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Posted: Sun Sep 01, 2019 12:12 pm
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XXXUltimate TechniquesXXX
XX。。。[Nova Kamehameha] XXXXX[A dual technique made by Ziber that combines the powers of Supernova and the Kamehameha. The technique starts by forming a Supernova like normal, but the user would hold up both of their hands up in the air to form the attack. Then once it was formed, the Supernova would start to compress, getting smaller in size to the point that it would comfortably fit in the users palm. Once ready, the user would do the motions that one would do for a Kamehameha, but the color of the technique would appear take the appearance of the Supernova. Once it makes contact with something, the supernova will either expand as it would receive the support of Kamehameha to push forward, or can detonate to cause a large amount of damage. ]
XXXXX↳[DURATION :: One post to charge, one to fire the technique.]
XXXXX↳[PREREQUISITES :: Must know Kamehameha and Supernova, Telekinesis can help in forming the technique. ]
XXXXX↳[ENERGY // PHYSICAL // SPEED_MOVEMENT // OTHER :: Energy]
XXXXX↳[DRAWBACKS :: Large ki cost: -30 ki, 2 post set up, Kamehameha and Supernova must be mastered before mastering this move.] ☜
XXXXX↳[OPEN TO EVERYONE? :: Must be taught by, or be apart of a fusion with Ziber.]
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Posted: Sun Oct 27, 2019 12:44 pm
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Posted: Thu Jan 23, 2020 10:53 am
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【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Nova Corkscrew
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy/Physical
XXX。。。TECHNIQUE POTENCY 9-A to 8-C
XXX。。。USAGE / DESCRIPTION A compact version of Nova Tower, the Nova Corkscrew involves Pars throwing a corkscrew punch and then releasing a spiraling wave of ki toward the target. Pars begins the technique by first bringing his chosen fist to his side, elbow bent and palm facing upward, much like his Sunshine Spark technique. With his fist tightened, Pars will begin to charge energy in the very same way he would use Nova Tower, allowing it to surge all throughout his body until it reaches a critical mass, but rather than releasing it as a rising column from his body, Pars will instead release it from his fist, converging all the channeled energy into his knuckles. The second Pars is ready, all he needs to do is perform a corkscrew punch. This type of punch is a technique which involves a boxer throwing a punch that rotates inwards as the arm extends so that the palm is facing down when the fist lands. The rotation serves as a means to increase a punch’s power, speed, protect the wrist, breaks through a guard, and can protect the boxer’s chin. The corkscrew as well can be used for jabs, hooks, and even uppercuts. Once the twisting motion is completely, the gathered energy is released in linear spiraling wave of energy which smashes into the opponent as a concussive force, rather than consuming them like the attack's parent technique. The spiraling motion of the wave allows it drill and grind into whatever it strikes, often twisting the target's skin to high degree while also burning them thanks to the attack's energy composition. The size of the attack depends on how much Pars has compressed the energy, ranging from being no larger than his fist to being big enough to decimate an average size building.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] As it launches upon fully throwing a corkscrew punch, the spiraling wave can be fired from almost any form the Corckscrew can be used in. [ 2 ] As it originates from a punch, Pars is able strike the target just before firing it from a point blank range. [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Due to its compact form and more solid, Nova Corkscrew loses most of its raw power, and all of it's explosive capabilities, in favor for a drilling concussive force. [ 2 ] Has a short range, only going as far as 9 feet before dissipating. [ 3 ] Costs 15 ki and 5 stamina per shot [ 4 ] [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
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Posted: Mon Jan 27, 2020 9:25 am
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【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Two Step Viking Overhaul
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Physical
XXX。。。TECHNIQUE POTENCY After the slam impact, the ground where the slam landed will be chipped almost as if a blade at point thrust-ed into it.
XXX。。。USAGE / DESCRIPTION This technique involves a feint kick either to the left or right which can leave a opponent dazed. After a feint attack is delivered, the user will grab the dazed opponent swing them over their shoulder and slam them down into the ground.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]Good for catching opponent off guard [ 2 ]Putting a lot of hurt in a quick instance [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] 3 post cooldown [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[ Yes ]
【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Midget Mode
XXX。。。CLASSIFICATION Classification Supportive
Technique Type Speed
XXX。。。TECHNIQUE POTENCY As the user uses this technique, clouds can be left behind them as they move so fast
XXX。。。USAGE / DESCRIPTION When a user uses this technique, their feet will appear to be blurry to anyone that sees and by moving with this technique, they excel in speed and to be able to dodge attacks with ease.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]Able to dodge one physical attack or ki blast attack [ 2 ]Can be used to travel across areas quickly if not wanting to fly [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ]Cannot use any physical technique for one post after use [ 2 ]Not meant to be used against multiple attacks but a single attack [ 3 ]4 post cooldown after one use [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[ No ]
【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Hardball Curb Smash
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Physical
XXX。。。TECHNIQUE POTENCY Text goes here
XXX。。。USAGE / DESCRIPTION The user will proceed to power up strongly to create a cloud of whatever material that is around like its a vacuum. As the cloud of whatever is made, the user will rush from behind grabbing the back of her opponents neck, pick them up, and slam them down face first.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]Distraction/impact type of Attack [ 2 ]Even if the second attack misses, the distraction may be a success [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ]can hinder sight of opponent [ 2 ]may grant field advantage to the enemy [ 3 ]2 post cooldown [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[ Yes ]
【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Eagerly Charged Destroyer
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY Even if it blast doesn't hit, it will leave a small meteor size crater after resulting impact if in transformation.
XXX。。。USAGE / DESCRIPTION The user will stick their hand out similar to positioning like Big Bang Attack, a small red electric spark will appear and almost instantly a red energy sphere with a purple energy outlining towards the opponent. If the user is in a transformed state, it will take on a destructive impact.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]can be used in succession strictly without transformation [ 2 ] [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ]1 post cooldown [ 2 ] [ 3 ] [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[ Yes ]
【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Zapping Tantrum Wave
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY When the energy blast goes through anything, it will leave a big hole of wherever it blast through but nothing after almost as if it vanished.
XXX。。。USAGE / DESCRIPTION The user will take a similar stance to Masenko, with red dancing sparks retreating from the charge point and when it fires the sparks swarm in with the dark red energy wave towards the target attempting at devastating damage.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]Quick Firing Destructive Energy Wave [ 2 ]Good for keeping a enemy at a distance and disadvantage [ 3 ]Can be used as a distraction if so picked with its stance [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ]With its stance, its easier to prepare against it seen more then once [ 2 ]1 post cooldown [ 3 ] [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[ Yes ]
【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Berserker's Final Bout
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Physical
XXX。。。TECHNIQUE POTENCY
XXX。。。USAGE / DESCRIPTION The user by doing this technique submits themselves the inner rage within themselves when they perform this. The user's skin will turn red, their eyes will go bleak, they charge towards their opponent doing a barrage of punches and kicks. During the barrage, they will grab their opponent having a firm grip on either its arm or leg or even head as they will drag the opponent through debris or anything at all to damage them with objects near by. Once they have dragged their opponent long enough, they will toss them towards any final object.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]Crazy type of attack that can scare opponents [ 2 ]Great for destroying cover with your opponent [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ]Due to extreme anger involved, rational thought is tossed out during this Ultimate attack. [ 2 ]Ultimate Attack can't be ended if successful in grabbing opponent, must finish the attack. [ 3 ] 6 post cooldown [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[No]
【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Beastial Instincts
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Physical
XXX。。。TECHNIQUE POTENCY Text goes here
XXX。。。USAGE / DESCRIPTION The user just like before with Berserker's Final Bout, the skin of the user turns red, and eyes go bleak. This time the user will go on all fours running towards the offensive opponent attempting to run them down like a bull. The user can also use this to crazily throw tables, etc at the opponent before charging them to run them down growling at them.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ]Great for moving faster attack pattern [ 2 ]More Versatile then Berserker's Final Bout [ 3 ]Unpredictable [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ]Shares a cooldown with Berserker's Final Bout [ 2 ]Cannot be used when Berserker's Final Bout is in cooldown [ 3 ]Due to extreme anger involved, rational thought is tossed out during this Ultimate attack. [ 4 ] [ 5 ]
XXX。。。USERS Xalia Sundersun
Can It Be Taught?
[ No ]
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Posted: Tue Jan 28, 2020 9:26 pm
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【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Finishing Move: Dragon Kick
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY True Form: Large Island, Golden: Planetary
XXX。。。USAGE / DESCRIPTION The signature attack of the frost demon of Earth, the dragon kick is the most powerful attack Ziber has created. Using the ki in his body, he moves the energy to his right leg to do deliver a devastating attack on to his opponent. As stated before, the frost demon moves his energy to his right leg, taking the appearance of streams around his body moving to the gems of his bio armor. Once ready, he either.jumps or flips towards the opponent and moves to land a side kick, possible finishing his opponent. As this mover is based on the users power, it can vary how power the end result of the attack can be.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] Take both Physical and Energy Offense Stats [ 2 ] Great Technique to build off of [ 3 ] x2 Damage if the kick lands [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Takes both Physical and Energy Costs(100 KI+Stamina), can be halved if mastered (50 KI+Stamina) [ 2 ] 9 Post Cool Down, 5 if mastered [ 3 ] Can be dodged if prepared. [ 4 ] [ 5 ]
XXX。。。USERS Ziber
Can It Be Taught?
[ Yes ] / [ >No <]
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Posted: Wed Jan 29, 2020 11:42 am
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Posted: Thu Jan 30, 2020 11:17 pm
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【Custom Techniques / Finishing Moves】
XXX。。。TECHNIQUE NAME Nova Corkscrew
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy/Physical
XXX。。。TECHNIQUE POTENCY 9-A to 8-C
XXX。。。USAGE / DESCRIPTION A compact version of Nova Tower, the Nova Corkscrew involves Pars throwing a corkscrew punch and then releasing a spiraling wave of ki toward the target. Pars begins the technique by first bringing his chosen fist to his side, elbow bent and palm facing upward, much like his technique. With his fist tightened, Pars will begin to charge energy in the very same way he would use Nova Tower, allowing it to surge all throughout his body until it reaches a critical mass, but rather than releasing it as a rising column from his body, Pars will instead release it from his fist, converging all the channeled energy into his knuckles. The second Pars is ready, all he needs to do is perform a corkscrew punch. This type of punch is a technique which involves a boxer throwing a punch that rotates inwards as the arm extends so that the palm is facing down when the fist lands. The rotation serves as a means to increase a punch’s power, speed, protect the wrist, breaks through a guard, and can protect the boxer’s chin. The corkscrew as well can be used for jabs, hooks, and even uppercuts. Once the twisting motion is completely, the gathered energy is released in linear spiraling wave of energy which smashes into the opponent as a concussive force, rather than consuming them like the attack's parent technique. The spiraling motion of the wave allows it drill and grind into whatever it strikes, often twisting the target's skin to high degree while also burning them thanks to the attack's energy composition. The size of the attack depends on how much Pars has compressed the energy, ranging from being no larger than his fist to being big enough to decimate an average size building.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] As it launches upon fully throwing a corkscrew punch, the spiraling wave can be fired from almost any form the Corckscrew can be used in. [ 2 ] As it originates from a punch, Pars is able strike the target just before firing it from a point blank range. [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Due to its compact form and more solid, Nova Corkscrew loses most of its raw power, and all of it's explosive capabilities, in favor for a drilling concussive force. [ 2 ] Has a short range, only going as far as 9 feet before dissipating. [ 3 ] -15 ki, -5 stamina, per use [ 4 ] [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Sunshine Spark
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY 9-A: Room Level [Standard]; Low 8-C: Small Building Level [Fully charged]; 8-C: Building Level [Standard, Unleashed]; High 8-C: Large Building Level [Unleashed, Fully Charged]
XXX。。。USAGE / DESCRIPTION Pars’ signature energy based attack which involves him firing off a wave of intense ki at the target. The technique begins with Pars first forming a fist and bringing it to his hip, palm up with his arm nesting against his side. With his hand closed, though not tightly as to allow space inside the fist, Pars will proceed to charge ki within his hand, starting it off as a size that is just barely concealed by his hand. After it’s initial formation, ki will continue to pour into the small mass, increasing its size rapidly until it eventually reaches a volume to a point where containing it within a fist is no longer possible, growing until it becomes at least two times larger than Pars’ own hand. The mass itself seems intense in it’s form, wildly pulsating as though it was unstable, while also giving off an intensely bright seafoam green light, energy seeming to crackle around it’s surface as well. Upon amassing the desired amount of ki, the destructive wave is fired the moment Pars makes a certain motion of the arm, this motion having him thrust the ki mass while rotating his hand counterclockwise while giving it a clawed gesture with the fingers pointing forward, fully outstretching his arm in the direction of his target. The wave of intense energies will then race toward it’s target, easily blowing away debris and leaving a carving trail in whatever surface that happens to be near it during its flight, eventually smashing into the target, or consuming them depending on the size, as it deals consecutive damage to the opponent’s being before either dissipating.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] High in attack power and speed [ 2 ] Chargeable [ 3 ] Consecutive Damage [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Low control [ 2 ] Requires an additional post to fire as Fully Charged. [ 3 ] -15 ki per standard use; -20 ki per Fully Charged use [ 4 ] [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Nova Tower
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY High 8-C: Large Building Level [Base Form]; 8-B: City Block level [Unleashed]
XXX。。。USAGE / DESCRIPTION An omnidirectional explosive attack which consists of Pars unleashing a rising column of ki from his person. The technique starts with Pars raising and gathering a large sum of ki, taking on a firm footed stand along with crossing his arms over his chest like an X. This is to protect his body from coming attacks as to not disrupt him nor throw off his footing. As he charges the attack, it will quickly begin to affect the immediate area around Pars, energy crackling from his being and striking anything nearby like lightning, the surface beneath his feet cracking and even beginning to slightly rise, and the air seeming to subtly shake as well as have increased in pressure, all of these being signs of the dangerous attack that is coming. The moment he is ready to unleash the attack, Pars simply needs to swing his arms outstretched to his sides, releasing all the built up energy at once. What comes next is a rising pillar of surging ki that rockets off into the sky, consuming and destroying the area around it in a single eruption. Interestingly enough, anything that can withstand the initial blast is carried up in the current of the rising blast, like a reverse waterfall. For as long as they remain within the pillar of ki, consecutive damage will be dealt to them, the attack rising them higher and higher into the sky before eventually dissipating and returning the target to gravity. The consecutive damage, as well as the powerful current of the rising pillar, makes the technique difficult to escape once one is caught in it.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Perks / Benefits
[ 1 ] Omnidirectional range [ 2 ] Consecutive Damage [ 3 ] High Escape Difficulty [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Easy to anticipate [ 2 ] Can be interrupted if charging stance is interrupted. [ 3 ] 1 Post to fully charge and use [ 4 ] -20 ki per use [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Hunter’s Assault
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Physical
XXX。。。TECHNIQUE POTENCY High 9-C: Enhanced Human
XXX。。。USAGE / DESCRIPTION To begin the combo, Pars approaches the opponent at speeds faster than the eye can see. He can do so with his natural speed or by using Ki to propel himself. He starts with a swift jab that moves at nearly untraceable speeds because of how he shifts her weight to that limb. The jab is aimed at his opponent's chest. The strength of the strike is enough to knock the air out of the opponent's lungs sending the opponent in shock and helpless against the oncoming attacks. The jab also lifts the opponent a couple of inches into the making, which makes them even more vulnerable. The opponent is then assaulted with a very large barrage of incredibly fast jabs. They may not be as strong as the first, but each of them are capable of hitting the opponent with a nauseating amount of force. Every jab that connects will lift the opponent a couple of inches higher into the sky, Pars following them via flight. Finally, when his opponent and him are a couple of meters off the ground Pars will punch the opponent's face with it downwards. This punch will launch Pars’ adversary diagonally downward at very high velocities. The foe will be launched with so much force that their impact with the ground could create a crater. The combination of all of the attacks can inflict grave wounds onto the opponent, leaving them temporarily stunned.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Perks / Benefits
[ 1 ] High Combo [ 2 ] Quick Start Up [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Initial attack must land [ 2 ] Very Close range [ 3 ] -15 Stamina per use [ 4 ] [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Striking Nova
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy/Physical
XXX。。。TECHNIQUE POTENCY 8-A:Multi City Block level
XXX。。。USAGE / DESCRIPTION A ultimate technique which involves Pars enveloping himself in a mass of ki before flying at the target, slamming into them, the mass then flying off of Pars to consume the target and fly off with them before erupting into a massive explosion. The technique starts with Pars first charging and then swelling out a great deal of ki from his person, continuing to do so until it encapsules his being as a mass two times larger than himself. The mass of ki itself is rather unstable, pulsating wildly and crackling with energy, anything being near it seeming to be blown away without resistance. The mass itself appears to be very durable, deflecting most ki attacks and blasts off of its surface, or even tanking them, in order to not only protect Pars, but also itself, acting like super armor often found in games, though this is not to say it can defend against anything. Once ready, Pars will then proceed to fly at the target at astounding speeds, the mass of ki acting as an additional propulsion to drastically increase Pars’ flight speed. During his and the mass’ flight, Pars is capable of flying in sudden seperatine motions, almost like zigzags, allowing him and the mass to avoid most fire with the intent to shoot them down before they reach their target. Once Pars and the mass reaches their destination, the mass will start to push forward and off of Pars, quickly consuming the target and dealing consecutive damage to them the moment they enter the mass, a great deal of pressure additionally keeping them trapped within for the most part. Not a second after completely consuming the target will the mass then resume it’s flight path while carrying the target inside of it, continuing to deal damage to them until the mass either reaches a certain range or hits something solid enough to stop its movement. The moment either happen, the mass will finally erupt, discharging into a large explosion that envelopes the immediate area with the target at its core, damaging the target once more in a way that it far exceeds the damage previously gained as they are consumed by the explosion.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS
Perks / Benefits
[ 1 ] Grants +5 speed until attack lands [ 2 ] High Maneuverability during travel [ 3 ] Can tank most attacks mid flight [ 4 ] Consecutive damage [ 5 ]
Drawbacks / Limitations
[ 1 ] Damage Potency higher than its own can cause the attack to be disrupted before it makes contact [ 2 ] Will eventually explode whether or not it has someone within it [ 3 ] Leaves Pars momentarily vulnerable after ki mass launches [ 4 ] 1 post to charge, 1 post to reach the target, 1 post to explode. [ 5 ] Though very difficult, ki mass can be escaped from. [ 6 ] -30 ki and stamina per use
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Nova Sunshine
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY Low 7-C: Small Town Level [Standard]; 7-C: Town Level [Fully Charged]; 7-B: City Level [Unleashed]
XXX。。。USAGE / DESCRIPTION Pars’ greatest ultimate technique and having been born from combining the ideas behind the Sunshine Spark and Nova Tower, the Nova Sunshine involves Pars charging a great deal of ki in between his hands before compressing it and then launching it at the target, causing massive amounts of damage in the form of an explosion. The technique begins with Pars first clasping his hands tightly together, only a slight gap being left open in between his palms, his arms in a horizontal position with his elbows extending out at his sides. While clasped, Pars will begin the process of charging the Nova Spark within his hands, starting out with a small ball of ki and increasing its size over the course of charging by feeding it large sum of ki. The mass will continue its growth exponentially, increasing in size until it exceeds Pars’ body size by three times, forcing Pars to separate his hands and hold it above his head. Pars will then start to compress the mass, somewhat refining it, until it’s size is reduced to being only a quarter larger than Pars. With this done, while it is still above his head, Pars will then begin to launch it, starting with a motion that swings the Nova Sunshine to either his left or right side with both hands, then thrusting it forward with that side’s arm with a powerful push, launching the compressed mass of seafoam green ki at the target. The Ultimate Attack will race toward the target at astonishing speeds, easily outpacing most others as it charges to its destination, the force of it along being mighty enough to easily blow away large solid formations that may be in its way. Upon making contact with the target, the condensed mass will erupt, unleashing all of its energy and destructive potential in the form of an air shaking violent explosion of giant proportions. Should a target survive the initial explosion, they then receive consecutive damage so long as they remain inside the Nova Sunshine’s explosion. Much like the Sunshine Spark, the Nova Sunshine is a chargeable attack, allowing Pars to pour even more ki and increasing it’s attack power at the cost of requiring more time to get it ready.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] Massive blast radius [ 2 ] High Attack Power and Speed [ 3 ] Chargeable [ 4 ] Consecutive Damage [ 5 ]
Drawbacks / Limitations
[ 1 ] Requires one post to achieve the standard charge, then an additional post to fully charge it. [ 2 ] Can be prevented from completion if charging is interrupted. [ 3 ] Compressed size increases the chances of it being avoided. [ 4 ] -35 ki per use; -45 ki when fully charged. [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。Powered Sunshine Spark
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY 8-C: Building Level [Standard]; 8-B: City Block level [Fully Charged]; 8-A: Multi-City Block Level [Standard, Unleashed]; Low 7-C: Small Town Level [Fully Charged, Unleashed]
XXX。。。USAGE / DESCRIPTION An enhanced form of Sunshine Spark which involves Pars using his other hand to fire an additional Sunshine Spark, both beam waves mixing into a singular one and hitting the target with double the power. The technique starts just the same as Sunshine Spark, Pars charging a mass of ki into an empty fist that is held close to his hip with the palm facing up, however unlike the parent technique, Pars will mirror the gesture with his other arm, having both fists at either side of his hip. After the mass’ initial formation, ki will continue to pour into the small mass in either hand, increasing its size rapidly until it eventually reaches a volume to a point where containing it within either fist is no longer possible, growing until it becomes at least two times larger than Pars’ hands. The mass itself seems intense in it’s form, wildly pulsating as though it was unstable, while also giving off an intensely bright seafoam green light, energy seeming to crackle around it’s surface as well. Upon amassing the desired amount of ki, the destructive wave is fired the moment Pars makes a certain motion with both arms, this motion having him thrust the ki mass while rotating his hands counterclockwise, giving them a clawed gesture with the fingers pointing forward, then fully outstretching his arm in the direction of his target. When fully outstretched, both arms will be parallel from one another before firing both masses of ki from his palms simultaneously. Starting out as two seperate ki waves, they will quickly begin to merge and blend together not far from their launch point. This fusion of two waves will create a singular ki wave that is double the size of the standard Sunshine Spark, greatly increasing it’s radius of damage. Not only this, but the attack power behind the ki wave is double just the same, causing much more damage along with retaining the ability to cause consecutive damage to the target.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] Double Damage Radius [ 2 ] Double Attack Power [ 3 ] Consecutive Damage [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Low control [ 2 ] Requires an additional post to fire as Fully Charged. [ 3 ] -25 ki per standard shot; -30 per Fully Charged shot. [ 4 ] [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Eraser Shotgun
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy
XXX。。。TECHNIQUE POTENCY 9-A: Room Level
XXX。。。USAGE / DESCRIPTION A variant of the Eraser Cannon which involves the parent technique being fired before splitting out into smaller ki orbs and then exploding. The technique first beings with Pars charging a green light energy from around his body and gathers it into his palm to form a bright-green energy sphere. Once ready, Pars will then wave the hand the ki orb is currently occupying, sending it flying at the target. However, as the attack nears the opponent, the orb will suddenly split, launching forward as smaller fragments of its original form. Separating itself as 20 different fragments, the group of orbs traveling in the formation of a cone, spreading out like a shotgun to hit the target in multiple areas at once. Upon making contact, each individual orb will detonate, causing numerous minimal explosions all across whichever side they slam against.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] Shotgun effect [ 2 ] Build Up Damage [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] May not cause as much concentrated damage compared to a normal Erasure Cannon [ 2 ] Damage reduced if central mass of the fragments is avoided [ 3 ] Moving back and away from the fragments will reduce the chances of all of them hitting. [ 4 ] Only Accessible in Ancient Saiyan Forms [ 5 ] -15 ki per use.
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
XXX。。。TECHNIQUE NAME Erasure Strike
XXX。。。CLASSIFICATION Classification Offensive
Technique Type Energy/Physical
XXX。。。TECHNIQUE POTENCY 9-B: Wall Level
XXX。。。USAGE / DESCRIPTION A physical strike variation of Erasure Cannon which involves Pars channeling a ki orb around his fist before slamming it into his target, causing the orb to erupt into a strong impact shockwave that sends the target flying. The technique begins just the same as any Erasure Cannon based technique, with Pars charging a green light energy from around his body and gathers it into his palm to form a bright-green energy sphere. However, rather than gathering it in his palm Pars will instead gather it around his fist. With this done, Pars will then rush toward the target before throwing a ki encompassed punch into them. The ki orb, following the contact, will then burst into an impact shockwave that slams into the target and then launches the target away as a concussive force. Alternatively, Pars can have the Erasure Strike explode upon landing, causing more destructive damage to the target rather than concussive.
XXX。。。SPECIAL RULINGS / PERKS / LIMITATIONS List as many as you need to for each section
Perks / Benefits
[ 1 ] Has the chance of stunning the target [ 2 ] Guard Breaker [ 3 ] [ 4 ] [ 5 ]
Drawbacks / Limitations
[ 1 ] Requires Physical Contact with the target to detonate [ 2 ] Only Accessible in Ancient Saiyan Forms [ 3 ] -15 ki, -5 stamina per use [ 4 ] [ 5 ]
XXX。。。USERS Pars
Can It Be Taught?
[ Yes ] / [ No ]
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