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With Storm Riding at its most popular height, A civil war is brewing to combat its Gentrification. 

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QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Fri Jun 30, 2017 10:19 am


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________________________________________|C|haracter |I|nformation

Full Name: J.T.
Nicknames: N/A
Age: 20
Birthdate: February 2nd
Sex: Male
Sexual Orientation: Heterosexual

Height: 5'6
Weight: 150
Physical Description: Pic

Personality: JT doesn't really have a personality, he doesn't speak and seems to just kinda exist. It's almost as if he needs another person to give to even be noticed. He is a genius but doesn't seem to be able to some basic things. He only barely seems to survive off of tuning and being a punching bag for other riders.
Backstory: JT was born a child genius to an average family. His IQ was measured above 200 only as a kid. He quickly became quite famous in the AT community. Despite his young age he was a master rider, a prodigy that comes once in a 100 years. He rode the rising road and seemed to be set on the track to become one of the most powerful Rising road users. However there were many riders jealous of his talent and skill. And a few plotted to bring down the prodigy before he could become a king. A rigged cube battle was set up to cripple JT. However the rigged battle failed as he was able to beat his opponent despite it being rigged. The plotters were fearful at this point and decided to take more drastic measures. A trap was set up for JT to ensure his rise would be halted permanently. While out enjoying food at a restaurant with his parents, the plotters waited. They waited for the family to leave before attacking them. JT's family was shot dead and he took a bullet to the head.

The attackers dumped the bodies in the harbor and fled. JT however survived and was luckily rescued by a private doctor. The doctor managed to save his life but JT lost everything. He may have survived but he could no longer ride the way he used to. He was unable to use his road anymore, he had lost all of his talent and skill. He lost a lot of normal skills as well and was lucky to keep some of his shorter term memories. The rest was filled in by the doctor and books about him. He requested that the doctor not reveal his survival to the world, as he did not want to be seen like this. The doctor reluctantly agreed and swore not to tell a soul. JT then would switch to the Ring Road, the one road left that he could somewhat manage. He could still manage to tune but battling was out of his reach. He slowly lost what was left of his crumbling personality over time. He only exists as a shadow of his former self. People soon stopped talking about him and slowly they forgot what he looked like as well. Now he is unknown to most younger people and most everyone that sees him regularly simply calls him JT, not knowing his original name.

Country of Birth: America


________________________________________|R|un |I|nformation

Road: Ring
Rank: C
Allias: Forgotten Shadow
Shadow: Wraith
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [0]
→ Strength: [0]
→ Stamina: [170]
→ Jump: [0]
→ Air Time: 0

Tuner R.E.A.D[170]
→ Acceleration: [35]
→ Strength: [35]
→ Stamina: [100]
→ Jump: [0]

→ Air Tracks: Darker Then Black
    AT's that are completely black, everything from the wheels to the laces.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Metronome l F}
-------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----{Quick Fix l C}
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

-----{Deconstruction l ?}
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Set of Tools
    Lots of tools for AT use that JT has on him


Basic Phone
    A basic flip phone that doesn't have any actual service as he doesn't pay for a service provider.


Glasses
    His glasses that he wears or sometimes doesn't, its unknown if he actually needs them or not.


Wallet
    An old worn wallet that holds $50, there are no IDs or cards and its basically empty.
PostPosted: Sat Jul 01, 2017 10:51 pm


User Image
________________________________________|C|haracter |I|nformation

Full Name:
Aurora Jasmine St. James
Nicknames:
Jaz (Pop Star name)
Rory (Friends and Family)
AJ (everyone else)
Age:
23
Birthdate:
August 25
Sex:
Female
Sexual Orientation:
Anyone that catches her eye

Height:
5'8
Weight:
140

Physical Description:
Aurora has an athletic albeit voluptuous form with a black spade belly button piercing. She has long azure hair that goes to the back of her knees, and eyes like sapphires. Due to her time as a singer and now as a member of Arturo Family Aurora has a plethora of outfits but only a few she wears regularly.

Arturo Business: A classic black suit, white dress shirt and black tie, finding this look boring she tries not to wear it unless on the job.

The Pop Princess: A blue Lolita style dress she wears for throw back parties guest appearances or anytime she feels like getting with a fan.

The Tuner: A white tank top, black shorts, Janice, and her tuner gloves. These gloves are more full covering black robotic sleeves that are built so the fingers can change into the built-in tools. The " gloves" offer mild protection thanks to their titanium covering and basic setting of clawed fingers.

The Everyday: (Pic above)

Personality:
Rory is a very outgoing and fun young woman. She is interested in the people around her, but she also very interested in having fun. She has a live it up attitude that can sometimes get her into trouble. Rory is pretty rebellous, and likes anything that goes against the grain. Rory likes to party, be around people, be the center of attention, and be the social controversy that she is. People either love her, or they hate her. She embraces the things that she's scared of the loves to surround herself with friends. She loves to watch cartoons and MMA, her favourite fairy tale is Cinderella.

Rory is a spontaneous, free-spirited young woman. She is a romantic and a dreamer with a rich, poetic imagination. She has no fear of anyone or anything. She'll try anything once, twice if she had a good time. Her motto is: "Don't complain, never explain." And she trusts herself -- always has, always will. She is adventurous, curious, charming, funny, magnetic, proud and completely confident. She's also a smart-a** and very rebellious. To her credit, she can make the best out of any situation, no matter how bad or hopeless it may seem. Rory is a true original, one of a kind, and happy to stay that way. It's not that Rory dances to the beat of a different drummer, she's dancing to an entirely different band

Backstory:
Aurora was born in Los Angeles CA to parents she never knew, this is because before even leaving the hospital she was kidnapped by a couple that couldn't have children. The first few years George and Martha St. James seemed like any other well off couple they owned a thriving machine shop worked the 9-5 business everything was on the up and up on the surface. However kidnapping Aurora was hardly this "all American" couple's first crime. With the Machine/Auto Parts Shop as a cover the couple ran a chop shop for one of the local gangs.

From an early age Aurora was exposed to both the world of a mechanic as well as the criminal world and it's perks, one such perk came when one of those singing shows was taking kids. It didn't take long for the young girl to become a worldwide sensation known as "Jaz", a play on her middle name. Jaz was the world's Pop Princess for an unheard of 7 years, but when she turned 18 Aurora decided it was time to turn in her mic. Unfortunately the money she thought she'd been saving her entire music career was gone with her "parents"; she also found a mountain of debt to the Arturo Family, the gang her parents had worked for. Luckily Paul Arturo saw more use for a former star with a knack for cards and cars than just a body bag paperweight. Moving Aurora to New York she proved to be valuable asset in the underground poker scene, taking over that world in a similar fashion as she had the singing world. AJ was infamous for robbing men of their money and women, taking up ATs in order to escape unsavory characters.

While riding Air Tracks was fun, Aurora found tinkering with them far more fun than those silly battles. After a few fire fights all the F-Rank through D-Rank goons in the world are nothing but a bad joke. However once she finally cracked into C-Rank it was as if a whole new world opened. Now whenever not playing for Paul, AJ is off exploring the next world to conquer, Air Tracks.



Country of Birth:
USA


________________________________________|R|un |I|nformation

Road: Ring
Rank: C-Rank
Allias: Queen of Spades
Shadow: A whirlwind of musical notes and playing cards
Karma Level:


Rider R.E.A.D
→ Acceleration: [20]
→ Strength: [30]
→ Stamina: [100]
→ Jump: 20]
→ Air Time: 25

Tuner R.E.A.D[100]
→ Acceleration: [20]
→ Strength: [30]
→ Stamina: [30]
→ Jump: [20]


→ Air Tracks: Janice
    Thigh high black boot A.T.s made with basic parts.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Metronome || F-Rank
-------► Metronome: The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.

-----Quick Fix l C-Rank
-------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.

----- Deconstruction
-------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities.
- You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
[Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Custom made Video Phone
    What started as a Bluetooth headset Rory reworked into a full display panel visor that in addition to phone calls it allows her to analyze A.T.s easier by voice command displays of the parts she removes. R.E.A.D. app downloaded


F.A.R.S. Tuner Gloves
    Full Arm Robotic Sleeves while not her best naming it's an accurate name. These black titanium sleeves cover from Rory's shoulder to finger tips and offer her the entire range of tools she needs to tune. While in stand by mode the gloves have razor sharp steel clawed fingers.


A new box of playing cards
    Always need a fresh deck.


A walet
    While she doesn't have cash in it she carries her bank cards.
    Current Balance: $50

Noble Negative J3T
Captain

9,975 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,975 Points
  • Member 100
  • Gaian 50
PostPosted: Thu Jul 13, 2017 6:18 pm


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________________________________________|C|haracter |I|nformation

Full Name: Hinata Taylor
Nicknames: Hina
Age: 17
Birthdate: January12
Sex: Female
Sexual Orientation: Bi

Height: 4'11
Weight: 100
Physical Description: picture is what u get
Personality: Derpy at times, Hinata is strong willed and pulls through in the clutch. She's a sweet heart with a real strong bite. She tries see the good in people but once mistreated, she becomes a hulk
Backstory: One of the followers of the new wave, she learned about air treks growing up and watching others touch the sky. She wished to touch the same sky. She always had a thing for being in the air, even taking gymnastics just to feel the breeze but it wasn't enough to feed her passion. That was when storm riding was in her life. Even though she looks sweet, she rolls with questionable characters and learned from gang members how to ride. Her parents were never home so they didn't notice their little girl becoming a storm rider. She truly believes, thug or professional, the sky belongs to everyone.

Country of Birth: New York, New York


________________________________________|R|un |I|nformation

Road: Wing
Rank: C
Shadow: Mr. Tibbers
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [50]
→ Strength: [40]
→ Stamina: [40]
→ Jump: [40]

→ Air Tracks: Freedoms
    Regular Air treks. Color pink with picture of Bat wings on them .

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Wings l E
-------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post. This is an E Class trick.

-----Impact Wind l C
-------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body. This is a C Class trick.


-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Wind Surfing l D}
-------►The user must first break the barrier into low pressure system allowing for smooth riding. Utilizing their perception on the wind currents the user is able to tap into a air stream while combining their tail wind to amplify the speed and distance covered by their jumps. That is the fundamentals to the trick, but the trick itself is to rush full speed using those fundamentals before tossing all momentum gained forward while keeping balance to surf the air. This is a fast moving jump which can cover a vast distance.
Requirements: [Jump stat must be highest stat]
+10 Speed
+Expands Air Time by 1/2 of user's original Air Time
[Duration: 1 Post]

-----{Quick Drawl D./King}
-------►The user of the trick lifts the front of the AT while reeving their back wheel. Having some control of the wind being produced, the user begins to form a small ball of air the size of a marble. Keeping this ball of air between their wheels the user can propel this ball like the bullet from a gun by kicking. Once the ball makes contact the momentum of the ball is pushed through the target causing slight internal damage. The majority of the damage is done to the surface of the body causing bruising and some swelling. The user of this trick must specialize in a form of martial arts that is prominently kicking. The user is only able to produce one bullet at a time. This is meant to be a quick surprise shot to the target. As skill increase the user is able to fire more rapidly.
D-Class: 1 Shot Per Use
C-Class: 3 Shot Per Use
B-Class: 5 Shot Per Use
A-Class: 6 Shot Per Use
S-Class: 8 Shot Per Use
Regalia Active: 10 Shot Per Use


-----{Moon Drop l D/King}
-------►As Wing and Hurricane riders skills as a rider advance their tactics become more advanced to utilize the full basic principles of the Wing and Hurricane Road. Two main factors exist in order for this trick to occur but the result remains the same. Dissolving & re-coagulating streams of air the rider will create a compact surface of air created through the differentiating streams and currents that he destroyed. This is known as a Catching a Moon Drop in which he interfaces with the air. While wind weaving is rudimentary for the Hurricane Road given the added pressure from tightly weaving this wind makes this surface unstable yet tractable. It's common for this surface to be kept at or near ground level for when it's triggered, this condensed wind explodes. The generated force is enough to bruise the flesh and possibly but not regularly fracture weaker, smaller bones [Ankles, Wrists, a Rib, Digits, and so one]. Furthermore, this Moon Drop doesn't necessarily have to be in the user's grasp to use [Doesn't have to be holding it] but can use his creation & dissimulation of wind to form it in a controllable range. Commonly kept at ground level due to the fact that when it explodes beneath an opponent's feet the generated force is enough to launch anyone into the air, making them susceptible to an aerial assault as a follow-up tactic to make up for the trick's low damaging output. The trick's range and aerial lift vary among the amount of effort used to perform the trick and are as follows:
D Rank ━ Controllable Max Range: 10ft. Aerial Lift: 5ft.
C Rank ━ Controllable Max Range: 20ft. Aerial Lift: 15ft.
B Rank ━ Controllable Max Range: 30ft. Aerial Lift: 25ft.
A Rank ━ Controllable Max Range: 40ft. Aerial Lift: 35ft.
S Rank ━ Controllable Max Range: 50ft. Aerial Lift: 45ft.


________________________________________|I|nventory |I|nformation

Wallet
    50 USDs


Wires
    Name speaks for itself


Samsung infinity
    Read enabled. Password locked.


Hoodie with cat ears
    She loves it and makes her look adorable. Some believe she's actually part neko
PostPosted: Tue Jul 18, 2017 1:09 pm


User Image - Blocked by "Display Image" Settings. Click to show.
________________________________________|C|haracter |I|nformation

Full Name: Alexander Atlas
Nicknames:
Age: 13
Birthdate: October 31st
Sex: Male
Sexual Orientation: Heterosexual

Height: 5.2
Weight: 120lbs
Physical Description: Pic

Personality: Alexander is cold, cynical and often outright ruthless in his manipulation of people for his own ends. Due to a strict upbringing he doesn't play around and enjoy most things other kids would. He is a business man straight and simple. He has no problem doing what would be considered unethical to get the job done. He is quite intelligent and a business genius. Evident by the fact he created his own company and ran his fathers out of business taking it over. He has no problem destroying even his own family if it means advancing himself.
Backstory: Alexander was born to the Atlas family on Halloween. His mother died due to labor complications and so his father raised him alone. He was raised with a strict set of rules. He was groomed to run a business and at an age of only 8 he was given a Million pounds. He had to pay it back with interest within a year. He set out immediately starting a weapons company. His business got military contracts easily and quickly turned a profit. In the year he had easily been able to pay back the loan and had a successful business. It didn't stop there though, he slowly expanded his business for another year before running his own fathers company out. With them ran out he bought the company up and merged it into his own forming the Atlas Corporation. His father was not angry as he realized his son had already far surpassed him gave him the family ring and admitted defeat. He passed the legacy onto his son and went into retirement. Alexander quickly made the corporation known to most with its main domestic products being Candy and Toys. Its main non domestic products being weapons. He bought up other companies and quickly expanded his company. The company is said to rival Lionshare in size and output.

There are many rumors of how Alexander was able to grow his company vary. However most of them involve him dealing in criminal activities. A rumor that has not been able to be proven yet however. With multiple branches and companies around the world Alexander has decided to move into a very profitable market. A branch has been formed in New York City to produce and sell AT's. A market dominated and monopolized by Req. Co. for the past 20 years. The Atlas Corporation's AT branch has been sponsored by the ATP as well cementing its stay in NYC. Alexander has personally come to oversee the operations in NYC though rumors go around that its also to establish criminal connections in the city.

Country of Birth: England


________________________________________|R|un |I|nformation

Road: Over
Rank: C
Allias: Atlas
Shadow: Demon Tycoon
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [100]
→ Strength: [0]
→ Stamina: [50]
→ Jump: [20]
→ Air Time: 10

→ Air Tracks: Aristocrat's Style
    Pair of AT's modeled after Victorian Style shoes. Completely black and very expensive.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Rising Action Kick: l D}
-------► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.

-----{Climax Cannon l C}
-------► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces. This is a C Class trick.

-----{Reverse Windmill l C}
-------► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost. This is a C rank Trick.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.



---Trick Passes
----- {In Step: Reverse Turn Stance l F}
-------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.


-----{Super Stride IV Sonic Boom l F}
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.

-----{Moon Walk l F}
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.


---Custom Tricks
----- {Gust l C}
-------► By gathering air the user is able to compress and send it out at an opponent by using the basic's of the Over Road, this is similar to Climax Cannon, bust instead of sending it out as a beam its sent out in wave form as a concussive force.

-----{True Resistance l C}
-------► With this nifty little trick the rider of the Over Road must be able to suck in and blow out the air around them in its most basic of forms, without the ability to do so to the air the trick is of no use. In order to do this trick the rider must vacuum in the air in behind them using their road and blow it in a steady stream in front them creating a great opposing force in a straight line from where they are standing. In order for this trick to be of use the rider must first learn Moon Walk in order to face his opponent while they are in front of them, this being mainly used in dash, hurdles, or air matches to hinder the opponents speeds.
Prerequisite Required: Moon Walk


-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

→Atlas Smart Phone
    An advanced smart phone developed specifically for Alexander. Has many features not found on any other phone and is extremely valuable.


→ Wallet
    A very expensive wallet I.D.s, cards, business cards and $50


→ Blue Diamond Ring
    A ring that has been in the family for generations. It signifies the head of household and owner of the business.


→ Victorian Walking Cane
    A fashionable Walking Cane that is quite expensive and serves as a nice weapon if needed.

QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100

QueenBAD_KittyKat
Vice Captain

Interesting Genius

6,675 Points
  • Married 100
  • Tipsy 100
  • Friendly 100
PostPosted: Tue Jul 18, 2017 2:48 pm


User Image
________________________________________|C|haracter |I|nformation

Full Name: Kanaan T. Conlan
Nicknames: K.
Age: 20
Birthdate: 4/4
Sex: Male
Sexual Orientation: Heterosexual

Height: 6'5"
Weight: 227 lbs.
Physical Description: [ x ] [ x ] [ x ]
A man that's in an amazing state of physical health. He tends to workout everyday barring weekends and follows a strict Keto diet. His muscles are large and very well-toned. Although he knows smoking is a very bad habit and a huge health risk, he has trouble stopping. His eyebrows are a major focal point for onlookers given their interestingly odd shape and design. He has a spiked mohawk which he tends to dye red; earning him the alias "Rooster" on the streets. His body is scarred in certain areas through means he doesn't discuss, he usually has some sort of band-aid over the bridge of his nose and he has a streak of face paint underneath both eyes; resembling that of a typical football player. He's usually clad in military-grade padding, namely vest and pants, and wears heavy combat boots.

Personality: Intimidating | Crass | Calculative | Resolute | Gutsy

Backstory: Born and raised in Los Angeles. Played football in highschool. Was dishonorably discharged from the military. You can just look up his rap sheet if you want to learn more about him.

Country of Birth: Los Angeles, California. USA


________________________________________|R|un |I|nformation

Road: Bloody Road
Rank: C
Alias: Rooster
Shadow: [ x ]
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [50]
→ Strength: [80]
→ Stamina: [30]
→ Jump: [10]
→ Air Time: 40s

→ Air Treks: N/A
    Just some Air Treks.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Bloody Roll Soul 1800° | D
-------► Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their trek engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.

----- Bloody Fang l C
-------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Wallet
    Because everyone needs one


Utility belt
    He needs to store his wallet somewhere—just don't call it a fanny pack


Cellphone
    Some type of iPhone or Android—who cares?


Gym Bag
    Spare clothes included.
PostPosted: Thu Jul 20, 2017 10:13 am


User Image
________________________________________|C|haracter |I|nformation

Full Name: Sheila Warren MacGrady
Nicknames: "No"
Age: 26
Birthdate: July 15th
Sex: Female
Sexual Orientation: Staunchly Heterosexual
Height: 6'2
Weight: 188lbs
Physical Description: Tall and lean with very firm, toned muscle (she can bench 175) and a near permanent scowl. Long blonde hair kept loose, though sometimes braided or put up in a ponytail Has the slightest hint of a crook in her nose from a past fight.

Personality: Sheila is intense to say the least. She enjoys fighting to the point where if she's given the excuse she will absolutely throw down without hesitation.
That isn't to say she's a mindless brawler, she's actually quite clever, graduated salutatorian from her private high school and is actually quite caring when it comes to people and their problems. More than once she's been witnessed sitting down to talk to someone before or after giving them a beating , just so said person can vent their frustrations.

Backstory: Sheila is the first child of Felicity Stripe, heir to her company, and the oldest cousin of renown model and rider Maya MacGrady. As the eldest Sheila's intense personality led her to get into fights a lot at school, particularly after her mother divorced and married the CEO of Stripe Industries. Ordinarily this wouldn't be an issue as Sheila took most everything in stride, but her new father was abusive toward both Felicity, Sheila, and her younger brother Sean. Being as headstrong as she was Sheila's first instinct was to learn to fight and signed up for boxing lessons at her school and quickly found she had a talent for it, however before she could use what she'd learned against her abusive stepfather , Sheila's mother divorced the man , taking his company and nearly everything he had to his name.

With nothing to use her boxing skills on Sheila simply continued training as she got older and by the time she was 12 she took the title of junior boxing champion in the UK, she would do this twice more before stepping up her training after school, dragging cars, tossing and catching giant tires in the air, all for the purpose of making herself stronger .
Once she reached 18 Sheila took to fighting in tournaments again and claimed the UK boxing champion title six years in a row before becoming bored and working for her mother as a security agent and consultant.
It wasnt until she heard about her younger cousin Maya doing incredible things with a pair of AT that Sheila become interested in them and bought a pair for herself to see what the whole thing was about.
Almost entirely by accident Sheila discovered the Jade road, a combination road focusing on ground and air based tactics and found she had a knack for it. Soon she was spending all of her free time training with her AT.

Country of Birth: Born and raised in Ireland, traveled back and forth between Belfast and L.A.


________________________________________|R|un |I|nformation

Road: Jade
Rank: C
Allias: Butcher
Shadow: Tortured Butcher
Karma Level:


R.E.A.D → 170[20]
→ Acceleration: [30]
→ Strength: [50]
→ Stamina: [50]
→ Jump: [40]
→ Air Time: 45

→ Air Tracks: Bonecrusher
    The name doesn't quite fit the look of the AT as the At themselves are fairly normal with leather ankle boots as she chassis

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- Shard Bullets l C
-------► By combining the users control of wing and gaia road abilities, the Jade road rider gains the ability to bring the earth to the sky. By creating a tremor, the gem road rider causes the ground under them to crack and break. Through the use of their wind manipulation, the rider forces pieces of the ground up, ten small shards of earth to be exact. The rider must then follow up with a kick, sending the shards forward. This move has an offensive and defensive property to it, as the user may kick up the shards around them to take oncoming damage. These shards do have a weakness. They cannot hit anything slippery, sliding right off, leaving Smell road riders invulnerable to this move, as well as the shards being forced off slippery surfaces. (Oil spills. Ice. etc.) This is a C Class trick.

----- Infinite Tremor l E
-------► The very basic of Gem Road riding. By creating a tremor in the ground, the Gem rider can connect with other A.T's using the properties of piezoelectricity. This connection allows the Gem rider to resonate with the other A.T's in the area and match them, shutting them down or simply paralyzing the A.T's. This paralyzing affect locks both/all riders in place once they hit the ground/have been on the ground for one post. This is an E rank trick,

----- GBF: The 'Ground Breaking Feat l Rank: C
-------► a slightly more advanced and openly effective technique of the Gaia Road, allowing the user to make use of their new-found vibration control. After successfully learning to read the vibrations they can expend upon their own, turning their trecks into vibration riddled shock absorbers. The engine's build up of vibrations in the skates is transferred to the outside, creating a layer of semi-dense resonation. Despite no physical sign, the user's vibrations can be forcefully sent out from the trecks once making contact with an object or person, effectively expelling all that's been built up. The impact sends out a vibrating force that effects on an internal level, resonating 'through' objects and people. Though the effect appears to be exclusively external, the force spreads through to cause a moderate amount of damage. However, the effects of the 'Ground Breaking Feat' are more effective on inanimate objects, able to dent, crack, or shatter concrete and other hard rock substances. On other riders, the effects only cause moderate damage. This is a C Class trick


---Trick Passes
----- Spinning Wallride Overbank l Rank: F | Stamina: 1 1800
-------

Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.

-----Air Method to Spin That Grab Moonride l Rank: F | Stamina: 1
-------

This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.

-----Super Stride IV Sonic Boom l Rank: F | Stamina: 1
-------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease.
The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.


---Custom Tricks
----- Rumble Shot l Rank: C
-------
Stamina: 3 | Wear: 5%
The Gaia Rider will first start by gathering vibrations from their engines and start to transmit them as they throws a kick. The kick would be timed so that the vibrations burst forward through the air treks just as the kick connect with the opponent wherever they hit them at. This doesn't have much of a blunt effect, nor does it do heavy battery damage. The vibrations that are transmitted through the body are aimed to hit a certain way so that they disrupt the enemy in some ways. The effects vary depending on where the attack lands.
Head: Severe Headache, minor concussion, depth perception knocked off, equilibrium out of balance, medical attention required
Chest: Lung spasms for one post, can't breathe correctly
Belly: Rumbled intestines, gut pains for three posts, not severe, but difficult to maneuver at full efficiency
Arms: Muscle spasms, unable to throw punches or block for two posts
Thighs: Muscle spasms, cannot kick or use tricks above C-rank for two posts
Calves: Muscle spasms, cannot jump and cannot use tricks above C-rank for two posts
----- Woopsie! [ aka Windshearing ] l Rank: C
-------► Stamina: 3 | Wear: 5%
A simple movement trick to give a near instant change in direction to the user, whether on the ground or in the air. Through simple interfacing with the air the user will throw out their arms out and send a medium sized burst of wind. The burst of wind, when combined with a small quarter spin will allowing for the rider to make very sharp turns with little to no turning time. Using this trick too much however will cause extreme stress on the leg and abdominal muscles resulting in the inability to move your lower body. [Ain't momentum a b***h?]
– No more than 1 use Per Post

----- Skyfish l Rank: C
-------► Stamina: 3 | Wear: 5%
A user of the Wing Road capable of making plain within their 'run' mysterious phenomenon known as the 'Skyfish Apparition', a strange formation of light and dark green creatures that seem to form a path upon one's road, henceforth lighting the user's road for all others to see, or otherwise ride upon themselves. The Skyfish a rather peaceful race only showing themselves to those that ride the pure road of the Wing, if the user of this trick allows it, those he or she see fit are also able to ride upon the road of the 'Wing' or rather, upon the Skyfish themselves. (Those riding with this trick henceforth receive the stat boost/reduction) This mysterious phenomenon currently quite unable to be explained for the most part, the trick utilizes the properties of a 'soft' breeze, meaning that through the use of power or aggression, the Skyfish themselves shall disappear, leaving all those riding upon them virtually roadless.
[Speed: +10 | Strength: -5]



________________________________________|I|nventory |I|nformation

Wallet
    A small leather wallet with a single pocket for cards and a clip on the side for cash. Always kept in an inside front pocket.


Phone
    The latest Samsung smartphone used primarily for work,
    through Sheila can be seen watching cartoons and horror movies on Hulu


Firearm x3 magazine
    A military Sig Sauer P226 sidearm with 15 round 9mm clip used mostly for work. Carries only rubber bullets


Motorcycle
    A functioning motorbike inspired by the movie Akira that Sheila honestly paid far too much for.

Noble Negative J3T
Captain

9,975 Points
  • Member 100
  • Gaian 50

Noble Negative J3T
Captain

9,975 Points
  • Member 100
  • Gaian 50
PostPosted: Sat Jul 22, 2017 12:20 pm


User Image
________________________________________|C|haracter |I|nformation

Full Name: Cassidy Jessica Lockhart
Nicknames: Cassie, Cass
Age: 24
Birthdate: March 23rd
Sex: Female
Sexual Orientation: Bi-sexual.

Height: 6' 0"
Weight: 184 lbs
Physical Description: Cassidy is a thicker set young woman with most of her figure going into her breasts, hips, and thighs. Howing while she is a bit chubby it overlays a healthy ammount of muscle in her form from working on a farm all her life. Her eyes are golden and her hair is brown. Cassidy has a very light tan from working in the sun but her skin is healthy and without blemishes.

Personality: Cassidy is a bit rough and tumble but she simple and direct. Normally generous and kind she won't back down from hard work or getting dirty. If she feels wronged she will stand up for herself and say what she needs to say, Cassidy is loyal till the end to her friends as well. She doesn't understand a lot about city life, or super fancy technology but she's getting better at it as she becomes a storm rider. While she is strong because of her upbringing she lacks a bit of a feminine side which leads her to not like super girly things unless she has to which embarasses her. This also puts her at sides with her own figure not thinking of herself as a girl which makes her a bit disconnected to peoples looking at her figure until they make a comment. She hates cow jokes about her but loves the simple things. She isn't too complex wearing what on her mind on her sleeves and enjoying everyday to the fullest. Cassidy won't back down from a rumble if it's important but also understands when it's time to pull out before it becomes worse. Cassidy loves animals, not too picky an eater, but she does have an above average fear of spiders. She perfers living in the moment then worrying about the future or being hung up on the past, going with the flow of what she wants.

Backstory: Cassidy's story isn't as complicated as most storm riders, she was born the middle child to a large family of farmers that have owned their ranch for generations. Her mother worked all the way until she went into labor with her in the fields, and had a home birth. Cassidy was born very healthy and a bit on the chubby side, and she difinetly wouldn't be the last child her parents would have after all there was a big ranch to work. Her family was tightly knit with a sense of duty and hard work. So she lived with her grandparents, parents, several brothers and sisters, aunt, uncle, and cousins. A crowded life but not a bad one just a bit harder to get one on one attention from a specific family member at times.

Growing up Cassidy didn't have much a female lead in her life, since her family was mostly very rough and tumble. Her mother was the closest thing what a girl normally resembled being a house wife but even she wouldn't take things lying down. As such she ended up more like a boy inside having fun wrestling and tumbling with her brothers and sisters instead of putting on dresses and such. Working on the farm a lot she did have her own sense of fun, she'd help her father get ready for the rodeos, and cattle runs. After that she'd help her mom with crops and flowers for prize winning pies. While her own hobbies were horse riding around the farm, galloping from place to place with her horse, and with that done she'd play with the herd and guard dogs until the day started anew.

When she was old enough she'd join in the county fair rodeo and won a few competitions with her family, both junior division and normal division. Her grandmother used to tell her she was the second coming of her ancestor a famous cowgirl bandit who was never caught after her robberies that settled down and started the ranch and farm. However beyond her chores, school, and the competitions Cassidy never really had time for most other things, however she didn't care to much she loved what she was at the time. However something happened that changed her. Something that looked fun to her.

It was her teen years and she was filling out in all the right places, so much so her sisters and brothers would tease her like she was one of the cows. However it was a school day that would change. It was a field trip to the big city for students who had good grades. Cassie wasn't a sloutch so she got to go on the field trip where she'd be shown around the city and museums but that's not all she saw. It was her first peak at storm riding which caught her interest. Sneaking away from the group she watched and ran after the storm riders eventually reaching a tunning shop. Pooling all the money she had she bought her first ATs and tried them on. She fell flat on her a** as few times until the trip ended and she went home.

Having a full taste of storm riding she finished her chores and then practiced her ATs, due to the rough roads and such it did a number on her wheels but she was fine with it and so were her siblings. To Cassidy the AT's were like breaking a seasoned bull so she'd find her own way as she grew up and saved money. Her family was fine with the new "contraptions" as Cassidy always did her work and then played with them, however they saw something Cassidy did not and knew that eventually Cassidy would leave the ranch for her own reasons. What they saw was that while she was getting stronger and used to storm riding the wheels were busting down so they secretly pooled their own money for a gift. it would be a few monthes before the wheels finally gave out and broke. Cassidy was devastated she had found something so fun and abused it, now she had to save even more money. Was what she thought but as her birthday approached one of her siblings stole her broken ATs.

When morning came Cassidy was freaking out trying to find them but her parents said she had no use for those "toys." Cassidy was mad, furious even as it was something she liked and her parents threw them out, or that what was she thought. Her siblings that lived there on a mission from her parents sent the AT's to their older siblings that moved to the big city, her older siblings would take them to a tuning shop and have the at's modified with wheels more suited for the outdoors, tank tread wheels before sending them back. Which her parents would only reveal on her birthday so she was mad a few days but the surprise on her face was worth it as she now and ATs that could carry her strength and off road riding.

As the years passed it was time for Cassidy to leave the ranch to learn about what she wanted to do. Saying good bye to her family that was on the ranch was hard, her now pregnant mother especially as she didn't want to see her baby go. However Cassidy had to leave and follow a path that might even lead back to the ranch but for now she set off as such her mother left her a lucky horse shoe from her ancestor. Her siblings gave her a harmonic and her "cow horns". She moved to the city to begin a new adventure not knowing what the future would hold. Though her dad seeing how she had "grown" left her one last gift to take, one of the guard dogs to take with her to make sure boys don't touch his "angelic" baby girl.

Country of Birth: America


________________________________________|R|un |I|nformation

Road: Rock
Rank: C
Allias: Minotauress
Shadow: Mammoth
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [30]
→ Strength: [70]
→ Stamina: [50]
→ Jump: [20]
→ Air Time: 45

→ Air Tracks: Rodeo Rocker
    Semi-cowboy boot like designed ATS, however unlike most AT's it doesn't have wheels or ball rollers but instead has tread wheels two treads on each boot at the heals and the ball of the foot leaving as 3 centimenter gap between the two treads.

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    ► Lucky Horseshoe: An old horseshoe that is said to be from Cassidy's great great grandmother from the old west days. It said it fell off her horse when she was a cow girl bandit when she got away from the sheriff. It's been passed down for generations.



    ► Holstein horn Hair clips: "A joke gift her sisters gave Cassidy a pair of fake cow horn hair clips, as if she didn't get enough cow jokes already. However she grew to like them and they became a prized position and memory for Cassidy of the Fair her sisters won them at. Though she still hates the jokes they give her."



    ► Harmonica: A harmonica she got from her mother to bring some of the farm with her to the city. She uses it to remind her of home as she plays it."



    ► Tibetan Mastiff named, Bear Bear is an 8 year old monster of a dog given to Cassidy specifically from her dad not wanting his little girl growing up. He is actually larger then most Tibetan mastiff, (the lockhart family says he'll be a really record breaker when fully grown) weighing in at 157 lbs and still growing. He has a thick pure black coat and large mane but around Cassidy turns into a puppy again. He is trained enough to know the difference between Cassidy's guests and intruders but is bred to be a guard dog protecting the family so he doesn't warm up to most immediately. Out of all the dogs on the farm, Bear was specifically hand raised by Cassidy and her father to be her guard dog, however while his strength and power reflect his name. He can be very sweet and gentle so long as his master isn't in any danger.
PostPosted: Mon Sep 04, 2017 5:27 pm


User Image
________________________________________|C|haracter |I|nformation

Full Name: Riley Antoinette Tafita
Nicknames: Tafi, Annie
Age: Eighteen
Birthdate: November 9th
Sex: Female
Sexual Orientation: Demisexual

Height: 5' 7''
Weight: 151 lbs
Physical Description: Tattoos of leopard spots on both her shoulders, a beauty mark under her left eye, a large scar running across the middle of her back from her right kidney to a little above the left. A tall five foot seven in stature woman who has the legs of a woman and not a girl, curvy figure with wide hips and smaller waist, she looks similar to that of an amazon without the dark skin. Rather heavy in weight she is a whooping one hundred and fifty one pounds mainly due to muscle in her body, she is relatively strong in other words. Her hair isn't superbly long, it reaches down to around her waist and a little past her hindquarters, it's a raven black color that is straight. Soft peachy skin that is smooth, your typical french woman. Riley has blue almond shaped eyes and pink lips, she has your average pair of breasts but her a** is what makes her stand out a good portion of the time, nice and tight. She has her ears pierced as well as her navel, usually sporting silver in both areas, she has sloping shoulders and rather skinny arms due to her using her legs more then anything else.

Personality: ▬▬ ♚ ❜⋮ REBELLIOUS -- born and raised being told what to do all her life, learn this, clean that, stay here, don't go there, she hated it since she was young. As she grew older she hated anything and everything her parents told her to do, especially when it came to how to act towards others. She became a rebel without any listening skills, she would sooner do the opposite of what you ask her then do as you said. Riley loves breaking rules, and if there is one she hasn't broken yet, it's the taboo on spells, even she won't take the risk for something like a spell.

▬▬ ♚ ❜⋮ SELFISH -- the least likely to share anything with other people, thinking of herself almost all the time, the only day she doesn't think of herself is when there is a child involved, anyone else? Screw them, she's in it for herself and only herself, and if she says she does it for someone else, she is lying and its something for her. Riley is always going to do something for herself and will naturally have an ulterior motive, she is in a way, an eyesore for the Magic Kingdom.

▬▬ ♚ ❜⋮ PLAYFUL -- is loving to have fun, she likes to have a good time with everyone despite being out for herself, she likes to just play around and go at her own pace and will drag others into her antics as she sees fit. It's best to avoid her when she is drunk due to her becoming quite intrusive into other people's spaces and likes to cling and hug a lot, whether it be male or female she just likes being attached to someone when she is in a playful mood, or when she is drunk.

▬▬ ♚ ❜⋮ FLIRTATIOUS -- she likes to seduce men and women regardless of whether they are some other race or if they aren't into her, she is just that way to piss off her parents and well anyone who thinks that she is an honest and good woman. She doesn't take anything farther then some words, never any sexual touches and things of that sort, she is more into making people flustered and uncomfortable, at most she may kiss a person or touch their chins, she will never go below the belt or anything of that sort. Don't expect anything too naughty out of her, you'll disappoint yourself.

▬▬ ♚ ❜⋮ BLUNT -- always speaking her mind she is considered pretty rude at times, she attempts to think before she speaks,but in general she will tell you how she feels and what she thinks of others. Don't expect her to hold her tongue if she doesn't like someone or something.

▬▬ ♚ ❜⋮ ABRASIVE -- A rather rash individual, she comes off as unpleasant and rude, in fact she seems to go after any weak willed individuals considering she doesn't like a silent shy child who seems to have no mind or will of her own. It's somewhat cruel in her case, but she can't stand someone who has no brain.

Backstory: Born and raised in lovely France, her mother is Mila Tafita, a nurse who gave birth to her due to a one night stand with a patient. Anyways, she was born a loved child, despite never meeting her father and her mother also having no love for the man she slept with. Mila was raised in America and stuck to American traditions so Riley was made to treat her body in such a manner, meaning shaving and basic hygiene. She was teased for these types of things by other female's but the men didn't seem to mind her all too much. Anyways, due to growing distaste with how Mila raised Riley they decided to move away when Riley hit eighteen years old. Forcing her daughter to learn English and the like she wanted to move Riley to where her other half of her heritage was located. Riley also then decided she would prefer to be a model, since she could probably pull it off in this damn place. Though when she found out the main underground sport in America...well things got a lot more interesting!

Country of Birth: Nantes, France


________________________________________|R|un |I|nformation

Road: Over Road
Rank: C
Allias: Moana
Shadow: Gishiki
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [50]
→ Strength: [40]
→ Stamina: [60]
→ Jump: [20]
→ Air Time: [30]

→ Air Tracks: Bagonias
    Bright Blue Air Treks

    TUs: 0 ACC | 0 STR | 0 STA | 0 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Rising Action Kick i D rank}
-------► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.

-----{Climax Cannon l C}
-------► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces. This is a C Class trick.

-----{Reverse Windmill l C}
-------►Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost. This is a C rank Trick.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.


---Trick Passes
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Wallet
    Black wallet with studs sticking out all over it hooked to a chain that attaches to a belt loop. Contains $1475.


Samsung Galaxy 5
    R.E.A.D Enabled Cell Phone. Always Pattern Locked.


Change of Clothes
    Always has an extra change of clothes of her choosing.


Over the Shoulder Satchel
    A one shoulder backpack that contains everything listed above.

QueenBAD_KittyKat
Vice Captain

Interesting Genius

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asbloodrunscold


Extragalactic Elder

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PostPosted: Sat Sep 16, 2017 12:04 am


User Image
________________________________________|C|haracter |I|nformation

Full Name: Kenryu Hines
Nicknames: Ken
Age: 16.
Birthdate: August 7th
Sex: Male
Sexual Orientation: Heterosexual

Height: 5’11”
Weight: 148.1 lbs
Physical Description: Kenryu is rather slim looking Japanese American teen with black/brownish short hair that he keeps unkempt most of the time. Despite what many would assume about his build, Kenryu is actually quite toned, this is mainly due to his father insisting that he and his older brother remain physically healthy.

Personality: Kenryu can be regarded as a difficult to read kind of person, primarily due to his quiet nature and alienated sense of disposition, making him a very unsociable person. A young man of few words, Kenryu chooses to use his own actions to justify his decisions and opinions, often doing things without telling others, giving him the appearance of what appears to be an insubordinate soldier, but rather does so with the intention of helping others based on his own experience and impression on a situation. It's been described by many that his silence tends to be off-putting at times, people can't tell what he's thinking; while such a thing can be seen as a virtue in combat, his targets clueless to his mode of thought, unable to process his next moves as a result, leaving them at his mercy, this makes it hard for a person to make any attempts at getting close to him, something that he doesn't want, seeing it as not only a hindrance to his own emotions but the source of their inevitable pain in the near future; in fact, a few have noted that his silence acts as a form of an "emotional repellent", something he finds rather fitting, as he makes attempts at distancing himself from the rest of the crowd, his silence being key to it. At times, such silence is taken the wrong way, with some believing that he's purposefully rude, even though this isn't the case. The only way that a person is able to have is by looking into his eyes devoid of any emotion and are described to have a deep loneliness and an incredible degree of sadness and suffering locked within; this causes others to take some pity on them. He's known for wearing a blank face, rarely ever smiling, which is mainly caused by the internal suffering he feels at unable to form proper bonds with anyone and still being shaken up by his past; this makes him appear creepier than he actually is, another thing that most say is off-putting about him.

However, for the most part, he can be seen as a genuinely kind hearted young man that does care about the safety of others rather than his own, it makes him much kinder than most ordinary people. Gentle and caring, he always chooses the peaceful path rather than simply jumping to violence, always fleeing whenever things get to serious or a fight is going to erupt, showing a pacifistic side of him that prefers to talk things through first and leaving violence as a last resort. The vast majority of the time, Kenryu has anxiety attacks that pertains to even the smallest things, always resorting to the counting of a 180 bead necklace he keeps in his pocket to calm himself down whenever he finds himself having his recurring panic attacks. This naturally makes him very compassionate and gentle hearted to a fault, downright refusing to attack a downed opponent or assault those weaker than himself, or drag innocent people that have nothing to do with his endeavor in his battles, almost always being concerned about whether or not someone will get hurt.

As a man that's severely marred by his past, Kenryu has a complicated personality, one that's described as confusing and not too admirable by human standards; it's only when one learns of his qualm past life, the various injustices he suffered during and after one of the most tragic incidents he's ever lived through, that they gain a certain outlook of his perspectives. Something that's considered to be his signature attribute, he's known to be a silent individual by nature, rarely saying anything to anyone unless spoken to in-turn; such silence dates back all the way to his childhood, when he was introverted and had shown signs of social anxiety disorder (SAD), better known as sociophobia. It's unknown what caused this but it may have to do with his upbringing, as he was scorned by those he knew, mainly by adults, for being the son of supposedly evil father, thus seen as some sort of future threat to their well-being, ignoring his current age, his childish innocence, and his somewhat limited knowledge to their affairs. It grew progressively worse when he was constantly bullied for the rumors about his father; it was temporarily alleviated when he finally formed bonds with kids in his class after they've witnessed his talents, but reached its apex when their lives were taken in front of his eyes during a horrid accident at a amusement park and along with the traumas involving his parents and older brother, causing him to suffer a never-ending cycle of mental breakdowns and long-term states of depression, all of which culminated to his various attempts at suicide. Due to it, he's unable to properly communicate with another individual; he causes mistakes that most people would naturally avoid, turning what would-be casual situations into very awkward ones. This only serves to further augment his desire to distance himself from others, having a slight fear of embarrassing himself and others.

All this combined serves to fuel Kenryu's large disregard of and hatred towards the concept of fate. He displays a similar, though more mellow, disregard of God, simply shrugging it off as a dark joke compared to his heated response to fate. Kenryu has a very tactical personality, when he is not enraged he will study his opponent thoroughly if given the opportunity. In the face of adversity, Kenryu has the uncommon talent to shun all emotions and shine a blank slate, thinking three to four steps ahead to clutch the pinch and seize control of the situation. Coupled with his vast intelligence, his detached emotional state is perhaps his greatest asset. Utilizing this ability, Kenryu was able to endure his trauma through that event, and only enters such a state when truly enraged.

Backstory: Born to a upper middle class family, Kenryu Hines was the second born child a family of three and was the son of a married couple who have been together since they were in middle school. During his childhood Kenryu had always been happy, playing with what little friends he had which he adored, playing video games with the older brother he looked up to, and helped cooking with the parents he was grateful for. One of the many things Kenryu enjoyed was the bond he had with Shinkai, someone he looked up to more than his father. Being the first born Shinkai had always put his younger brother before him, even his own parents; he had taken Kenryu to all of her martial arts practices and watched his tournaments when their parents couldn't. He had showed Kenryu how to properly make friends and would always play video games with him as well, occasionally losing intentionally just so Kenryu had that boost of confidence. He would always watch the sentai shows with Kenryu no matter how cheesy they were and would even be the bad guy whenever Kenryu and his friends wanted to play Pretend Games. This did not mean their parents were neglectful however, no it was quite the opposite. They dearly loved their children, there was nothing they wouldn’t do for them. Due to his occupation as a Private Eye, Fisher had insisted that both of his children knew how to defend themselves, going as far as to get both of his children into martial arts from a young age causing them both to be ecstatic about learning martial arts and self defense. As much as his family loved him, most people loathed Fisher, seeing him as a horrid man who had no business being a Private Eye. Rumors had persisted that this loving Father had done many evil deeds; he let people pay to keep his silence about things, he was working with the Mafia, he would kill other detectives or frame them for following the same case, and he made women sleep with him if they couldn't pay his fee. This of course lead to his wife and children being ridiculed for trying to silence these rumors, for trying to prove these people wrong; but no matter how hard they tried, the rumors spread further and their little family received more hate. Thanks to these vile rumors, Fisher had trouble finding work, only getting prank calls or notices that his bills were overdue. Umeko and Shinkai had tried to find work to help Fisher, believing that even the lowest paying job would help, yet no one would accept them. The youngest of the family had also had a hard time dealing with the rumors about his Father as he would constantly be bullied by his classmates and the teachers as well because he was the son of a corrupt Private Eye.

It was one day however, on Kenryu's 5th birthday of all days, when Shinkai was taking Kenryu home from one of his Martial Arts Practices at Shinkai's college that one of Kenryu's worse traumas had happened. Excited to tell his parents about how well Shinkai did, how many of his fellow Kendo practitioners he had defeated during their sparring matches. When he walked in he noticed that his parents were not in the living room, he had searched the kitchen, the basement, even the backyard, but they were not to be found, all except for upstairs. When he ventured forth into their room, he had seen a horror that he would never forget. His parents, dead, suicide via gun to the head, holding one another's hands. Witnessing this nightmare, this reality he wish did not exist, Kenryu had screamed, beckoning Shinkai to run upstairs as his face soon turned into horror at the sight of their dead parents. The siblings had lost their parents, but they would not be without a home as Shinkai took custody of his siblings and moved into a big enough apartment for them in Manhattan .

It had taken a few years but Kenryu and his older brother eventually moved on from the deaths of their parents and began a new life in Manhattan . For a time things were well, the siblings lived in moderately happiness, but no matter how much they tried to forget, the loss of their parents would always remain. For the first two years things were going well at Kenryu's middle school in Manhattan where no one had heard of the rumors involving his father, nor had anyone heard he and his wife committed suicide, Shinkai was even able to find good work at a few places around Manhattan . Kenryu had eventually made a group of friends as well after they had invited him to an arcade after school, it was there that he showcased his talents as a gamer, clearing each arcade booth and game in record time and getting the top score for most of them. This small group of three boys and two girls had one day went on a field trip to the local amusement park with the rest of the class; there they would joyfully use any attraction they could, the rides, the carnival games, the food stands, and last of all the Ferris Wheel. Thanks to his fear of heights, Kenryu could not join his friends on their little adventure that took them high into the sky in the capsules attached to revolving ring. Their joy would not last long however as the capsule they were in had come loose, falling and taking the capsule below it with it as it shook when the Ferris Wheel stopped. The height the fell from was dangerous and as soon as they hit the ground they had all died. It was after this that Kenryu had begged Shinkai to make Kenryu a homeschool student as he was afraid the students and teachers would blame him for the deaths of his friends.

It would not be until three months that Kenryu's next trauma would occur. It was a nice and warm summer day, Shinkai had taken Kenryu out into the city for his birthday Shinkai had made Kenryu a birthday breakfast. The day was great, Kenryu and Shinkai had went to numerous arcades and gaming centers as well as some anime shops. The last stop was picking up Kenryu's birthday cake from a local bakery. As they crossed the street, Kenryu had suddenly been pushed with a lot of strength, causing him to go flying forward, then he had heard the sound of screeching tires and something being hit. Looking over his shoulder hesitantly, that look of horror which he had when he saw the corpses of his parents and the near unidentifiable corpses of his friends. There he saw a few feet from the crosswalk was Shinkai, dead from the car hitting him. He had lost his parents to a gun, his friends to a accident, and now his precious older brother to some drunk driver. After a year, the lonely were approached by his Grandfather, claiming that he had gotten custody of him as he was the only relative willing to take him in. For another year Kenryu had been home schooled, being too depressed emotionally empty to interact well with others. However after his Grandfather's encouragement, Kenryu had finally become willing to be a highschool student once again

Country of Birth: Devil’s Kitchen, New York


________________________________________|R|un |I|nformation

Road: Over
Rank: C
Allias: Silent Sheep
Shadow: Suicide King
Karma Level: 0


R.E.A.D[170]
→ Acceleration: [50]
→ Strength: [50]
→ Stamina: [40]
→ Jump: [30]
→ Air Time: 80

→ Air Tracks: Withdrawn Bandit
    Kenryu's A.T.'s are black with three rough yellow streaks going across the shank. As the rough streaks approach the toes, they start to branch out, becoming less and less rough until they meet on the toe cap, forming three arrows that point forward, meanwhile the three streaks become rougher the more they approach the heel, forming three arrows that point downwards to the ground.

    TUs: 50 ACC | 50 STR | 40 STA | 30 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

----- {Rising Action Kick | D}
-------► A beginning rider of the Over Road starts with the basic understanding of the 'Windmill Theory', making use of it in a very simple way. The basic circulation of wind during movement in a run is focused at the ATs, being ventilated before a 'thrusting' release from both ATs at once. This apparent 'boost' to the user is actually an offensive type trick, giving the user a compressed physical impact depending on the amount of wind gathered before the missile-like impact is made. If performed inside of a tailwind, the user can actually change direction to follow any curve or invert at an increased rate. This initially appears to be riding on air but is so brief and short-lived that it's obvious the user has no extended flight time. This is a D Class trick.

----- {Climax Cannon l C}
-------► The Over Road rider has advanced to the point that their understanding of the Windmill Theory and it's execution is to a more malleable degree. In this offensive technique, the user applies the theory to a wide arcing kick of some kind. At the peak of their kick's height, the wind is gathered and compressed in one swoop of the limb, causing a nitrous-like stream of wind to follow the kick's path. This forces the kick to be completed in a linear path from that point on, propelling the limb to follow it's course. At the end of the process, the accumulated wind explodes outwards the direction intended, expanding to form a what would appear to be a massive 'barrel' before the Over rider. This chamber is just a visual effect of displaced air, the actual attack being a fired beam of compressed wind energy. The pressurized cannon explodes with a concussive force upon impact, being enough to shatter wood and dent weak surfaces. This is a C Class trick.

-----{Reverse Windmill | C}
-------► Much like the trick True Resistance this trick uses the mechanics of the Over Road in order to suck in air from in front of the user and blow it back out behind them. However this specific trick is more focused on speeding up the user than to slow down the opponent the trick no longer making use of riding backward. In this addition the user looks straight ahead allowing the wind being blown behind the rider to speed him up significantly during the duration of the boost. This is a C rank Trick.
- During the boost period the users speed is increased by ten
- The boost lasts for three posts before diminishing.


---Trick Passes
----- In Step: Reverse Turn Stance | F
-------►The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.

-----{ Moon Walk | F }
-------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.

-----{ Spinning Wallride Overbank 1800 l F}
-------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation

Playstation Vita
    His vita is probably his most valuable item on his person, Kenryu’s Vita is something he plays quite often, in fact it’s rare to see him not playing it. One of the reasons Kenryu plays this handheld system is to deal with anxiety and depression, using it as an escape from the real word.


Wallet
    Has ID and used to hold money.






    {Description.}
PostPosted: Sun Sep 17, 2017 9:34 pm


User Image

________________________________________|C|haracter |I|nformation

Full Name: Adofo Suldari
Nicknames:
- Dari
- Ado
- Sully


Age: 18
Birthdate: Aug 3rd {Leo}
Sex: Male
Sexual Orientation: Homosexual

Height: 6ft
Weight: 188lbs
Physical Description: Adofo has a well forged athletic build, oddly enough he has been told he has the legs & butt of a Brazilian swimsuit model, to which he laughs.

Personality: A flirtatious and a collected individual under pressure, Adofo handles most situations that would induce terror and fear in the average person with a controlled ease complimented by his charismatic allure. His conduct is very "business mixed with pleasure-like, however he isn't incapable of being serious when the situation demands it, goodnatured and not. Despite appearing promiscuous and carefree, he cares deeply for the lives entrusted to him. He is very fearless, has been since he was a child, and has carried this trait with him into his teenage years. Though not intentional on his part, there is an intimidating and domineering air about him; even as a young boy he could make grown men bend to his will. He is responsible, usually reasonable, however his calm demeanor can give way to bouts of rage at times, as past traumas take time to heal.

Backstory: Born to Egypt's most notorious human trafficking gang, Adofo would learn the art of deception and seduction at a very young age. Before his birth his parents lived their youthful years in Luxor, Egypt before moving to Cairo. His father was apart of the Ra Mafia, as a human trafficker under the disguise of a mortician, using the funeral parlor he worked at as means to smuggle people around. At the time Adofo lived a normal life, but that all changed at the age of 6. His mother had fallen ill with cancer. He spent most of his childhood looking after, as much as a young kid could. During these times his mother taught him both Arabic and English. She showed him many wonders of life, even if hers was slowly fading. His father on the other hand taught him lessons in death, lies, & brutality. Adofo learned the family business, both as a mortician and a human trafficker. From ages 10-15, when he wasnt looking after his mother or at school, he was with his father on the job, preparing bodies for funerals or killing enemies of the mob with his father. When he turned 16 he began to develop himself both in mind and body, and his father took noticed. At first it was just lil glances and looks, but then it turned into touches and gropes. When Adofo protested his father threatened him with his mothers life. Adofo's world revolved around his mother and her health, and he would die before being the cause of her death. For two & half years he suffered under his father's physical, mental, and sexual abuse. By the age of 19 he had begun to run things regarding the trafficking aspect of the family business, taking the helm as his lecher of a father focused on drinking and managing the funeral business. Adofo had become quite the human traficker, able to spot prime targets and get the highest price for them. One day his world died. He had gotten the call that horrific noises and the sound of a struggle could be heard from his parents home. Frantic he rushed home, and when he got there he found his mother, sitting in a pool of her own blood, on the floor. Tears pouring from his eyes he went to go take her to get help, but she refused and told him that it was already too late for her. She told him she was sorry for not seeing what his father was doing to him sooner, that she failed as a parent to protect her baby boy. With her final breath she told him how proud of him she was, for being so strong and enduring such a hellish life for her sake. With that she died in his arms. He spent the next five hours sobbing uncontrollably until the neighbors arrived with help from the police. On March 28th Adofo buried his mother, and now had to endure the reign of his lech of a father. He remained in the home for two more years, but soon he would be set free of his hellish shackles. On his 21 birthday his father did what he had always done and proceeded to defile him. His only mistake was mentioning how he had done the same thing to his mother before he killed her for trying to stop his sexual attacks on their son. I guess you could say those words finally broke Adofo. In a fit of absolute rage he tried to kill his father, pinning the man down and beating him to his father no longer fought back. He stood naked, his visage that of pure hatred Adofo realized what he had done. The house fell silent as he just stood there, but the it was soon broken as he began to laugh. At first it was just a giggle, then became a chuckle, until it evolved into a full blown cackle. He was relieved to have finally broken free of this hell he was in.

After pulling himself together, he packed everything he owned, and set fire to the family home. Using the money from the insurance of both the house and his parents he spent the next year traveling the world, picking up on the air trek system and becoming rather good with it. When not in training, he has his face glued to any book he could get his hands on. Libraries became like a safety zone to him. He found comfort in knowledge. He may not have gone to college but he has picked quite a few tricks in his travels.

Country of Birth: Cairo, Egypt


________________________________________|R|un |I|nformation

Road: Rising
Rank: C
Allias:
- Lightning Blade
- Voltage

Shadow: Biriq,God of lightning
Karma Level:


R.E.A.D[170]
→ Acceleration: [50]
→ Strength: [40]
→ Stamina: [40]
→ Jump: [40]
→ Air Time: 40sec.

→ Air Tracks: Biriq's Hammer
    {Description.}

    TUs: 50 ACC | 40 STR | 40 STA | 40 JMP


________________________________________|T|rick |I|nformation


---Road Tricks

Alpha Electromagnetic Illusions: The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.

• Lightning Spider Net: With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.


---Trick Passes
----- {Spinning Wallride Overbank 1800 l Rank: F}
-------► {Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.}

-----{Air Method to Spin That Grab Moonride l Rank: F}
-------► {This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers.
The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop. }

-----{Trick Name l Rank}
-------► {Description.}


---Custom Tricks
----- {Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}

-----{Trick Name l Rank}
-------► {Description.}


________________________________________|I|nventory |I|nformation


    {Description.}



    {Description.}



    {Description.}



    {Description.}

QueenBAD_KittyKat
Vice Captain

Interesting Genius

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  • Tipsy 100
  • Friendly 100
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