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Reply Iwagakure ((Hidden Village of Stone)) [Earth Country]
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Qyp
Crew

Manly Lunatic

PostPosted: Fri May 09, 2014 3:38 am


PupSage
Puma needs initiative, as does cleric.

Yeah I will do it.
PostPosted: Fri May 09, 2014 4:39 am


Cleric I think you need another post :3 but you could walk it and not get fatigued. I dunno if you'd be able to hear the sounds of battle... but if you could maybe you could ambush the puma <_< >_>;;;




edit: Erm... since I rolled a 2 so I'm basically last.... when do I get to post my block of the puma? XD [In the Garbage Rolls thread]

Basically, is the order of the encounter

[Surprise Attack: Round 1]
Puma

[Round 2]
Sage's chara
Puma
Fudou
(Cleric's chara to be slotted in if she arrives?)

or everything is just one round? If it's the former, Fudou gets to respond? If it's the latter, Fudou and puma are stuck tussling until Sage acts? ^^;

kouri-chan_xx
Vice Captain

Noob


Hoshigaki Hiru
Crew

PostPosted: Fri May 09, 2014 6:30 am


Your block is a reaction so you can use it like you would any save, right after the action. The roll will be deducted from your next round!
PostPosted: Fri May 09, 2014 6:53 am


Hoshigaki Hiru



Hiru, when we're doing the pacing thing, considering there was a target we needed to chase, wouldn't it be hard to keep chasing with those DCs if we were to be in a group? Say for instance we were chasing a missing nin, and there was a squad of four, with 3 chunin and 1 jonin (just an example, it could be a mix of any rank). The Jonin would probably have to pace himself, and that wouldn't make him fatigued much at all, would they? But Chunin would have a harder time catching up to the target, and would tire quicker. That, plus sprinting would make everyone end up at a different pace, which would effectively separate the whole squad unless they all matched the pace of the slowest person. (Is this not an issue here I guess? I'm not sure, it's just that I suddenly thought up this situation and wondered what your ideas were about this. whee )

Edit: I will be posting to reach the vicinity, but afterwards, does that mean I can attack as well on the same post after walking? I'm assuming they are separate things and will post a sneak attack after PupSage has finished posting.

Cleric Saphire
Crew

Blessed Cleric

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PupSage

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PostPosted: Fri May 09, 2014 7:18 am


Well, sticking true form to D&D the grapple should be resisted before the puma's turn, and its first attack will hit without chance to block.

The next actions that it takes will be able to be blocked.

Kiwa
Puma
Cleric
Client
Fudou
PostPosted: Fri May 09, 2014 5:08 pm


Cleric Saphire
Hoshigaki Hiru



Hiru, when we're doing the pacing thing, considering there was a target we needed to chase, wouldn't it be hard to keep chasing with those DCs if we were to be in a group? Say for instance we were chasing a missing nin, and there was a squad of four, with 3 chunin and 1 jonin (just an example, it could be a mix of any rank). The Jonin would probably have to pace himself, and that wouldn't make him fatigued much at all, would they? But Chunin would have a harder time catching up to the target, and would tire quicker. That, plus sprinting would make everyone end up at a different pace, which would effectively separate the whole squad unless they all matched the pace of the slowest person. (Is this not an issue here I guess? I'm not sure, it's just that I suddenly thought up this situation and wondered what your ideas were about this. whee )

Edit: I will be posting to reach the vicinity, but afterwards, does that mean I can attack as well on the same post after walking? I'm assuming they are separate things and will post a sneak attack after PupSage has finished posting.


I think we'd be able to control our pace, right? Like, even though you can sprint at a speed of 50 per post, if your teammate can only do 30 you can purposely not sprint as fast?

So just tell me what to do, roll a resist grapple and not act until turn 2 (attack hits) or roll a block and only get 1 action next turn sweatdrop

kouri-chan_xx
Vice Captain

Noob


PupSage

Dapper Dog

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PostPosted: Fri May 09, 2014 5:37 pm


kouri-chan_xx
Cleric Saphire
Hoshigaki Hiru



Hiru, when we're doing the pacing thing, considering there was a target we needed to chase, wouldn't it be hard to keep chasing with those DCs if we were to be in a group? Say for instance we were chasing a missing nin, and there was a squad of four, with 3 chunin and 1 jonin (just an example, it could be a mix of any rank). The Jonin would probably have to pace himself, and that wouldn't make him fatigued much at all, would they? But Chunin would have a harder time catching up to the target, and would tire quicker. That, plus sprinting would make everyone end up at a different pace, which would effectively separate the whole squad unless they all matched the pace of the slowest person. (Is this not an issue here I guess? I'm not sure, it's just that I suddenly thought up this situation and wondered what your ideas were about this. whee )

Edit: I will be posting to reach the vicinity, but afterwards, does that mean I can attack as well on the same post after walking? I'm assuming they are separate things and will post a sneak attack after PupSage has finished posting.


I think we'd be able to control our pace, right? Like, even though you can sprint at a speed of 50 per post, if your teammate can only do 30 you can purposely not sprint as fast?

So just tell me what to do, roll a resist grapple and not act until turn 2 (attack hits) or roll a block and only get 1 action next turn sweatdrop


Roll to resist grapple. Don't post.

Qyp then post with an awareness vs cleric's stealth and attacks. If he attacks Fudou again then you can't block the attacks from his advanced actions.

Then Cleric does stuff.
Hiru post as the client.
Fudou can block/attack.
And back to me.
PostPosted: Fri May 09, 2014 8:15 pm


kouri-chan_xx
Cleric Saphire
Hoshigaki Hiru



Hiru, when we're doing the pacing thing, considering there was a target we needed to chase, wouldn't it be hard to keep chasing with those DCs if we were to be in a group? Say for instance we were chasing a missing nin, and there was a squad of four, with 3 chunin and 1 jonin (just an example, it could be a mix of any rank). The Jonin would probably have to pace himself, and that wouldn't make him fatigued much at all, would they? But Chunin would have a harder time catching up to the target, and would tire quicker. That, plus sprinting would make everyone end up at a different pace, which would effectively separate the whole squad unless they all matched the pace of the slowest person. (Is this not an issue here I guess? I'm not sure, it's just that I suddenly thought up this situation and wondered what your ideas were about this. whee )

Edit: I will be posting to reach the vicinity, but afterwards, does that mean I can attack as well on the same post after walking? I'm assuming they are separate things and will post a sneak attack after PupSage has finished posting.


I think we'd be able to control our pace, right? Like, even though you can sprint at a speed of 50 per post, if your teammate can only do 30 you can purposely not sprint as fast?

So just tell me what to do, roll a resist grapple and not act until turn 2 (attack hits) or roll a block and only get 1 action next turn sweatdrop


You're right about the pace, like in any group that wants to stick together, they match the speed of their slowest member. Although, one could be asked to go on ahead to catch someone while the others try to catch up!

Hoshigaki Hiru
Crew


Hoshigaki Hiru
Crew

PostPosted: Sat May 10, 2014 9:42 am


kouri-chan_xx


Actually in this instance you can attempt to block since what the puma used wasn't a standard grapple, it was its ability to turn its melee fang attacks into a grapple after contact. So if there's no contact there's no grapple!
PostPosted: Sun May 11, 2014 12:17 pm


...

PupSage

Dapper Dog

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Cleric Saphire
Crew

Blessed Cleric

18,925 Points
  • Invisibility 100
  • Tycoon 200
  • Battle: Cleric 100
PostPosted: Sun May 11, 2014 4:41 pm


Loading....

Waiting for Qyp.......
PostPosted: Sun May 11, 2014 6:11 pm


Cleric Saphire
Loading....

Waiting for Qyp.......



Yuuuuuuuuuup ......

PupSage

Dapper Dog

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PupSage

Dapper Dog

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PostPosted: Sun May 11, 2014 8:18 pm


24 hours later ...
PostPosted: Sun May 11, 2014 11:54 pm


Sorry? Wut?

Oh s**t yeah, I forgot... I forgot what I was going to do now XD I got distracted after making that post...

So... I need to attack... since animals do that...

Wait hold on, was the grapple successful or not? I am actually confused on what to do here... Carry on grapple, or... Why did we have to do the initiative after a sneak attack? I never really get why... it seems odd that the Puma had to do one, when he was technically first anyways... so everyone else should only need to determine order, right? That would then give the one in the grapple a chance to fight back... Now I can hold grapple for another turn without the one in the grapple being able to retaliate? That is unfair, and utter flawed.

Sneak Attack to me, should equal also a initiative roll.

Qyp
Crew

Manly Lunatic


Qyp
Crew

Manly Lunatic

PostPosted: Mon May 12, 2014 12:05 am


Hoshigaki Hiru

Take over... I am lost. The initiative thing seems to have mucked up that grapple, I don't know if it's held or not... I don't know what to do here...
Reply
Iwagakure ((Hidden Village of Stone)) [Earth Country]

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