Lunarsun
I am still learning the system, so I can be wrong ...so terribly ...terribly wrong, but ...let me point this out.
it's at a level 1
It has a set attack called claw of burning, now if I got this right's its at level 45, but it turns around say dmg: 7.
I am sure, I am reading that part right.
It's only has one type of defense Man block, which you are right ...might be impossible to hit though ...as long as we don't out roll it. From my own experiences you need to roll the dice for block to see if it works, and then it's the perserve aftewards you have to go over.
Though thinking back on it, I probably should go back and look at how block works again.
► [Hostile] Firemane: Level 1 [Instance Creature » Guardian]
Stories tell of the alpha male being anywhere from ten to fifty feet tall with a blazing mane and molten rock for paws. Who knows what's true and what's not...
» HP: 80/80 ■ SP: 40/40 ■ Perception: 12
Set Attack 1 : Territorial » SP: 1
When the den of Firemane is intruded upon, he lets out a mighty howl, alerting his pack. Effect: All Hounds are now Alert and are buffed with 2 Perception. They will attack if another Hound is attacked or Firemane attacks.
Set Attack 2: Claws of Burning » Lvl: 45 ■ SP: 2 ■ Dmg: 7 ■ Splash Dmg: 2 ■ Burning Effect: 1 continuous Damage for 2 posts.
Firemane reaches out with his giant paw, gutting into a main target effecting them and one nearby target with burning.
Set Attack 3: Sweltering Breath » Lvl: 50 ■ SP: 5 ■ Effect: -10 to Next Roll ■ Burning Effect: 1 continuous Damage for 2 posts.
Carried on the breath of his fearsome roar, the heat from Firemane's neck engulfs the area with a displeasing temperature. Only a wisdom roll can counter its effects.
Set Defense 1: Mane Block » Lvl: 50 ■ SP: 2 ■ Preserve: 20 ■ Splash Dmg: 1
With a ferocious bow of his head, Firemane uses the embers around his neck to guard against two attacks. Anyone on the front lines (typically anyone who attacked) is afflicted by burning.
Item Drops: (1) Hound Tooth Trophy ■ Value: 2 Col
Rare Drop: Mane of Fire » Character Level: 1
Value: 500 Col ■ Slot: Necklace ■ Buff: +5 Strength
Rewards: 25xp, 100 Col
it's at a level 1
It has a set attack called claw of burning, now if I got this right's its at level 45, but it turns around say dmg: 7.
I am sure, I am reading that part right.
It's only has one type of defense Man block, which you are right ...might be impossible to hit though ...as long as we don't out roll it. From my own experiences you need to roll the dice for block to see if it works, and then it's the perserve aftewards you have to go over.
Though thinking back on it, I probably should go back and look at how block works again.
► [Hostile] Firemane: Level 1 [Instance Creature » Guardian]
Stories tell of the alpha male being anywhere from ten to fifty feet tall with a blazing mane and molten rock for paws. Who knows what's true and what's not...
» HP: 80/80 ■ SP: 40/40 ■ Perception: 12
Set Attack 1 : Territorial » SP: 1
When the den of Firemane is intruded upon, he lets out a mighty howl, alerting his pack. Effect: All Hounds are now Alert and are buffed with 2 Perception. They will attack if another Hound is attacked or Firemane attacks.
Set Attack 2: Claws of Burning » Lvl: 45 ■ SP: 2 ■ Dmg: 7 ■ Splash Dmg: 2 ■ Burning Effect: 1 continuous Damage for 2 posts.
Firemane reaches out with his giant paw, gutting into a main target effecting them and one nearby target with burning.
Set Attack 3: Sweltering Breath » Lvl: 50 ■ SP: 5 ■ Effect: -10 to Next Roll ■ Burning Effect: 1 continuous Damage for 2 posts.
Carried on the breath of his fearsome roar, the heat from Firemane's neck engulfs the area with a displeasing temperature. Only a wisdom roll can counter its effects.
Set Defense 1: Mane Block » Lvl: 50 ■ SP: 2 ■ Preserve: 20 ■ Splash Dmg: 1
With a ferocious bow of his head, Firemane uses the embers around his neck to guard against two attacks. Anyone on the front lines (typically anyone who attacked) is afflicted by burning.
Item Drops: (1) Hound Tooth Trophy ■ Value: 2 Col
Rare Drop: Mane of Fire » Character Level: 1
Value: 500 Col ■ Slot: Necklace ■ Buff: +5 Strength
Rewards: 25xp, 100 Col
This is the most important line about defense in the entire tutorial. . "Add the roll to the skill you choose to defend with. If your total beats the total of the Boar's Charge, then you have successfully defended" Adding to the skill of course refers to their Skill Level. Preserve references how much damage it can stop upon being successful....and....and....dammit never take a moderators word for it when she's tired. xp
Now to explain what the hell i'm talking about. With a defense skill of Level 50 we'd be able to hit it every time; however the damage we delivered would need to be higher then 20 to actually harm the beast. Each time he defends however we'd take damage. Then he'd wreck us with his own (presently) unavoidable attacks. Don't quote me on that though, I can't be sure I'm right about preserve now because Apple has me confused due to past talks.
Still fighting Firemane at level one, even with a large party, is basically suicide.





