NAME: Casimir van Brovnik ALIAS: Count Casimir LEVEL: I AGE: 567 | Appears 12 BIRTHDATE: December 29th GENDER: Male HANDEDNESS: Right handed. PERSONALITY: Casimir is a feared and hated vampire whose reputation is completely out of sync with his youthful appearance. He is a traditionalist vampiric count with a deep knowledge of politics born from centuries of intense study. Count Casimir is overly mature and oblivious of the effect of his childish appearance on his victims. Despite his attempts to be fearsome, it is difficult to take him seriously. He has a thick Eastern European accent and frequently laughs "ah ah ah ah." Despite his maturity, he has some childish quirks and enjoys smiling, laughing, and tormenting his victims.
FACTIONS: Grand Coven PARTNER: None STAR RANK: โ One Star
BIOGRAPHY: Casimir is the Count of a small fief in Arcana called Brovnik. He is the only son of Olek van Brovnik who was the previous count and was not a vampire. As a child, Casimir was bit by a bloodsucker who was masquerading as an advisor in his father's court. When he turned into a bloodsucker he retained his same childish appearance for centuries. He easily outlived his parents and inherited the countship of Brovnik. Casimir has lived for centuries enjoying playing petty politics in his court. He has filled his court with fellow bloodsuckers who all prey on the human population of Brovnik. Casimir is generally loathed by his people but the support of Queen Reina has kept the young vampire in power for centuries.
CLASS: Witch โจโจโจโจOccultist โจ Occultist witches focus on the esoteric magical arts of the occult as Werewolves, Bloodsuckers, or Transformation Mages. Occultists unlock either the Werewolf, Bloodsucker, or Transformation magic trees of their choosing. Werewolves transform into human-wolf hybrids and have a unique mastery over wind magic. Bloodsuckers transform into bats and are the only ones who can master blood magic. Finally, Transformation Mages can transform into any animal form of their choosing and are uniquely talented in shadow magic. Occultists start with an additional two perks in the Werewolf, Bloodsucker, or Transformation magic trees. You can only choose to access one of these trees. ARCHETYPE: Outlaw โจโจโจโจ Outlaws tend to be individually minded and free-spirited but impulsive. These free souls have a quick and smooth tempo to their wavelength. Outlaws gain one point to their dexterity and lose one point in wisdom. They also start with two additional light weapon perks if of Weapon class. Alternatively, Witches and Meisters gain two additional perks in one dexterity skill. Once every five posts, Outlaws may cause an offensive light weapons or dexterity-based technique/spell that normally only has a single target to target two additional enemies without diminishing in power. In soul resonance, outlaws are highly compatible with sages and explorers and incompatible with rulers. They are neutral with all other archetypes. RESOURCE POOL: 100 SOUL COLOR:Purple
โฏโพโฏ ๐ธโโโโโ๐ฐโโโโโ๐ฎโโโโโ๐ฑโโโโโ๐ฑโโโโโ ๐นโโโโโ๐ทโโโโโ๐ชโโโโโ๐ชโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐ตโโโโโ๐ชโโโโโ๐ทโโโโโ๐ฐโโโโโ๐ธโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ Bloodsucker Tier One โฏ Blood Magic โฏ By manipulating the circulation of blood in the body, the bloodsucker is able to move faster and they can dodge for one level less in resource. This perk is usable once every three posts. โฉ โฏ Full Veins โฏ While in bats form, the bloodsucker can absorb 1/2 of the resource of a technique they dodge in this form, once every three posts. โฉ โฏ Edgelord โฏ The bloodsucker opens a cloak or extends the hand and a torrent of bats is released while an enemy is performing a spell or technique. This allows the bloodsucker to use a spell at one level higher in strength up to level five once every three posts. โฉ โฏ Vampires Suck โฏ A bloodsucker's technique can be recast for no action or cost at one level lower in strength. This perk is usable once every four posts.
Dark Magic Tier One โฏ Back in Black โฏ Once per three posts, the user is able to cast a dark magic spell for one level lower in cost at a minimum of level one.
Enchanter Tier One โฏ Deidara โฏ The enchanter is able to mold golems for half the mana cost once per three posts.
โฏโพโฏ ๐ธโโโโโ๐ตโโโโโ๐ชโโโโโ๐ฑโโโโโ๐ฑโโโโโ๐ธโโโโโ ๐ฆโโโโโ๐ณโโโโโ๐ฉโโโโโ ๐นโโโโโ๐ชโโโโโ๐จโโโโโ๐ญโโโโโ๐ณโโโโโ๐ฎโโโโโ๐ถโโโโโ๐บโโโโโ๐ชโโโโโ๐ธโโโโโโโโโโโโโโโ โฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌโฌ WITCH โพ Soul Guard | Scaled Level | Tier 1 | Mana Every magical creature knows how to cast a spell to protect their soul from prying eyes. This ability hides the soul's magical inclinations and makes it appear human. This ability lasts until the witch uses magic or by their own will. It can be pierced by Soul Perception techniques. When broken by the witch or pierced by Soul Perception, Soul Guard cannot be replaced for four posts.
Bloodsucker โพ Vampire Bats | Level 1 | Tier 1 | Mana The vampire channels mana throughout their body to transform into a cloud of two dozen bats. As a cloud of bats, the bloodsucker can fly quickly for travel purposes. In combat, dissipating into a cloud of bats lasts for five posts. In bats form, the bloodsucker forgoes their Soul Guard and embraces their undeniable magical creature origin. Soul Guard can be recast once outside of this bats form. โพ Bloody Slicer | Level 2 | Tier 1 | Mana This spell is executed by cutting the wrist and exposing their blood before flicking their wrist and/or arm. This causes blood to be spilled in the air and harden as a projectile blade towards an opponent. There is also a close-range variant of the attack in which instead of sending a projectile, a blade is created from the blood, capable of skewing the opponent.
Dark Magic โพ Cursed Rune | Scaled Level | Tier 1 | Mana A thirty-foot black rune of dark magic is targeted at the opponent. The rune can be formed under the enemy's feet, fired at a target from afar, etc. When the rune makes contact, it inflicts a curse that makes all spells or techniques one level higher in resource cost to perform up to level five. This curse lasts for five posts and can only afflict an enemy once during that period. By spending the same level in resource as this spell the enemy can break the curse. โพ Vector Arrow Bombardment | Scaled Level | Tier 1 | Mana The dark mage forms dozens of vector arrows before unleashing them at a target. On contact, the arrows are able to pierce through objects with great power. The vector arrows are able to travel twenty feet per level applied to the spell.
Enchanter โพ Golem Molding | Scaled Level | Tier 1 | Mana The enchanter grabs a handful of clay from their bag of clay before applying mana to the clay. The clay then enlarges up to ten feet per level of mana applied to the clay. The clay takes the form of a golem which can have any appearance that the enchanter desires. Golems traditionally appear to be hulking humanoids made of clay bricks. Every golem gets one action for attacking and one action for defending but unlike necromancer creatures and dragons, golems lack a mana pool of their own. Golems can use clay spells with the clay that constitutes their own bodies. Level 1-3 golems can use one clay spell before collapsing and level 4-5 golems can use two clay spells before collapsing. The clay spell that the golem uses cannot be higher level than the golem itself. The advantage golems have is that they are hearty and require enemy attacks that are one level higher than the golem itself to destroy them. Only level five golems are destroyed by same level attacks. Golems last for two posts per level of the golem. โพ Bulwark | Scaled Level | Tier 1 | Mana The golem or the enchanter creates a shield of clay on the golem or on the enchanter themselves. This shield will defend against lower-level spells or techniques based on the level of the clay shield. This can be used to protect the golem or the enchanter. โพ Demolition | Scaled Level | Tier 1 | Mana The enchanter snaps their fingers before causing a golem to explode outwards. This destruction renders the golem useless and the explosion has a radius of 20 feet per level applied to the explosion. If the explosion is the same level or lower than the golem itself then the enchanter only needs to pay half the mana cost.
Posted: Tue Jan 04, 2022 4:59 pm
โจโพโจ ๏ผฃ๏ผก๏ผณ๏ผฉ๏ผญ๏ผฉ๏ผฒ โฆโฝโฆ Level I | โ | Witch | Occultist | Outlaw | 100/100 Mana
โจโพโจLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
[align=center][url=https://www.gaiaonline.com/guilds/viewtopic.php?page=4&t=25524273#393427605][img]https://i.imgur.com/4zDu4j3.png[/img][/url] [size=15]โจ[color=#966fd6][b]โพ[/b][/color]โจ ๏ผฃ๏ผก๏ผณ๏ผฉ๏ผญ๏ผฉ๏ผฒ โฆ[color=#966fd6][b]โฝ[/b][/color]โฆ[/size] [b]Level I | โ | Witch | Occultist | Outlaw | 100/100 Mana[/b][/align][size=10][align=justify] [color=transparent]โจโพโจ[/color]Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.