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Alicia Firestar rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Sat Jun 29, 2013 6:42 am
By a stroke of dumb luck, Millie finally made it across the floor. That was exhausting.
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Alicia Firestar rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sat Jun 29, 2013 6:43 am
The mirror hall was no better. Millie kept getting distracted by the strange distorted Millies everywhere.
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Alicia Firestar rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sat Jun 29, 2013 6:44 am
Keeping a hand on the wall and her eyes tightly shut, Millie was determined not to be beaten by a stupid hallway this time.
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Alicia Firestar rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sat Jun 29, 2013 6:45 am
Jumping into the ball pit, Millie tried getting across before the thing could activate. Clearly the ride had a mind of its own and would not have any of that nonsense because Millie found herself struggling against the current as soon as she hit the surface.
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Alicia Firestar rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sat Jun 29, 2013 6:46 am
The rope ladder seemed far away. The dusting of new glitter from above was not helping matters.
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Alicia Firestar rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Jun 29, 2013 6:48 am
Making headway, Millie inched closer to the ladder only to be pulled back in the same spot.
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Alicia Firestar rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Sat Jun 29, 2013 6:49 am
Tired from the floor earlier, it wasn't long before Millie got sucked under by the current and ended up back outside. Maybe she should be collecting these stupid plastic balls instead of tickets.
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Wyntre IceBlade rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Sat Jun 29, 2013 7:44 am
Stage 1: MOVING FLOORS 6 = Success! You manage to navigate the floor after a short while and can continue to stage 2. There wasn't even a moments hesitation when Erintis hit the first floor she knew exactly where she was going. She headed strait to that blasted room of mirrors and hoped that this time she'd be able to get through it and then past those balls as well she was bound and determined to beat this house.
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Wyntre IceBlade rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sat Jun 29, 2013 7:46 am
Stage 2: DISTORTED HALLWAY 2-3 = You know you have to make your way out, but you become distracted by how funny you look in some of the mirrors. Fat, skinny, hourglass, round, inverted . . . Wait a minute, did your reflection just wink back at you? Maybe you've been in here too long. She had hoped the second floor would have been as easy as the first to navigate but those mirrors seemed to have a different idea. They even...winked? Well it wasn't like she looked very good in those mirrors grumbling she looked around for the exit.
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Wyntre IceBlade rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sat Jun 29, 2013 7:48 am
Stage 2: DISTORTED HALLWAY 2-3 = You know you have to make your way out, but you become distracted by how funny you look in some of the mirrors. Fat, skinny, hourglass, round, inverted . . . Wait a minute, did your reflection just wink back at you? Maybe you've been in here too long. Still unable to find the exit to the next level Erintis felt the need to punch something maybe that mirror that kept making her look fat...
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Wyntre IceBlade rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sat Jun 29, 2013 7:49 am
Stage 2: DISTORTED HALLWAY 2-3 = You know you have to make your way out, but you become distracted by how funny you look in some of the mirrors. Fat, skinny, hourglass, round, inverted . . . Wait a minute, did your reflection just wink back at you? Maybe you've been in here too long. ...Okay now this was just getting ridiculous she really needed to find a way out of here. Even if it was the gnomes pushing her out the wall.
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Wyntre IceBlade rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sat Jun 29, 2013 7:50 am
Stage 2: DISTORTED HALLWAY 6-8 = Success! Perhaps a bit dizzied from the effort, but a success nevertheless! You traipse onward to the third area. Her prayers were answered when she finally found the door. Sighing in relief she wasn't sure how much more dizzying mirrors she could take but now...now she was at the next level.
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Wyntre IceBlade rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Jun 29, 2013 7:52 am
Stage 3: BALL PIT 6-7 = You manage to keep afloat, but it's a constant tug of war with the current. Every time you think you're making headway, the machine seems to pull you back. The ball pit it was back...and it seemed as if it would be a repeat of the earlier attempt. The current kept trying to pull her under. Whimpering she only hoped she had enough strength to get through this time.
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Wyntre IceBlade rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat Jun 29, 2013 7:53 am
Stage 3: BALL PIT 1-3 = Fail. Try as you might, the pit's whirlpool sucks you in. For a few moments you get the feeling of being pulled through a tube at the bottom, and without warning you're dumped back outside. At least you get a plastic colored ball spat at your head for your troubles? And there it was the lack of strength to get her just close enough to pull herself out. Falling down the pit to the ground outside she just sat there and collected her thoughts. She'd be back and she'd beat it...or at least she'd try until the fun house got torn down...she'd probably be happy to see it go.
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Roxy_roxanna2 rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sat Jun 29, 2013 9:21 am
Sin was back, alone this time, she had been bested by the fun house before and was back in an attempt to redeem herself. She stepped in and frowned at the disorienting way the floor moved.
Sure you wanna try that in heels sweetcheeks?
Sin blinked at the commentary and looked over at a gnome, a very distracting and annoying carnie gnome. Ugh as if this wasn't tough enough without being heckled!
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