Welcome to Gaia! ::

Air Gear: Kings of Kanto [U/C]

Back to Guilds

With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

Tags: Air Gear, Roleplay, Semi-literate, Slice of Life, Fandom 

Reply [The Archives] Recycling Bin
New Profile Approval Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Pixelaited_Flooftronic

Sparkly Cupcake

10,925 Points
  • Haunted Haute Couture: Cute 200
  • Conversationalist 100
  • Haunted Haute Couture: Fearsome 200
PostPosted: Sun Feb 10, 2019 3:48 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Von Bam Bam, Ignis
Nicknames: Iggy, Bam, Bamboo , Stixx
Age: 21
Birthdate: 31st October
Sex: Female
Sexual Orientation: Bi Curious

Height: 5ft 7ins
Weight: 9 st
Physical Description: Ignis is a white-fleshed individual of a slender S type build. Who likes to show her assets as much as her skill, Silverish white hair with Contrasting crimson eyes. She rarely wears make-up and likes to wear business suits, unless in a casual mood. Ignis wears Contact lenses when riding. But on occasions wears her glasses.

Personality: Ignis is a calm and honourable individual that lives by a code of honour. However, she will break laws and traditions should it mean doing something she finds to be the right thing to do. Always there for her friends she has a kind of maternal or sisterly nature. Though she would not admit it, Ignis is somewhat of a pervert and can become flustered if placed into awkward situations. Plus there is a Dark Side to her personality that should you cross her she can become a homicidal maniac, but even that is in a controlled manner.

Backstory: I was the good girl. I never did any wrong..Momma would comb my hair and braid it ready for school, my father he would sit there and drink himself to a stupor, when mother told me not to mutter a word about her bruises, i was the good girl as i never told a soul.

I used to cry As i watched my father strip his belt from his pants as he lashed my mothers back again, and again, I never made a sound.

I was the good girl.
In early School life,I was the quiet one frequently bullied
as I spent many a play time alone..but then I was the good girl.

Then that day happened, I came home... I realized I was a coward to stop it, mother had not cooked food on time due to fathers addition to the amber liquid, I watched as my father got up from his chair and stripped his belt once more, mother upon her knees begging forgiveness. It was then the good girl was no more, I opened my mouth and I screamed..When I should of stayed silent.

The little girl I was, easily flung to the side like a
broke rag-doll and then..my world was black and blue.

When I awoke, my mother was Surrounded by police and medics, and the life was gone from her eyes, and my father hung from the ceiling on his belt.

And then I was Alone in nightmares.
I was the one that ran away.

my disturbed early years followed me, Foster Care and adoption..I got dumped upon a family whom just did not understand my suffering. I had an obsession with drink, wild parties and drugs... dabbling in the occult sealed my fate. And rather than accept I had a problem... the coward I was ran.

In running I got in with the wrong crowd, it was at that time I was with a male name O’Dwyer...Dane O'Dwyer ( Double D) and he introduced me to my first Hit. Beaten black and blue, I was reminded of my mother, as I struggled to get him the owed money for my addictions. So bad the hunger came, so bad the need for that drug ..that when I could no longer afford the sum ...I became a killer.
From the abuse of that foul mouthed man it spurred something dark in me something cold and cruel, and then I snapped.

I ended up taking his life, his guts splayed out of his stomach with a knife and his throat slit open , blood splayed everywhere, laughing as I bathed in his blood, I finally found myself free, as the red shoes that was my drug gave me a freedom my childhood never had.
With Storm riding as my addiction, I knew I would never truly be rid of it. So a new income was in order, With the need for Funds (and the fact people did not take on ex convicts that often..) I became 'The Call Girl', Not a girl whom sold her soul for carnal pleasures. No, I became the one called as a escort for fancy evenings, when bachelor’s or wealthy men needed a figure to be there for company and conversation it was me that battered my eyes and lied through my teeth. Employed by an unknown benefactor I got into the job of a Chauffeur of sorts and aided an organization.
Highly Trained in Kendo and Tao K won Do, I have gained funds through entering tournaments, but my true passion is the flame of Storm riding, to fly high and run free,
only using violence when truly necessary.
Country of Birth: Germany


________________________________________|R|un |I|nformation

Road: Bloody
Rank: C
Allias: Stixx
Shadow:User Image
Karma Level:


R.E.A.D[170]
→ Acceleration: [20]
→ Battle Strength: [90]
→ Stamina: [40]+50 [GC Boot]
→ Jump: [20]
→ Air Time: 55
→ Reaction: 30
→ Air Reaction: 30

→ Air Tracks: Red Death
    User Image

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

Bloody Roll Soul 1800°: Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

Bloody Fang: The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
► Digger Wasp Lock
Location:
Rank: F | Stamina: 1
This technique is for use in tight spaces like a pipe or hallway.
By running their ATs on the wall, the user rapidly spins down the length of the space at the opponent. Ramming into the opponent while continuing the spin, the user grabs the opponent, spinning them rapidly. While the two are spinning, the user bombards the opponent with punches while pushing and pulling them into a complex body lock.


► Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

Air Method to Spin That Grab Moonride
Location:
Rank: F | Stamina: 1
This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.


---Custom Tricks


► Saucer Crush
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.

► Behemoth's Tail
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack


► Crunch
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Functioning as a more basic, but just as effective, interpretation of the Bloody Road's shock wave producing capabilities, the Crunch technique produces no obvious fang. While kicking in any manner the user will accelerate their attacking leg's treck and brake once they reach the full extent of their strike. When completing the motion the sound barrier will break, appearing as a distortion in the atmosphere around the user's limb. The force of the created shock wave will expand from the point of impact, affording the user a certain level of pseudo-strength; enough to dent a small area of concrete or cause spider webbed cracks in boulders. Though it feels as though the user attacked with an immense amount of physical force, the effect comes from the small space between the Bloody rider's trecks and the surface/air. Instead of cutting, the user bashes the enemy with a borderline paralytic shock wave. Crunch can also be used to free the Bloody rider from on-level (rank) physical binds, such as those created by magnetism or stilling vibrations. Using the same method the user will create a split second front between their skates and the ground, freeing themselves or, possibly, canceling an allocated force.


________________________________________|I|nventory |I|nformation

___ • Packet Of Cigarettes
______________ ○ a packet of 20
___________ • Match book
______________ ○ A Match book with her Work address on the back, contains 50 matches
___________ • 150 Ryo
______________ ○ Contained in a rather nice leather over the shoulder bag
___________ • Hairpin
______________ ○ a hairpin that can double as a improvised weapon should she be in a bind.
___________ • Chopsticks
______________ ○ a set of chopsticks in a rather nice wooden pencil like box
___________ • Keys
______________ ○ a Set of Keys belonging to her Harley Davidson (Motor Cycle)
Code listed below:
gright]https://i.imgur.com/UWPafCZ.png[/imgright]
[b][size=14]________________________________________|C|haracter |I|nformation[/size][/b]

[size=11][b]Full Name: [/b]Von Bam Bam, Ignis
[b]Nicknames: [/b]Iggy, Bam, Bamboo , Stixx
[b]Age: [/b]21
[b]Birthdate: [/b]31st October
[b]Sex: [/b]Female
[b]Sexual Orientation: [/b]Bi Curious

[b]Height: [/b]5ft 7ins
[b]Weight: [/b]9 st
[b]Physical Description: [/b]Ignis is a white-fleshed individual of a slender S type build. Who likes to show her assets as much as her skill, Silverish white hair with Contrasting crimson eyes. She rarely wears make-up and likes to wear business suits, unless in a casual mood. Ignis wears Contact lenses when riding. But on occasions wears her glasses.

[b]Personality: [/b] Ignis is a calm and honourable individual that lives by a code of honour. However, she will break laws and traditions should it mean doing something she finds to be the right thing to do. Always there for her friends she has a kind of maternal or sisterly nature. Though she would not admit it, Ignis is somewhat of a pervert and can become flustered if placed into awkward situations. Plus there is a Dark Side to her personality that should you cross her she can become a homicidal maniac, but even that is in a controlled manner.

[b]Backstory: [/b] I was the good girl. I never did any wrong..Momma would comb my hair and braid it ready for school, my father he would sit there and drink himself to a stupor, when mother told me not to mutter a word about her bruises, i was the good girl as i never told a soul.

I used to cry As i watched my father strip his belt from his pants as he lashed my mothers back again, and again, I never made a sound.

I was the good girl.
In early School life,I was the quiet one frequently bullied
as I spent many a play time alone..but then I was the good girl.

Then that day happened, I came home... I realized I was a coward to stop it, mother had not cooked food on time due to fathers addition to the amber liquid, I watched as my father got up from his chair and stripped his belt once more, mother upon her knees begging forgiveness. It was then the good girl was no more, I opened my mouth and I screamed..When I should of stayed silent.

The little girl I was, easily flung to the side like a
broke rag-doll and then..my world was black and blue.

When I awoke, my mother was Surrounded by police and medics, and the life was gone from her eyes, and my father hung from the ceiling on his belt.

And then I was Alone in nightmares.
I was the one that ran away.

my disturbed early years followed me, Foster Care and adoption..I got dumped upon a family whom just did not understand my suffering. I had an obsession with drink, wild parties and drugs... dabbling in the occult sealed my fate. And rather than accept I had a problem... the coward I was ran.

In running I got in with the wrong crowd, it was at that time I was with a male name O’Dwyer...Dane O'Dwyer ( Double D) and he introduced me to my first Hit. Beaten black and blue, I was reminded of my mother, as I struggled to get him the owed money for my addictions. So bad the hunger came, so bad the need for that drug ..that when I could no longer afford the sum ...I became a killer.
From the abuse of that foul mouthed man it spurred something dark in me something cold and cruel, and then I snapped.

I ended up taking his life, his guts splayed out of his stomach with a knife and his throat slit open , blood splayed everywhere, laughing as I bathed in his blood, I finally found myself free, as the red shoes that was my drug gave me a freedom my childhood never had.
With Storm riding as my addiction, I knew I would never truly be rid of it. So a new income was in order, With the need for Funds (and the fact people did not take on ex convicts that often..) I became 'The Call Girl', Not a girl whom sold her soul for carnal pleasures. No, I became the one called as a escort for fancy evenings, when bachelor’s or wealthy men needed a figure to be there for company and conversation it was me that battered my eyes and lied through my teeth. Employed by an unknown benefactor I got into the job of a Chauffeur of sorts and aided an organization.
Highly Trained in Kendo and Tao K won Do, I have gained funds through entering tournaments, but my true passion is the flame of Storm riding, to fly high and run free,
only using violence when truly necessary.
[b]Country of Birth: [/b]Germany
[/size]

[b][size=14]________________________________________|R|un |I|nformation[/size][/b]
[size=11]
[b]Road: [/b]Bloody
[b]Rank: [/b]C
[b]Allias: [/b] Stixx
[b]Shadow:[/b][img]https://i.imgur.com/6IazJdDm.jpg[/img]
[b]Karma Level: [/b]
[/size]

[size=11][u][b]R.E.A.D[/b][/u] → [/size][170]
[i][size=11]→ Acceleration:[/size][/i] [size=9][20][/size]
[i][size=11]→ Battle Strength:[/size][/i] [size=9][90][/size]
[i][size=11]→ Stamina:[/size][/i] [size=9][40][/size]+50 [GC Boot]
[i][size=11]→ Jump:[/size][/i] [size=9][20][/size]
[i][size=11]→ Air Time:[/size][/i] [size=9]55[/size]
[i][size=11]→ Reaction:[/size][/i] [size=9]30[/size]
[i][size=11]→ Air Reaction:[/size][/i] [size=9]30[/size]

[size=11][b]→ Air Tracks: Red Death [/b][/size]
[list]► [size=9][img]https://i.imgur.com/AqiznI5m.png[/img][/size][/list]
[list]► [size=9]TUs: 0 ACC | 0 STR | 0 STA | 0 JMP[/size][/list]

[size=14][b]________________________________________|T|rick |I|nformation[/b][/size]

[size=11]
[color=white]---[/color][b]Road Tricks[/b][/size]
[spoiler]• [b]Bloody Roll Soul 1800°:[/b] Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a[b] D Class trick.[/b]

•[b] Bloody Fang:[/b] The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. [b]This is a C Class trick.
[/b]
[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}

[color=white]-----[/color][b]→[/b]{Trick Name l Rank}
[color=white]-------[/color]► {Description.}[/size] [/spoiler]

[size=11][color=white]---[/color][b]Trick Passes[/b][/size]
[spoiler]► Digger Wasp Lock
Location:
Rank: F | Stamina: 1
This technique is for use in tight spaces like a pipe or hallway.
By running their ATs on the wall, the user rapidly spins down the length of the space at the opponent. Ramming into the opponent while continuing the spin, the user grabs the opponent, spinning them rapidly. While the two are spinning, the user bombards the opponent with punches while pushing and pulling them into a complex body lock.


► Spiral Spin Wallride 999 Sidewinder
Location:
Rank: F | Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

Air Method to Spin That Grab Moonride
Location:
Rank: F | Stamina: 1
This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
[/spoiler]

[size=11][color=white]---[/color][b]Custom Tricks[/b][/size]
[spoiler]

► Saucer Crush
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a five foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent.

► Behemoth's Tail
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations.
-If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack


► Crunch
Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody
Functioning as a more basic, but just as effective, interpretation of the Bloody Road's shock wave producing capabilities, the Crunch technique produces no obvious fang. While kicking in any manner the user will accelerate their attacking leg's treck and brake once they reach the full extent of their strike. When completing the motion the sound barrier will break, appearing as a distortion in the atmosphere around the user's limb. The force of the created shock wave will expand from the point of impact, affording the user a certain level of pseudo-strength; enough to dent a small area of concrete or cause spider webbed cracks in boulders. Though it feels as though the user attacked with an immense amount of physical force, the effect comes from the small space between the Bloody rider's trecks and the surface/air. Instead of cutting, the user bashes the enemy with a borderline paralytic shock wave. Crunch can also be used to free the Bloody rider from on-level (rank) physical binds, such as those created by magnetism or stilling vibrations. Using the same method the user will create a split second front between their skates and the ground, freeing themselves or, possibly, canceling an allocated force.
[/spoiler]

[b][size=14]________________________________________|I|nventory |I|nformation[/b][/size]

___ • Packet Of Cigarettes
______________ ○ a packet of 20
___________ • Match book
______________ ○ A Match book with her Work address on the back, contains 50 matches
___________ • 150 Ryo
______________ ○ Contained in a rather nice leather over the shoulder bag
___________ • Hairpin
______________ ○ a hairpin that can double as a improvised weapon should she be in a bind.
___________ • Chopsticks
______________ ○ a set of chopsticks in a rather nice wooden pencil like box
___________ • Keys
______________ ○ a Set of Keys belonging to her Harley Davidson (Motor Cycle)



Pixelaited_Flooftronic
Approved. 2 AP remaining
 
PostPosted: Sun Feb 10, 2019 8:27 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Belle Cainhold Berenike
Nicknames: Bell, Berry, Cain (Male, or if anyone prefers), Notus [Pen Name].
Age: 34
Birthdate: The First of December
Sex: Female (Will occasionally pretend to be male)
Sexual Orientation: Omnisexual

Height: 6'11"
Weight: 225 Lbs
Physical Description:
Belle is a rather tall woman with an athletically slender build that borders dances between outrageously feminine and ambiguously male with a bit of work. Proudly sporting assets, but also easily covered and muted.

The type of look that allows her to bounce between a male persona and a female one with ease and leave no one aware. Her looks can be defined as subtly beautiful, quietly handsome, or a mixture of both. A variable body that she works with to her whims.

Belle has a tattoo around her left wrist that says "The Stars Will Still Shine Tomorrow." written in old Germanic. It is decorated with what looks like a old rope almost like an eternal bracelet.

She also bears a large scar on her leg. It covers about 45% of her leg from her tight on down. She prefers to keep it covered due to finding it distasteful.

Personality: A free soul exuding confidence, strength, and lightness. Belle is an insanely smart and talented woman who seems to understand just who she is and what her place in the world is. She stands tall not just in body, but in strength of mind defining her own life as she sees fit. A mind always learning, and a penchant for attaining knowledge always keeps her fresh and ready for something new. She is constantly on her A-game because anything less would be doing herself and others a disservice. Elegant, but with an edge.

She bounces between maternity and a masculinity, taken to the next level in that Belle will sometimes pretend to be a man. Why? She chooses not to explain, but it comes in handy. She is sweet, always wiling to lend a hand to anyone and need and nurture them as necessary while helping them find strength. She's rather casual all things considered, but when its time she can be as serious as anyone else.

Generally she acts much like a rogue, or a businesswoman of some sort. She goes her own way and that to her is the best thing.

Of course, for all of her perceived good points she is dangerously close to being overly cocky and this results in a seeming lack of self preservation skills. She's a talker, and sometimes this propensity can get her into trouble in ways she has trouble getting herself out of. She is far from weak, but when shaken it can be hard to repair the damage so at times she may be overly guarded and protective in order to defend her own ego.

She is also incredibly selfish, and while loyal she has a tendency to use people to get what she wants. She seems to be capable of rationalizing every bad thing she does to her benefit. A streak of idealism and refusal to face the music because of a deep fear. She always has to be in control, always on top...because if she isn't then someone else is.

She has lost some passion, but seems to be trying to get it back.

She lives according to her whims. Nothing more and nothing less.

Backstory:
Born to a charming little home in Bollington, her life has actually been fairly normal. She was the second oldest in a family of six, distant cousins to a royal family but separated for an obvious reason. Her mother a baker dedicated to the well being of her community, and her father an electrician who always did things by hand. She had a good foundation, especially her older brother who looked after his younger siblings with a fervor when the parents were busy. They were a community family, one that never really remained behind closed doors and were always involved and ready to go.

Belle herself learned early that she had to be herself when dealing with others, and learned confidence from the older ones. She helped in community organization, festivals, club activities, and other things that often kept her busy along with school. Her mother pushed her hard to become the best she could be, and her father acted as reinforcement. It was her brother that tied it all together though with a gentler approach and a willingness to put aside his own time to see them through.
Study, train, play, train, study and all sorts of things. It was a peaceful life filled with love and care that drove Belle. She wanted to be strong, to be the rock others could lean on and determination became her game. A young girl with endless ambition like her parents wanted.

Once it was time to leave the nest she took off, pursuing a career in journalism and legality. Why? Because it meant she could travel and of course help those in need. To help her along this journey was one of her distant cousins known as Millennia, a girl who was so much like Belle but exemplified the dark side of this path she tread.
It was in her that Belle found her first rival and in that rivalry a life that was honestly far more wild than she had ever bargained for. That wasn't to say it wasn't fun, but in trying to keep up with perfection Belle would learn that the world was far more dangerous and aggressive than perhaps even she was ready for. She pressed on, but in seeing truth she knew something needed to be done because in the end her cousin never did escape her bondage. She refuse to be kept. Shackled.

Years pass and she achieves her goals and her first order? Expose corruption in her own cousins family and business so that she might free her. It was the first, and biggest mistake she ever made. The family was far more ruthless than she could have ever imagined and in chasing that darkness she destroyed her own cousin, and far more.
It was the headline that got her foot in the door and respect, but she never could say whether it was really worth it. She lost control of something she thought she understood and it hurt people she cared for and so she fled England at the urging of her immediate family who feared for her safety and of course, because she needed to. Her brother especially urged her to see the world and figure out how she'd conduct herself...because it was going to be a wild ride.

He was right, but wherever she went she could not resist the call. She exposed gangs, mobsters, corrupt politicians, police, and other things that made her many enemies. She fought in court for people that needed her aid, and gained allies and enemies there too. She became known as someone dedicated to her ways, steadfast against even threats to her life....and willing to stand up. She made sure to train herself. Guns, boxing, and just generally skills that would allow her to get involved in the seedy underbelly of the world and survive.
She would tell you that often her life was a bit like a cheesy movie though how much is truth and how much is exaggeration she has often left up to the imagination. It was mostly though this that she got introduced to the world of Storm Riding, and fell in love with that freedom. Introduced by an old friend she got her own pair.
However she did not last long as a rider herself. She used riding as a way to experience a freedom she could never on the ground and help with her work. She met many, made friends and enemies as normal unaware that riding would lead her into a clash that would not only leave a wound, but change her to her core.

The detail are often unclear, but early in her riding career she came into contact with a mysterious rider. It is said that this other rider was her cousin, and that she was seeking revenge, but often she'll say it was a misunderstanding. It ended up with her chasing an old legacy. She and this rider had stuck around through much, but in the end when it came down to the wire she was forced to fight this other rider. She lost. She nearly lost her life, but it resulted in her losing the ability to ride again...and perhaps something more.
It was over, her life as a rider. From that day forth she kept herself on the ground, but often reported on storm riding and did a bit less to chase the dangerous stories.

Since then she's merely been living, still going her own way but now trying to find something. To figure something out and cast out whatever has been holding her down.



Country of Birth: Bollington, Cheshire, England


________________________________________|R|un |I|nformation

Road: Flame
Rank: C
Allias: Truthseeker
Shadow: A giant butterfly seemingly made of flame and bearing many ghostly eyes within the smoke rising from its intensity.
Race: Human
TOTAL AP: 5/5


R.E.A.D[170 (220)]
→ Acceleration: [80]
→ Battle Strength: [40 (90)] [+50 Human Boost]
→ Stamina: [20]
→ Jump: [30]
→ Air Time: [35]
→ Reaction: [50]
→ Air Reaction: [25]

→ Air Treks: Middling Monarchs
    A defunct pair of Air Treks she has but cannot make use of. They are rather bland, normal AT's in the style of skates but decorated with highly intricate floral patterns. The most interesting part about them is they sport what looks like...butterfly wings?

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- N/A
-------► N/A

----- N/A
-------► N/A

----- N/A
-------► N/A


---Trick Passes
----- N/A
-------► N/A

----- N/A
-------► N/A

-----N/A
-------► N/A


---Custom Tricks
----- N/A
-------► N/A

----- N/A
-------► N/A

----- N/A
-------► N/A


________________________________________|I|nventory |I|nformation

Wallet
    Millennia always keeps a genuine leather wallet on her person.


Work Binder
    Millennia carrier a binder full of stories, contacts, a portfolio of pictures, and of course legal work though she tends not to reach towards it. The binder is nicely designed and covered in what looks like a sea...and she never seems to be without it. She does also have her business cards in it.


MUNBYN Rugged Handheld Terminal [PDA]
    She mostly uses it to keep track of everything and keep it organized. It might be R.E.A.D enabled but she has no idea what it means.


Nikon D7500
    While she has a more serious set-up at her home, this is the camera she takes around to snap pictures. Its always on her person.


Samsung Galaxy Note 9
    Her phone. Its got a personalized case with a picture of her family on it, though she does swap it out with a strong black case when the occasion calls. She uses it for a lot of private work as well so its highly modified for secrecy when the time calls.

    Laptop
      She keeps this on her person as well along with her binder in a black bag. She will often write her reports using this or just fool around if she so chooses.
 


asbloodrunscold


Extragalactic Elder

10,875 Points
  • Friendly 100
  • Brandisher 100
  • Rebel Spark 50

MamaYaroki

PostPosted: Sun Feb 10, 2019 11:40 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name:
Lucilia Morningstar
Nicknames:
Luc, Luci, Lady Lucifer (Stage Name)
Age:
18
Birthdate:
5/6
Sex:
Female
Sexual Orientation:
Bisexual

Height:
199 cm
6'6½"
Weight:
89.8113 Kg
198 lbs
Physical Description:

Personality:
Lucilia is an extremely laid-back woman, preferring to take her time as she and her band travel around the world. Lucilia is a compassionate woman who is largely seen with respect from her other band mates. She typically avoids taking action that will result in violence, and is even able to waver the resolve of prominent figures, such as biker gangs and military officials to join in with her fun. However, despite her outward simplicity, Lucilia bears a rather complex moral code. Her aversion to conflict has lead her to believe that if personal opinions conflict, no matter how close the individuals may be, it is better to part.

It is indicative that Lucilia prefers others to see her as someone who cares little about her own wellbeing, preferring to laugh off even dire situations as opposed to taking direct conflict. Her carefree nature ends however when those in her band or under her protection are threatened. The Fallen Angels are almost always seen as the typical rockers, partying and drinking alcoholic beverages whenever they make an appearance, as the band's favorite pastimes are attending and hosting parties and banquets.

Even as a Stormrider, Lucilia is a pacifist by nature who does not actively seek to cause chaos and disorder. She is also against the idea of needless violence, even if honor is involved, and will only step up for a fight when a friend is in danger. She admires those who have courage, as she says it's a dying breed of people. She enjoys teasing people. Despite being calm and brave most of the time, Lucilia sometimes reacts in ways that are not always fitting in what others expect from her, a trait noted by a firmer band mate as having "always annoyed her". These include panicking when minor things go wrongor shrugging off people's angry disposition towards her to greet them in a friendly manner.
Backstory:
Lucilia Morningstar was born to Vincent Morningstar and Napuaonalani Keopuhiwa Jones in New York city. While her mother was just a Stormrider from Hawai'i her father was a powerful CEO. He came from old money but thanks to his savy business sense, brilliant mind, and a few tricking a few unsavoury individuals the Morningstar name became huge. Unfortunately with fame and fortune from such methods come enemies. Vincent and his family were attacked multiple times forcing an infant Lucilia and her mother to go into hiding. Thus the young Luci grew up never knowing the life of luxury as many would assume from an heiress to a multi trillion dollar company. To keep up the struggling single mother appearance Napua worked a lot and they lived in a simple apartment. Lucilia grew up relatively happy; sure she'd wonder about her father or why they'd move if her mommy got a phone call on her "special" cell phone, but nothing to bad happened.

Lucilia's life changed drastically when she and her mother moved to Los Angeles California. Going to high school in LA Lucilia soon found her "click" in a group of rock enthusiast. Lucilia, who'd been playing guitar since she was a child, thought it'd be more fun to play music rather than just listen to it. Gathering a few friends that could play they made their band "The Gutter Kittens." The band played a few shows and started to really get a fallowing until the bass player Natasha got upset with Lucilia and stormed off before a show. This being a rather common thing for her caused Lucilia and the others to disband "The Gutter Kittens", however the group was still getting request sent to the lead guitarist and vocalist Lucilia. Realizing they just needed a new bass player Lucilia and her friends reformed the band under a new name, "Fallen Angels." While not a popular name with the local Churchs, the band's popularity grew. As if by fate, at the same time Vincent had finally gotten control of every group that had previously been after his family. When the news broke about Lucilia being the heiress of the Morningstar family, Fallen Angels presence sky rocketed. Called an overnight sensation, Lucilia's band exploded into the music world. Now three years later the band is bigger than ever just finishing a world tour, yet the face of Fallen Angels Lady Lucifer has gone missing in Japan. Her manager is the only one that knows as she told everyone she'd be taking time off to rest. The truth is Lucilia is tired of the rock life, she wants to go back to just playing music.
Country of Birth:
U.S.


________________________________________|R|un |I|nformation

Road:
Wing
Rank:
C
Allias:
Angel
Shadow:
Lucilia's shadow take on the appearance of four massive wings
Race:
Human
TOTAL AP: 5/5


R.E.A.D
→ Acceleration: [0(25)]
→ Battle Strength: [30(25)]
→ Stamina: [60]
→ Jump: [80]
→ Air Time: 95
→ Reaction: 43
→ Air Reaction: 70

→ Air Tracks: Nephilim
    Black ATs with a white wing

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks



----- Wings l E
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

----- Impact Wing l C
-------► : By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes

------→ Spinning Wallride Overbank 1800 | F Rank
-------► Stamina: 1
Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----→Spiral Spin Wallride 999 Sidewinder | F Rank
-------► Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.


-----→Moon Walk | F Rank
-------► Stamina: 1 | Passive
The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}


Code listed below:  
PostPosted: Mon Feb 11, 2019 4:32 pm
Replacing Tomoka under Teddy's go-ahead

User Image
________________________________________|C|haracter |I|nformation

Full Name: Komaru Estelle
Nicknames: Mae, Maru, Pinky, A Number of Expletives
Age: 20
Birthdate: 09/01
Sex: Male
Sexual Orientation: Closeted

Height: 5'7"
Weight: 120 lbs
Physical Description: Maru has a very feminine build, which he usually keeps covered unless a cosplay calls for it. While many of his classmates have ridiculed him for his androgynous looks he's taken some of it in stride and has completed his look around it thanks to some assistance. The boy is able to pass for a female and can sometimes use this fact to benefit himself.

Personality: Komaru is a timid thing. Because of his appearance he chooses not to speak in order to maintain the facade. Outside of it he's very kind and compassionate, unable to let anybody be in need even if they're on a faction or side opposite of him. Maru is supportive of his teammates and often is very physical with expressing himself to them. One quick way to get on his bad side is to emulate any of the names or behaviors down to him when he was still in school.
Backstory: Maru grew up in an environment for the economically gifted. In school, his teachers commented on Komaru's mute nature, often not speaking for days on end. Though his family worried he busied himself with music, self-teaching himself how to play the piano while taking an interest in music. In high school, he became the target of bullying and such for his feminine looks. Around this time was when a close friend had introduced him to crossplaying, which soon became Komaru's hobby and shortly led to him beginning to apply the look to his everyday life. To this day, he regularly posts new content on his social media page, amassing a decent number of fans and followers. His lifestyle and interests soon took a toll on his family, which gave him an ultimatum: no more or he would be disowned. Through hot tears and pain, Komaru packed his things and left. He stayed on the streets for a while until he was thankfully taken in by an engaged couple.

Country of Birth: Japan (Kyoto) [Japanese-European]


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: Maestra
Shadow: Boop
Race: Descendant of Gravity Children
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [70]
→ Battle Strength: [50]
→ Stamina: [30]
→ Jump: [20]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 25

→ Air Treks: Attack & Decay
    A custom made pair of ATs made for Maru by his older sister. They're black and white respectively.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F-Rank}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.

-----{Quick Fix l C-Rank}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)

-----{Deconstruction l X-Rank}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]


---Trick Passes
----- {Super Stride IV Sonic Boom l F-Rank}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Air Method to Spin That Grab Moonride l F-Rank}
-------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop. Stamina: 1

-----{Spinning Wallride Overbank 1800 l F-Rank}
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→ PinkaPhone
    A pink smart phone complete with an anime charm. Can go online, text, call, play music, etc.


→ Purse
    It's where all of the good stuff goes. Has a make-up bag, keys, and other somewhat useless things inside.


→ First Aid Kit
    Contains mostly everything for wounds that don't require a hospital visit.


→ Otamatone
    A pink Otamatone toy that Maru got as a present many years ago. It makes some pretty interesting noises.
 

Novasse


QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Tue Feb 12, 2019 2:16 pm
Novasse
Approved

Yoruichi Shihoin 13
Approved

asbloodrunscold
Approved
 
PostPosted: Tue Feb 12, 2019 10:24 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Jameson Souseiki Auditoire
Nicknames: James
Age: 19
Birthdate: ??/??
Sex: Female
Sexual Orientation: Heteroflexible

Height: 5'8
Weight: 135
Physical Description: a**. Titties. Jameson is a highway of perfectly crafted curvature that makes her angelic face all the more appealing with a body of sin. Her breasts are ample without being to overwhelming and her a** is out of this world. No curve missed, there are no straight lines on this body. Watch out, a single swivel of her hips could give you whiplash.

Personality: James is real. And hostile. Her passive is aggression and every vulgar word out of her mouth is in sharp contrast to how pretty her face is. Be careful, there are things in this world that can be sharper than a knife, and her tongue is one of those things.
Backstory: Biography inaccessible.

Country of Birth: France // Japan


________________________________________|R|un |I|nformation

Road: Wing
Rank: C
Allias: --
Shadow: none
Race: Human [ +50 Jump ]
Adaptability: Coming a long way to reach their peak, humans have taken a different approach to mastering air treks. Just like with builds, some focus more on power. Others are more focused on strength. Some more on their stamina. Either way, this focus comes down to the rider themselves. Humans passively gain the ability to put +50 SP in one stat or +25 into two stats. They work similar to how the others giving a passive boost or reserve. If put into stamina, it works just like the DOGC. If put in anything else, it passively stacks to their regular stats. For example racing a person who has 0 Accel but they have the +@25 boost in accel. They will ride as if they are at 25 accel. However, unlike the other two, once a human's stamina reaches to 1/4th their regular level, the passive boost disappears. If the boost was applied to stamina, it will still kick in once your regular stamina hits 0.
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [20]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [50][+50 Human]
→ Air Time: 50 [75]
→ Reaction: 35
→ Air Reaction: 50 [75]

→ Air Treks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Wings l E Rank}
-------Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----{Impact Wind l C Rank}
-------By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}


Code listed below:  

Misujage

Saint


QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Tue Feb 12, 2019 10:29 pm
Misujage
User Image
________________________________________|C|haracter |I|nformation

Full Name: Jameson Souseiki Auditoire
Nicknames: James
Age: 18
Birthdate: ??/??
Sex: Female
Sexual Orientation: Heteroflexible

Height: 5'8
Weight: 135
Physical Description: a**. Titties. Jameson is a highway of perfectly crafted curvature that makes her angelic face all the more appealing with a body of sin. Her breasts are ample without being to overwhelming and her a** is out of this world. No curve missed, there are no straight lines on this body. Watch out, a single swivel of her hips could give you whiplash.

Personality: James is real. And hostile. Her passive is aggression and every vulgar word out of her mouth is in sharp contrast to how pretty her face is. Be careful, there are things in this world that can be sharper than a knife, and her tongue is one of those things.
Backstory: Biography inaccessible.

Country of Birth: France // Japan


________________________________________|R|un |I|nformation

Road: Wing
Rank: C
Allias: --
Shadow: none
Race: Human [ +50 Jump ]
Adaptability: Coming a long way to reach their peak, humans have taken a different approach to mastering air treks. Just like with builds, some focus more on power. Others are more focused on strength. Some more on their stamina. Either way, this focus comes down to the rider themselves. Humans passively gain the ability to put +50 SP in one stat or +25 into two stats. They work similar to how the others giving a passive boost or reserve. If put into stamina, it works just like the DOGC. If put in anything else, it passively stacks to their regular stats. For example racing a person who has 0 Accel but they have the +@25 boost in accel. They will ride as if they are at 25 accel. However, unlike the other two, once a human's stamina reaches to 1/4th their regular level, the passive boost disappears. If the boost was applied to stamina, it will still kick in once your regular stamina hits 0.
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [20]
→ Battle Strength: [50]
→ Stamina: [50]
→ Jump: [50][+50 Human]
→ Air Time: 50 [75]
→ Reaction: 35
→ Air Reaction: 50 [75]

→ Air Treks: at name
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Wings l E Rank}
-------Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----{Impact Wind l C Rank}
-------By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}


Code listed below:


Aprroved  
PostPosted: Wed Feb 13, 2019 4:18 pm
User Image
________________________________________|C|haracter |I|nformation

Alias: Antioch
Full Name: Asahi Takayama
Nickname: N/A
Age: 29
Birthdate: March 24th
Sex: Male
Sexual Orientation: Heterosexual

Height: 6'1"
Weight: 142 lbs
Physical Description: Antioch is never seen without his costume, which consists of red gloves, a billowing black trench coat with a high collar, a black vest, black trousers, black air trecks with hook-tipped air trecks, and his signature eyemask of course. He has crimson eyes and shaggy ebony hair. Antioch appears deceptively younger than his true age. His build is tall and lanky overall with some muscle. He takes excellent care of his clothing and makes an effort to look as dapper and impressive as he can.

Personality: Antioch has an obsessive lust for fame, wealth, and high status that drives all of his pursuits. He is highly intelligent, strategic, and skilled in certain areas of expertise and will use all tools at his disposal for the acquisition of fame. He is profoundly dishonest, mischievous, selfish, and manipulative. If he is faced with a situation to help an ally or himself he will always choose his own interests. Interpersonally, he is an impish trickster who is grimly mocking and cynical. This sarcastic aspect of his personality is a mask he wears to disguise his insecurities and pathological need for validation and attention.

His preference for drama and putting on a good show to accrue notoriety result in him preferring to pull off intricate schemes instead of taking a straightforward action. Antioch is thrilled by the opportunity to demonstrate his skills in illusions, misdirection, hypnotism, and special effects. His signature techniques are smoke effects, pyrotechnics, and light manipulation to create grand illusions. He is willing to create arbitrary issues or meddle in affairs that he is not involved in for the sake of increasing his fame even if it means hurting other people to do so.

Biography: Asahi Takayama was born in Tokyo, Japan on March 24th to two over-worked but successful accountant parents and a brother who was seven years his senior, Takeo Takayama. Takeo was accustomed to being the spoiled only child for much of his childhood and was exceptionally talented in acting. Asahi was impressed by his brother's talent, success, and popularity and strived to follow in his footsteps. Takeo resented his brother for taking the spotlight from him at home as Asahi became central to their parents. When Asahi grew older he began taking acting classes and spent most of his weekends watching movies. The idea of his face gracing the silver screen one day excited him. Asahi's main hobby outside of acting to become like his brother were magic tricks. He enjoyed impressing his friends and teachers with his illusions.

In high school, Asahi joined the theatre club but was also exceptional in his science courses specifically engineering and chemistry. He put his scientific aptitude by the wayside in favor of pursuing his acting passions. This resulted in him performing poorly in his classes as he put all of his efforts into honing his acting skills. Upon graduating from secondary education, he applied to the same prestigious arts university that his brother was an alumnus of but was denied. In order to earn money, Asahi began working as a magician at children's parties while living at home. After three years of performing as a freelance magician, he enrolled in a different arts college and became fascinated by special effects. He excelled in special effects for stage productions and motion pictures, particularly in mechanics.

After graduating with a theatre degree and honors from university, he began seeking employment as a special effects artist in the film industry. While doing this he continued to pursue his acting dreams. During all of this time, Asahi watched his brother become an overnight sensation after landing several leading roles in blockbusters. Despite his incredible talent and expertise in special effects and some stuntwork, he wanted to step in front of the camera and used his brother's connections to become an actor. Every director rejected him one after the other, even directors and producers that his brother starred in films for. Asahi was incredibly discouraged and confused about why he kept getting rejected despite his brother putting in a good word for him. One day, he received a call from a director for a big role that Asahi was excited for. When he received his rejection after dozens he broke down and begged the director to tell him why. It was then revealed that Takeo demanded that he never be cast as an actor in Tokyo's movie industry.

When Asahi confronted Takeo about this series of casting denials, he revealed his betrayal to his brother. Asahi broke down in tears when Takeo confessed that he was using his plethora of film connections to prevent Asahi's promising career from taking flight. Takeo made it incredibly clear that his brother would never benefit off of his success after he worked so hard to obtain his fame. Asahi's life was changed forever at the age of twenty-six by this revelation. His unsatisfying side job as a magician and now sabotaged acting career left him in ruin. However, Asahi became determined to leave show business behind and get fame elsewhere. He severed all ties with his brother and determined that he would become more famous and successful than Takeo no matter the cost.

Asahi learned that the storm riders had the potential to become just as famous as actors. He learned more about air treck technology and practiced tirelessly. During his time, he realized that his name had been so thoroughly dragged through the dirt in the media business that he needed an alias to be known as on the street and chose Antioch. Day by day Asahi was chipped away as Antioch became a more confident personality. He created his own costume and aesthetic for this Antioch character and became that character with his lifetime of acting training. Now his alter ego has consumed any semblance of Asahi Takayama. Antioch seeks to use his skills in special effects, illusions, acting, stunts, chemistry, and engineering to become a world-famous storm rider.

Country of Birth: Tokyo, Japan


________________________________________|R|un |I|nformation

Road: Flame + Wing = The Smoke and Mirrors Road (Fusion)
Rank: C
Shadow: TBD
Race: Human
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [60]
→ Battle Strength: [30]
→ Stamina: [20] +25
→ Jump: [60] +25
→ Air Time: 58
→ Reaction: 40
→ Air Reaction: 53

→ Air Treks: Mysterio-EX Dappers
    The Mysterio-EX Dappers are shiny black leather dress shoes with fine laces and hooked tips. They appear to be standard dress shoes, but they have ball roller wheels made from a rubber material that create smoke on the ground.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Wings | E Class
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post. This is an E Class trick.

----- Afterburner | C Class
-------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.

-----Elame! | E Class
-------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.


---Trick Passes
----- Moon Walk | F Class
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----Super Stride IV Sonic Boom | F Class
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----In Step: Reverse Turn Stance | F Class
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Wallet
    Contains identification and money.


→Latest smart phone with R.E.A.D capability
    It's a smart phone with a data plan.
 

Ephemeral Ozymandias

Obsessive Prophet


Daisuke Kaicho

Dangerous Prophet

3,725 Points
  • Gaian 50
  • Member 100
  • Dressed Up 200
PostPosted: Wed Feb 13, 2019 4:45 pm
Ephemeral Ozymandias
Approved
 
PostPosted: Mon Feb 18, 2019 4:25 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Alyn Ryuuou
Nicknames: N/a
Age: 20
Birthdate: December 19th
Sex: Male
Sexual Orientation: Omnisexual

Height: 5' 10''
Weight: 159 lbs
Physical Description: Alyn is a tall and lanky guy with dirty gray blond hair and pale skin. The most striking feature is golden eyes possessed by all main branch family members within the Ryuuou family. Alyn tends to dress in rather inconspicuous clothing when out in public and the traditional kimono or yukata when at home with the family.

Personality: Alyn is pretty much a cynical a*****e with little tolerance for the ignorance and or stupidity of others. Tends to harbor a very foul mouth and uses snark as his way of communicating with most people. Family wise he is more controlled and domineering as expected of him, but he has an extreme soft spot for his sisters. He has a very strong sense of his honor when it comes to his own beliefs though they might not always be readily shown to others.

Backstory: Alyn was raised among the Ryuuou family as one of the heirs to the sects under the main head. Along with two other girls who were heirs to their sects and related to him by blood, though not closely. Makina and Reina are what he calls his sisters, one younger and one older then him though they are cousins by blood. They are tightly knit in terms of kinship, but they were trained in their respective duties when it comes to the different parts of the family business. Alyn was trained in how to make a face for the family as well as keeping it's business and transactions secret from others. He is the HR of the Ryuuou family and takes all public matters into his own hands and either debases them from having any relations or clears any thoughts of being part of any black market relations. As a storm rider he picked it up when he was a kid just like his siblings, but has a very large absence in the world due to his duties as a head of one of the sects. He has found himself able to be more flexible as of late and has come back to his hobby of choice.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Hurricane
Rank: C
Alias: Basilisk
Shadow: Kiyohime
Race: Ascendant
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [ 50 ]
→ Battle Strength: [ 20 ]
→ Stamina: [ 50 ]
→ Jump: [ 50 ]
→ Air Time: 35
→ Reaction: 50
→ Air Reaction: 50

→ Air Treks: Mata Tamas
    Your regular pair of ATs.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- { Wind Barrier l Rank C }
-------► At this point in the user's growth, they have gained control of the wind to the extent of effecting it directly and at will. Through very blatant hand gestures, the user will create a highly dense barrier of wind before them. With their arms outstretched and palms opened, air will appear to branch from the fingers to directly connect to the visibly air disrupting 'wall'. This characteristic of solidity is the technique's main trait, the user having the ability to completely nullify mid to high powered impact forces. The dense air barrier is created by making the air before the user become completely still and, in turn, keeping the body in place temporarily to hold this compacted 'front' of air as a protective shielding.

-----{ Soul Snatcher l Rank C }
-------► The Rider will take a stance where their body is low to the ground, while riding. This low stance makes them slightly more aerodynamic, and is part one of the trick. While riding like this the rider will take the oncoming currents of wind, and begin breaking them down. Lowering the wind resistance temporarily, and allowing the rider to accelerate faster while riding like this. The breaking of the wind currents first makes a slight booming noise, then becomes a rumble that sounds like a roar. This comes from the air around the newly emptied zone of air rapidly refilling the area with air. When riding like this as well, the air the rider passes by becomes distorted, as if they literally ripped through the air. This is a C rank trick
[+10 Speed Using The Trick]

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- { Moon Walk l Rank F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{ Super Stride IV Sonic Boom l Rank F }
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{ In Step: Reverse Turn Stance l Rank F }
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Current Phone
    The latest phone, R.E.A.D. Enabled


Yasakani no Magatama
    A necklace with a Magatama hanging off a silver chain that is always visible upon his person.


Notepad & Pen
    A small black book and pen is always on his person.



    {Description.}
 

Cor Contritum

Raider


Klayko
Crew

Blessed Tactician

PostPosted: Mon Feb 18, 2019 5:16 pm
User Image________________________________________|C|haracter |I|nformation

Full Name: Alexander Dominic “Dom” Santos
Nicknames: Alex (Rarely), Dom Dom, Dom, The Don.
Age: 24
Birthdate: April 7th
Sex: Male
Sexual Orientation: Biromantic Homosexual (He can romance a woman, but the sexual interludes are only with another man).

Height: Six Foot Two || 187.96 cm
Weight: 200 lbs. || 90.718 kb
Physical Description: Dom wears a septum and two earrings. His back has tats that resembles the hide of a crocodile. Freckles on his face, obviously.

Personality: Dominic is an easygoing male until he isn't. He can be friendly, a male deep in thought and then outright aggressive, especially as a hunt goes on in his mind. He is Cocky with Confidence, Charismatic, Energetic, Outgoing and if he finds a good reason to eye you as his prey, you've met his cold, calculating and aggressive side, like prey caught within the waters. From there, he merely likes to submissively wear down his victim before breaking them. His track records for crime will speak for themselves.
Backstory: Pollution, Corruption, Vileness; It all ran rampant in Brazil with faulty systems and criminals running the game. All it took were Treks to make it worse. Well, Alexander stepped up to the task. He solved those matters with the newly created ATP within that country. Now, he was being transferred to Kanto, where he would be able to solve the matter of crime and humanely create a new solution to the ongoing fault human condition of damaging the ecosystem. With a Black Belt in Brasilian Taijutsu, Taekwondo, Capoeira, Koppo and a firm grasp of Technical Luchador Style Wrestling, Alexander is sure to succeed in his tasks.

Country of Birth: Brazil


________________________________________|R|un |I|nformation

Road: Lather || Gaia (Fusion)
Rank: C
Allias: Crocodile King
Shadow: Deviljho (Just a cheaper way of saying his Shadow is a large Crocodilian Beast reminiscent of Ancient Crocodiles)
Race: Human
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [30]
→ Battle Strength: [50]
→ Stamina: [40]
→ Jump: [50]
→ Air Time: 50
→ Reaction: 35
→ Air Reaction: 45

→ Air Treks: Land Guppy
    {Description.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bubble Pop l D-Rank}
-------
{ Stamina: 2 | Wear: 2%
After developing more skill in riding and performing Lather Road tricks. The rider can create larger bubbles than just the basic trick. This particular trick, though, focuses on just the creation of a single bubble with additional bursting power. Used as either a quick attack or a powerful counter. The Lather Rider will quickly slide along a moist surface and change the density and composition of the moisture and the air as they then create a bubble about half of the size of their torso with slightly increased force. When it pops. The eruption it will throw back anyone within a five foot radius of it and launch their opponents an additional five feet away. Minor cuts will come from this pop but it's only superficial wounds and only causes minor bleeding, nothing more.}

-----Water Strider l C- Rank}
-------► {Stamina: 3 | Wear: 5% | Road: Lather
A Lather Rider's own personal method of riding on liquid surfaces with her road. The Lather road causes vibrations in water using their A.T’s acceleration to change the viscosity of the liquid (commonly water). Akasha’s water strider focuses on her using this method and balancing her body low to the waters surface spreading her weight out on the mass of water like a water strider bug. Knees bent in, and arms stretch out and down towards the water she places focus of movement at the hips knees and ankles to a lesser degree as the arms are used to sway her motions to readily aid in how she’ throws about her weight. The liquids solidified membrane can act as a trampoline at times and allow the rider to jump higher than they normally would off the surface. This can add +10 points to jump when jumping from a liquid surface. And as ever the rider retains full control of their ride on a liquid surface. }

-----{Rumble Shot l C-Rank}
-------► {Stamina: 3 | {Wear: 5% | Road: Gaia
The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts.}


---Trick Passes (You get 3 Free at creation)
----- {Slip N Slide l D-Rank}
-------► Stamina: 2 | Wear: 2% | Road: Lather
{A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.}

-----{Spiral Spin Wallride 999 Sidewinder l F-Rank}
-------► : { Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body. }

-----{Supersonic Speed Tunneler Supreme Burst Dash l E- Rank}
-------► Stamina: 1 Wear: 10%
{This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Wallet
    {An essential with a chain. Stays on him all the time}


→Jailbroken Cellphone
    ► {With the latest ATP technology, his cellphone cannot be traced, discovered through numerous means and cannot be hacked.}


→Headset
    {He needs them for his good grooving music after all.}



    {Description.}


Code listed below:  
PostPosted: Mon Feb 18, 2019 5:19 pm
User Image

________________________________________|C|haracter |I|nformation

Full Name: Alexander Dominic “Dom” Santos
Nicknames: Alex (Rarely), Dom Dom, Dom, The Don.
Age: 24
Birthdate: April 7th
Sex: Male
Sexual Orientation: Biromantic Homosexual (He can romance a woman, but the sexual interludes are only with another man).

Height: Six Foot Two || 187.96 cm
Weight: 200 lbs. || 90.718 kb
Physical Description: Dom wears a septum and two earrings. His back has tats that resembles the hide of a crocodile. Freckles on his face, obviously.

Personality: Dominic is an easygoing male until he isn't. He can be friendly, a male deep in thought and then outright aggressive, especially as a hunt goes on in his mind. He is Cocky with Confidence, Charismatic, Energetic, Outgoing and if he finds a good reason to eye you as his prey, you've met his cold, calculating and aggressive side, like prey caught within the waters. From there, he merely likes to submissively wear down his victim before breaking them. His track records for crime will speak for themselves.
Backstory: Pollution, Corruption, Vileness; It all ran rampant in Brazil with faulty systems and criminals running the game. All it took were Treks to make it worse. Well, Alexander stepped up to the task. He solved those matters with the newly created ATP within that country. Now, he was being transferred to Kanto, where he would be able to solve the matter of crime and humanely create a new solution to the ongoing fault human condition of damaging the ecosystem. With a Black Belt in Brasilian Taijutsu, Taekwondo, Capoeira, Koppo and a firm grasp of Technical Luchador Style Wrestling, Alexander is sure to succeed in his tasks.

Country of Birth: Brazil


________________________________________|R|un |I|nformation

Road: Lather || Gaia (Fusion)
Rank: C
Allias: Crocodile King
Shadow: Deviljho (Just a cheaper way of saying his Shadow is a large Crocodilian Beast reminiscent of Ancient Crocodiles)
Race: Human
TOTAL AP: 5/5


R.E.A.D[170]
→ Acceleration: [30][+25]
→ Battle Strength: [50][+25]
→ Stamina: [40]
→ Jump: [50]
→ Air Time: 62.5
→ Reaction: 47.5
→ Air Reaction: 45

→ Air Treks: Land Guppy
    {Basic Treks with the color of Mudkip on them. Nothing special.}

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Bubble Pop l D-Rank}
-------
{ Stamina: 2 | Wear: 2%
After developing more skill in riding and performing Lather Road tricks. The rider can create larger bubbles than just the basic trick. This particular trick, though, focuses on just the creation of a single bubble with additional bursting power. Used as either a quick attack or a powerful counter. The Lather Rider will quickly slide along a moist surface and change the density and composition of the moisture and the air as they then create a bubble about half of the size of their torso with slightly increased force. When it pops. The eruption it will throw back anyone within a five foot radius of it and launch their opponents an additional five feet away. Minor cuts will come from this pop but it's only superficial wounds and only causes minor bleeding, nothing more.}

-----Water Strider l C- Rank}
-------► {Stamina: 3 | Wear: 5% | Road: Lather
A Lather Rider's own personal method of riding on liquid surfaces with her road. The Lather road causes vibrations in water using their A.T’s acceleration to change the viscosity of the liquid (commonly water). Akasha’s water strider focuses on her using this method and balancing her body low to the waters surface spreading her weight out on the mass of water like a water strider bug. Knees bent in, and arms stretch out and down towards the water she places focus of movement at the hips knees and ankles to a lesser degree as the arms are used to sway her motions to readily aid in how she’ throws about her weight. The liquids solidified membrane can act as a trampoline at times and allow the rider to jump higher than they normally would off the surface. This can add +10 points to jump when jumping from a liquid surface. And as ever the rider retains full control of their ride on a liquid surface. }

-----{Rumble Shot l C-Rank}
-------► {Stamina: 3 | {Wear: 5% | Road: Gaia
The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts.}


---Trick Passes (You get 3 Free at creation)
----- {Slip N Slide l D-Rank}
-------► Stamina: 2 | Wear: 2% | Road: Lather
{A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.}

-----{Spiral Spin Wallride 999 Sidewinder l F-Rank}
-------► : { Stamina: 1
This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body. }

-----{Supersonic Speed Tunneler Supreme Burst Dash l E- Rank}
-------► Stamina: 1 Wear: 10%
{This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Wallet
    {An essential with a chain. Stays on him all the time}


→Jailbroken Cellphone
    ► {With the latest ATP technology, his cellphone cannot be traced, discovered through numerous means and cannot be hacked.}


→Headset
    {He needs them for his good grooving music after all.}



    {Description.}


Code listed below:  

Klayko
Crew

Blessed Tactician


Deecee Sama

Genius

PostPosted: Mon Feb 18, 2019 9:28 pm
" Oi, stop makin' all that damn noise. I'm tryna' eat here. "


profile layout © little ame night — all rights reserved
User Image
                                  » PERSONAL DATA
                                ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                      FULL NAME Fujinato, Okabe
                                      NICKNAME Imperial Viceroy Gashi The Stampede
                                      GENDERMale
                                      RACEHuman
                                      AGETwenty
                                      HEIGHT6'3" [232 Centimeters]
                                      WEIGHT93 Kg [213 Lbs]
                                      ETHNICITYNorthern Korean + American = Mutt
                                      BLOODY TYPEA+
                                      ALIGNMENTExtremely Chaotic
                                      SEXUALITYHeterosexual
                                      LOVE INTEREST"A nice pair of legs. "
                                      APPEARANCEGashi stands in an effeminate light , even in his more masculine stances, which are rarities within themselves, he looks entirely female. Alabaster skin tinged with a single blemish on the right side of his lower jaw. A beauty mark left by his deceased mother which only furthers the excessive amount of comments towards his otherwise beautiful appearance; which conforms even more of his own unrelenting hatred towards himself. Hair is long, down to his waist and body is a myriad of tattoo's from his time in the Yakuza. Both eyes slit and colored a deep bloody red. In some panels, he can be seen leaving the Kanji 魔 right after his own speech, furthering his devilish nature. He was also born a freak, being well endowed sexually far past what should be allowed.
                                      MANNERISMSExtremely Vile- Almost to a strikingly horrid degree, Gashi, on numerous occasions, can be seen and heard spewing venom to whomever crosses his path in the most absurd, yet regaled tone he can muster. This includes and can sometimes pertain to, friends, family, students, school faculty, dogs, cats, flightless birds, most inanimate objects, produce, fruit, most animate objects, mythical beings, non-mythical beings, beings, and even God, if he had the chance. So strong is his salt, that when he was born his mother was diagnosed with Hypernatremia; a condition where an electrolyte imbalance is indicated by a high level of sodium in the blood and can cause various extreme after effects. Artist- Holds a certain flare for drawing his a striking scene to the tee, in an almost eerily creepy exact replica on page. Also used to write receipts for lowly evil doers. Sorta. . Honorable?: Just as it sounds. Gashi is. . well, a walker of a mild line of honor. Sometimes he is, sometimes he'll throw sand in your eye to win. Womanizer: Even with his otherwise crass behavior, Gashi is without a doubt a man who sees no reason to have one woman. He believes that monogamy is a sin and those who follow it are idiots.
                                      BIOGRAPHYC://Intel/Gashi/Biography - ERROR... This root cannot be accessed—


                                        » STORM RIDER DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            ALIASScarlet Devil 魔
                                            RANKC Class
                                            TYPEDevil
                                            ROADBloody Road
                                            SUB-ROADUnknown
                                            FUSION-ROADOver x Bloody
                                            ABILITY POINTS [ 03 // 05 ]
                                            SHADOWScarlet Devil 魔
                                            AIR TREKS6Six6魔 [Current TUs: 0 SPD | 0 STR | 0 STA | 0 JMP]
                                              » Standard Air Treks, colored red.
                                            TEAMUnneeded.


                                        » STATISTICAL DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            R.E.A.D170
                                            SPEED50
                                            STRENGTH125 [+25 RC]
                                            STAMINA00 [+25 RC]
                                            JUMP00
                                            AIR TIME00.00


                                        » TRICK DATA
                                      ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                      ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                            ROAD TRICKS
                                              » Bloody Roll Soul 1800°: Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Rank trick.

                                              » Bloody Fang: The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different direction from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

                                              » Rising Action Kick: A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.


                                              » Trick Description

                                          TRICK PASS
                                            » Trick Description
                                            » Trick Description
                                            » Trick Description
                                            » Trick Description


                                        CUSTOM TRICKS
                                          » Pounce: Created for the sole purpose of chasing enemies both on the ground and in the sky, the Pounce technique consists of a (potentially) enormous aerial boost. This is achieved by gathering acceleration value with the trecks together and maxing torque build before crouching and kicking off with both legs at once. Unlike those acceleration tricks that purely move the user at a quickened pace, the Pounce technique is more geared towards preceding an attack. The name of the trick comes from the appearance of the jump when its applied with the intention of arcing and landing. When used in this fashion the user resembles a predator attacking it's prey. It's acceleration value is equal to that of a straight forward, ground based, speed burst of its level. Instead of being used to get ahead of an enemy, the rider's intentions are to land atop or behind them. When used in tandem with Bloody Roll Soul the user's starting rate of motion speeds up the attack to the point that reacting is nearly impossible without prior defenses set up. This is a D Rank trick.
                                          - User must know "Bloody Fang"
                                          - If chained into with "Bloody Roll Soul 1800°" the effected cannot escape this single attack's duration once contact is made.


                                          » Saucer Crush: A unique solution to the Bloody Road's close ranged production weakness. The "Saucer Crush" employs the usage of a high speed rotation about a single point. The user will first place a hand on the ground palm down, using their outstretched arm as the centre of their circle. Afterwards the rider will dash once in a circular path, speeding about their center point while simultaneously lifting one of their legs. The high speed three hundred and sixty degree drift is followed by the production of a Fang spread incredibly thin. This quickly fading fang makes up the entire extended circumference of the rider's nearly in place turn, slicing into the shins, knees, or thighs (dependent on height difference between user and target) of enemies within a ten foot radius of the rider. The "Saucer Crush" is meant to remove a majority of the effected rider's mobility by deeply cutting into their lower body. Though less flashy than the normal shower of blood, the resulting 'spray' from impact is still quite apparent. This is a C Class trick.

                                          » Trick Description



                                  » EQUIPMENT DATA
                                ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                                ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                      Wallet
                                        » A embezzled wallet, laced with red and gold lining. Holds any important information. [Ryo: 1500]
                                    Bloody Red Iphone 7
                                      » Not even out yet in stores, this phone is outfitted with a READ system and various applications.
                                  Small Notebook
                                    » Handheld. Easily usable and comes with a small pencil attached by red nylon string.


                            » TRACKER
                          ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
                          ▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪▪
                                CHARACTER SLOT1/3
                                ROAD CHANGEUnused
                                CHARACTER CHANGEUnused
                                STAT SWAPUnused
                                Last UpdateIunno.
 
PostPosted: Mon Feb 18, 2019 11:34 pm
User Image
________________________________________|C|haracter |I|nformation

Full Name: Makina Ryuuou
Nicknames: Maki
Age: 18 (legally 4.5)
Birthdate: Febuary 29th (leap year born)
Sex: Female
Sexual Orientation: Bi-sexual

Height: 5' 2"
Weight: 138 lbs
Physical Description: Makina is a young woman heavy set on her chest and hips, eyes are golden yellow like all the members of the main house with a cutie mark under her right eye, hair is black, tends to wear kimonos. Has a tattoo of her clan mark (green long dragon) on her right shoulder blade.

Personality: Makina normally is a bit of an kind hearted ditz and a little bit clumsy, playful with her siblings, and can be easily fluster. When flustered she has a habit of saying "ara" or "Ararara" in her speech depending on the surprise. Always trying to smile and be a sweetheart trying to be happy go lucky, and content. Trying to live her life according ot her own honor, she trying her hardest not to disgrace her clan or feel useless. Makina loves old tradional looks and tends to get distracted with new things to try and do. Makina loves her two older siblings with all her heart and would run if it meant she can help them. Tends to hate being called short.
However when makina gets serious, drawing her sword for her family or her training it's like a switch. She is quick thinking, balance. While not as talkative as she normally as she focuses on her attacks, and her opponent. She is more warrior like and stoic aiming for a decisive victory while getting stronger. She will return advice and venom if she is given it in savage form, and when the fight is over she returns back to a happy young woman.

Backstory: The Ryuuou family, a long existance yakuza dating as far back to Edo period as samurai. generation to generation they have survived evetually reaching this day and age. While a semi-big yakuza family they have both dwindled and rose through the ages. Under a main head and a Three sect main house each based with the themes of the imperial regalia and their own works. they work with their branches under the whole family creed, "to strengthen oneself without losing one's own honor." Simply put the family tempers itself by allowing the individual to find their own path, and bring it into the family. Keeping a sense of honor that differs from member to member as long as they don't betray that the family supports them however some of the declines have been from those who haven't followed this creed.

The current head of the family a former bear of man known as Kasai Ryuuou, is slowly and steady begining to reach the age of retirement. Upon reaching a certain age declared a succession between the three sects of the main house, he'd use an old method to decide who would be the next head. He choose three heirs of each of the sects and have them raised as siblings, they would then find ways to strengthen the clan and he'd choose which one was to become the next head. He wanted them raised together for two reason, one to have the three gain a sense of rivalry and the second was to become like siblings where they would support each other even when a successor was chosen the other two would help out. The first of the heirs was from the Yata-no-kagami sect the oldest of the three, the second from the yasakani-no-magatama sect, the last from kusanagi sect. The kusanagi sect heir was Makina, the youngest and shortest of the three heirs.

Makina was born into the Kusanagi sect, the sect was based on defense of the family as such it had it's own style of martial arts having various dojos for weapons, shooting ranges, and even making old style of blades. The sect based on hard tradition, as such stepping into the sect is like stepping into Japan's past. Makina was born with a twin brother named Kaien. In the womb the twins suffered from unequal placental sharing. Kaien absorved most the nutrients meant for makina making her very weak when she was born, while her brother was very healthy. Her brother was named after Kasai the head with hopes he was the chosen one. Makina however was very sickly while loved by her parents most the sect didn't have much hope for the girl. Kasai and would watch the two carefully deciding. Having both raised in the main house

Slowly growing up she'd be surrounded with members of her family while happy about her looked at her with hopelessness. While it tooks a bit for the little girl to get over her sickness her brother was training and being prided like he was the king of the sect. When Makina was well enough she'd work with her dad training a sword in the dojo, she was clumsy and weak always falling over herself but she'd get back up and try again, her brother pampered at this point gained the thought his sister was useless and he was the true heir. However as Makina trained and trained and kasai saw something in her as she trained she hadn't awoken to yet.

When it came to decide the heir of the kusanagi sect the head and the two other heirs at the time. He gave one rule that the the first to admit defeat loses and they had to admit it. Kaien thought he was a shoo in beating his sister over and over again but she'd stand up every time. He was getting frustrated at the fight throwing insults at Makina to the point the little girl wanted to quit. She would have too if Kaien didn't claim he was the next head and insult the two other heirs. It was at that moment that Makina snapped her disposition from crying at the insults changed her gaze locked on her brother. As if he awoken a sleeping beast, he looked at her and stepped back. The next part would be Makina running at him swinging her practice sword and with his block he'd lose his grip on the sword and fall back onto the mat with Makina looking over him. Her practice sword pointing at him she demanded him to get up. Seeing the look on his sister, despite behing the stronger swordsman petrified Kaien to the point, scared he attempted to run away but makina stopped him and commanded him to apologize not to her but to the two heirs. Which he did after giving up and after Makina seemed to rip away the will to fight from him. From then on she was the true heir to the kusanagi sect.

From there Makina trained with the main house, with her cousins who were now like her siblings. Between studying, and playing with the other heir she was to learn the main families sword play a form of Iai style sword arts. In which she did as she grew up into her teens she worked harder and harder taking her training becoming a part of her wanting to get stronger so she doesn't go back to the eyes her family used to give her when she was sickly. Going further when Air treks reached the family she looked at them in wonder using them to play often. Much to grandpa Kasai's chagrin when he had to chase the young swordswoman around despite his age. She enjoyed growing up within the compounds with the head and the two heirs while all doing their duty.

Soon it came the time to prove themselves and leave their home, to find their own goals and follow their own honor while supporting each other. In Maki's case using her treks she wanted to get stronger and make a new martial arts style for her family, that and to her it seemed really really fun. So with that in mind she follows her "siblings" while experience what she wants with a smile one her face. However don't get her wrong she'll fight tooth and nail if any of her family need her.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Wanderer Road (blood + wing) (Iai sword user)
Rank: C
Allias: Cherry Dragon
Shadow: Yamata-no-Orochi
Race: Human
TOTAL AP: 5/5


R.E.A.D[170] 60
→ Acceleration: [110] +50 (60)
→ Battle Strength: [30]
→ Stamina: [50]
→ Jump: [30]
→ Air Time: 30
→ Reaction: 80 (55)
→ Air Reaction: 40

→ Air Treks: Kumo Magatama
    Standerd pink treks that will be customized and upgraded later, but right now they are standerd.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Bloody Fang (bloody Road) l Rank C
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production

----- Wings (Wing Road) l Rank E
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----Impact Wing (Wing Road) l Rank C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes (You get 3 Free at creation)
----- Moon Walk l Rank F
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

----- Super Stride IV Sonic Boom l Rank F
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----Spiral Spin Wallride 999 Sidewinder l Rank F
-------► This is a melee-based variation of the Spinning Wallride Overbank 1800, made for close to mid-ranged combat. The user makes use of whatever walls, ceilings, or flooring a room or space can provide for them, confusing the enemy with extremely swift wall hopping and riding maneuvers. The user will propel them self up a wall with the natural corkscrew crouch but may alter the maneuver by springing and inverting their body to continue the run along another surface without any loss of gathered momentum. This accumulates into a range of stunted, chaotic, run maneuvers that give the impression the user is highly focused on aerial and jump based attacks. Contrary to this belief, the constant change in surfaces is a sign of surface/ground based rider skill. The user can easily perform punch or kick based melee strikes but also has the option of throwing all the gathered force in their run into one volatile, unexpected, slam with the legs or entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Free Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Katana "Kagura"
    "A katana made for Makina, it's sheath is durable, ornated with lotus arts on the at the bottom of it, and sakura petals going up to the to the hand of the sword. It doesn't have a guard, when drawn it's shown to be only for practive with a dulled metal edge, however it has been made and folded to be a master piece weapon. Acid coloring was using to give the back of the blade a purple tint. Due to it being a practice weapon she tends to keep it with her."


Ryuuou Tanto
    A bladed ornate short sword hidden in Makina's kimono, the tanto is ornated with with a dragon the symbol of her family. On the tip of the sheath had has a couple ribbons connected with bells. The sword handled has a fine grip, the blade is several times fold steal. It's mostly an assurance that she belongs to Ryuuou family.


Smart Phone
    Makina's smartphone is and advanced smartphone havings a custom case. On the case it has sakura petals on it and a goldend ornate dragon biting at it's talk. on it also has two keychain on it, the first being a 4 star dragon ball, and the other being a cherry blossom.


Monty, the white rabbit
    Makina's pet rabbit, a powerful and cuddly guard rabbit. Look at the bones of his various victims. Just kidding Monty is a white rabbit that Makina took in when he was a baby. It's white coat reminded Makina of monty python and the holy grail hence it's name.
 

Kurai_wolf

Beloved Mystic

10,525 Points
  • Foolhardy Benefactor 500
  • Bookworm 100
  • Summer Celebrant 150

Ichengo Angelus

Man-Hungry Kitten

10,575 Points
  • The Wolf Within 100
  • Elysium's Gatekeeper 100
  • Battle: Rogue 100
PostPosted: Tue Feb 19, 2019 1:21 am
User Image
________________________________________|C|haracter |I|nformation

Full Name: Reina Ryuuou
Nicknames: Rei
Age: 26
Birthdate: 8/8
Sex: Female
Sexual Orientation: Pansexual

Height: 5'7"
Weight: 143 lbs
Physical Description: Rei's skin is rather fair and flawless some might say. The only thing that many might consider a form of blemish on her skin is the tattoo of her family's symbol she choose to get. Located between her breasts in a position where she would typically have to actually show you for you to be able to see it. Her form is tone and fairly lean, she exercises however she does not have well defined muscular form. This is not to say she isn't at least a little bit strong however.

Personality: Rei is a rather smart and somewhat thoughtful person. She is a hard worker who takes what she needs to take seriously. She is often looked towards for guidance, even by those older than she is in some occasions. In many cases she is very much the person who keeps those around her in check and on their best behaviors when they need to be. She does however have a fairly ruthless side to her, shown only when necessary. This is typically whenever someone shows a form of disrespect. She is very much a person who does not bring her personal life into her business/family life. Being that is highly frowned upon, and outright dumb to throw around position and connections in attempts to get what you want. As such her honor stems from the thought of being able to do what you wish without the need to bring in those you know can get the things done, and if you can not do that then simply get to a point you can.

Backstory: Rei is the only daughter of one of the three main family branches of the Ryuuou Family. She was raised alongside her cousins Makina and Alyn for the most part. They were treated as if they were siblings, and each taught the different values they should represent in terms of their family. Rei specifically grew up learning how to manage finances, procure goods, ensure packages reached their destination, and many other fairly behind the scenes business things. Along with this, she was taught to make sure her siblings were doing what they needed to be doing in order to support the family.

Having grown up fairly fast, she was quick to see how many people in the world acted. This and her own teachings lead her to have a separation of business and personal issues sort of thing from a very young age. You would rarely see her mentioning things that go on in her life to those she knew she had to talk more about business with and vice versa. The only exceptions being Makina and Alyn, whom she considered both part of her business life and her personal life.

This caused her to grow up being praised for her maturity. Even so she was treated as a child until about three years ago when her father, current head of her family's branch, gave her a rather important job to take care. No one really knows what went on during the job, however she got it done in a clean and timely manner that earned her the respect of many of the older family members.

Recently her father has taken a bit of a back burner in regards to her family branch's duties. This makes her the acting head until he officially relinquishes his title to her. She has taken on many more duties than before.

In regards to her history riding air treks her family, or at the very least her father, looks at riding air treks sort of as a way to build character. Due to how many of the teams are run it is much like a little bit of a business training...and fun at the same time. Reina's been riding air treks since she was little, however has had a rather large absence in the community of Storm Riders as a whole due to her family and business duties.

Country of Birth: Japan


________________________________________|R|un |I|nformation

Road: Wing
Rank: C
Alias: Wise Dragon Snake/Ruthless Dragon Snake
Shadow: Dragon Snake
Race: Descendant of Gravity Child
TOTAL AP: 0/5


R.E.A.D[170]
→ Acceleration: [0]
→ Battle Strength: [60]
→ Stamina: [50][+50 DoGC]
→ Jump: [60]
→ Air Time: 60
→ Reaction: 50
→ Air Reaction: 80

→ Air Treks: Dalama
    Golden, Brown, and White Colored Air Treks

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Wings l E Rank
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.

-----Impact Wind l C Rank
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- Moon Walk l F Rank
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----Roof Gap To Disaster One Foot "Air Line" l F Rank
-------► A rather dangerous trick, the Air Line involves grinding down a power line, shooting sparks and an electric charge into the air. When used properly, the Air Line has been known to disperse techniques that use illusions to trick the mind.

-----Supersonic Speed Tunneler Supreme Burst Dash l E Rank
-------► This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.


---Custom Tricks
----- ► Moon Drop Salvo to Air Raid 360° [aka Air Trigger] [aka Moondrop] l D-S
-------► As Wing and Hurricane riders skills as a rider advance their tactics become more advanced to utilize the full basic principles of the Wing and Hurricane Road. Two main factors exist in order for this trick to occur but the result remains the same. Dissolving & re-coagulating streams of air the rider will create a compact surface of air created through the differentiating streams and currents that he destroyed. This is known as a Catching a Moon Drop in which he interfaces with the air. While wind weaving is rudimentary for the Hurricane Road given the added pressure from tightly weaving this wind makes this surface unstable yet tractable. It's common for this surface to be kept at or near ground level for when it's triggered, this condensed wind explodes. The generated force is enough to bruise the flesh and possibly but not regularly fracture weaker, smaller bones [Ankles, Wrists, a Rib, Digits, and so one]. Furthermore, this Moon Drop doesn't necessarily have to be in the user's grasp to use [Doesn't have to be holding it] but can use his creation & dissimulation of wind to form it in a controllable range. Commonly kept at ground level due to the fact that when it explodes beneath an opponent's feet the generated force is enough to launch anyone into the air, making them susceptible to an aerial assault as a follow-up tactic to make up for the trick's low damaging output. The trick's range and aerial lift vary among the amount of effort used to perform the trick and are as follows:
D Rank ━ Controllable Max Range: 10ft. Aerial Lift: 5ft.
C Rank ━ Controllable Max Range: 20ft. Aerial Lift: 15ft.
B Rank ━ Controllable Max Range: 30ft. Aerial Lift: 25ft.
A Rank ━ Controllable Max Range: 40ft. Aerial Lift: 35ft.
S Rank ━ Controllable Max Range: 50ft. Aerial Lift: 45ft.

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Personal Smartphone [READ Installed]
    This is Rei's personal phone, the number is often given to those she befriends and is the number typically called when people would like to talk to or meet up with her. It is the latest issue of smartphone, and has the READ app installed on it for storm riding purposes.


Business Smartphone
    This is the phone Rei uses for business purposes alone. Due to her line of work the number for it is consistently being changed. Typically if you are not told of the new number you do not need to know it. When this phone rings Rei is very much all about business and likely already making her way to where she needs to go. It is the latest issue of smartphone, however has some anti-tracing and monitoring modifications made to it in order to remain out of trouble.


Ryuuou Mirror
    A circular ornate mirror that has a diameter of ten inches overall. The back of the mirror has a detailed emboss of her family symbol, surrounded by many circular embossed markings. It looks almost as if the mirror was pulled out of a natural rock formation. The reflective surface of the mirror seems to be made of a fairly durable type of glass to assure the object will not break, and it is attached to a fairly small string which is often attached to some loop on Rei's pants and kept hidden under her many jackets. It's mostly an assurance that she belonds to Ryuuou family.


Cigarettes
    Rei has her cigarettes imported from Russia. They are of a fairly hard to find and expensive brand, and are the only kind of cigarette she will smoke. She does not share either.
 
Reply
[The Archives] Recycling Bin

Goto Page: [] [<] 1 2 3 ... 4 5 6 7 8 9 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum