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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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Majikal Mayhem


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PostPosted: Thu May 05, 2011 4:31 pm


Oh I agree with you in that aspect. Just a misunderstanding on my part.
PostPosted: Fri May 06, 2011 2:42 am


This being basically a RPG... there is always ways to regain "mana" in in this case, chakra, faster than normal.

Best thing I can think of is another one of those perma-skills...

"5% more chakra regained per turn via chakra control DC 40 20/20 training."

Qyp
Crew

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kouri-chan_xx
Vice Captain

Noob

PostPosted: Fri May 06, 2011 2:40 pm


No... I don't think that's necessary haha.
PostPosted: Mon May 16, 2011 11:27 pm


How can we improve the Hand Seals training?

Qyp
Crew

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Majikal Mayhem


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PostPosted: Mon May 23, 2011 11:57 am


Can we discuss the genjutsu nerf?
PostPosted: Mon May 23, 2011 7:25 pm


Okay, I seriously think INT should effect skill points, its like the only useless stat right now.

Str - melee
Dex - Dodge + ranged + Ref
Con - HP + FORT
Int - speed up trainging ...
Wis - MHP + Will + Dodge
Cha - All mission based skills
Chk - CP + added to a lot of jutsu.

PupSage

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Aruil

PostPosted: Mon May 23, 2011 7:31 pm


Pr0dlgy
Can we discuss the genjutsu nerf?

Discuss away.
PostPosted: Mon May 23, 2011 8:50 pm


Nekkid Sage
Okay, I seriously think INT should effect skill points, its like the only useless stat right now.

Str - melee
Dex - Dodge + ranged + Ref
Con - HP + FORT
Int - speed up trainging ...
Wis - MHP + Will + Dodge
Cha - All mission based skills
Chk - CP + added to a lot of jutsu.

Int - Research.

Research how to Craft = +1, + 2, +3, etc bonus to training Craft skill.

Craft DC 25 vs 1d20 + 25 Craft + 3 Research bonus...


Is that what you mean?

Qyp
Crew

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PupSage

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PostPosted: Mon May 23, 2011 9:11 pm


Qyp
Nekkid Sage
Okay, I seriously think INT should effect skill points, its like the only useless stat right now.

Str - melee
Dex - Dodge + ranged + Ref
Con - HP + FORT
Int - speed up trainging ...
Wis - MHP + Will + Dodge
Cha - All mission based skills
Chk - CP + added to a lot of jutsu.

Int - Research.

Research how to Craft = +1, + 2, +3, etc bonus to training Craft skill.

Craft DC 25 vs 1d20 + 25 Craft + 3 Research bonus...


Is that what you mean?


Naw, like at lvl up you get an additional amount of skill points = to your INT modifier.
PostPosted: Mon May 23, 2011 9:20 pm


Nekkid Sage
Qyp
Nekkid Sage
Okay, I seriously think INT should effect skill points, its like the only useless stat right now.

Str - melee
Dex - Dodge + ranged + Ref
Con - HP + FORT
Int - speed up trainging ...
Wis - MHP + Will + Dodge
Cha - All mission based skills
Chk - CP + added to a lot of jutsu.

Int - Research.

Research how to Craft = +1, + 2, +3, etc bonus to training Craft skill.

Craft DC 25 vs 1d20 + 25 Craft + 3 Research bonus...


Is that what you mean?

Naw, like at lvl up you get an additional amount of skill points = to your INT modifier.

So your INT Mod determines how much level up skill points you get?

Qyp
Crew

Manly Lunatic


I_BE_CHABI

PostPosted: Mon May 23, 2011 9:47 pm


You mean like every other D20 system? I think its smart though, the general formula usually being 4+int mod per level.
PostPosted: Mon May 23, 2011 10:25 pm


-Ductape_Bandit-
You mean like every other D20 system? I think its smart though, the general formula usually being 4+int mod per level.



Ah yes, a fellow player. The Bandit speaks true though, I only wish to keep old traditions alive, but I propose 10+int mod skill points per lvl.

PupSage

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kouri-chan_xx
Vice Captain

Noob

PostPosted: Tue May 24, 2011 2:14 am


Nekkid Sage
Okay, I seriously think INT should effect skill points, its like the only useless stat right now.

Str - melee
Dex - Dodge + ranged + Ref
Con - HP + FORT
Int - speed up trainging ...
Wis - MHP + Will + Dodge
Cha - All mission based skills
Chk - CP + added to a lot of jutsu.

We did that and it was abused to hell and back. Sorry. smile You can essentially create a character that's pumped on only Int and yet be a Taijutsu powerhouse... surprisingly.

Int also affects genjutsu damage you know razz

This is new though.. usually people talk about how useless Cha is XD
PostPosted: Tue May 24, 2011 6:14 am


Well now that you mention it, Kouri-chan, >.<
If it were me, I'd make CP dependent on con and int, since chakra is a mix between physical and spiritual energy.

Also I wouldn't have made that second group of skills. Taijutsu should be treated as unarmed damage, with certain styles(after you've trained them a bit) boosting the unarmed damage of the player. That way you can make a pure taijutsu user who stil has to train his str up the wazoo to deal enough damage to be comparable to jutsu. Of course this is all just silly stuff that really doesn't need to be fixed, it would just make things a little more diverse and sensical. But D&D has yet to so everything in accordance with common sense, so I really can't complain too much.

now, see, 10+int would be redonkulous. The most skill whore-y classes in D&D only get 7+int .
I see your POV though, Kouri, since in this system you can train ability scores. If the system called for rolling stats instead of distributing them, getting skill points per level would make more sense.

All in all, I'm just here to give people something to think about. I'm through with trying to change the system, >.<

I_BE_CHABI


PupSage

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PostPosted: Tue May 24, 2011 12:00 pm


-Ductape_Bandit-
Well now that you mention it, Kouri-chan, >.<
If it were me, I'd make CP dependent on con and int, since chakra is a mix between physical and spiritual energy.

Also I wouldn't have made that second group of skills. Taijutsu should be treated as unarmed damage, with certain styles(after you've trained them a bit) boosting the unarmed damage of the player. That way you can make a pure taijutsu user who stil has to train his str up the wazoo to deal enough damage to be comparable to jutsu. Of course this is all just silly stuff that really doesn't need to be fixed, it would just make things a little more diverse and sensical. But D&D has yet to so everything in accordance with common sense, so I really can't complain too much.

now, see, 10+int would be redonkulous. The most skill whore-y classes in D&D only get 7+int .
I see your POV though, Kouri, since in this system you can train ability scores. If the system called for rolling stats instead of distributing them, getting skill points per level would make more sense.

All in all, I'm just here to give people something to think about. I'm through with trying to change the system, >.<


8+int, its a rogue mother ********. scream
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The Way of the Ninja [Naruto RolePlaying Guild]

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