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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Day Zero, Sept 2015
[Prison Quests] - Diana Goto Page: [] [<] 1 2 3 4

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OpticPeach rolled 2 6-sided dice: 6, 3 Total: 9 (2-12)

OpticPeach

Otherworldly Bear

PostPosted: Thu Sep 24, 2015 11:58 pm


Supply Run 9/25 - Step 2

Of course she'd been so wrapped up in her thoughts that she hadn't spotted the undying coming up behind her until it almost attacked her.

"Listen here, buddy. I really don't have time for you today!" she called out to it, swinging as hard as she could.

Undying: 2
OpticPeach rolled 2 6-sided dice: 5, 5 Total: 10 (2-12)
PostPosted: Thu Sep 24, 2015 11:59 pm


Supply Run 9/25 - Step 2

With another kick to its side it dissipated and left her there with her bottled water and chaotic thoughts.

Undying: Dead

OpticPeach

Otherworldly Bear

OpticPeach rolled 1 10-sided dice: 6 Total: 6 (1-10)

OpticPeach

Otherworldly Bear

PostPosted: Fri Sep 25, 2015 12:00 am


Supply Run 9/25 - Step 3

With her waters tucked securely under her arm she made her way back to her little jailbird family.
PostPosted: Fri Sep 25, 2015 12:44 am


Supply: Supply Run



It's your job as an underling to go out and find the supplies that the prison faction members need to survive. This is exactly as dangerous as it sounds. Good luck.

Step One: Finding Water
The streets are an absolute wreckage heap of abandoned cars, rotting bodies, and horrid smells. You need to find a building that might have what you're looking for (in this case, bottled water), and fast - your presence has already attracted some attention.

-Roll as many d10 as you dare. You must reach 10 water to proceed, but the more you roll, the more likely you'll find company. If you don't reach 10 water, you can continue to roll until you do. Match your results below.

1. You've found a hardware store. It looks picked clean. (0 water)
2. You've found a small grocery store. The shelves are empty, but if you look in the back store room.. (2 water)
3. You've found a major convenience store. The motherload! (5 water)
4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water)
5. There's a gas station on the corner. Surely there's at least something left.. (3 water)
6. You enter a toy store. This definitely doesn't - wait, did you check the staff room fridge? (1 water)
7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water)
8. A giant building turns out to be what was once a wholesale food store. It had food in bulk.. jackpot. (5 water)
9. You enter a pet store. It looks hopeless, until you notice that the sign in the grooming section that claims they give the pets Evian.. thank goodness for pretentious pet stores. (2 water)
10. You enter a computer store. Every single device is broken - and there's no water in sight. (0 water)

Remember, you must obtain 10 water to continue. Step one has a minimum word count of 300 words, that can be spread out between any posts done for step one.

Step Two: You've Been Noticed
Step two is only required if you rolled one of the following numbers at any time during step one: 3, 5, or 8. If you did not roll one of these numbers, you may continue to step three without action. If you did roll one of these numbers, you attracted attention.

Something shambles closer. It was waiting, having holed up here where others have looked. Perhaps this was why you found so much; it was just too easy. Too obvious. And now, too late to run.

-To continue, you must disable the infected coming towards you. It has 5HP and is not fast enough to attack you as long as you keep attacking it. You may use your current dice based on your weapon (starting weapons are 2d6-6) and attack until it reaches 0HP. This does not kill it, it only disables it enough for you to get away. Run.

Step Three: Heading back
It sure is hard to run with supplies, isn't it?

-Roll 1d10.
1-3: You drop the water you've found but make it back alive. That counts for something, doesn't it? (Fail)
4-6: You drop half of the water you've found, but you get back with 5 bottles. Every bit counts. (Pass)
7-10: You make it back alive, unhurt, with all your water intact. Well done! (Pass)

Rewards:
If you successfully pass all three steps, you are awarded an extra 5 bars. (Step two is passed whether you find a zombie, or beat a zombie. There is no fail!) You also receive 25% Supply Cred. If you failed at step three, you only receive 3 bars, and 10% Supply Cred. Please keep track of your Cred in your journal! You will need it in order to complete Officer level quests!


OpticPeach

Otherworldly Bear

OpticPeach rolled 4 10-sided dice: 5, 4, 5, 7 Total: 21 (4-40)

OpticPeach

Otherworldly Bear

PostPosted: Fri Sep 25, 2015 12:48 am


Supply Run 9/25 - Step 1 (Round 2)

Quote:

5. There's a gas station on the corner. Surely there's at least something left.. (3 water)
4. You've entered the first building you could find, a house. The bedroom still contains what remains of the inhabitants, don't go in there The broken fridge, while filled with rotting food, has a supply of untouched bottled water in the back. (2 water)
5. There's a gas station on the corner. Surely there's at least something left.. (3 water)
7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water)
Water: 9


Turns out when you do that good of a job that day they end up wanting to send you out a second time. She had honestly thought she'd done a terrible job going out and raiding, what with her being distracted that morning and all, but apparently she had done a wonderful job. It was news to her. The silly thoughts she had been having earlier were still plaguing her, and really she wanted nothing more than to curl up and sleep alone in a corner of her cell or something. It would be better than thinking about the family she lacked, or her not having anything at all outside of the prison. Anything was better than thinking. Hell, she'd take fighting undying as a distraction over all of these stupid thoughts. What was this, some sort of strange mid life zombie apocalypse crisis? If so she was not pleased to be having it one bit.

[156]
OpticPeach rolled 2 10-sided dice: 7, 1 Total: 8 (2-20)
PostPosted: Fri Sep 25, 2015 12:50 am


Supply Run 9/25 - Step 1 (Round 2)

Quote:
7. You've found what was probably once a restaurant, but the sign's long been destroyed. Still, there's a stock room.. (1 water)
1. You've found a hardware store. It looks picked clean. (0 water)
Water: 10


Halfway through with her rounds and things were still not looking up for her thought wise. She ran into another restaurant and simply sat in one of the empty booths for a moment, letting her face fall into her hands as she tried to clear her head. She needed to relax and focus. There was no need for her to think of all of this when there were undying wandering the streets. There was no time to be broody, damn it! She had people who liked her and they wouldn't abandon her. She had to believe that. She needed to believe in it. Things were about to start getting a whole hell of a lot more serious around the prison, as well as everywhere else, and they all needed to think and not let their thoughts and emotions get the better of them. They had no time for any of it and she knew it would just get in the way.

[161]

OpticPeach

Otherworldly Bear

OpticPeach rolled 2 6-sided dice: 4, 4 Total: 8 (2-12)

OpticPeach

Otherworldly Bear

PostPosted: Fri Sep 25, 2015 12:51 am


Supply Run 9/25 - Step 2 (Round 2)

Oh good an undying had followed after her after all. She needed to fight something so this worked out perfectly.

Undying: 3
OpticPeach rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)
PostPosted: Fri Sep 25, 2015 12:52 am


Supply Run 9/25 - Step 2 (Round 2)

Unfortunately it seemed the rage she was holding in destroyed the undying too fast for her liking. Oh well. Now to head back once more.

Undying: Dead

OpticPeach

Otherworldly Bear

OpticPeach rolled 1 10-sided dice: 5 Total: 5 (1-10)

OpticPeach

Otherworldly Bear

PostPosted: Fri Sep 25, 2015 12:53 am


Supply Run 9/25 - Step 3 (Round 2)

She'd gotten at least twenty bottles of water today overall, and she was at least pleased with her gathering skills even if she'd been annoyed with her thoughts the entire time.
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{ ARCHIVED } ----------------- Day Zero, Sept 2015

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