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This is Halloween Crossroads 

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Reply { ARCHIVED } ----------------- Knights, May 2015
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shyanimegrl rolled 1 10-sided dice: 9 Total: 9 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 4:41 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 110
BOSS REMAINING HP 116
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Fri May 29, 2015 4:44 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 105
BOSS REMAINING HP 112
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 10 Total: 10 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 4:45 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 11
DAMAGE TAKEN: 5
YOUR REMAINING HP: 100
BOSS REMAINING HP 101
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Fri May 29, 2015 4:47 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 95
BOSS REMAINING HP 92
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500

Rathurue

Alien Abductee

PostPosted: Fri May 29, 2015 4:47 am


Rei, dropping in as reinforcement!
Without wasting any time, he nibbed on one berry and looses the Shadow Puppy to rend one ear off that THING.
[uhhh. So I don't even get one attack in. (blames my net)]
BATTLE DAMAGE

Your Arena Rank: AR [G]
DAMAGE DONE: 0+10 Beast Tamer(1/5)
DAMAGE TAKEN: 5
YOUR REMAINING HP: 180/180
BOSS REMAINING HP 82
TURNS TAKEN: NULLBERRIED
Items used: User Image - Blocked by "Display Image" Settings. Click to show.

YOUR SKILLS

gaia_crown [ Rank 1 ] Recover: Once per battle, recover 25% of your own max HP (round up)
gaia_crown [ Rank 2 ]Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
gaia_crown [ Rank 3 ]Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two.
gaia_crown [ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
gaia_crown [ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle.
gaia_crown [ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
shyanimegrl rolled 1 12-sided dice: 11 Total: 11 (1-12)
PostPosted: Fri May 29, 2015 4:49 am


((-high fives evryboday- 8 D))

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 7 Total: 7 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 4:50 am


((lol oops wrong roll x D))

BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 8
DAMAGE TAKEN: 5
YOUR REMAINING HP: 90
BOSS REMAINING HP 84
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Fri May 29, 2015 4:52 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 7
DAMAGE TAKEN: 5
YOUR REMAINING HP: 85
BOSS REMAINING HP 77
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 8 Total: 8 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 4:53 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 80
BOSS REMAINING HP 68
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 9 Total: 9 (1-10)
PostPosted: Fri May 29, 2015 4:55 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 10
DAMAGE TAKEN: 5
YOUR REMAINING HP: 75
BOSS REMAINING HP 58
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 7 Total: 7 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 4:56 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 8
DAMAGE TAKEN: 5
YOUR REMAINING HP: 70
BOSS REMAINING HP 50
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 8 Total: 8 (1-10)
PostPosted: Fri May 29, 2015 4:58 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 65
BOSS REMAINING HP 41
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 3 Total: 3 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 4:59 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 4
DAMAGE TAKEN: 5
YOUR REMAINING HP: 60
BOSS REMAINING HP 37
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


shyanimegrl rolled 1 10-sided dice: 3 Total: 3 (1-10)
PostPosted: Fri May 29, 2015 5:00 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 7 (crit)
DAMAGE TAKEN: 5
YOUR REMAINING HP: 55
BOSS REMAINING HP 30
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.



shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
shyanimegrl rolled 1 10-sided dice: 4 Total: 4 (1-10)

shyanimegrl

Combative Foe

15,225 Points
  • Noble Shade 100
  • Perfect Attendance 400
  • Partygoer 500
PostPosted: Fri May 29, 2015 5:05 am


BATTLE DAMAGE

Your Arena Rank: [ G ]
DAMAGE DONE: 9
DAMAGE TAKEN: 5
YOUR REMAINING HP: 50
BOSS REMAINING HP 21
TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect.
Items used: none
Color: Red

SKILLS

[The max of three skills chosen for this battle are as follows:]
  • Recover: Once per battle, recover 25% of your own max HP (round up)
  • Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
  • Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss.
  • Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
  • Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
  • HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.


Reply
{ ARCHIVED } ----------------- Knights, May 2015

Goto Page: [] [<] 1 2 3 ... 4 5 [>] [»|]
 
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