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MoonKitsune rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Tue Jun 03, 2014 11:37 pm
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! Considering he only faced seaweed recently, the water was now all clear. He just now had to be aware that even the plants weren't his friends. Seemed the only kind ones were in Rin's greenhouse.
Swimming above, he looked about the floor, great bubbles from his great mask rising out with each breath form his mask, before he saw some rocks protruding from the ground and went over to small a small scattering of stones. Better than nothing and a lot better than something that wanted to kill him. HP: 37/50 Stones Found: 18
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MoonKitsune rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Tue Jun 03, 2014 11:48 pm
Quote: 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! Most of the stones had been worn down and were too thin, brittle, cracked, or small to carve anything. He fond three that were of decent size and thickness before putting them in his bag and swimming up and deciding to head east in hopes he could score another good pile of stones. HP: 37/50 Stones Found: 21
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MoonKitsune rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Tue Jun 03, 2014 11:49 pm
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! Nearby, he found a cluster of coral gathered around a few rocks, and he hoped he could find a few more stones. He swam over, a few fish swimming past, as he went down to the base of the rocks to see if he could find any.
That was when he saw a black tentacle reach out and grip onto his arm, pulling him down to a dark hole that the creature was no doubt taking residence in. Planting his feet against the sides of the opening, he held his arm up and pulled back. Seemed everything wanted to just hold him tight today. HP: 37/50 Stones Found: 21
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MoonKitsune rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Tue Jun 03, 2014 11:52 pm
Quote: 4: Tentacles! Roll 1d8 to see how much damage they do! The tentacle gripped, twisting tight and pulling against his arm. Wincing, he curled as his arm was pulled back and the wrist was pulled back. The tentacle was tight. Melvin never had held a snake before and he could only assume this was how an anaconda felt like before devouring it's prey. The only experience with arm pressure he ever felt was when they took his blood pressure during a checkup. This hurt 100 times worse.
He finally started to punch against the tentacle and when he felt it start to be stunned by any fight back, it pulled back and pulled it's limbs back into it's cave.
That was it. It was way too dangerous for stone collecting today.
He started to head back up to the surface. HP: 30/50 Stones Found: 21
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MoonKitsune rolled 1 6-sided dice:
1
Total: 1 (1-6)
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Posted: Tue Jun 03, 2014 11:57 pm
Quote: Roll 1d6 1: you are safe. 2: you are safe. 3: you are safe. 4: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 6: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. If your HP drops below 0, you lose half your stones as your body floats back to the surface The trip back was luckily uneventful, but he made sure he was back on the surface before he breathed a sigh of relief. Pulling off his mask, he looked out at the ocean and then at the bag at his hip. It was a lot lighter than his first trip, and he felt a lot more sore, but sometimes you just had to admit when today just wasn't a day for swimming.
He de-equipped, got dry, and headed back to the facility.
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MoonKitsune rolled 20 10-sided dice:
2, 6, 6, 9, 7, 5, 9, 5, 3, 10, 3, 1, 6, 9, 5, 8, 2, 2, 9, 5
Total: 112 (20-200)
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Posted: Wed Jun 04, 2014 12:00 am
Quote: Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results. Roll 1d10 for each rune stone 1-4: failure! The runestone never glows and eventually breaks. 5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week. 9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.) He sat in his lab after a shower and sitting a cup of hot coffee beside him. He just wanted to be alone, to sit, and to whine to himself over a sore leg and arm. He had to take it slow as it would take a few hours before his arm felt better, and it felt sore and tense to hold the carving tools as he went. It probably was good he didn't get any more.
In the end, he was rather proud his time and patience had allowed him to make more successes than failures, and set the superiors and regulars in the pile, before gathering the failures to properly dispose of later. Gathering his stones, he placed them in the carrier he was now keeping them in; A heavy-duty plastic container with two compartments, one for regular and one for superior. He didn't intend to fill it completely. He wasn't going to need that many for any personal use. There were plenty of other people who would need these items on the island. People he wanted to have with more resources in battle. The regulars might even get him a few favors, a better reputation, or even just some spare cash. In the end, he was gaining more from learning than from the stones themselves.
Week Two Total:Failures: 6 Regular: 9 Superior: 5
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MoonKitsune rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Wed Jun 04, 2014 12:16 am
With the last stone, he gave one last attempt, but by now his arm was twitching to just holding the carving tools. Before he even got a third of the way through, he already was making mistakes. He decided he should probably lay down somewhere and give his arm a break. That was enough for today.
Week Two Fnd Total: Failures: 7 Regular: 9 Superior: 5
End of Week Two!
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MoonKitsune rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Thu Jun 12, 2014 2:02 am
SWIM RUN: 3Quote: In the water surrounding the island there's numerous edlritch horrors of the deep waiting to attack your hunter. Roll 1d6 1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. 4: you are safe. 5: you are safe. 6: you are safe. It had been raining early that morning and the beach was already cool from the rain. He wondered how the ocean worked with rain. In lakes, the temperature took some time to warm back up, but this was the ocean. The sun was already out and the beach was already bone dry in some places.
Putting on his swimming goggles, he went into the water and swam out past the waves before diving under.
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MoonKitsune rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Thu Jun 12, 2014 2:03 am
Quote: 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. When it came to shadowling creatures, small was usually better at times. Small if it was one, but usually what was small was multiplied by many to be just a horrible swarm.
This time, he only encountered a odd, spikey eel that seemed hellbent on attacking anything. It had been chasing fish before it noticed him and came at him, spots on it's body aglow and quills out.
It was fast, and due to it's thin, small size, it was hard to even target. He knew that bringing out Saliva would wind up with him spending more time trying to get a decent shot. Whatever the reason it was attacking him for, he hoped that if he swam away, it would either leave him alone or return to whatever home it was staying at. Maybe it was just animal territory at work.
He tried to swim out, but the creature was following, nipping at his feet and giving him a spark jolt to his legs. HP: 47/50
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MoonKitsune rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Thu Jun 12, 2014 2:15 am
Quote: 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. It was determined to try and take him on, and he wondered if the stupid eel even had enough sense to see that Melvin was almost 5 times it's size. It stung his side this time, and he batted it away, sending it swimming back before he started to follow again.
If he could hold it, he would have torn it apart and let it just be chum for the other fishes. HP: 44/50
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MoonKitsune rolled 1 20-sided dice:
17
Total: 17 (1-20)
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Posted: Thu Jun 12, 2014 2:21 am
Quote: 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. After a quick kick, the creature started to slow down before he looked back and turned. It seemed he had just entered some water it deemed as its territory and only wanted him away.
Glad that was over, he checked his side to make sure there wasn't any lingering quills and, upon seeing nothing, swam down towards the rock beds.HP: 44/50 Escaped!
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MoonKitsune rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Thu Jun 12, 2014 2:34 am
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! Stones were, this time, not hard to find. The sea bottom was a mixture of stones and sand, and he managed to find a nice cluster in no time.
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MoonKitsune rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Thu Jun 12, 2014 2:34 am
Quote: 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! Despite as many stones he saw, most were brittle and very thin like pieces of slate. He managed to find a few decent ones and started to move across the ocean floor in search of any more. Stones Found: 4
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MoonKitsune rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Thu Jun 12, 2014 2:35 am
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! The bad thing about the sea floor was that sea life was nearby, and not even the swimming kind. As he moved around a few boulders and sea urchins, he was grabbed by the arm and yanked to the left. He looked over to see his old friend, Mr. Grabby seaweed, was back.
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MoonKitsune rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Jun 12, 2014 9:46 pm
Quote: 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! He yanked himself free, but the blades had already twisted his wrist and made it sore. It would make picking up stones a bit harder now. HP: 41/50 Stones Found: 4
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