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The RPS Guild is for RPing using the simply-named Roleplaying System (RPS) to manage combat. 

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[Engage] Atlas and his group Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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Firu Nicorusu

PostPosted: Fri Jun 22, 2007 3:35 pm


*Moving to take out another token*

(Die roll for attack)

HP: 25
AP: 3
ImperialAuthority rolled 3 4-sided dice: 2, 1, 2 Total: 5 (3-12)
PostPosted: Fri Jun 22, 2007 8:16 pm


imperial moves to take out another blood token

ImperialAuthority

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Firu Nicorusu

PostPosted: Fri Jun 22, 2007 10:04 pm


((Can I borrow one MP out of the two we have in the party pool? Just so I can use the healing spell next turn?))

Go for it! *thums up*
FARGORE rolled 5 6-sided dice: 5, 4, 6, 3, 5 Total: 23 (5-30)
PostPosted: Sat Jun 23, 2007 10:41 am


Gerbo: As wick was nice enough to point out last turn Hyln did not pull an attack so he was attacked by two. Two at attack of 3 = team up with two attacks at 6. 6 - defense 2 = 4 damage from two attacks = 8 + two rolls of 4 and 3 = 7. 7 + 8 = 15. 15 normal attack damage + 15 damage from fireball = 30. 30 - 5 from healing = 25. Damage reduction from dice = 3 + 6 from guard = 9 damage reduction. 25 - 9 = 16. For a total of 16 remaining damage to 21 life for a grand total of 5 HP. (thanks to you this is now dedicated to my long-term memory stare )

And Regal did 20 damage with his sword (16 attack with a damage roll of 4) and blood vindictive did the other 10 damage to both of them for a total of 30 to Atlas and 10 to Regal.

Hyln kills a token with her attack (5 HP - attack of 5). Then pulls an attack from Wick and deals 4 damage to that token with vindictive. She takes no damage from the attack (attack 3 VS defense 7 = -8 to damage, damage roll of 5 - 8 = nill).

Bellamin heals wick for 6 and kills a Blood token.

Wick heals Regal for 15, kills a blood token and deals 8 damage to Atlas.

Regal deals a total of 39 (+9 from blood vindictive = 48 ) damage to Atlas (16 attack + 3 rolled = 19 + 20 burn out = 39) and takes 9 damage from blood vindictive.

Firu and Imperial kill the last two blood tokens.

At the beginning of the turn Atlas regenerated 10 life bringing him up to 50. He dies and 5 more blood tokens are summoned at the end of combat.

Three of the tokens attack and wick kill him (attack 3 VS defense 2 = 1 damage an attack) three attacks for 3 damage + rolls 5 + 4 + 4 = 13. 13 + 3 = 16. 16 - 3 roll from defense (no roll using 3 as average) = 13. Life: 5 + 6 (healing spell) = 11 - 13 damage = dead.

Regal is attacked by a blood token for 3 damage (attack 3 - defense 2 = 1 + roll 2 = 3).

Regal Life: 9 + 15 (Wick healing) = 24 - 10 (burn out) = 14 - 9 (blood vindictive) = 5 - 3 (attack by blood token) = 2

Atlas dead
Star dead
Nova dead
Blood Token 5/5 x5

Regal 2/25
Gerbo: dead
Firu 20/25
Hlyn 7/15
Bellamin 19/20
Summon dead
Imperial 20/20
Nukunuku: dead
Wick dead

On the next turn all five of the tokens are attacking Regal (he took down there creator and he is the only one they can hurt) unless he falls in which case they will try to hurt someone else.

FARGORE
Captain

ImperialAuthority rolled 3 4-sided dice: 1, 3, 1 Total: 5 (3-12)

ImperialAuthority

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PostPosted: Sat Jun 23, 2007 11:40 am


Imperial places himself between regal and the blood tokens and hacks down at one
PostPosted: Sat Jun 23, 2007 11:42 am


(Wow Fargore is a math-a-magician! sweatdrop , looks like we should be able to take out the rest of them.... good luck people!)

Pwn-Cakes


random mistakes

PostPosted: Sat Jun 23, 2007 12:06 pm


((^.^;; Sorry I ever doubted you... Wow))
((We're almost there!))

Bellamin's mouth was agape. "Man..." he muttered as he was intranced by the sight of Atlas finally falling. The movement of the blood-mosters awoke him into conciousness. He instinctively sent a healing spell to Regal before charging at a blood token, piercing though with all his might. "You better not die on us." He dryly jested as he drew his blade from the crimson-red being.

((Heal Regal, attack blood token, dice for attack))
((Note to self, get stronger heal))

MP-0
AP-1
Hlyn rolled 3 6-sided dice: 3, 3, 1 Total: 7 (3-18)
PostPosted: Sat Jun 23, 2007 12:30 pm


Hlyn was pretty sure there was enough blood and what was left couldn't lay a finger on her. With a wry grin, "Ya'll got the rest, right?" and drove herself between the tokens, mocking one and skewering another.

HP: 7/15 ; AP: 1 (1 used for taunt on the highest damage token attacking Regal) ; MP: 5
Dice for attack.

Hlyn


-A M P-

PostPosted: Sat Jun 23, 2007 2:05 pm


(Regal you lucky dog! How are you still alive! Oh Fargore... wow ok well thanks for that. I now understand why you don't do that for every post. Thanks for doing that though. you made me realize how much i hate basic math...)
DJ_Kage rolled 1 8-sided dice: 1 Total: 1 (1-8)
PostPosted: Sat Jun 23, 2007 3:23 pm


Regal uses the power of the SNC again and slashes through the tokens. Then he toughens his skin for a mega defense.


(Dice for attack, attack token , whiplash- token>token>token, guard(use group ap))

DJ_Kage

Firu Nicorusu rolled 1 12-sided dice: 10 Total: 10 (1-12)

Firu Nicorusu

PostPosted: Sat Jun 23, 2007 9:15 pm


(Note to Fargore: I don't belive I have been attacked for at least the last 3 rounds and I have regeneration 5, yet you keep posting my hp at 20 insead of 25.)

*Attacking a blood token like everyone els*

(Die roll for attack)

HP: 25
AP: 4
PostPosted: Sun Jun 24, 2007 10:33 am


(Hey bellamin... how much would you sell that heal spell for? 500 chips perhaps?)

-A M P-


random mistakes

PostPosted: Sun Jun 24, 2007 12:15 pm


((Sorry man, can't right now. Until I find a stronger way to heal that doesn't use any equip points, or CP, I'll have to hang on to it. Mabye after a dungeon or two, I'll PM you if when [and if I ever] find something. Sorry Gerbo. ^^;;.))
PostPosted: Tue Jun 26, 2007 2:30 am


(Waits for DM)

-A M P-

Grand_Commander13 rolled 5 6-sided dice: 1, 4, 5, 1, 4 Total: 15 (5-30)

Grand_Commander13

PostPosted: Tue Jun 26, 2007 7:50 am


Sorry, I kinda forgot exactly what of Fargore's I needed to take over. This fight should be a wrap though.

Well, the party manages to smash their way through the rest of the blood tokens; it shouldn't take any fancy math powers to see that.

The blood tokens all lash out at various targets, but their final effort isn't enough to bring any more of the adventurers down. The blood tokens hit the ground, and with that, the party gets to divvy up the gear Atlas and company were carrying (and didn't use!).
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