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In the Root of a Crisis that has brought all survivors to Mistral, all amble bodied members of society are being trained. A hunter is born. 

Tags: RWBY, Roleplaying, Action, Adventure, Fighting 

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Cor Contritum

Raider

PostPosted: Tue Nov 28, 2017 1:20 am

Username: Cor Contritum

RPC Name: Blanc Vol

Rank: D

Class: Aura

Semblance Name: Angel Cradle

Semblance Description: At it's lowest rank the user is able to create a ten foot by ten foot area that extends from themselves ( the user being within the center ) and allows the user to heal others by focusing on them through sight alone. The bubble is a blue tinged ring that is fairly easy to notice. The user can maintain the bubble for six posts.

C Rank: The user gains the ability to scan the well being of all beings within her area, the bubble has also gotten larger expanding to a twenty by twenty foot area. She can pinpoint all beings that enter her bubble and gains the ability to heal without seeing them. She can easily tell friend from foe based on aura due to hostility intents. The user gains a minor ability to create a link between people's minds to allow speech through telepathy while inside the bubble only. Blanc can maintain her bubble for eight posts.

B Rank: The user gains the ability to transfer damage between people as long as she has visual on them, the back lash to this is, that it's equal trade. If one target has a scratch and the other a broken arm she can trade the wounds so the one that previously has a scratch now has a broken arm and the person that had the broken arm now has a scratch. The two beings must have similar bodies ( can't trade wounds from grimm to humans or vice verse ). With that said she can also trade her own well being to another person and take on their wounds, but this takes all her focus. She gains an ability to refresh aura briefly by using some of her own, this reduces the time she can hold up her bubble by one post per use. The bubble can now be maintained for ten posts.

A Rank: The user is able to move within the created bubble ( it will remain where ever she had first created it ) at will without it dispersing. At this point the user can stasis lethal attacks and heal those within for a short amount of five posts. When healing lethal attacks she can heal no one else, it will take two of her posts as well as the cost of healing to bring them back to stable. However this does not make the person subject to the lethal attack able to fight. She can't transfer lethal wounds, but she can split its harshness to other beings within the area. The area of her bubble has increased to forty by forty feet. She can now maintain her bubble for twelve posts.

S Rank: The bubble gets a range of fifty by fifty at this point and can be maintained for up to fifteen posts. The user can also force inject their own aura into any semblence and utterly disrupt it, as well as inject it into enemies and stop any buffs they may have as their semblence. This doesn't effect dust what so ever. At this point the user merely has to will to heal and can do all prior effects with ease and without having to truly maintain visual at this point ( excluding the healing of lethal attacks ).

Semblance Ability: Allows the user to heal living beings within an area as long as the user can maintain focus.

Healing:

D - Rank: Takes 1 post to heal Minor Wounds, 2 for Moderate, 3 for Severe and 6 for lethal.
C - Rank: Can heal in the same post for minor wounds, 1 for moderate, 2 for Severe, 5 for lethal.
B - Rank: Can heal in the same post for minor and moderate wounds, 1 for Severe, 4 for Lethal.
A - Rank: Can heal in the same post for minor, moderate and severe in the same post, 3 for lethal.
S - Rank: Can heal in the same post for all wounds besides lethal which takes 2.

Applying dust attributes ( by usage of dust from the inside ) can apply affects to the interior such as making the space within the bubble hot, cold, heavy with gravity or make it even rain depending. As long as it's reasonable with the dust used it will change the area's conditions.

Drawbacks: The user is completely incapable of fighting, their focus must always be on healing or maintaining the bubble. They can't actually engage in any combat besides dodging and even then that can be dangerous. Breaking their semblence can also cause unconsciousness if the user is not careful with their ability. The range is also fairly short due to the user needing to be able to see the bubble they create since they can't actively feel where the semblence is at, just what's in it, as well as what exits and enters.

 
PostPosted: Tue Nov 28, 2017 3:24 pm

Username: Lady Amnel

RPC Name: Queen Versai

Rank: D

Class: Aura

Semblance Name: Forceful Recycle

Semblance Description: Her semblance gives her the ability to steal aura from anyone she touches enough to lower down to upto 3 letters starting from a letter at D rank it increases with rank or to give to herself or her allies and in turn raise it up to 3 letters starting from a letter at D rank. This semblance can last up to 5 posts starting from 1 post at D rank

D rank: 1 post & 1 letter
C rank: 2 posts & 1 letter +
B rank: 3 posts & 2 letters
A rank: 4 posts & 2 letters +
S rank: 5 posts & 3 letters

Semblance Ability: Tandem Semblance Ability

Drawbacks: as the aura has to be purified through her for her to be able to use it the more she uses it the more it taints her and effects her speed by the number of letters.



Lady Amnel
Stripping aura away would not reduce down someone's natural ability and ranking. That's not how it works. It would simply make them more subtle to lethal attacks and make their use of semblancel limited.i
 

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PostPosted: Tue Nov 28, 2017 8:50 pm

Username: Klayko

RPC Name: Luneille Frost

Rank:

Class: Aura

Semblance Name: Divinam Patris (Divine Father)

Semblance Description: Translated as Divine Father, Luneille's ability to manipulate aura is nothing short than that just: Remarkably Divine to most eyes who would lay witness to it. Her Semblance is to take the light of which we ordinarily use for her own destructive purposes and not the typical light from the bulb or candle, but the sun itself primarily. She is able to craft constructs of light with them akin to that of a person using magic, but most notably, she is able to use this exact same light to craft illusions to the eye, her most deceitful tactic of all. Light can do more than burn, after all.

At D-C Rank, she is capable of crafting small constructs made of like, something like butterflies, flowers and other nifty tactics. These constructs can also serve to attack should she so desire, Luneille making the heat to them burn or even keep something at bay. Her illusions are also small in form, the most Luneille can do at this particular point being to make herself invisible by refracting the light around her being or a small to body equivalent sized object as well. Further with illusions, she can cause someone to see doubles of her.

B-A Rank, Her abilities have grown tremendously. These constructs take on larger manifestations, where Luneille can fire off a large beam of plasma, for example. Her abilities for illusions have manifested a great deal as well. Luneille can now trap a person into her field of False Visions, where they see what she mentally wants them to see, which can last for three posts at most. At the same time, she is also capable of appearing as someone or something else entirely.

S-Rank: Consider this the final stage and the most destructive as a result. Luneille can construct a small Sun, literally. It doesn't go boom like a nova, but she is able to use it as a source of energy as well as use it to fire far more powerful constructs out at an individual or object. They are 10 kilometers in circumference. As for her illusions, she is now able to lull a town sizes equivalent under the guise and can make it disappear off the map essentially or cause it to look as something else entirely.

Lastly, she can be influenced by the Moon as well, which is where her namesake originates from. It operates like the Ice Dust Influence. She is able to produce Freezing Light that Burns.

Semblance Ability: What's a girl without all her charms? Luneille can use dust to influence her light as well. With Ice, it produces a freezing, yet burning array of constructs. With fire, the plasma takes on a fiery appearance. With Wind, the Light pulsates out like a flowing aura of wind or water in short, beautiful to look at, but definitely harmful all the same. With Gravity, it produces a pulsating aura that traps an individual within a burning, yet slowing field. Thunder does nothing as Light is already fast on it's own,

Drawbacks: First and primarily important, her illusions can be avoided. The person has to catch the flicker of light that will temporarily blind their eyes and makes them susceptible as a result. That means, spotting it before it can hit their eyes makes it highly possible to avoid the array. Secondly, dark settings or places without light for sustenance are a major weakness. Naturally, she can charge her own aura to produce light, but even at S-Rank, if there's nothing of light value of which to draw from, she cannot do major abilities as a result.

 
PostPosted: Wed Nov 29, 2017 6:36 am

Username: Kirra Yamata

RPC Name: Blake Embers

Rank:

Class: Adept

Semblance Name: Dragon Blood

Semblance Description: The Dragons blood flows strongly in Blake allowing him to tap into the elements that dragons can use to breathe as a weapon onto itself. this is translated into Blakes ability to use dust as a destructive force of fire, ice, or lightning

D-C Rank, Blake can conjure large amounts of fire and iceat any one time provided he has enough aura to do so

B-A Rank, Lightning is added to the dust capabilities to which Blake can access and enhances the already dormant fire and ice that lay within Blake.

S Rank, Blake can now use the three elements at anyone time all together to create devastating storm like attacks that effect the weather of the battlefield.]

Semblance Ability: [Dragons blood allows Blake's depending on the situation can cast fire, ice, or lightning dust from any limb on his body including his throat and mouth.]

Drawbacks: [Blake up to the A-Rank has to wait in between attacks in order to attack with a different element OR when he runs out of aura must wait on for the power to surge back into whatever limb he used to cast the semblance.]

 

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Misujage

Saint

PostPosted: Wed Nov 29, 2017 7:11 am

Username: Misujage

RPC Name: Violetta Cliffheart

Rank: D

Class: Adept

Semblance Name: Successor of Heavens Riches [Eternal Friction]

Semblance Description: D-C Rank Violetta is in complete control of friction concerning objects touching her body. At her current capability it allows her to craft friction between her and anything she is touching, allowing her to perform feats of walking on any surface. Including water and air, as well as atop the heat produced by fire and upside down atop ceiling. The ability to craft the friction does not protect her from any damage, but allows her a high degree of versatility.

B-A Rank Violetta's ability to control friction grows. The simple usage of friction, that is two objects in contact moving relative to each other, transforms kinetic energy into thermal energy. Allowing Violetta to wield slight amounts of fire in her assaults. She can not fire it off, or summon large bursts of flames, but can coat a limb in flames for a brief strike before it dissipates.

S Rank Through direct contact, with Violetta or an item she is directly holding, she is able to put an object at "rest". That is that the friction being applied to them is equal on both sides and briefly stops them from moving. Sources derived from energy and not solid matter cease to exist, as all of their energy is put to rest and their thermal energies are transferred to potential. When touching things their energies are immediately rested and cause no harm to Violetta. In addition her capability to turn Kinetic energy into Thermal is greatly enhanced, allowing her to wield flames as if she were utilizing dust.

Semblance Ability: The magical properties of dust, regardless of type, only serve to replenish her aura. While grasping dust her semblance will drain it of its magic to replenish her aura. Making it impossible for her to utilize dust.

Drawbacks: The strongest drawback to her semblance is that it is not ranged, even at its highest capability it is still attached to her body. Even her generation of flames, however large, derives directly from her. Allowing it to be dodged if one is capable of evading her blows.
Incapable of using dust.

 
PostPosted: Sat Dec 02, 2017 11:41 am
Klayko

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PostPosted: Sun Dec 03, 2017 1:10 am
Username: Lady Amnel

RPC Name: Queen Versai

Rank: D

Class: Aura

Semblance Name: Forceful Recycle

Semblance Description: Her semblance gives her the ability to steal aura from anyone she touches in turn making them vulnerable to lethal attacks and limit their semblance use to up to 1 posts starting from 5 post at D rank it can last for upto 5 posts starting from 1 post at D rank

D rank: 5 posts & 1 post
C rank: 4 posts & 2 posts
B rank: 3 posts & 3 posts
A rank: 2 posts & 4 posts
S rank: 1 posts & 5 posts

Semblance Ability: Tandem Semblance Ability

Drawbacks: as the aura has to be purified through her for her to be able to use it the more she uses it the more it taints her and effects her speed by the number of letters.  
PostPosted: Sun Dec 03, 2017 11:37 pm

Username: Youroka Kage

RPC Name: Danaë Hallþóra Svéd

Rank: D

Class: Aura

Semblance Name: Heart of the Owl

Semblance Description: Much like an owl, Danaë can move silently. Her aura makes the air around her silent, allowing her to move at speeds with no air resistance. The bubble around her is about 10 feet in diameter. She also gains a sharper sense of seeing, as if seeing through Binoculars, and her hearing becomes sharper as well. She does not need to use the rounds consecutively.

    D Rank- She is able to use it for 3 of her posts.

    C Rank- She is able to use it for 5 of her posts

    B Rank-She is able to use it for 7 of her posts

    A Rank-She is able to use it for 10 of her posts

    S Rank- She is able to use it for 15 of her posts


Semblance Ability: [Dust power, Tandem Semblance abilities, ect.]

Drawbacks: Once the posts are over, Danaë becomes slower. She can still fight, but her major advantage is gone.

 

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Corvus Nixie

PostPosted: Mon Dec 04, 2017 9:43 am

Username: Corvus Nixie

RPC Name: Annabelle Violet Hammerschmark

Rank: D

Class: Aura (?)

Semblance Name: Magister’s Eye

Semblance Description: Annabelle has a unique attraction and affiliation to mechanics and engineering. Her Semblance gives her the ability to understand, and subsequently take apart, rebuild, restructure, etc. any machine or technology given enough time and resources. This has led her to function as an inventor.
Semblance Ability: Two parts: First, she is able to fully understand the mechanics and engineering of any mechanical construct. Second, she can place a small amount of her aura into technology she creates, allowing her to feel it over long distances, and amplify certain characteristics, such as the explosive power of a grenade, by a small amount.

Drawbacks: Placing her aura into something weakens her slightly, as it drains her.

 
PostPosted: Mon Dec 04, 2017 1:51 pm

Username: Killer-wolf-kun

RPC Name: Misaki,Kuroi

Rank: D

Class: Physical

Semblance Name: Gao

Semblance Description: The Golden beast is what they call this and it is a Misaki bloodline Semblance. Allowing the user to masterfully conjure up the power of ancestors and increase their physical abilities as a whole.

D) They are cloaked in a golden aura and granted an increase in speed and power, this also creates a steam in the user's mouth.

C) The Golden Aura moves to the user's hair and the eyes of the user glows as they are able to maintain the level of strength for longer and are able to make a roar that can stop medium class projectiles and blow back smaller grimm and people. This roar will exhaust the user after use.

B) The lining of armor falls onto the user as their power increases to almost double the previous and they are able to roar twice, at the level before or once, stopping heavy projectiles and medium grimm/people. This roar will render the form exhausted after use.

A) The light begins to shine bright as the armor is clad onto the user and they hold the Gao's lion armor, increasing the duration of the form and it's power as well as allowing for a powerful Roar that can be used multiple times, or the Tier two roar 3 times before exhaustion.

S) Using this, the armor of Gao increases their power by 3 times the previous amount and speed 4 times. The user is able to use the roars at will for this short amount of time or is able to roar at the top of their lungs, creating a shockwave to crack and break the ground around them, and harm those caught in the path of it's power/

Semblance Ability: Tandem

Drawbacks: After using this, the user's body emits steam and they become exhausted from the user of the power. Also using the roar will disable their ability to speak for the next few moments [4-6 posts]

 

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Cor Contritum

Raider

PostPosted: Tue Dec 05, 2017 12:48 am

Username: Cor Contritum

RPC Name: Ritzkuni Artamania

Rank: D

Class: Physical

Semblance Name: Telekinesis

Semblance Description: An ability unique to her bloodline, passed down from the main family that trickled into the many branches. The ability to move objects by merely thinking of moving them, something that seemed to have been forgotten long ago. Items being held up by the users telekinesis or being moved by it have a black glow around them.

D Rank: Able to life up objects 10lbs or lighter and move them roughly around ten feet away from the user. They can hold up to three objects at a time for three posts before the objects drop to the ground.

C Rank: The ability increases to allow Ritz to move objects 50lbs or lighter roughly twenty feet from the user. She can hold up to four objects at any one time, she can not lift living things of any kind ( grimm included ). Can create items to pull up at this point as long as it is within the weight limit ( such as picking up a slab of earth ).

B Rank: Allows her to move objects 100lbs or lighter roughly thirty feet from her. She can hold up to five objects at once during battle. Outside of battle she gains the ability to restore things that have been destroyed such as buildings as long as she has seen what the object or place had looked like before.

A Rank: Allows her to move objects 150lbs or light roughly forty feet from her, she can hold up to six objects at once during battle. Ritz has gained a mild mastery over her semblence that allows her to destroy objects she picks up and change them ( such as picking up a boulder, crushing it and turning it into a swirling rock spear ). She can't do this to multiple items that differ in size and material, but she can do it to a single piece of matter ( basically she can't crush rock and trees to make something new, she can only crush and manipulate one type of substance at a time ).

S Rank: Allows her to move objects 200lbs or lighter roughtly fifty feet from her, she can hold up to seven objects at once during battle. She can now hold the objects for up to four posts.

Semblance Ability: Dust doesn't really affect her semblence unless she is physically controlling dust itself. It can then have a range of abilities form throwing ice and fire around at a whim, though it counts as an object.

Drawbacks: The user can't really throw objects around with their telekinesis, its more of a utility tool then attack tool, though she has heard stories of previous family members capable of throwing and crushing grimm. She is of a weaker bloodline only allowing her severely minor control in comparison to what others can do. She does possess impressive ability to utilize it outside of battle.

 
PostPosted: Wed Dec 06, 2017 11:58 pm
Corvus Nixie

killer-wolf-kun

Cor Contritum

Youroka Kage][/quote]
[quote="Lady Amnel

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NecroPlant

Trash Gardener

PostPosted: Thu Dec 07, 2017 5:40 am


                                                                Username: Necroplant

                                                                RPC Name: Change'e Mohn'ye

                                                                Affiliation: MEIS

                                                                Rank: TBD

                                                                Class: Adept

                                                                Semblance Name: Jackpot Shuffle

                                                                Semblance Description: The semblance manifests itself similar to a slot machine whenever bringing both hands together, either in a clap, two fists, a fist in a palm, or when a chance event happens, flipping a coin the roll of a roulette, etc . Where four characters resembling card suits hover briefly in the sky (usually above Change'e's head) in three screen like manifestations, shuffle and ding producing a numerable amount of effects either detrimental or beneficial to the user of the semblance but will often times prove rather useless. ♥:1 , ♦:2 ,♣:3 ,♠:4. Determined by a RNG of 1-4 , 4x The semblance can be activated once per post.

                                                                Semblance Ability:
                                                                ♥♥♥ : The semblance produces a *victory trumpet* sound effect. Cloaking Change'e in green, revitalizing aura by a 25 percentage and recovering current wounds in an nye near instantaneous manner. With the exception of grievous wounds of course. The percentage increases to 50 at B, 75 at A, and 100 at S
                                                                ♦♦♦ : The semblance produces a *victory trumpet* sound effect. Cloaking Change'e in yellow, creating a second layer of impact resistance and armor. It will often absorb a single blow of any strength then dissipate immediately after at D, this increases to 2 at C, 3 at B , 4 At A, and 5 at S
                                                                ♣♣♣ : The semblance produces a *victory trumpet* sound effect. The next blow produces a decisive impact and shock wave filled with destructive force and power that is very rarely rivaled multiplying the initial aura used in the attack by at x2 at D, X3 at C, x4 at B, X5 at At, and X6 at S. Applicable only once however, unless jackpot shuffling into three clubs once more.
                                                                ♠♠♠ : The semblance produces a *victory trumpet* sound effect. This combination is usually met with Change'e making a comment about hitting the jackpot. The effect is similar to Flynt Coal's in the series producing a total of 1 identical copy of Change'e and his weapon per Rank. They then with the original laydown the beatdown for a total of four posts before they return to the original. An auditory and aesthetic special is each attack is usually replaced with a correlating sound effect such as 'cha-ching' or 'bling' as what appear to be gold coins bounce everywhere rather than sparks. This isn't really the case though and is just the showiness of the semblance.

                                                                Any combination of two consecutive and a third ie. (♦♦x or x♦♦) will result in a simple single post double amplification of a single attribute dependent on suit. ♥: Weapon , ♦: Endurance , ♣: Strength , ♠ : Speed. Double amp in this case would be moving a D into a C+ temporarily.

                                                                Drawbacks:
                                                                Any combination resulting in broken connections i.e (♦♥♣ or ♦♣♦) will result in no beneficial effects. Any differing combination of three (♦♥♣) is a total 'BUST'. This prevents further use of the semblance for two full posts...and something bad depending on the leading suit. Mismatched sets of twos (♦♣♦) allow further usages of the semblance without this cooldown or punishment.
                                                                ♥xx: Wracks Change'e in insurmountable pain as a red aura envelops him like electricity. This often times causes him to buckle to a knee or become forced to take a breather.
                                                                ♦xx: The next blow received will send Change'e hurdling significantly further and take up significantly more aura to properly defend against. Often times comically.
                                                                ♣xx: The next blow delivered will have the comical 'squeaky hammer' sound effect and have absolutely 0 effect on the target often resulting a counter attack made easy.
                                                                ♠xx: The small screen has each of the suits roll into three X
                                                                s and the sound of a buzzer. Usually often accompanied by a 'That's not good' the screen vanishes in a definitive explosion of Change'e's person.

 
PostPosted: Fri Dec 08, 2017 2:08 pm

Username: wisyuu

RPC Name: Moira

Rank: D-Rank

Class: Aura

Semblance Name: ---

Semblance Description: [Description or Picture] [Please add how long your Semblance lasts and is encouraged to add how your semblance grows, or develops as it ranks up. Example. D rank: shoot a fire ball. At C rank: Can shoot 3 fire balls at once]

Semblance Ability: [Dust power, Tandem Semblance abilities, ect.]

Drawbacks: [How does this affect a character negatively?]

 

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PostPosted: Sun Dec 10, 2017 5:48 pm
NecroPlant


                                                                Username: Necroplant

                                                                RPC Name: Change'e Mohn'ye

                                                                Affiliation: MEIS

                                                                Rank: TBD

                                                                Class: Adept

                                                                Semblance Name: Jackpot Shuffle

                                                                Semblance Description: The semblance manifests itself similar to a slot machine whenever bringing both hands together, either in a clap, two fists, a fist in a palm, or when a chance event happens, flipping a coin the roll of a roulette, etc . Where four characters resembling card suits hover briefly in the sky (usually above Change'e's head) in three screen like manifestations, shuffle and ding producing a numerable amount of effects either detrimental or beneficial to the user of the semblance but will often times prove rather useless. ♥:1 , ♦:2 ,♣:3 ,♠:4. Determined by a RNG of 1-4 , 4x The semblance can be activated once per post.

                                                                Semblance Ability:
                                                                ♥♥♥ : The semblance produces a *victory trumpet* sound effect. Cloaking Change'e in green, revitalizing aura by a 25 percentage and recovering current wounds in an nye near instantaneous manner. With the exception of grievous wounds of course. The percentage increases to 50 at B, 75 at A, and 100 at S
                                                                ♦♦♦ : The semblance produces a *victory trumpet* sound effect. Cloaking Change'e in yellow, creating a second layer of impact resistance and armor. It will often absorb a single blow of any strength then dissipate immediately after at D, this increases to 2 at C, 3 at B , 4 At A, and 5 at S
                                                                ♣♣♣ : The semblance produces a *victory trumpet* sound effect. The next blow produces a decisive impact and shock wave filled with destructive force and power that is very rarely rivaled multiplying the initial aura used in the attack by at x2 at D, X3 at C, x4 at B, X5 at At, and X6 at S. Applicable only once however, unless jackpot shuffling into three clubs once more.
                                                                ♠♠♠ : The semblance produces a *victory trumpet* sound effect. This combination is usually met with Change'e making a comment about hitting the jackpot. The effect is similar to Flynt Coal's in the series producing a total of 1 identical copy of Change'e and his weapon per Rank. They then with the original laydown the beatdown for a total of four posts before they return to the original. An auditory and aesthetic special is each attack is usually replaced with a correlating sound effect such as 'cha-ching' or 'bling' as what appear to be gold coins bounce everywhere rather than sparks. This isn't really the case though and is just the showiness of the semblance.

                                                                Any combination of two consecutive and a third ie. (♦♦x or x♦♦) will result in a simple single post double amplification of a single attribute dependent on suit. ♥: Weapon , ♦: Endurance , ♣: Strength , ♠ : Speed. Double amp in this case would be moving a D into a C+ temporarily.

                                                                Drawbacks:
                                                                Any combination resulting in broken connections i.e (♦♥♣ or ♦♣♦) will result in no beneficial effects. Any differing combination of three (♦♥♣) is a total 'BUST'. This prevents further use of the semblance for two full posts...and something bad depending on the leading suit. Mismatched sets of twos (♦♣♦) allow further usages of the semblance without this cooldown or punishment.
                                                                ♥xx: Wracks Change'e in insurmountable pain as a red aura envelops him like electricity. This often times causes him to buckle to a knee or become forced to take a breather.
                                                                ♦xx: The next blow received will send Change'e hurdling significantly further and take up significantly more aura to properly defend against. Often times comically.
                                                                ♣xx: The next blow delivered will have the comical 'squeaky hammer' sound effect and have absolutely 0 effect on the target often resulting a counter attack made easy.
                                                                ♠xx: The small screen has each of the suits roll into three X
                                                                s and the sound of a buzzer. Usually often accompanied by a 'That's not good' the screen vanishes in a definitive explosion of Change'e's person.



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