Vox Chimera 105 points
Infantry Squad x3 Grenade Launcher Vox 180 points Because someone has to hold the line
Veteran Squad 2x Plasma, 1x Melta Chimera 165 points Only having 2 Kasrkin of each special weapon sucks, but hey.
Veteran Squad Sgt Harker 3x GL's/Snipers Heavy Bolter Chimera 205 points Squad infiltrates on top on an objective and camps out with ~3+ cover, which should hopefully last them out until the rest of the army can back them up.
Fast Attack Armoured Sentinel Heavy Flamer 60 points Tarpit unit, all close-combat attacks strike front AV12, so anything that doesn't have a power fist will just bounce off.
Heavy Support
Leman Russ Executioner Plasma Sponsons 245 points Because 5 Plasma templates a turn are just freaking awesome, regardless of cost.
Manticore 160 points Kills everything good.
1497 points in all. Kinda low on the boots front, but it means I don't need to paint as many people. sweatdrop
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Posted: Sun Nov 22, 2009 8:34 am
You come up against a armour 14 vehicle, a Land Raider for example, which only your Command Squad (Which isn't exactly Godlike is it?) and Manticore can deal with, and they probably will get shot to small pieces, they you are properly buggered.
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Posted: Mon Nov 23, 2009 5:01 am
I've only ever seen one person field a Land Raider where I go, and he doesn't use it that often. I could always exchange the Company Command Squad for a Primaris Psyker, change the Plasma Vets into all Melta, then get rid of the Sentinel for a Devil Dog with Multi-Melta, if push comes to shove.
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