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shyanimegrl rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Fri May 29, 2015 4:41 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 110 BOSS REMAINING HP 116 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 29, 2015 4:44 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 105 BOSS REMAINING HP 112 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 29, 2015 4:45 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 100 BOSS REMAINING HP 101 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri May 29, 2015 4:47 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 92 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Posted: Fri May 29, 2015 4:47 am
Rei, dropping in as reinforcement! Without wasting any time, he nibbed on one berry and looses the Shadow Puppy to rend one ear off that THING. [uhhh. So I don't even get one attack in. (blames my net)] BATTLE DAMAGE Your Arena Rank: AR [G] DAMAGE DONE: 0+10 Beast Tamer(1/5) DAMAGE TAKEN: 5 YOUR REMAINING HP: 180/180 BOSS REMAINING HP 82 TURNS TAKEN: NULLBERRIED Items used:  YOUR SKILLS gaia_crown [ Rank 1 ] Recover: Once per battle, recover 25% of your own max HP (round up) gaia_crown [ Rank 2 ]Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) gaia_crown [ Rank 3 ]Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4 ]Defender: Double your FULL HP amount (i.e. if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H ]Full Revive: Revive all fallen party members. Can only be used once per battle. gaia_crown [ Rank G ]Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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shyanimegrl rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Fri May 29, 2015 4:49 am
((-high fives evryboday- 8 D))
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 4:50 am
((lol oops wrong roll x D)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP 84 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Fri May 29, 2015 4:52 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 77 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 29, 2015 4:53 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80 BOSS REMAINING HP 68 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Fri May 29, 2015 4:55 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75 BOSS REMAINING HP 58 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 4:56 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70 BOSS REMAINING HP 50 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 29, 2015 4:58 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65 BOSS REMAINING HP 41 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 29, 2015 4:59 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60 BOSS REMAINING HP 37 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 29, 2015 5:00 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 (crit) DAMAGE TAKEN: 5 YOUR REMAINING HP: 55 BOSS REMAINING HP 30 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri May 29, 2015 5:05 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 50 BOSS REMAINING HP 21 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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