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Posted: Thu Feb 19, 2015 6:03 am
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Sythril Vythethi I may have missed this being how sick I am, but....I didn't find anything on friend points. sweatdrop
We've been discussing it to try and make it more realistic, so it might not have been put into the rules with its own section yet, but basically it requires that the pokemon be out of their pokeball for interaction, whether thats battling, talking, etc. I believe it's ten posts per friend point, but I'm going to have Spectral confirm, as well as for what the necessary amount of fp's is for evolution (I want to say five, but I can't say that with certainty).
And, oof, I'm sorry to hear you're sick >:
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Posted: Thu Feb 19, 2015 8:09 am
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Posted: Thu Feb 19, 2015 8:10 am
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Sythril Vythethi So, I should wait until anything official is stated before getting a Friendship Pokémon? I'm sorry I'm sick, too. @_@ BUT! I will have an Ezra post in Oak's lab soon. By the way, Karasu sent a request and said he was rejected...?
Loon is correct about the friendship points, I could have sworn that I added that to the rules, perhaps I started to and then forgot and the tab got closed, I'm not sure, but I will go add that section now.
And as far as we know, Karasu never sent in a request. None of us have seen one.... If they're interested in joining, I just sent them an invite to the guild, which kind of proves they never got rejected since if they were I wouldn't be able to do that for another two weeks.
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Posted: Thu Feb 19, 2015 8:56 am
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Posted: Thu Feb 19, 2015 8:59 am
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Sythril Vythethi Huh....Well, maybe the server glitched or whatever the term is. I know the Tales series guild I'm in had the same problem awhile back. Requests being rejected but invites still able to be sent. Either way, I watched him send the request, so he wasn't mistaken. Alright, well, at least know that it wasn't us that did any rejecting. I've only rejected one request so far, and it most certainly was not Karasu; it was some underused account with less than 90 posts, was around since '05, and never responded to my personal message requesting a rp sample. That was like, weeks ago, before we were even finished with the guild.
Anyways, I'm sorry that such a glitch must have happened. I hope that you both don't take offense to it.
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Posted: Thu Feb 19, 2015 10:58 am
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Okay, let's try this again without the internet eating my comment.
Yay, now I can add another couple of trackers to the Pokemon information! emotion_awesome
In all seriousness, though, I do approve of the fact that it's a bit easier to earn Friendship Points now, even if you can only get a max of five of them. Even if you need to post more often, at least you don't have to do it all in one day. @ _ @ Some people might be able to do it, but I'm not so able to post five or more times in a single day with any one character anymore. Race around the world and some other stuff in other places kinda burnt me out on the thought process required for that. So yes, getting some big kudos from me.
Edit: ...And after running it through my head... Return can get downright nasty... I mean, it caps off at 260 base attack, and a normal type with adaptability will get it up to 520... And then add in a Silk Scarf, and you get a 557 624 (rounded off to wherever; minor edit due to having added 10% instead of 20%, since the 1.2 multiplier would likely be to the power adjusted by Adaptability) attack against most things... Before the level up boost (which I'm gonna assume gets tacked on after effectiveness, ability-based type boosts, and item-based type boosts). ...I think I know what that fourth move for that Eevee's gonna be... >.>
Edit 2: Sorry about all these edits. Hopefully this is the last one. This one's about Pickup. I do like that it is now a viable ability, and that it reduces the post count required to get items. There's just a tiny thing... A lot of items on the item list already require ten posts or less, which means someone with pickup could basically get an item every post they make. Still not quite broken, until one realizes this includes the special balls, apricorns, and heart scales... Just thought I'd point out that possibility in case it was something that was overlooked. And sorry if I seem nitpicky over all these things. :c
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Posted: Fri Feb 20, 2015 11:16 am
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Lia Syuki Okay, let's try this again without the internet eating my comment.Yay, now I can add another couple of trackers to the Pokemon information! emotion_awesome In all seriousness, though, I do approve of the fact that it's a bit easier to earn Friendship Points now, even if you can only get a max of five of them. Even if you need to post more often, at least you don't have to do it all in one day. @ _ @ Some people might be able to do it, but I'm not so able to post five or more times in a single day with any one character anymore. Race around the world and some other stuff in other places kinda burnt me out on the thought process required for that. So yes, getting some big kudos from me. Edit: ...And after running it through my head... Return can get downright nasty... I mean, it caps off at 260 base attack, and a normal type with adaptability will get it up to 520... And then add in a Silk Scarf, and you get a 557 624 (rounded off to wherever; minor edit due to having added 10% instead of 20%, since the 1.2 multiplier would likely be to the power adjusted by Adaptability) attack against most things... Before the level up boost (which I'm gonna assume gets tacked on after effectiveness, ability-based type boosts, and item-based type boosts). ...I think I know what that fourth move for that Eevee's gonna be... >.> Edit 2: Sorry about all these edits. Hopefully this is the last one. This one's about Pickup. I do like that it is now a viable ability, and that it reduces the post count required to get items. There's just a tiny thing... A lot of items on the item list already require ten posts or less, which means someone with pickup could basically get an item every post they make. Still not quite broken, until one realizes this includes the special balls, apricorns, and heart scales... Just thought I'd point out that possibility in case it was something that was overlooked. And sorry if I seem nitpicky over all these things. :c
I'm glad you like the new fp system! : )
And no, don't apologize! It's good to have things like this brought up. I'll discuss Pickup with Spectral to see if we need to add a minimum for it, or adjust it appropriately. For moves that have high damage potential, we're likely going to just keep an eye out for them, and see if they get abused, and if they do, if there's a way to fairly adjust. We don't want to reprimand someone being smart, like you with Return, but we don't want things getting too crazy, either. Thank you for mentioning all of this, because goodness knows we likely would have missed it with everything going on >w<
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Posted: Sat Feb 21, 2015 5:50 pm
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Posted: Sat Feb 21, 2015 5:54 pm
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Posted: Sat Feb 21, 2015 6:09 pm
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Posted: Sat Feb 21, 2015 8:54 pm
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