Squash Smash Totem Size: Inspired by the Alola region, this pumpkin is as big as a totem pokemon, and has a special and large squash smash mallet, but it's still the most challenging to smash—it's a challenge just to lift the mallet to try! Roll a 100 sided die.
1-99 = Get 1 ticket as a consolation prize. 100 = Win 1000 tickets.
Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty.
How to Play:
Roll a 12-sided die to determine the number of tickets found inside.
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
Squash Smash Totem Size: Inspired by the Alola region, this pumpkin is as big as a totem pokemon, and has a special and large squash smash mallet, but it's still the most challenging to smash—it's a challenge just to lift the mallet to try! Roll a 100 sided die.
1-99 = Get 1 ticket as a consolation prize. 100 = Win 1000 tickets.
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
Roll 1/3 = +10 Feet Roll 2/3 = +10 Feet Roll 3/3 = +5 Feet & Plushie
1] The shadow of a Hypno leads what looks like a small child away, and then disappears. 2] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 3] A cubone with a bloody, fresh skull 4] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 5] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 6] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 7] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 8] You see a cofagrigus and hear banging and screaming from inside it.