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ArcanaFate

PostPosted: Sat Jan 07, 2012 10:57 pm


Kingdom Academy Character App
Name: Artemis (Arty)
Galiant: Jack Skellington
Age: 18
Gender: Male
Class: Student - Fifth

Appearance
Height: 5'2
Weight: 101
Hair: Black
Eyes: Green
Skin: Pale
Build/Body Type: Thin

Personality: Hello losers, look at my opponent, now back to me now back to my opponent, now back to me. Sadly, they aren't me, but if they stopped trying to get close to me and thought of a strategy, they could win like me. Look down, back up, where are you? You're in the elite class. With the hero you could be like. What's in your hand? It's a book, with twenty chapters of magic spells, look again, the book is now on fire! Anything is possible when you're as awesome as me. I'm in the record books.
Likes: Mental Games | Listening to Music | Being the best
Dislikes: Being disrespected | Being taken advantage of | Losing to an 'inferior' opponent | Authority
Fears: Being considered useless | Losing Jack | Not being able to take over the 'family business'

Weapon: A hollow metal staff that can be seperated and reattached in the middle, two revolvers hidden in his coat.
Abilities:
  • Double Jump
  • High Jump
  • Scan
  • Fire Immunity
  • Permanent Levitation
  • Dodge Roll
  • Silent Footing - Arty is very good at sneaking around, being nearly impossible to hear. He enjoys sneaking up on other people to scare them.

Spells:
  • Azure Fire: Basic Fire spell
  • Azure Fira: Advanced Fire spell
  • Azure Firaga: Even more advanced Fire spell
  • Azure Firaja: The most advanced Fire spell
  • Azure Seal: Arcanus can put a seal on any surface that contains one of his Azure Fire/Fira/Firaga/Firaja spells and activate it at will. He can also make them into orbs to be thrown.
  • Hollow's Eve Bomb: Summons a flaming pumpkin which homes in on the opponent before exploding.
  • Helping Hands: Summons gravestones from beneath the ground to block attacks and hinder opponents' movements.

Strengths: Magic | Intelligence | Agility
Weaknesses: Physical Strength | Arrogance | Holds Grudges

Stats
  • Attack: 16
  • Defense: 17
  • Magic Attack: 20
  • Magic Defense: 17
  • Speed/Agility: 20


Bio: Arty's home planet is a very different world, one eternally set in the Roaring Twenties. Organized crime goes toe to toe with the police all the time, shootings are commonplace as speakeasies and wise guys. It was the world he was born into, learning quickly if you want to be successful, you have to be smart and ruthless. Arc was raised in the 'family', being trained to be a serious leader and effective criminal. He started at a young age, stealing things from stores and working his way up to robbing banks with the other adults and even the occasional beating of someone who wronged the family. He wasn't effective at harming someone severely, but he followed along so he could grow up to become the boss. When he was eight, he discovered his Galiant, Jack Skellington, when we was walking with the family to visit a fallen comrade in the graveyard. The two became quickly inseperable, and Arty quickly learned how to use his own brand of fire spells that were blue in color. He would move on to go to a school for young people like himself with Galiants. He quickly excelled, constantly fighting for the top spot with other talented students. Jack would be by his side, helping him however possible as well as trying to teach Artemis how to control his ego and be a good person. The young man has taken some of Jack's teachings to heart, but others he finds more morally flexible.
PostPosted: Sat Jan 07, 2012 11:02 pm


*shakes head at the personality* You're approved. xd

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ArcanaFate

PostPosted: Sun Jan 08, 2012 8:41 pm


Name: Synric Vrall
Age: 20
Gender: Male
Race: Humanoid
Alignment: Legion of Lightbearers
Homeworld: Lives on Kleides

Appearance:
Height: 5'6
Weight: 107
Body Type: Thin
Skin Type: Fair
Eyes: Purple
Hair: Grey
Other: His entire left arm is wrapped in bandages.

Clothing: Tight black body shirt, purple and gray shirt over it. Gray pants and boots.
Items:
  • Spell Capsule (x3) - A spell capsule is about the size of a pen which can hold a spell within it. When the capsule is broken, the spell is released.
  • Grappling Hook - Synric crafted his own specialized grappling hook with the help of a few magic users to help him traverse areas normally difficult to reach. He is able to shoot it from his bow thanks to their help.

Weapon(s):
  • Energy Bow: A handcrafted purple and silver bow that fires bolts of energy instead of arrows.

Armor:

Ability Slots:
  • Gravity Shot: Synric fires a bolt of energy from his bow, casting the gravity spell when it hits his opponent or another surface. He can also turn the spell into a graviational pull, bringing debris towards where the shot hit.
  • Gravira Shot: More powerful version of Gravity Shot
  • Graviga Shot: More powerful version of Gravira Shot
  • Falling Stars: Synric fires off a large bolt of energy from his bow, which then breaks apart into dozens of small shards that cut into whatever they hit.
  • Dimensional Rift: Synric opens a small portal that he can shoot blasts of energy into then out through a second portal. (40 feet max)
  • Warp: Synric uses his Warp ability to escape from enemies who get too close to him or to move towards a more advantageous post. (35 feet max)

Strengths: Long range combat | Extremely high magical ability | Agility
Weaknesses: Close range | Physical Strength

Personality: Synric loves battle, as it allows him to show off his prowess. He is loyal, dutiful, and treats everyone the same, regardless of social standing. He enjoys company outside of doing his work for the Legion, but while he's scouting the other worlds and how far the Sorceress' reach is, he generally avoids other people and focuses on the mission at hand. He rarely angers, instead shuts himself in from the rest of the world or gives the person who is harrassing him the cold shoulder.
Likes: Sweet foods | Increasing his skill | Beating an opponent in battle
Dislikes: Getting caught in melee range | Losing in battle

Family: None that he speaks about, likely frozen
Acquaintances: None so far

History: Synric arrived on Kleides at around age eight on a gummy ship from a world that had been taken by the Sorceress, holding nothing but a bow and a small bag. He quickly offered to train with the Legion, to which some were wary but let him begin very strict, supervised training. He had some proficiency with a bow, but lacking total control and precision. His mentor would push him well beyond his limit, not out of cruelty, but out of determination that he would be a superior soldier. The young boy grew quickly, his bow becoming a force to be reckoned with. Physical combat, however, bored him and he would avoid it whenever possible. His companion was his bow, no one else. Once he turned eighteen, he joined a group to hunt for roaming Frozen. He is credited with three group kills and one kill entirely by himself, although the one he killed by himself was the one who slaughtered his team. Synric doesn't enjoy talking about that incident. He is currently at the rank of Squad Leader, but has insisted on avoiding any other squadron control and instead travels between worlds, collecting information from the various worlds and returning to the headquarters on Kleides and reporting in. Synric's mentor had begun teaching him how to make spell capsules, small vial sized containers that could hold a spell and be thrown to actually cast that spell, but was unfortunately killed before he could fully teach the Archer how to do it. He can only make the vials, but has no idea how to enchant them to hold spells. He has been looking for an answer, but no one has been able to help him so far.

Here we go. Fragments of Memory application!
PostPosted: Sun Jan 08, 2012 9:36 pm


Kingdom Academy Character App
Name: Damien
Galiant: Jim Hawkins
Age: 18
Gender: Male
Class: Fifth Year

Appearance
Height: 6'0"
Weight: 165 lbs
Hair: Black
Eyes: Hazel
Skin: Caucasian, slightly tanned
Build/Body Type: Tall and lanky

Personality: Damien typically a quiet and focused young man who is very dedicated to the task at hand. He is stubborn and determined to the point that it is a fault. He knows show respect where it is due, especially to those who are superior to him. He can sometimes have a bit of a temper. However, he does his best to keep it under control. Around friends and those he cares about he can be quite silly and random at times. He also never hesitates to lend a hand when he is able to.
Likes: Hanging out with friends, sparring, being helpful, Solar surfing
Dislikes: Seeing people hurt, failure, letting people down
Fears: Losing his mother

Weapon: Cutlass
Abilities:
  • Dodge Roll
  • High Jump
  • Fabrication level 1 - With Jim's help, Damien can create simple tools and gadgets out of ordinary items
  • Fabrication level 2 - With Jim's help and his own experience, Damien can create mechanical gadgets out of spare parts
  • Solar Glide - Damien can harness the sun's rays and use them to suspend himself and in the air and glide for a short distance(Only works when he has access to sunlight)
  • Solar Blade - Damien can focus light energy into his blade which he then uses in an attack to deal light damage to an opponent.
  • Lightning Blade - Damien can charge lighting energy into his blade which he then uses in an attack to deal lightning damage to an opponent.

Spells:
  • Solar Blast - Basic Light Energy spell
  • Solar Burst - An advanced level light energy spell, slightly more powerful than Solar Blast
  • Thunder - A basic lightning element spell
  • Thundara - An advanced level lightning element spell, slightly more powerful than Thunder
  • Solar Regen - In sunlight, Damien can focus the sun's rays to grant him a Regen effect(Only works when he has access to Sunlight)
  • Solar Light - A basic healing spell
  • Solar Flare - Damien unleashes a bright flash of light that has the potential chance of blinding an opponent, or opponents. 50% chance of blind.

Strengths: Close-range combat | Physical/Magical offense | Agility | Endurance
Weaknesses: Long-ranged combat | Magical defense | Stamina

Stats
  • Attack: 20
  • Defense: 18
  • Magic Attack: 19
  • Magic Defense: 15
  • Speed/Agility: 18


Bio: Damien comes from the world of Montressor, where he lived with his mom, dad and older brother. When the side of darkness began to get the upper hand in the war, his brother and father both left to join the efforts of the Kingdom of Light. Damien was 12 at the time and never saw either of them again as they were both killed on the battlefield. Damien ran away from home to join the war effort and avenge his father and brother. When he arrived at the Spaceport for the Gummi ships he met his Galiant to be Jim Hawkins, accompanied by Morph. Before he could leave though Morph rushed off and ran into Zikomo, who had come to the Spaceport to look for help for her dad. Jim volunteered to help her and they returned to her father in Narnia. There Damien saw the effects and aftermath of the war. With Jim and Zikomo's help, he came to the decision to return back to his mother to help her until the time was right.

After helping Ziko's father, Jim and Damien returned to Montressor. Morph remained with Ziko to help her and keep her company and would eventually become her gallant as Jimmy had become Damien's. Damien's chance to prove himself would come one year later when he received the invitation to the Kingdom Academy to learn how to fight. He has been attending the school since and is now into his final year preparing for his chance to fight for the Kingdom of the Light.

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PostPosted: Sun Jan 08, 2012 10:05 pm


Well, for your descriptions on the spells and abilities that only work in the daytime, I personally would add a stipulation that they only work when you have access to sunlight, such as when you're outside or in a room with windows. Of course that could just be stating the obvious, hard to say >.> Anyway, looks fine to me. You don't have to add the edits if you don't want to, it's just something I would do m'self. xd
PostPosted: Sun Jan 08, 2012 10:32 pm


You're all good to go, EuNich :33

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PostPosted: Mon Jan 09, 2012 10:47 pm


Forgive my informal request, but after talking with Mathy and Kyle, I thought I'd officially ask if I could add a new move to Sayrike's profile.

Heartfelt Adventure

Name:Sayrike
Added Attack Abilities:
  • Confuser-A loud screeching sound emanates from Sayrike, and all enemies in earshot have a chance of being confused. [High; MS 11] (Magitek Armor)


Basically, while Mathy and I sparred, we swapped abilities. Yay fellow Blue Magicians! (Hmm, does anyone even know Sayrike can copy abilities...?)
PostPosted: Fri Jan 13, 2012 7:37 pm


Kingdom Academy Character App
Name: Ferven Nalik
Galiant: Cheshire Cat
Age: 22
Gender: Male
Class: Student - 4th year

Appearance
Height: 5'8"
Weight: 156lbs.
Hair: Short(about an inch long), dirty blond. Goatee(appears very reddish in color)
Eyes: Grey
Skin: Pale
Build/Body Type: Athletic/muscular, hairy.

Personality: Ferven is pretty much like a big brother figure to most people his age or younger. He's kind, even though he'll pick on them, but it's out of love. He tends to question authority if it seems...incompetent to him. Which is more often than one would think, and tends to get him a bit in trouble.
Likes: Video games, books, physical fighting, fruit
Dislikes: Bugs, 'brats', people trying to 'guilt' him into doing things.
Fears: Spiders. Failing the 'big' things(school, fights, etc.)

Weapon: Warhammer
Abilities:
  • High Jump
  • Super High Jump
  • Improv Weapon Skill - Ferven can basically pick up just about anything that doesn't classify as a weapon to use as a weapon and use it properly (crowbar, mug, plank of wood, etc.)
  • Discombobulated - Ferven can separate his head or a limb from his body without harming himself, and the limb or head still being functional. Can only separate, at most, two limbs at a time.
  • Invisibility - Ferven can make himself invisible(includes clothing and weapon). Does not mask sounds or impressions of his body.
  • Silent Step - Ferven can walk and run without making a sound with his feet.

Spells:
  • Zero-Gravity - Flings an enemy into the air, making them slowly lose HP/Health
  • Zero-Gravira - ^ but slightly stronger and able to use 3 enemies.
  • Blink - Makes two false images appears near the target of the spell. Images dissipate on being hit/touched/attacked.
  • Magnet
  • Magnetic Spiral - Use magnetic force to pull in surrounding enemies, and then punish them all at once with a single spin attack.
  • Magnetic Collision - Use magnetic force to pull a single enemy toward you, then send it crashing into other foes.

Strengths: Strong as a mo'fo', sneaky/stealthy, Decent gravity magics
Weaknesses: Tends to fight as a 'loner', martyr, not that offensive magically

Stats
  • Attack: 18
  • Defense: 18
  • Magic Attack: 14
  • Magic Defense: 14
  • Speed/Agility: 16


Bio: Ferven hails from the 'Yama Plains', a decently modernized world filled with plains of grass and hills, and is actually pretty cold year-round. It didn't begin that way, but eventually something happened that made it cold. The world still thrived on with this, and eventually, Ferven was born to his mother. His Father was not in the picture for...reasons.

He was raised well, and eventually headed to Kingdom Academy to not only go for schooling, but also to help out the best way he could: Fighting. His Galiant, Cheshire Cat, or CC for short, didn't make it easy for him, but he managed to at least figure out how to make the Galiant's fun-loving and mischievous personality work in his favor...for the most part.

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PostPosted: Fri Jan 13, 2012 7:41 pm


Yay! You're good. n_n
PostPosted: Sun Jan 15, 2012 9:58 am


Kingdom Academy Character App
Name: Serenity
Galiant: Marie
Age: 11
Gender: Female
Class: Student-First Year

Appearance
Height: 4'10"
Weight: 95lbs
Hair: Blond down to mid back with red and white ribbons tying it into a pony tail, with her side bangs going down the side of her face, also the same length as the rest of her hair.
Eyes: Green
Skin: Fair
Build/Body Type: Tiny and athletic

Personality: Shy and withdrawn personality. She tends to stay away from a large group of people. She can come off as cold and uncaring when someone approaches her. Serenity just doesn't like people in general, having been secluded from them all her life. She has a soft spot for animals though. Mainly little cats. Serenity is usually found reading or working on her gymnastics and dance.
Likes: Animals and kittens, reading a good book, gymnastics, dancing
Dislikes: Crowds, people who hurt animals.
Fears: Marie getting hurt.

Weapon: White Gymnastics Ribbon (About 6 foot long)
Abilities:
  • High Jump
  • Balance: With her gymnastics skills, Serenity can balance herself on narrow planks high in the air. (Similar to a cat)
  • Ribbon Grab: Using her weapon, Serenity can grab objects to either bring them to her or as a way to swing herself from location to location.

Spells:
  • Haste: Increases speed/agility of target by 3 points for 5 posts.
  • Slow: Decreases enemy target's speed/agility by 3 points for 5 posts if it succeeds.
  • Charm: Makes enemy target turn to aid Serenity. (If succeeds with MA>MD)

Strengths: Flexible, Agile, Athletic
Weaknesses: Not good with working in groups

Stats
  • Attack: 10
  • Defense: 8
  • Magic Attack: 11
  • Magic Defense: 9
  • Speed/Agility:12


Bio: Serenity grew up on a small world, Terriana, where she was secluded much as a child. She was raised on a small farm as an only child. She didn't have any friends except for the animals she helped to take care of. Her mother helped to teach her the basics of reading, writing and math. When she wasn't working on these she would often times go somewhere secluded and practice her dance and some minor gymnastics. It was one day when she was by the river she found her Galiant, Marie, by the river. The little kitten was dirty and lost. Unknowing of what Marie truly was, she took the kitten in. Soon after she got the letter of acceptance to Kingdom Academy. With reluctant encouragement from her family, she left her home and took her place in the school.

Kaegoe

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PostPosted: Sun Jan 15, 2012 10:32 am


Kingdom Academy Character App
Name: Farah
Galiant: Cassim
Age: 14
Gender: Male
Class: First Year

Appearance
Height: 5’7”
Weight: 144lbs
Hair: Black, just longer than shoulder length.
Eyes: Hazel
Skin: A light chocolate brown
Build/Body Type: Wiry

Personality: Upon meeting people, Farah treats everyone in the same regard. He is polite, but cautious with his words and actions. Until they have proven that they are worth his respect and friendship, politeness and small smiles are all that are given. When he decides someone is worth his respect, he will confide in them and place trust in them, going to any lengths to help them, no matter the obstacle. However, the one thing he cannot stand is having Cassim insulted. He adores his Galiant and unless the insult is clearly a joke, he will break off friendships immediately, and turn icy towards strangers. Friends who apologize will be elevated to slightly higher than a stranger, but strangers who apologize are treated still treated rather coldly.
Farah also has a problem with authority, due in part to his childhood, part to his Galiant. He doesn’t easily take orders and he is quick to dismiss authority figures. Once again, they have to earn his trust before he’ll take the orders seriously.
Likes: Exploring | Fighting | Stealing
Dislikes: Authority | Losing | Insults
Fears: Cassim dying

Weapon: Freedom and Honor, a pair of enchanted daggers that return at his call, named after the things he values most.
Abilities:
  • Blend- Farah can easily blend in with any group to disappear, managing to look like he belongs no matter the crowd, throwing off any pursuers.
  • Hawk Eyes- Taught by the King of Thieves himself, Farah now naturally observes everything going on around him to help pick out threats and targets. This also helps him in finding the quickest path to his destination and noticing hiding spots. While helpful in fights, he has trouble focusing on one single task at a time, finding his gaze wandering often.
  • Thieves Grace- Farah moves soundlessly whether walking or running.

Spells:
  • Thunder- Fires a bolt of lightning at the target.
  • Lightning Rod- Farah throws one or both of his daggers and follows up with a blast of lightning that homes in on the dagger.
  • Cure- Heals the target.

Strengths: Short-mid range combat | Observant | Agility/Speed
Weaknesses: Long range combat | Physical and Magical defense | Can be angered easily

Stats
  • Attack: 12
  • Defense: 8
  • Magic Attack: 10
  • Magic Defense: 8
  • Speed/Agility: 12


Bio: Farah grew up in the worst parts of Agrabah as an orphan, stealing to survive, which led to numerous encounters with the city guards. There were several close encounters, but nothing more serious than a broken bone or two. He’d attempted to get a job working as a servant for the upper class, but after being treated like garbage, he stole enough coin for a meal and left. He started to get cockier after that, robbing tourists and visitors to survive, believing himself to be uncatchable.
It was during one of these ill-planned attempts that he ended up meeting Cassim. He was expecting to be taken to the city guards and thrown in the dungeon, but the man seemed amused by his antics. Cassim ended up taking Farah along with him on his travels, revealing later that it was partially because he had just lost a friend a short while back over a slavery incident. Regardless of the reason, Farah bonded to the man, seeing him as the father he never had, especially considering he was willing to teach him what he knew.

Over the next year they grew closer and Farah grew more skilled. It was an out-of-the-blue decision of Cassim’s for Farah to go to Kingdom Academy, so that he could learn more and make friends aside from him. Ever eager to please, Farah enthusiastically went along with the plan and they headed for the Academy. As they got closer to the academy, Cassim surprised Farah with a present. Two enchanted daggers that, after he named them, would always return to him when he called. Farah thinks that they cost a fortune and is proud to own them, cleaning and shining them every night. Cassim tells him that they were an easy steal, but he doesn't tell him that he asked for them from Genie as a present for Farah's birthday.
PostPosted: Mon Jan 16, 2012 6:50 pm


Kingdom Academy Character App
Name: Frank Blackbelcher
Galiant: Vinnie (Atlantis)
Age: 42
Gender: Male
Class: Teacher

Appearance Short and squatty. Beard akin to Zach Galifianakis
Height: 5’4”
Weight: 180
Hair: Black and slicked back on his head.
Eyes: Beady and green
Skin: Caucasian, with a dark note much like a Greek.
Build/Body Type: Stocky

Personality: Frank is everything one would want in a professor. He’s gruff, blunt, vulgar, and can’t reach the ingredients on the top shelf without using a stepladder. However, although blunt, he is not malicious and will help out his students when they need it. He’s more a man than any of them will ever be, and he knows this. His class is not just an alchemy test, it is a test of how many balls you can grow.
Likes: Alchemy, potions, elixers, explosions, ladies
Dislikes: Cheaters, darkness, moogles
Fears: Water Magic

Weapon: Straps explosive potions around him Rambo style for throwing
Offensive Potions (effect on contact):
  • Explosive Shot – area of effect potion that creates a small explosion on contact
  • Fire Storm – area of effect potion that creates a fire storm
  • Thunder Storm – area of effect potion that creates a thunder storm
  • Poison Gas – area of effect potion that creates a purple explosion of poison gas
  • Nauseous Gas – area of effect potion that creates a smog of disorienting gas.
  • Night – area of effect potion that creates a black explosion of harmless thick black gas. Used for escapes.
  • Paralysis – single target effect potion that stuns a single enemy for a short time on contact
  • Silence – single target effect potion that silences a single enemy for a short time on contact

Spells:
  • Strength Potion – Increased range on throws
  • Brawler Potion – Increased strength for hand to hand combat
  • Defense Potion – Increased Physical Defense
  • Magic Defense Potion – Increased magic defense
  • Healing Aura – Frank throws a potion in an area that heals all allies in the area
  • Defensive/Magic Defensive Aura - Frank throws a potion in an area that gives a bonus to all allies in that area

Strengths: Magic, Magic Defense, Explosions
Weaknesses: Speed

Stats
  • Attack:18
  • Defense: 18
  • Magic Attack: 23
  • Magic Defense: 23
  • Speed/Agility: 14


Bio:

Born into adverse poverty, Frank found solace in the smaller things he could get his hands on. Free days at the museum of art, used and thrown away possessions that still worked… explosions… ya know, the whole sort. Explosions, however, were Frank’s pride and joy. His very first explosion came out of the combination of several household ingredients in his basement. One might assume that he was making meth, but rather, Frank was attempting to make an ether. After that, Frank decided to devote his life to alchemy so that he might legally and ‘accidentally’ create explosions as much as he wanted.

Years passed and his youth had left him. He retired from alchemy and ended up as a professor at the Kingdom Academy so that the youngsters would share the warmth and joy of two mixtures blowing up in their faces.

Pie Thrower


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PostPosted: Mon Jan 16, 2012 9:29 pm


All three of you are good to go.

@Bard: I find the similarities between Farah and Mizu hilarious. xd
PostPosted: Mon Jan 16, 2012 10:02 pm


*Comes out from hiding >>* A NEW CHALLENGER APPROACHES!

User Image
Name: Isolde
Gender: Female
Race: Unversed

Appearance:
  • Height: 4’8”
  • Weight: Varies
  • Body Type: Tiny
  • Skin type: Pale
  • Eye Color: Azure
  • Hair Color: Icy blue
  • Hair Style: Long and unkempt
  • Accessories: N/A
  • Unusual Markings: N/A
  • Clothing/Description: She wears what looks like a plain oversized shirt/dress but she is capable of changing her body composition.


Good/Evil/Other: Evil
Prominent Element: Ice
Weapon: Claws
Job Class: Assassin
Stats:
  • Physical Strength: 12
  • Physical Resistance: 6
  • Magic Strength: 10
  • Magic Resistance: 6
  • Attack Speed: 13
  • Evasive Reflexes: 14
  • Outright Speed: 12
  • Endurance: 8
  • Energy: 9


Attack Abilities:
  • Ice Wraith- Due to her nature, Isolde is capable of manipulating ice to add a bite to her assassin abilities.
    • Icy Grasp- Isolde melds into the ground and travels towards her opponent in the veil of shadows. She then reaches out and grabs hold of her enemy’s ankles, freezing them to the ground. (Impairs movement for one turn automatically, impairs movement for 3 turns should roll be effective.)
    • Frozen Wasteland- Isolde freezes over the battlefield for 3 turns, making it hard for her opponents to traverse the frigid landscape and making it easier for her own movement. (+2 to outright speed, -2 to opponent’s outright speed)
    • Artic Lances- Isolde summons ice lances from the ground to surprise her enemies with a chance of freezing any opponent that gets hit. (2x chance of causing Freeze if casted on Frozen Wasteland.)
    • Chilling Kisses- Melting into the ground, Isolde travels towards her opponent and materializes behind them, grapping hold of their neck, she causes a slow frost to spread over their body. Last 3 turns, -1 to Action Speed for every turn it is in effect.)
    • Crystal Claws- Disappearing into the ground, Isolde appears near her enemy and executes a series of claw attacks in quick succession, each attack adding a chance of inflicting Freeze. (2x chance if used during Frozen Wasteland)
    • Hailstorm- Summoning a violent hailstorm impairs the vision of her enemies, with a chance for the icy shards to also inflict minor(but repeated) damage should they dwell too long in the storm.
    • Glacial Entrapment- With her hair, Isolde is capable of either trapping opponents, pulling them closer or strangling them with a chance of inflicting Frost.

Support Abilities:
  • Snow Spirit- Isolde is capable of changing her body constitution at will. She can disperse into icy frost or simply melt into the ground making her virtually un-targetable.
  • Snow Sprites- Isolde is able to create up to two sprites to hover around her, either to deal damage or to act as barriers.

Passive Abilities:
  • Frigid Soul- Being near ice (enemy or her own Frozen Wasteland) regenerates her mana and health.


Strengths: Evasive Reflexes | Movement & Action Speed | Keen Sight
Weaknesses: Low Physical Defense | Low Magical Resistance | Cannot attack when she melts into the ground



LavenderSakura
Crew

Melodious Lunatic

11,050 Points
  • Object of Affection 150
  • Grunny Grabber 50
  • Survivor 150

AldrickZearse
Vice Captain

3,400 Points
  • Full closet 200
  • Dressed Up 200
  • Gaian 50
PostPosted: Tue Jan 17, 2012 8:52 pm


Isolde approved by Joe!
Reply
KHBTD : Kingdom Hearts Roleplaying and OoC

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