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Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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[Artifact Quest] ANOTHER! (Shaheen, Lan, Lifen, Cym, Meng) Goto Page: [] [<] 1 2 3 4

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Wandered rolled 1 4-sided dice: 2 Total: 2 (1-4)

Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500
PostPosted: Sat Jan 04, 2014 4:18 pm


Turning around, she went to go down, standing on another black box, looking over to her left. Hm. If she could just get over to that one step...

Well then.

1: Nowhere.
2: Nowhere.
3: Down.
4: Nowhere.
5: Nowhere.
6: Up; Conquest skill used, standing on Square Glyph.
7: Right.
8. Right.
9. Down.
Wandered rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Jan 04, 2014 4:25 pm


User Image - Blocked by "Display Image" Settings. Click to show.

1: Nowhere.
2: Nowhere.
3: Down.
4: Nowhere.
5: Nowhere.
6: Up; Conquest skill used, standing on Square Glyph.
7: Right.
8. Right.
9. Down.
10. Nowhere.

Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500
iStoleYurVamps rolled 1 4-sided dice: 3 Total: 3 (1-4)


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband

PostPosted: Sat Jan 04, 2014 4:35 pm


Lan just stared at the dead beast before puffing up. She was indeed, that formidable. However, she was wuss when it came to the water, hesitant to dive and move along. Arivving to the room she frowned.

Too much effort.
iStoleYurVamps rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sat Jan 04, 2014 4:52 pm


Sigh. Walking.


iStoleYurVamps

iStoleYurVamps

Crew

Trash Husband


Seussi

Ice-Cold Hunter

PostPosted: Sat Jan 04, 2014 5:54 pm


GM OOC

Hold up!
4/5 tiles crossed, we can move on to the final round!
PostPosted: Sat Jan 04, 2014 5:58 pm


It was after Lifen's transportation to the square tile that something began to stir, an audible clicking noise followed by a strong gust of air, pulling them all towards a gaping vortex that suddenly appeared in front of them all. Shaheen was giddy with excitement. It was happening again! They were almost at the end!

Within moments, everyone had been sucked inside, until they were all standing within the final room, with the artifacts remaining within sight.

Quote:

You are in the FINAL ROOM! It is time to cross the precipice of doom! This is the final moment!
- Only the GM can cross this area. It is a long narrow ledge that is INVISIBLE. All you can see is an expanse of black and then the artifact at the end!
- Each player can offer an assist based on their class! The goal is to get the GM (the person who wants the artifact) across safely!
- The GM needs to cross 5 safe tiles. Make sure you tally your tile count as you move! They will do this by rolling a 6-sided dice 5 times (until they reach the end).. If odd, their roll is safe. If even their roll is UNSAFE and they blow up! If they blow up, and they have no more assists below (you can use an assist prior to actually blowing up if usable still) then THE WHOLE TEAM IS EJECTED FROM THE CAVERN. You get nothing You have to pay 5 RP points to try again from start...

Life Hunters/ Undead/ Famine Horsemen: If the GM (of this event) rolls even, you may assist them by giving them a boost, sacrificing their misstep as they step on YOU instead. You will fall into the void but at least you helped save them... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). You can +1 tile for doing this at least.
Death Hunters/ Reapers / Death Horsemen: If the GM (of this event) rolls even, you may help them detect that there is strange energy about! The GM can then reroll their last roll. However by doing this and shouting very loud, the ground beneath you crumbles and you fall to you doom....(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Moon Hunters/ Demons/ Conquest Horsemen: You can at any point assist the GM forward one tile. Doing so means you take the fall for them.... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Sun Hunters/ Monsters/ War horsemen: When the GM is at 8 or higher tiles, you can give them a final boost by rolling a 4-sided dice. If odd, you have boosted the GM to the end! If even, it does nothing...(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).

Seussi

Ice-Cold Hunter

Seussi rolled 1 6-sided dice: 3 Total: 3 (1-6)

Seussi

Ice-Cold Hunter

PostPosted: Sat Jan 04, 2014 5:59 pm


All that remained was the chasm, a vast, empty space that stretched out in front of her, until at it's far end she could see what she sought. This time, it was her turn to cross, and the others turn to assist should she need it.

She hopes to be able to just do it on her own.

"Well. No use standing here preening my feathers. It is time to take what is mine."

She stepped out into that empty space, foot falling down and landing on something solid.

She was safe. For now.

Tile: 1/5
Seussi rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Sat Jan 04, 2014 6:04 pm


Another step was taken, with confidence in her stride, with her head held poised. How easy it might have been to simply fly across, but that would not have been a worthy way of winning her prize, if the room would even allow it.

Again, her foot hit solid ground.

Tile: 2/5

Seussi

Ice-Cold Hunter

Seussi rolled 1 6-sided dice: 1 Total: 1 (1-6)

Seussi

Ice-Cold Hunter

PostPosted: Sat Jan 04, 2014 6:07 pm


Another step taken, and the artifacts loomed ever closer as once again she found stability beneath her feet. Just a little further! So close, soooo close.

Tile: 3/5
Seussi rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sat Jan 04, 2014 6:26 pm


She took another step, and just like that the world dropped beneath her and she began to fall.

Seussi

Ice-Cold Hunter


Grey Dragon
Crew

PostPosted: Sat Jan 04, 2014 6:33 pm


Seussi
She took another step, and just like that the world dropped beneath her and she began to fall.


Cym was fluttering around in the wrong place at the wrong time. She had made a nuisance of herself flying around the room, and suddenly bumped the correct path with her wings. There was much giggling and feeling around it's invisible edges, and then... she turned just in time to get stepped on.

Hopefully the Heir wouldn't be too angry once they rejoined...
PostPosted: Sat Jan 04, 2014 6:37 pm


She had seen the woman start to fall.

It was her duty to assist her, she was one of Lifen's very special friends - and at one point, her subordinate who helped her with every step. She owned many things to the horsewoman. Thrusting forward, she went to push the woman, giving her a boost as well as she could, being much smaller than the Chieftess.

Quickly, she whispered a soft "Keep going."

[Using Conquest skill!]

Wandered

Headless Hunter

33,090 Points
  • Falling For You 25
  • Melodic Hunter 500
  • Wandering Head-First 500

Seussi

Ice-Cold Hunter

PostPosted: Sun Jan 05, 2014 8:16 am


Two things happened rather quickly that Shaheen had not been expecting. First of all, as she thought she might plummet to her death, her foot instead landed on something warm, and feathery, as she stepped on Cym's back right where her wings sprouted from her body. Taking advantage of this situation, she pushed off, and got herself back on firm ground.

She had only a moment to be relieved, when suddenly, something was pushing her from behind, forcing her forward, with whispered words.

"Lifen, don't!" But it was too late, the other woman was falling, and Shaheen found herself standing at the end, where she spun around towards the two remaining, eyes dropping to where Lifen fell.

Well....at least she would be back on the other side now, hopefully alive and well. She could thank the other woman then.

With barely a glance to Lan or Meng, she turned towards the artifacts, eyes seeking out but one that she had caught a glimpse of in the distance, one that shone with a bright, ethereal light. One that took shape as a sword.

Shaheen so did love swords.

Striding towards it, she snatched it up in her hand, and immediatly afterwards, a cape appeared, fastened across her shoulders, golden and lined with white.

She smiled at her victory.

Retrieved: Galahad's Memory
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THIS IS HALLOWEEN

Goto Page: [] [<] 1 2 3 4
 
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