Sylvia was glad she’d had a bit of success, but it wasn’t enough to really know anything yet. She wasn’t quite to the point of being frustrated – yet – but she was certainly a bit eager to hear something that would actually help the Chosen figure out how to fix anything. She continued wandering the town, finding some interesting nooks and crannies (and some very uninteresting ones), until she found another cluster of teenagers giggling over a cell phone. She sidled up to them and decided to make a bit of a joke about the tiny town’s cell service.
She was able to make them feel at ease, enough to again ask questions. Unfortunately, she had found another bunch of nervous nellies. They confirmed, again, that something in town was amiss, but no details. Sylvia wasn’t going to push them, upset as she was that there was still nothing more to learn.
[ 151; 896 total ]
Quote:
You must have said something to reach your mark. They look nervous and uncomfortable, some of their stiff, "who-gives-a-s**t" attitude melting to turn them back into a normal young person. They admit something's going on, but seem too afraid to tell you anything that can be much help. Maybe if you come back and find them again...
At this point, all future efforts in this roll gain a +1. If you roll in this range multiple times, you gain additional +1, with no limit on the top range of your bonus.
Character Name:Sylvia Owens Brief description of character: Sweet, optimistic, always trying to be helpful – even if it means bluntly telling you how stupid you’re being. Remains tentative about her new life as a Chosen, having never been a fighter…
Sylvia had taken a break from trying to find more ‘witches’ for a while. She’d needed a break, a chance to not be looking out for something, for just a little while. She didn’t realize how tiring it could be to be always on the lookout. She had a sudden admiration for detectives and the like…
But then a group had wandered around the corner of the street where she’d been perched on the curb. She watched them for a moment, trying to decide what she wanted to do. As they got closer, she knew her break was over, and she leaned back slightly to block their projected path, though she also called to them before they had the chance to run her over.
She asked a simple question about where the best place to get food might be. Unfortunately, this group was not nearly as accommodating as the last few she had met with. They couldn’t entirely ignore her since she was rather in their way, but they certainly did everything they could to let her know they didn’t want to talk to her at all.
Perhaps she had let go of her demeanor a little too much during her break. It might be time to collect herself and try some active searching again...
[ 215; 1,111 total ]
Quote:
Despite all your best efforts, the wiccans refuse to talk to you -- unless, of course, they deign to give you just enough attention to make fun of you. They certainly aren't going to give you any help.
Character Name:Sylvia Owens Brief description of character: Sweet, optimistic, always trying to be helpful – even if it means bluntly telling you how stupid you’re being. Remains tentative about her new life as a Chosen, having never been a fighter…
Beth didn't find the boy so much as he found her as she walked out from a store. He shakily waved her down and then disappeared into an alleyway. Though Beth briefly considered the idea that he was leading her into a trap, the fear in his eyes and the tear tracks through his eyeliner and mascara told her that she could trust him.
As she stood next to him, he continued to cry and wipe at his eyes while professing that he was done, just done with everything. Beth offered some encouraging words and a hug, though he quickly pulled away from the latter. He also offered an interesting tid bit--the witch lived in a crumbling manor house in the woods ('as a witch ought to,' Beth thought with a thrill). More to the point, he had a part of the map that showed the way. Beth remained calm at the idea that she was about to be very useful, but after he had handed it over and left (hands in his pockets and more sober looking than apathetic), she did a little dance and gazed at the scrap of paper.
Then she ran back to the inn, the map piece tucked safely into her breast pocket. Really, the map piece was better than any apology.
+1 to roll=21
yekaterin
Character Name:Beth Almasy Brief description of character: A sweet but skittish beauty who's lived in the lap of luxury her whole life, Beth doesn't quite know what she's doing. She's always willing to support and cheer on her friends, mostly so she doesn't actually have to lift a finger.
Deity: Hera WC: 218, Total: 820
Lissesul rolled 1 20-sided dice:
5Total: 5 (1-20)
Posted: Mon Sep 19, 2016 5:46 am
Briiva grumbled, still having no luck. She kicked a rock across the street, idly petting her raccoon friend.
You're able to get an in with these kids, and they're willing to talk to you. At first it seems to be going well but, slowly, you realize that they're bullshitting you. The things they tell you seem less and less true, and more outlandish. Eventually, they can't hold their pokerface any longer and burst into laughter.
It took Asher a while to track down the same kid he'd found before -- this time in the grocery store, poking through their selection of cookies and chocolates. He couldn't help but notice how empty the place was -- but maybe that was because this town was the size of a breadbox, empty and dull, and anyone with sense would get out the second they were old enough to leave the nest.
He was more surprised that anyone stuck around, quite frankly. Especially teenagers who seemed out of place in this atmosphere of southern hospitality, who would have been shaped by the opportunities of a big city and given the chance to be something other than whiny, pain in the a** witches. They could have been smoking pot.
Still. He found the kid, settled next to him and stared longingly at a pack of Chips Ahoy, his stomach still rumbling in a distant sort of way -- and this time he decided it really couldn't hurt to eat something that was still thoroughly in the package. She couldn't have tampered with cookies that barely counted as food, could she?
As he bought them, he prodded the kid for information and got a story:
"Well, I personally haven't gotten to do the naked-dance-with-the-devil yet." It was easy, comfortable. The wiccan kid was buying Pinwheels, and that made Asher regret his cookie choices.
"But I've done, you know, the goat blood drinking and the four winds. This one girl is really good at the light as a feather game, but we play that sometimes, and levitated this other girl last week --" At this point, a frown had formed between Asher's eyebrows, something about all this picking at some memory.
"But then her hair fell out, some kind of bitchy curse or --" As the kid started to laugh, Asher let out a sigh. Now he knew.
"That's the Craft." But the witch just laughed at him. Apparently all he was getting today.
Having taken her break and realized that she needed to be more active, Sylvia found herself wandering towards the antique shop. She figured that she might as well poke around and see what it had to offer; at least it might be more interesting than the several streets she had been wandering all day. She was about to walk in the door when she heard some chatter nearby, so she peeked on the other side of the building and saw a few kids leaning against the brick. Well, she figured, no better time to try again.
At first there wasn’t much said. But after one member of the small group excused herself, the two remaining exchanged glances before giving Sylvia a bit more information. As if it weren’t important enough to find the witch simply for the sake of figuring out if there was a cure, it appeared they may need to find her simply to be sure they had found all of the missing people who had transformed. It was bad enough she was randomly transforming people, Sylvia wondered why she might keep certain animals behind as ‘pets and protectors’. She wondered, too, if they were forced to stay, or if they perhaps stayed of their own volition…
[ 209; 1,320 total ]
Quote:
A couple of the kids linger around after the rest have run off; you caught their attention and, between nervous glance, they tell you that many of the animals are wild and set free, unable to survive, but she keeps others by her side as pets and protectors.
At this point, all future efforts in this roll gain a +2. If you roll this number multiple times, you gain additional +2, with no limit on the top range of your bonus.
Character Name:Sylvia Owens Brief description of character: Sweet, optimistic, always trying to be helpful – even if it means bluntly telling you how stupid you’re being. Remains tentative about her new life as a Chosen, having never been a fighter…
She had gotten a sliver more of information, though honestly, it was taking far longer than she cared for. With a subdued sigh, Briiva keep up the search for more information.
Current bonus +6
Lissesul rolled 1 20-sided dice:
4Total: 4 (1-20)
Posted: Mon Sep 19, 2016 8:15 pm
Kicking the ground angrily, Briiva left the ally way, fuming. She had been laughed at quite enough since starting this trip, and she could not promise not to injure or maim the next person to do it.
Still mulling over the information she’d gotten earlier, and on a bit of a high from finally discovering something, Sylvia was wandering near the edge of town. She hadn’t really expected to find many others there, planning to swing back towards the main street after a bit of a walk to sort her thoughts. It surprised her, then, when she thought she spotted a cluster of black-clad forms just under the shade of some trees. Well, she thought, I suppose I may as well. And why not? So she approached them, hoping that maybe, just maybe, her luck would hold out.
Unfortunately, she was not as lucky this time. No details were to be discovered from this group, though she was intrigued to find that so many kids were willing to admit that there was something going on in their town. She would have to keep hunting – given enough time, and perhaps enough prodding, they may yet break down and finally say more.
[ 163; 1,483 total ]
Quote:
You must have said something to reach your mark. They look nervous and uncomfortable, some of their stiff, "who-gives-a-s**t" attitude melting to turn them back into a normal young person. They admit something's going on, but seem too afraid to tell you anything that can be much help. Maybe if you come back and find them again...
At this point, all future efforts in this roll gain a +1. If you roll in this range multiple times, you gain additional +1, with no limit on the top range of your bonus.
Character Name:Sylvia Owens Brief description of character: Sweet, optimistic, always trying to be helpful – even if it means bluntly telling you how stupid you’re being. Remains tentative about her new life as a Chosen, having never been a fighter…
Briiva was feeling more and more discouraged. She had been doing so well, and now she found herself in a rut that she couldn't seem to escape. It was terribly frustrating.
After some convincing, the small group you cornered goes quiet and still, fidgeting, picking at their fingers. This group is nervous, and was even before you started talking to them. One of them blurts something out about a myth that says moly is the antidote, but it can also be used as a cure. Or at least rumor has it. They hand you a flower, and the rest glare at them.
At this point, all future efforts in this roll gain a +2. If you roll this number multiple times, you gain additional +2, with no limit on the top range of your bonus.
You also gain one Moly Flower consumable item.
Now she was getting somewhere! Briiva left the group, carefully tucking the flower into a deep pocket in her bag, and very firmly instructing Arthur not to eat it, as they might be able use it to return him to being a human again. He looked mildly disappointed, but was soon sated by being offered the rest of Briiva's grapes. Oh well, she had taken them straight from the Dionysus dorm anyway.
He eventually grew so sick of running into the same damn kids over and over again that Zan trekked all the way back to camp looking for something better to do, only to find that it remained just as boring as when he'd left. He was back in town soon enough, convinced he would cross paths with his designated pack of smug, shitty wiccans soon enough, but this time they were nowhere to be found. It was a little suspicious, but mostly a relief.
Desperate to make use of a proper restroom, Zan bought a Snickers bar from 1976 in exchange for the privilege of using the urinal at the corner store. At the time, he didn't anticipate he'd be sharing the space with a sniffly goth girl, but if she couldn't handle the dulcet splash of a grown man's pee, no one was forcing her to stay.
Zan faced the wall. He touched his fingers to his zipper. He stopped. Okay. It wasn't that he couldn't pee in front of a crying girl, it just seemed like a counterproductive thing to be doing when he was trying to get information out of people.
"Hey," he said instead. "You need help with anything?"
"No. I'm fine." She grabbed a new wad of dampened toilet paper from the side of the sink and continued scrubbing at her face. "I'm done with this bullshit. She can keep her flowers and her animals and—" She went quiet, looking at him via the reflection in the mirror in front of her. "You're one of those... people, right? Here." She dug in her bag and pulled out a small, crumpled piece of paper. "This is a part of what you'll need to find her. Just don't say you got it from me."
Quote:
You've found a deserter in this one. They are done with the games, done with all this, in the bathroom wiping off their makeup with shaking fingers. They tell you she lives in an old manor out in the woods, and hand you a torn piece of a map -- the only way to find Circe's lair.
At this point, you can no longer participate in this thread, but you gain a bonus 5XP and a piece of the map! To claim your piece, please quote and be blue with your reply to the prompt in this thread!
Briiva let out a scream after leaving the bar for a second time. She swore, she was going to teach those brats a lesson, if given a chance.
(current mod +9)
Sage of Chaos rolled 1 20-sided dice:
4Total: 4 (1-20)
Posted: Tue Sep 20, 2016 8:50 pm
Izzy stomped into town extremely unelegantly, caked in mud, panting and fuming. As she stormed through the main thoroughfare, she could feel people staring at her. Or maybe it was just her nerves totally on edge and making her imagine things. She muttered to herself and tried to comb her hair back into a halfway-decent ponytail as she walked along.
She found a corner store, which would have to be good enough for now. The store was empty, save for three kids loitering in one of aisles, dressed in all black with chains and too much eyeliner and stuff. They glanced at her as she passed them in the aisle, on the way to the Gatorade. It was just one more grating factor on top of this whole stupid mess.
"What are you nerds looking at?" Izzy snapped. She grated her teeth, and grabbed her sport drinks off the shelf. "I swear to god. I hate small towns."
The emo kids eyed her, but ultimately returned to doing whatever the hell they were up to. Probably playing Pokemon Go or stealing bubblegum or some kind of useless garbage like that.
She slammed a five on the counter, too impatient to even deal with the storekeep, and stomped back out the corner market without even realizing that she had passed up an intel lead.
Despite all your best efforts, the wiccans refuse to talk to you -- unless, of course, they deign to give you just enough attention to make fun of you. They certainly aren't going to give you any help.
Triumphant at last, Briiva started to make her way back to the camp to check on things there. With the piece of the map securely in her pocket (She didn't trust Arthur not to try eating it if she had put the piece in her bag), Briiva looked around her to make sure she wasn't being followed.
She doubted the kids really cared enough to try reclaiming the map piece anyway, after all it was only a piece. Still, the victory made Briiva giddy with excitement. They were one step closer to finding the turned humans and chosen, and getting tho the bottom of the entire ordeal.