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Naruto - The Forbidden Scrolls 2017

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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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come play rolled 2 10-sided dice: 5, 5 Total: 10 (2-20)

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Wed Mar 01, 2017 3:00 am


Nisha glances at the dangerous looking blade the one item in the room she had seen but not collected, her greed was pushing her to swim over and collect the weapon, it would be so easy too, but she tightened her grip on Shun's hand, taking the cape she had been wearing as a belt and hooped it around her wrist, before doing the same on Shun wrist so that the two of them were tied together for the swim back, this way as long as they moved together the two of them would be able to make it out of this together or fail together, she then motioned for the tunnel of darkness and silence and area she hate and didn't look forward to traveling, but could only see it as the only way out of this flooded area. The weight of the items slowed her down but made slow progress.

come play
Vase and Shield

Kurosu Daiku
Chest and Elegant Blade

ssAntonio
Nisha and Shun have -2 and are holding 2 items each.
+3 toward the Exit
come play rolled 2 10-sided dice: 7, 2 Total: 9 (2-20)
PostPosted: Wed Mar 01, 2017 3:13 am


Nisha swam into the tunnel or darkness and silence with Shun, she was dreading this tunnel but needed to do this in order for them to make it out of this together, and this was the only area that lead somewhere, however this place was horrible it took so much just to travel though, the first few meters were fine, but then it happened the darkness creep in taking her ability to see, even her Byakugan being sealed away and she let it release, then her hearing which was already weird in the water, but now she was surround darkness and silence, she was already unable to speak in the water so her being mute it didn't really matter.

The vase and shield weight he down and she would still feel Shun pulling on her wrist as they made it into the tunnel, she allowed the vase to anchor her and the shield to let her grip the ground that slopped upwards, using her feet and hands to push herself and Shun upwards further into the darkness, wanting to make it out as quickly as possible.

come play
Vase and Shield

Kurosu Daiku
Chest and Elegant Blade

ssAntonio
+10 towards Exit.

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
Kurosu Daiku rolled 2 10-sided dice: 7, 5 Total: 12 (2-20)

Kurosu Daiku
Crew

PostPosted: Wed Mar 01, 2017 10:24 am


Shun pushed through the water with Nisha, following her into the darkened tunnel once more. He did not really want to move through the water, but he had no other choice in the matter. The chest and blade he carried while holding onto Nisha. He could feel his senses start to be lost again and slowly forced himself to focus as the two of them made their way through the darkened, flooded tunnel again.

come play

ssAntonio
PostPosted: Wed Mar 01, 2017 5:37 pm


Quote:

Nisha: 20 HP // 8 Turns before you need Air
Shun: 25 HP // 6 Turns before you need Air
Exit: 18 / 120

Note: You have arrived at your location. You have temporarily regained your senses but you are completely submerged under water and must hold your breath.

Before you can continue you must Roll 1D20 - Score determines how many turns you can hold your breath for.

On each of your turns you must determine what action you wish to do:
Search, Collect or Begin your Escape. You may only do one. Remember once you run out of breath you will start to drown and the Tunnel is completely filled with water.

Search: There are hidden objects in this chamber but you must locate them first.
Defeat the Stealth Check of 150, your level of success will determine how much you see. (1D100)

Collect: If you have found an object then you may attempt to remove it from whatever is holding it down.
Defeat the Strength Check of 150. (1D100)
-Note: For every item you, personally, are carrying take a -1 to your Movement Roll when escaping. If your modifier causes you to go into the Negatives in your Movement Roll that does mean you are being dragged back down, keep that in mind for how many treasures you try to take.

Escape: Once you are ready, you may begin moving back towards the Entrance of the Tunnel.

1st Roll
The score determines how far you go. So long as you both are moving together your scores are added together and you move together. However should either or both of you wish to return to the entrance you must travel however far you've gone back.

2nd Roll
Score of 1 - Triple your 1st Roll.
Score of 2 to 4 - Double your 1st Roll.
Score of 5 to 6 - N/A
Score of 7 to 9 - Null your 1st Roll.
Score of 10 - Deduct your 1st Roll.


GM's Turn
... Nisha becomes blind.
... Shun loses his sense of touch.
... Trap Triggered. (0/2 Turns)
... Nisha becomes deaf.
... Trap Triggered. (1/2 Turns)
... Shun becomes blind.
... Trap Triggered. (2/2 Turns) Your Movement are doubled for this round but you take -10 Damage
... Tunnel Floods. (0/4 Turns)
... Nisha becomes mute.
... Tunnel Floods. (1/4 Turns)
... Shun looses the sense of smell
... Tunnel Floods. (2/4 Turns)
... Regain Senses
... Tunnel Floods. (3/4 Turns)
... Tunnel is Completely Flooded.

Come Play

Kurosu Daiku


As Nisha and Shun swim their way back to the surface, their bodies laden down by the treasures, they will notice that their senses haven't been stolen from them yet.


ssAntonio
Captain

come play rolled 2 10-sided dice: 3, 5 Total: 8 (2-20)

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Wed Mar 01, 2017 7:37 pm


Darkness and Silence was all this tunnel was to Nisha it felt horrible, she could still feel the tugging of Shun as the two of them made they way down the tunnel the weight of the items slowly them down, not so much the weight due to water supporting some of the weight of the items, the hard thing was the weird way they had to hold the items, and the water itself that was making it hard to move.

Nisha was using the vase she had to hold her position, and the shield to keep her body close to the ground as they moved forward, as the moved forward the vase got stuck on a loose rock on the ground and Nisha had to take a moment to pull it free as they moved forward.

Kurosu Daiku
If you aren't feeling comfortable with pace, feel free to drop a item

ssAntonio
Kurosu Daiku rolled 2 10-sided dice: 3, 4 Total: 7 (2-20)
PostPosted: Thu Mar 02, 2017 3:19 pm


As both of them moved through the water, Shun suddenly realized that his senses had not been taken away yet. He thought it was rather odd, but he couldn't use one of his senses either way. He was thankful at least that he was able to keep his sense of touch and sight, having been able for the both of them to move through the tunnel. He stopped when the vase became stuck and moved to help her get it unstuck before gripping the chest and continued onward with her through the tunnel.

come play
I'm fine with it.. pending I don't get anymore terrible rolls, of course.

ssAntonio

Kurosu Daiku
Crew


ssAntonio
Captain

PostPosted: Thu Mar 02, 2017 5:46 pm


Quote:

Nisha: 20 HP // 7 Turns before you need Air
Shun: 25 HP // 5 Turns before you need Air
Exit: 21 / 120

Note: You have arrived at your location. You have temporarily regained your senses but you are completely submerged under water and must hold your breath.

Before you can continue you must Roll 1D20 - Score determines how many turns you can hold your breath for.

On each of your turns you must determine what action you wish to do:
Search, Collect or Begin your Escape. You may only do one. Remember once you run out of breath you will start to drown and the Tunnel is completely filled with water.

Search: There are hidden objects in this chamber but you must locate them first.
Defeat the Stealth Check of 150, your level of success will determine how much you see. (1D100)

Collect: If you have found an object then you may attempt to remove it from whatever is holding it down.
Defeat the Strength Check of 150. (1D100)
-Note: For every item you, personally, are carrying take a -1 to your Movement Roll when escaping. If your modifier causes you to go into the Negatives in your Movement Roll that does mean you are being dragged back down, keep that in mind for how many treasures you try to take.

Escape: Once you are ready, you may begin moving back towards the Entrance of the Tunnel.

1st Roll
The score determines how far you go. So long as you both are moving together your scores are added together and you move together. However should either or both of you wish to return to the entrance you must travel however far you've gone back.

2nd Roll
Score of 1 - Triple your 1st Roll.
Score of 2 to 4 - Double your 1st Roll.
Score of 5 to 6 - N/A
Score of 7 to 9 - Null your 1st Roll.
Score of 10 - Deduct your 1st Roll.


GM's Turn
... Nisha becomes blind.
... Shun loses his sense of touch.
... Trap Triggered. (0/2 Turns)
... Nisha becomes deaf.
... Trap Triggered. (1/2 Turns)
... Shun becomes blind.
... Trap Triggered. (2/2 Turns) Your Movement are doubled for this round but you take -10 Damage
... Tunnel Floods. (0/4 Turns)
... Nisha becomes mute.
... Tunnel Floods. (1/4 Turns)
... Shun looses the sense of smell
... Tunnel Floods. (2/4 Turns)
... Regain Senses
... Tunnel Floods. (3/4 Turns)
... Tunnel is Completely Flooded.

Come Play
You may take a turn to investigate the vase but if you do so Nisha may not move further. Shun must chose to leaving Nisha behind or stay with her should you stop to investigate.

Kurosu Daiku


It will be as the duo free the vase that they will be able to notice that the water is no longer being sucked into the vase anymore. The currents around it has become peaceful...

PostPosted: Fri Mar 03, 2017 10:13 pm


Nisha pulled on the Vase to free it from whatever it had caught on, with Shun's help it was pulled free, and Nisha pulled it up to herself, she took a moment to check the vase as she held it, something felt off about it, before noticing it no longer had currents following around it, without her ability to see, Nisha had to take a moment to run her hands along the vases shape, feeling it for fissures or cracks around it, and took some of her chakra to infuse it into the vase in order to sense it as a replacement for her eyes, using her sensory abilities in order to gain some more information of the vase.

Kurosu Daiku
Sorry sweatdrop I can't resist

ssAntonio
Nisha is Investigating

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
Kurosu Daiku rolled 2 10-sided dice: 8, 5 Total: 13 (2-20)

Kurosu Daiku
Crew

PostPosted: Sat Mar 04, 2017 4:53 pm


Shun looked over to Nisha as she stopped to investigate the vase, he motioned to her in the water that he was going to continue on. He had a feeling his air was going to start running out sooner than later so he decided it would be better to get as far as he possibly could. Hopefully whatever she was investigating with the vase was worth taking the time to look into it as he pushed on ahead from her.

come play
No worries, I'll go on ahead 'cause I don't have a whole lot of time left. <.<

ssAntonio
PostPosted: Sat Mar 04, 2017 5:24 pm


Quote:

Nisha: 20 HP // 6 Turns before you need Air // 21 / 120 to the Exit
Shun: 25 HP // 4 Turns before you need Air // 29 / 120 to the Exit

Note: You have arrived at your location. You have temporarily regained your senses but you are completely submerged under water and must hold your breath.

Before you can continue you must Roll 1D20 - Score determines how many turns you can hold your breath for.

On each of your turns you must determine what action you wish to do:
Search, Collect or Begin your Escape. You may only do one. Remember once you run out of breath you will start to drown and the Tunnel is completely filled with water.

Search: There are hidden objects in this chamber but you must locate them first.
Defeat the Stealth Check of 150, your level of success will determine how much you see. (1D100)

Collect: If you have found an object then you may attempt to remove it from whatever is holding it down.
Defeat the Strength Check of 150. (1D100)
-Note: For every item you, personally, are carrying take a -1 to your Movement Roll when escaping. If your modifier causes you to go into the Negatives in your Movement Roll that does mean you are being dragged back down, keep that in mind for how many treasures you try to take.

Escape: Once you are ready, you may begin moving back towards the Entrance of the Tunnel.

1st Roll
The score determines how far you go. So long as you both are moving together your scores are added together and you move together. However should either or both of you wish to return to the entrance you must travel however far you've gone back.

2nd Roll
Score of 1 - Triple your 1st Roll.
Score of 2 to 4 - Double your 1st Roll.
Score of 5 to 6 - N/A
Score of 7 to 9 - Null your 1st Roll.
Score of 10 - Deduct your 1st Roll.


GM's Turn
... Nisha becomes blind.
... Shun loses his sense of touch.
... Trap Triggered. (0/2 Turns)
... Nisha becomes deaf.
... Trap Triggered. (1/2 Turns)
... Shun becomes blind.
... Trap Triggered. (2/2 Turns) Your Movement are doubled for this round but you take -10 Damage
... Tunnel Floods. (0/4 Turns)
... Nisha becomes mute.
... Tunnel Floods. (1/4 Turns)
... Shun looses the sense of smell
... Tunnel Floods. (2/4 Turns)
... Regain Senses
... Tunnel Floods. (3/4 Turns)
... Tunnel is Completely Flooded.

Come Play
Break the Vase or start swimming again.

Kurosu Daiku


As Shun continues to swim on, leaving Nisha behind, the young girl continues with her underwater investigation. Something seems to be shining within the Vase... should Nisha try to get to it she will learn that the Vase is much deeper than it appears and she will not be able to get to the object within without breaking the Vase.


ssAntonio
Captain


come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Sat Mar 04, 2017 9:10 pm


Nisha while probing into vase slowly noticed though her chakra that something was inside and wanted it, she bit her lip as she felt the edges of the vase pushing on it harder then before, and held it tighter before removing her jacket from the vase tying it around her waist as Shun moved on pulling her a little, before letting him out of her grip. 'Something inside, I want it so bad, I want it, just brake the vase and find out what it is'. Nisha smiled as she pushed the vase into the rock that it had been caught on and she had to pull it free from, while slowed by the water Nisha smashed the vase into it, breaking it open the vase to find out what was inside.

ssAntonio
Nisha cracks it open.
Kurosu Daiku rolled 2 10-sided dice: 6, 9 Total: 15 (2-20)
PostPosted: Sun Mar 05, 2017 3:56 pm


Shun had stopped for a moment when he moved forward, he looked back over his shoulder at Nisha as he watched her break open the vase. Part of him wondered just what she was doing, but he had hoped that she would be alright continuing forward. He knew that they didn't have a lot of time left and he had hoped that by the time they reached the end of the tunnel... they would still be alive in some sense of the word.

ssAntonio

Kurosu Daiku
Crew


ssAntonio
Captain

PostPosted: Mon Mar 06, 2017 8:53 pm


Quote:

Nisha: 20 HP // 5 Turns before you need Air // 21 / 120 to the Exit
Shun: 25 HP // 3 Turns before you need Air // 29 / 120 to the Exit

Note: You have arrived at your location. You have temporarily regained your senses but you are completely submerged under water and must hold your breath.

Before you can continue you must Roll 1D20 - Score determines how many turns you can hold your breath for.

On each of your turns you must determine what action you wish to do:
Search, Collect or Begin your Escape. You may only do one. Remember once you run out of breath you will start to drown and the Tunnel is completely filled with water.

Search: There are hidden objects in this chamber but you must locate them first.
Defeat the Stealth Check of 150, your level of success will determine how much you see. (1D100)

Collect: If you have found an object then you may attempt to remove it from whatever is holding it down.
Defeat the Strength Check of 150. (1D100)
-Note: For every item you, personally, are carrying take a -1 to your Movement Roll when escaping. If your modifier causes you to go into the Negatives in your Movement Roll that does mean you are being dragged back down, keep that in mind for how many treasures you try to take.

Escape: Once you are ready, you may begin moving back towards the Entrance of the Tunnel.

1st Roll
The score determines how far you go. So long as you both are moving together your scores are added together and you move together. However should either or both of you wish to return to the entrance you must travel however far you've gone back.

2nd Roll
Score of 1 - Triple your 1st Roll.
Score of 2 to 4 - Double your 1st Roll.
Score of 5 to 6 - N/A
Score of 7 to 9 - Null your 1st Roll.
Score of 10 - Deduct your 1st Roll.


GM's Turn
... Nisha becomes blind.
... Shun loses his sense of touch.
... Trap Triggered. (0/2 Turns)
... Nisha becomes deaf.
... Trap Triggered. (1/2 Turns)
... Shun becomes blind.
... Trap Triggered. (2/2 Turns) Your Movement are doubled for this round but you take -10 Damage
... Tunnel Floods. (0/4 Turns)
... Nisha becomes mute.
... Tunnel Floods. (1/4 Turns)
... Shun looses the sense of smell
... Tunnel Floods. (2/4 Turns)
... Regain Senses
... Tunnel Floods. (3/4 Turns)
... Tunnel is Completely Flooded.

Come Play
Roll 7D20 - Move the total sum.
OR
Roll 3D20 - Move the total sum and grab Shun to come with you.

Kurosu Daiku


A fingers of white light streak out from the cracks of the vase. The light washes over Nisha as the vase breaks apart. Something hard and round will smash into the girl's chest, propelling her backwards and towards the entrance of the tunnel with a violent force. Should she place a had to her chest she will find earthen colored orb.

come play rolled 3 20-sided dice: 4, 16, 11 Total: 31 (3-60)
PostPosted: Mon Mar 06, 2017 10:13 pm


'I wonder what it is, it feels interesting'. Nisha smashed the vase open and smiled brightly as she felt the prize from inside the vase, her sight gone she felt the energy waves of the orb from inside it as it release power into the water, then pushed into her chest knocking a breath from her as it pushed her towards the exit slamming into Shun as she was dragged up, grabbing him as she was pushed on by the orb in order to secure herself, as her other hand grabbed the orb as it was pushing them up the up tunnel.

Nisha and shun were dragged further up the tunnel by the orb once the force slowed down Nisha held the orb still holding it in her hand as she landed on her back the shield pushing on the ground before floating slightly an the water left her, once again Shun and Nisha were together and she holds his hand tightly as they push for the exit again.

Kurosu Daiku
Well here is hoping

ssAntonio
Lets do this

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
Kurosu Daiku rolled 2 10-sided dice: 7, 4 Total: 11 (2-20)

Kurosu Daiku
Crew

PostPosted: Tue Mar 07, 2017 12:54 pm


As Shun was swimming along, he hadn't paid attention to the fact that something... well.. someone was propelling very fast toward him. In a split second he felt someone crash into him and he found himself hurtling forward. He almost released the air he held in, but gritted his teeth together and held onto his remaining pockets of air. Once they had slowed down, Shun helped Nisha up from the ground and gripped onto her hand while keeping hold of the items he had been carrying previously as they set off toward the end.

come play
+1.

ssAntonio
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