User-name: MitsukiNeko
Posting: Too much
Time zone: GST-5
~Character Data~
Name: Iida Masami
Village: Sunagakure no Sato
Clan/Bloodline: n/a
Element Affinity: Wind / Lightning
Age: 24
Gender: Female
Rank: ANBU
~Appearance~
Headband: The black clothed headband has a line scratched through the symbol.
Height: 5'8"
Weight: 112 lbs
Hair: She has red hair.
Eyes: Her eyes are emerald green and seem to pierce your thoughts if you look into them.
Physical Description/Clothing: Click here ((Just with a Suna headband and dark grey clothing.))
Background: Masami has always been someone to look after and lead others. Her name is well known in the band of Inukuma nomads because of the amount of time she spent living with them and learning their culture. Some would say that she is their ambassador of sorts. Masami graduated from the Suna Academy and became a Gennin at an early age. She put her all into becoming a Chuunin after that. To her surprise she became a Chuunin quite quickly. Her parents died a few months before the Chuunin exams however, which caused her to almost give up being a shinobi at all. She sunk into a strange depression for almost half a year. The only person that was able to pull her out of it was Inukuma Okichi though she is 6 years younger. They became quick friends and being around Okichi caused her fascination with her clan.
Masami eventually became a joinin then was promoted to ANBU because of her determination. Over the years she has collected a headband and the general clothing from every one of the hidden villages and she wears them when on missions to such areas or when just visiting. She put a gash through her own headband even just for disguise purposes and for traveling through the waterfall village.
Personality: Seemingly wise and mature. She always thinks multiple steps ahead in her movements. She has an almost uncanny ability to read people's thoughts and actions through their eyes and body language.
Other: Missions: S:
A:
B:
C:
D:
Jutsu:Ninjutsu-
Bunshin no Jutsu (Clone Technique):This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.
Henge no Jutsu (Transformation Technique)The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10
Kakuremino no Jutsu (Cloak of Invisibility Technique)This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.)This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.
Nawanuke no Jutsu (Rope Escape Technique)A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.
Shunshin no Jutsu (Body Flicker Technique)A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.
Kage Bunshin no Jutsu (Shadow Doppelganger Technique)Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
Kanashibari no Jutsu (Temporary Paralysis Technique)This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.
Sabakuro (Desert Prison)This jutsu uses sand to imprison the victim.
Cp cost: 20
Damage: N/A
Requeriments: Sand manipulation.
Training days: 10
Sabaku Taiso (Desert Imperial Funeral)Following the Ryūsa Bakuryū, it compacts the sand thus crushing the enemies in a huge amount of sand. It makes it so it will rain blood
Cp cost: 200
Damage: 1,000 - 2,000
Requeriments: Sand Manipulation ninjutsu 120 Ranks.
Training days: 50 days
Ryusa Bakuryu (Quicksand in the Style of a Waterfall)This technique moves sand in the likeness of an ocean wave towards the enemy, covering and "drowning" them in an ocean of sand.
Cp cost: 100
Damage: 120 -350 + chakra mod
Requeriments: Sand Manipulation skill.
Training days: 50 days.
Kaze no Yaiba (Blade of Wind)This Jutsu creates a blade out of wind which, being wind, makes it impossible to block. However, unlike the Kamaitachi no Jutsu, this Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200
Requeriments: Wind Afinity.
Training days: 30 days.
Genjutsu- Taijutsu-Goken (Strong Fist)Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.
Tsutenkyaku (Painful Sky Leg)This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.
Summoning Contract-~Stats~
LV. 35
Experience: (whatever/whatever, eg. 0/100) 0
Hp: 1015
Cp: 875
Strength: 52 | mod = 21
Dexterity: 20 | mod = 5
Constitution: 48 | mod = 19
Intelligence: 34 | mod = 12
Wisdom: 34 | mod = 12
Charisma: 24 | mod = 7
Chakra: 54 | mod = 22
Dodge Bonus: 27
Base Attack Bonus: 35/30/25/20/15/10/5
Attack Melee: 56/51/46/41/36/31/26
Attack Ranged: 40/35/30/25/20/15/10
Base Save Bonus: 17
Fort: 36
Rex: 22
Will: 29
Damage: Taijutsu: 22-27
2 Katanas: 22-39 (1 - 10 + str)
[any other weapon you use]
~Skills~
Swim: (Str)5
Balance: (Dex)55
Escape Artist: (Dex)95
Hide: (Dex)85
Move Silently: (Dex)85
Sleight of Hand: (Dex)5
Tumble: (Dex)65
Use Rope: (Dex)5
Concentration: (Con)19
Chakra Control: (Int)62
Craft: (Int)12
Disable Device: (Int)12
Forgery: (Int)12
Knowledge: (Int)12
Repair: (Int)12
Research: (Int)12
Search: (Int)12
Listen: (Wis)92
Read Lips: (Wis)92
Sense Motive: (Wis)312
Spot: (Wis)92
Survival: (Wis)12
Treat Injury: (Wis)12
Bluff: (Cha)97
Diplomacy: (Cha)7
Disguise: (Cha)87
Gather Information: (Cha)97
Handle Animal: (Cha)7
Intimidate: (Cha)107
Innuendo: (Cha)7
Perform: (Cha)7
Seduction: (Cha)7
Ninjutsu: (Chk)222
Genjutsu: (Int)12
Taijutsu: (Str)100
Fuuin Jutsu: (Int)12
Kawarimi:90
Kunai:10
Shuriken:10
Ninja Weapons:
Katana:40
Sneak Attack:200
~Possessions~
Money:¥en:
Ryo:
((That should do it!))
Equipment:various clothing and headbands
4 katanas
passport id
a black bat face-like mask