I like the Hikaro's bloodline idea so not everyone knows not look an Uchiha in the eye.
Also while I'm fine with a relatively simple stat system, I really think it should be used more as a guideline for your character's capabilities rather than a battle of numbers.
I think we should create our own original map. We're already going for an entirely original concept and like Hikaro said we could just draw the area around our settlement and add to the map as necessary.
I'm down with the idea of a Beta World, just so we everyone can RP a little in a concentrated area and we can start our character design process.
Village name: Why not something that relates to the concept of the settlement itself. I personally would like to step away from the -gakure formula when it comes to names.
Also, I think it would be pretty cool if we could apply the concept behind the Sound Village to this new settlement. The town will have an unassuming name led by a council. Secretly, the village would house a threatening ninja population hidden from the general eye. The Council could be a mixture of ninja and informed civilians alike. I dunno, I'm really just spit-balling and yearning for the secretive feel the Sound Village had when it was open.
Posted: Tue Sep 17, 2013 4:04 pm
Umm.. I just joined so I am not getting everyone's ideas but I have read a little bit and would like to offer any help that I can. One thing I heard and liked was the map idea. I have created a couple of maps for other guilds, so if you want, I can try to create a map for you, if you would like? Making maps is basicily my irl job and wouldn't be so hard.
TT^TT But stat systems are something I can do... [And it really isn't number cruching, just number smushing when you level/create, then you can coast.]
EDIT: I think that a map would be awesome, but for right now it is a tad pointless since we're just having one village with a couple of outlying villages.
And if we're going to have a beta village, I say we do a beta Island. It's an island with limited resources, and limited enemies. That waywe actually have a time limit-ish set up. Once we've achieved what we want from that, then we could actually have the village we'll actually play ready, work out the bugs in the resource system, and have an idea of how the council will work. That being said, I'm kinda against it if we don't have to set up profiles or anything. I mean we could just roll the characters over when the beta is over. What if they died during the beta period? They wake up after having a horrible nightmare, or having the best dream ever based on their personal beliefs.
Posted: Tue Sep 17, 2013 10:39 pm
I just don't think an extensive stat system is needed. In my opinion, it should only serve to limit a genin from behaving as a chuunin would in combat. In the case of long-distance combat we should lay down some additional guidelines out of stats. For example, a genin shouldn't be able to dodge an arrow, a chuunin shouldn't be able to deflect an arrow, and a jounin shouldn't be able to snatch an arrow out of the air.
The map is mostly to give a better idea of the village and the lands.
I don't think the idea was for a 'beta-village' more as a place for us to RP while we plan things out. As of now we don't have anything too concrete established(no resource/economic/stat) , at least not much to even have a beta-village (all we really have set out is the setting).It's just a place to see what kind of character you want for the setting smile
I like the idea, I have quite a few ideas for a new character! I find it easier to just come up with a brief backstory and build the charcter's personalty through interaction.
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Posted: Wed Sep 18, 2013 12:19 am
the stats would mostly be guidelines for looking at how you match up with someone else rather than at X level you can lift Y pounds or go Z mph
Beta village: I was just talking about a test thread. It would essentially just be free RP with no systems at all to help develop characters and give people something to do while waiting. I dont think doing a beta village would be a good idea, since any of that can be ironed out normally.
Posted: Wed Sep 18, 2013 7:44 am
Beta village is a bad idea. It'd be far too easy to get comfortable in it and never actually move to the planned village.
That said, I do want a subforum where people can test out builds and things, or even do RP on the side unrelated to the guild events. I have no problem with setting that up now either, since part of this whole process is going to be another rearrangement of subforums. On that note, I'd like everyone to give some thought to what OOC subforums we need, or might need in future, so that we can have all of those at the top rather than scattered about as happens in some guilds. We have plenty already even to have a bunch reserved if we wanted.
Crew Forum Crew Workshop Project Workshop (For specific/large projects) ~ ~ ~ Crew Recycling Bin Main Recycling Bin Announcement Recycling Bin OOC Archives Shinobi Graveyard Old World Archives (For original world threads) ~ ~ ~ Starter Forum Profiles Character Backgrounds Bloodlines & Clans Demons & Summons ~ ~ ~ Jutsu & Technology Customs Member's Vaults User Workshops (For WIP projects and customs for members) ~ ~ ~ OOC & Debate Creative Works Non-Canon RP (For RPing outside of guild stuff. Also replaces OFA and RP Academy) OOC Events (We can use this for all sorts of fun things. OOG tournaments or various contests for example) Hall of Epic ~ ~ ~
Rp Areas!
~ ~ ~ Summoning Realms Mind Realms (Discussed briefly with Luo, this could be for mind scapes, giving people their own thread to do those things in rather than clog other threads) ~ ~ ~
Those are the ones I've had in mind, among a few others we might want for various reasons.
On location, I'd personally lean towards a forest or mountain, or both. On the mountain I'd lean less towards being on a mountain such as Kumo, and more towards settling inside of a ridge. natural walls and all that. That or a forest with a small mountain nearby, that my character can point at and joke about carving famous people's heads into, cause that's totally ninja and stealthy. I should mention that I'm not opposed to using the original map, but, as already mentioned, that could easily lead to the problem of just recreating the original world rather than our own. As Hikaro said, we should avoid anywhere overly themed or favoring a specific element. Themes can be used later for other villages or events, but we need someplace neutral to start with.
I've also been considering the idea of, while having the world built, leaving the threads blank until someone has explored them. That can both increase the feeling of true exploration, and prevent people from just walking straight through to their target destination, ignoring everything around them. At least for the first while at least, since after being explored the threads would be revealed. Course, there could always be additional things around that need further examination before being revealed, and hunting those could be enough to keep people exploring.
Village name... For a bit I was thinking of joking with it and going with a humorous name such as Nabegakure (Village hidden in the pot), but it might be more interesting to go with the Oto style, of having a proper village name and the ninja village hidden in said village. That said, the setting doesn't really allow for us to be a properly hidden village, for one because we're starting in a camp of sorts, and for another because by the time we get built up people will certainly know where we are. That's the curse of being the first ninja village, we can't really hide our presence as well as a village made later on. That said, I like the idea of dropping the Gakure format. It's overused and makes us seem more like a fanfiction than our own world. We're the first ever village, we don't need or have any real reason to follow conventional naming design. Another interesting idea would be to name the organization instead, and name the village itself only once it's built up a bit.
My own option... Souseiki Village (Genesis Village). It's a nice sounding name, and also has meaning. Genesis being the beginning, or source of other things. If we want meaning in the name, we should go with names referencing such things as a start, safety, such as Hikaro's Haven (Which doesn't, according to my translator, translate, sadly.), or grouping.
Stats:
Honestly a system isn't hard to put together. Deciding on what stats to use isn't hard at all. The problem arises when you hit the numbers. In the numbers you have to work out several things. How are stats raised? How many stats make a rank? How many stats should there be total? How large should the difference between ranks be? Should stat gain be linear, or tiered? How should stats tie into other systems? Should stats be capped, or limitless? If capped, should it be possible to push beyond the cap? And after all those points are settled, it has to be put forth to crew, and possibly the whole guild, where it is further debated for some time before any decision is made. Like I've said, I'm not opposed to doing it, just not yet.
I've made a few different stat systems before, as well as studied several in other guilds, so I do know what it'd take to get one that would work well here. Unfortunately, building one around a guild is harder than building a guild around a system. In my own UC guild I built the stat system first before starting anything else. Here everything else already exists, and would have to be edited to fit the new system, as well as the system being designed to match the other systems, such as types and professions. It's a long process not because of inherent difficulty, but because of the guild itself.
All that said, all this talk of a stat system has succeeded in getting my brain stuck on it, so once we're further along in getting started, I'll gladly start work on a system.
Hinote Tosatsu Vice Captain
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Posted: Wed Sep 18, 2013 9:24 am
Names: we could go even more plain just call it Hajime (beginning). Stats: I have already discussed those things, I'll try reposting my proposal (in detail) in a crew thread so you can add your thoughts on the thing itself. You are right that we dont need it to start RP.
---------------------------- In fact: I believe all we really need to do before RP starts is: -Sort through our technologies, and make a proper tech list, with basic information regarding our tech level. Anything we leave out, including customs, would have to be reapplied for. -Decide on a village name and location.
-Decide on Guild name
Things should be looked into soon, but are not necessary to start:
-Economy
-Stats
-Professions: I have a few thoughts on this which will be brought up in crew OOC
-Chakra stat change (possibly, could be delayed or left out entirely)
-World Map- Frankly we dont need this badly. Although anyone is free to post actual Map suggestions here, just try to go with a blank map that can be filled in later once we know the terrain layout better.
Technologies can be tackled in it's own thread. We could make this open as well, so anyone can offer input, but I imagine it would be pretty straightforward. We may want to sort through people's customs and see if there is anything salvageable. For the most part I don't think this would take long at all since out universal tech is not really exceeding the tech level we decided on. Due to the nature of the new guild I don't think anyone should start out with any gear. Perhaps let them get one or two main weapons, but otherwise it has to be gathered in RP.
Guild Name: POTS: The Beginning POTS first steps (I think this was already suggested) Rebirth of the Shinobi (RotS) POTS Rebirth (as Reboot is not really age appropriate and sounds cheesier) Beginning of the Shinobi (BotS) First of the Shinobi (FotS)
Posted: Wed Sep 18, 2013 10:37 am
While Hajime would be amusing for a few reasons, I'm against it on principle. The man DID abandon us, multiple times.
Before RP we need...
Forum Layout Basic Terrain Political Situation (Village and world) Name of Village and/or group/organization Minor Profile Adjustments Availability of Tech and jutsu
Our current systems will hold us over in most areas until we have all that done. What little isn't working we can temporarily close down for availability, and even use the setting as an excuse. Uchiha closed for edits? Well, they haven't turned up yet. Demons not ready? What are demons? We just have to make sure any more integral systems, such as Taijutsu are ready to go as soon as possible.
On the Technology and scrolls, (We can also claim any branches of ninjutsu that haven't been fixed up yet just don't have any scrolls available yet!) that's something I was thinking of tying into the whole economy and resources bit. We're starting as a group of people most likely living out of tents. The chances of us carrying around a complete library of jutsu or having the materials, or even skills, to craft most equipment are beyond low. The currency system (Economy), should be adjusted to fit that. Beyond just needing to travel to find someone willing to sell the stuff to us, it shouldn't be cheap. Prices can be more expensive in some areas for some things, cheaper in others, according to likely (Or actual) availability of resources. And, of course, once we manage to draw someone into the village who is able to craft the stuff, the prices can get a bit more reasonable. Assuming of course, we keep them supplied with the necessary resources.
We don't necessarily need the more complicated aspects of that, economy and resources, to start out, but I'd like to get them in place on some level before we get too far in.
I do want to actually expand the list of things to buy too. Right now it's just the very basics, and a few little other things. We're shifting to a more survival based setup, and the list should reflect that in some way. Things people often take for granted for instance, such as having a tent if they want to do camping on a mission. Not saying we should make a super realistic survival system with foods and clothes and other ridiculous things, just that some non-combat stuff be added to the lists that kinda doesn't make total sense to not be sold, or just given away to people.
Note: Kind of a throw back to something I considered awhile back, but it'd be interesting to have purchasable backpacks pouches and holsters, rather than people having them by default. Backpacks could be set up to only hold a set number of things, or, like seals, have a set storage space to hold stuff. That way we don't have the ridiculous aspect of people just reaching into their bag and pulling out whatever is handy. Infinite bag of holding is annoying and silly, unless actually a part of the game.
Extra note, related to "Politics". Village identifiers, as I am fond of calling them. In canon it's always a headband with the village symbol carved into it. Here we're more lax, and it can be almost any object. Do we want to have them anymore at all? If so, what will our symbol be? And, more importantly, should it be a headband, or something less obvious? Personally I'd say yes, we should have it, but no, it shouldn't be anything obvious. In canon it's okay. Ninja are everywhere, the symbol is practically one of protection from other ninja. In this? It's a symbol that's likely to get you killed by samurai when you walk into a town. It should be something that's not easily noticed, but can still be used to identify you. It's purpose should be to let potential clients see that you're a ninja, or to be used to mark safehouses in enemy areas. So, it certainly shouldn't be a big old headband strapped to everyone's faces, and definitely shouldn't be the "Shinobi" symbol used in canon. I'd lean away from any canon symbol in fact, and say we should design our own. Someone good at art stuff could draw us one or something.
Most stuff seems to be slowly agreed upon, so I'll only be touching on a few things here.
Stats: I'm fine with looking into it for the future.
Village Name: I'd like to stray from the -gakure suffix as far as this beginning village goes, and perhaps introduce it later once other villages start to open up. While the majority of them were impossible to hide because of size, they were all more or less difficult to get to in the first place due mainly to terrain. You can't tell me finding Sunagakure without a map to guide you wouldn't be a pain, much less prove that to an extent it's pretty well hidden for its size. Hinote's name suggestion sounds fine to me.
Guild Name: Rebirth is a good one, same for FotS. We'll probably end up having to do a quick poll on this if we can't decide fast enough.
Technology/Scrolls: While we should limit it as well as how much people have at the beginning, we shouldn't outright force them to start with nothing. If a council up and left trying to start their own village with an official shinobi registration system, you'd have to assume they were smart enough to begin this endeavor with some sort of stock of supplies, no matter how meager. Otherwise that's just asking for everything to go awry from off the bat. Varying the prices for items is an interesting idea, but not necessary off the bat. Still, having the safety of things not being introduced because they haven't appeared in rp is rather convenient.
Backpacks, Holsters, and Pouches: We can revisit this in a bit. Honestly, the infinite bag of holding scenario won't even be a thing based on how little the village will have to start out with.
Village I.D.'s: I still want them to exist, but it is agreed that in a time when an actual shinobi system isn't in place yet, a headband becomes a huge mark on your head. As for what the symbol could be? I would honestly just go with the kanji for genesis.
World Map: Not necessary right off the bat, but if someone here were willing to create one as we went along that would be pretty neat. First and foremost, we have to get an actual idea of the landscape.
Terrain: We could always put up a poll for this. List all the ones mentioned that seemed to have interested people, their merits, and get that out of the way. I'm personally fond of a bamboo forest.
Profile Adjustments: It would seriously take one person to make the necessary adjustments. Since you updated the profiles before Hinote, you might be more fit to see what it is we'll need of the bat and what we won't need until later.
Political Situation: This will sort itself once background has been set, so I'm not too worried about it.
Available Tech & Jutsu: Tech will be easy enough. As for jutsu, we could always cap the rank of jutsu available within the village, and then scatter higher ranked ones throughout the world. Would give rise to missions, and heck we could have a few here in there for sale in shops for an absurd price. What this would cause interestingly enough, is people to more or less end up with signature jutsu. That is to say, perhaps a person may choose to keep a scroll in secret instead of share it with the village and make it universally known.
Kaeru Majo Jeviathan: Welcome to PotS. Obviously don't expect the name to be the same, but welcome all the same. Having new members here to toss around ideas actually gives us some fresh perspective, so feel free to say anything about anything if you've got ideas. As for your experience with maps, that may come in handy once we figure out terrain and such. It would be neat to have a resident map maker so-to-speak. Would you mind PM'ing me an example or two of your work for curiosity's sake?
Kaeru Majo Jeviathan
Posted: Wed Sep 18, 2013 5:07 pm
In the same vein of purchasing jutsu, how will those in clans/with bloodlines purchase their techniques? We can't have a dedicated thread that holds the ruins of every clan/bloodline for the members to explore. Perhaps we can have special missions into random ruins containing some spiritual artifact that unlocks some of the clan/bloodline's secrets or history?
Now, a warning, incoming random and completely useless paragraph(s) that I felt obliged to include even if they're filled with logic holes. Don't feel obligated to read it xd .
Naming the village something along the lines of beginnings and starts sounds a bit strange to me. At least, from an in-rp standpoint. Actually, it makes the council sound really conceited. To name yourself the beginning of something implies you expect it to be big and important. Sure, this village will be big, important, and create a huge impact on the shinobi world. However, that's out-of-rp knowledge. In-rp, it's just an experimental attempt at bringing together scattered and often conflicting groups into some kind of cohesive unit that can pull for a better life for those of the group. At least, that's how I see it happening. To those in-rp, it's still unknown whether or not this rag-tag bunch will eventually play a large role in the world.
At least, that's how I feel it is, or maybe it's just because it sounds sort of cheesy and I've never heard of any town/city/country named for being the beginning. Alternate name suggestions? Perhaps something that's more direct to shinobi (deceit, shadows, stealth) or something based on the location of the village (geographical features, location relative to a larger city). We can still do location even without a -gakure suffix. Something that means safety would also make sense since it clearly is a place of safety even in these early stages. All those seem like more direct and practical approaches to naming for someone living through those times.
Actually, sort of scratch most of that. I kind of like the idea of naming the organization and then naming the village afterwards. After all, it doesn't sound like we're starting with a proper village anyways.
Guild Name: I like FoTS. Although, PoTS: FoTS seems a bit weird to say but that's just nit-picking xd . My vote is for FoTS 3nodding .
Limited Resources: I foresee that having a Mokuton user is going to be a godsend in this system xd .
Maps: I'll let everyone else go ham on this. Said my part and don't have anything else to say yet sweatdrop .
Village Location: For the poll maker, the ideas that have been supported/suggested by multiple people are bamboo forest, ridge of a mountain, and regular forest.
Village IDs: We could go with a certain color worn on a certain part of our body. It won't be a full-proof identifier, admittedly, but it could help keep amateurs from successfully infiltrating us. Brands/tattoos are an option; though their permanence might not make them well-liked by everyone. A very small object, something no larger than a bracelet charm may be discreet enough but it's a bit of a risk. We could also go with a wooden pass or maybe a stamp, something that can be hidden in a bag/pocket. The problem with all of these ideas, though, is that they're not meant for on-the-spot identification. It's more meant to verify that the other person is a ninja.
If our village isn't too big, we could also allow everyone to have individual styles of identifiers that's recorded in some sort of book or something available only to the shinobi of the village. They'll be impossible to track any sort of pattern in and can be safely used for on-the-spot identification but it'd probably need to be ditched once we have more than 10 people or so sweatdrop .
The only thing that probably won't be noticed by most people but doesn't need to hidden (that I can think of) is metal imbued with a special chakra that chakra sensors can identify. Of course, this heavily restricts who is capable of verifying the identifiers.
Posted: Thu Sep 19, 2013 7:33 am
Starter Equipment: Everyone should be allowed to start with some equipment, as always. Autoranks and transfers can even have some more advanced stuff. Obviously being a group for some time already, they'd have had some equipment already. It's just availability of new equipment that should start out limited.
Village Name: Kagetsu actually has a fair point. While a name representing a beginning works in the sense that they intend to start something new here, they aren't starting with the intention of more to follow. Other villages coming along later aren't part of the original plan, which could be construed from naming it in that way.
Guild Name: As mentioned previously, I feel we should lean away from names referring to rebirth, reboot, or restart. While that is what we're doing, we don't need to advertise it as such, and it's not descriptive of the RP itself. The name should be representative of what people will find in the actual RP.
Bloodline/Clan Jutsu: For this, I'd just go with a slight alteration to something I already wanted to employ. For every ninja RPC, there should be two or three NPC ninja of one rank lower, to bolster the numbers. (Or possibly the same rank, in the case of genin, cause, yeah.) That can be modified to where if there is a ninja from a clan then there could be two or three NPC clan members in the same village, likely dispersed among the ranks. Those NPCs could either be used as teachers, or have the scrolls needed for some of the clan jutsu. Bloodlines, being more rare, should probably stick with scrolls being hidden out in the world in various places.
Regular Jutsu: I myself favor the idea of having teachers necessary in the beginning due to lack of scrolls, and scrolls being located and brought back to the village during missions. There's other bands of ninja out there who we can steal from, or buy from. Jutsu scrolls might also have found their way into rich people's libraries in various larger towns, or just be lost in the woods someplace. Having missions (Or even a standing mission) to retrieve scrolls and then add them to the village library is a good way to build the village's arsenal of jutsu, and keep missions both interesting and desirable. Especially if we allow people to learn the jutsu they located for free rather than having to "Buy" a copy from the village.
IDs: I think you've misunderstood Kagetsu. The identifier itself can still be pretty much anything you like, should still be. My own planned RPC will have his as a lapel pin. The issue mentioned is that a headband would make you an obvious target, which prompts the "Anything but a headband" approach. The question isn't what we should wear, any of your options are viable, the question is what the symbol on it should be.
@Luo: Kanji are hard, mainly because I don't know anything about them. Genesis, in the only thing I got to translate to kanji, came up as two or three separate kanji, which is odd. Plus, if the village name became known and our symbol was the name, it'd make us just as obvious if we were wearing the village name right on us. A symbol would be far better, because it has no obvious meaning. Sure, they'll probably still pick up on it eventually, but not as fast.
Backpacks: Doing the backpacks wouldn't be hard at all, especially since we have to redo the tech list anyways. Just have to figure the sizes and how much they'd hold. Maybe vary sizes a bit for different types. If we wanted to go more complicated later we could even screw around with materials and various benefits/deficits of different types. If we wanted to do it at all though, it's best to start with it, since everyone will have a bag after the start, and have to go back on it and redetermine what they have after that's added in.
Hinote Tosatsu Vice Captain
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Posted: Thu Sep 19, 2013 11:54 am
Stats don't necessarily tell you exactly what you can lift or run at, it's up to the crew themselves to still give the final verdict on what the level can and can't do. The d20 stat system just gives a lot more of a variance to allow for greater customization.
Ah, I misunderstood what you meant by beta thread. sweatdrop
I like your forum layout Hinote, and I really like the idea of the Mind Realms thread.
I'm thinking if we do the mountain/ forest, I think it should be behind a screen of mountain with forest closing us in. Then it would be difficult to reach us on either side, because you'd have to either cross mountains, or try to make it through a forest that we'd probably have traps set up going all through the forest.
Yamahana no Sato is my vote. It basically means Village of Mountain Flowers. It's fairly unsuspecting of a name, so it wouldn't draw too much attention besides the fact it is insanely difficult to reach the village.
I don't see why the council would have gathered anything more than what they needed. They came together to set the place up, and everyone else gathered because they more than likely heard rumors.
As I'm guessing that the shinobi we'll be playing are street urchins who are seen as the bottom of the social hierarchy, or already established assassins. At least that's what the two characters I've got planned are. One is, for lack of a better description, a homeless guy who has a personal vendetta against cops of any sort. Then the other is a monk who heard that a new village was forming without a temple to guide them, so he wouldn't even know that there was a shinobi village there. Both of them came for different reasons, one because he heard some of the more shadowy figures were moving, but no big names who were already established, so he thought he'd jump on the bandwagon, and the other would be strictly to provide guidance for a village and reinstate his fallen order.
I think that the only equipment we really need to start with is a weapon, and maybe a backpack since you're just moving into town, or if you're already there, maybe a weapon and some survival items since you've more than likely already settled in. Or the Economic guy might have a couple of connections.
As for a village I.D. we could always have a flower be the symbol. It's inconspicuous, and every daimyo and their mother will be using that as one of their many symbols. So if we get seen, which we really shouldn't, then we'd be misunderstood as a daimyo's servants. Heck, some of us will probably use that to our advantage.
For a Political situation, would there even be one at the beginning? So some of the guys who were killing, plundering, and looting places moved, isn't that a good thing? People directly affected by them might notice something, or could use that boiling hatred to think they went and actually died in a hole. Maybe like one Daimyo gets paranoid and starts trying to at least look for bodies, but it wouldn't be anything all that big, at least until a diamyo ends up dead or after a couple villages get plundered.
Posted: Fri Sep 20, 2013 2:31 pm
Sort of responding to all the posts again. I am beginning to hate my ISP, especially since I just built a new computer and found myself without internet. Anyways here goes.
Hinote:
I forgot about Hajime the person... lol Forum Layout: fair nuff, already discussed this though Political situation: Not sure what needs to be discussed for this. We are a band of mercenaries essentially to the government, they prefer to be the ones who control the natural order. Not to mention politicians are regular targets for assassins. Scrolls: I don't think we need to worry too much about jutsu, as said before, and just use what we have, making any changes as we go (per usual). I can see the theory behind why we wouldnt have a good set of scrolls but... the guild still needs to function, and I don't think we should restrict those. Ninja had to have been around before they could build a settlement. Same for jutsu and styles and such. However for specialized teachers, like bloodline or whatever, you might need to track them down.
I can see prices varying due to location, but that should be discussed in the economy edits. Not important right now. Shouldnt be too outrageous though. (I like the idea of prices getting cheaper the further away you get, as that means there is more risk)
"I do want to actually expand the list of things to buy too" Well yea thats why i suggested scavenging custom threads and such. Again though this should be put in a proper thread for further discussion.
Backpacks: again this should go in economy discussion. I'm not sure we are at a good point for that though.
Symbols: just leave it open. There would be obvious drawbacks to wearing openly of course, imperial enforcers would target you instantly. I dont think we should make any limitations in this area, and just rename the option as "village insignia" rather than headband. However having an identifier would be like a pass in the village, proof you are a friend. We could go with a simple Kanji for "friend" or use the village/organization name in Kanji.
On second thought, having it be a word is too easy to fake. Perhaps a symbol with details the "non-initiated" may miss. Perhaps even a small chakra signature to "validate" it? Don't think going with only a chakra signature would be enough as not everyone could see it.
Luo:
Technology: I think RPCs should start with next to nothing. That way you have to choose what to spend your beginner gold on, and need to figure out how to get tools in this new world. (We also need to make sure we have a resource available right away for this very reason). A village shop would be perfect. If we want to track supplies that can be done crewside, and when we are running low we would have to direct RPCs to another village or do some restocking mission. Basically I am saying RPCs should not start with a stock, but the village should start with supplies. I imagine a sleeping bag and backpack and stuff is fine, as well as clothes of course, and as I said one or two weapons.
Backpacks: Very valid point. There simply isnt enough availability yet.
Terrain: Since noone else is offering ideas, I'll go ahead and create a poll thread.
Jutsu: alright, valid points, sort of. However I think if you have to travel for jutsu we may want to make them cheaper. Remember the main reason we removed training is you should have already done enough work to earn it. Still, it would be interesting if sometimes you just need to travel to a location to get a jutsu free, or sometimes you can do a mission instead of payment. We could provide some interesting alternatives to economy without invalidating the economy system completely. I dont think we should cap scrolls in village except for A+ rank jutsu at most. Maybe increase the cost (so people consider alternative options) but it shouldnt be an annoying guessing game to learn jutsu.
------------ Kagetsukiko:
Village Name: I think there is a difference between "beginning" and "first" which is important to acknowledge. First suggests there will be a second village, a third village etc. Beginning just means... something has started. Considering it is an organized society of ninjas, you can expect that it is going to be damn near impossible to kill off. Something is starting no matter what. So that becomes an ambitious/positive name, but not really arrogant. At least to me.
Guild Name: The idea is to get something close enough that people can see the connection without us having to say it outright. So it would just be FOTS not POTS: FOTS
Resources: well... we will probably have a gening mokuton user, but as he will be a genin his abilities won't actually be useful for resource gathering. Either a jutsu won't give you much to work with, or it will cost so much chakra it won't be worth it.
ID: Kinda like the tattoo idea actually. It's harder to fake, but creates some really interesting RP possibilities, such as a guard checking you for tattoos. Even if you join a new village later you will be marked as originating from Village 1. Dont think we should rule out a carried marker though, as similar possibilities exist. Don't think we would want something for "on the spot identification" i mean... we are ninjas. Ninjas wouldnt carry around a card that says their name, abilities, name, address etc. Dont think "styles" are important to record. Just keeping something as a symbol would be acceptable.
Hinote #2:
Starter equipment: Okay, perhaps the "transferred characters could start with a limited supply, but people should start out with very little.
Name: I think thats kinda why I (and apparantly Luo and kage) favor First of the Shinobi. Its not in your face, but gets the point across simply enough.
NPCs: I dont think we should deal with it that much. Perhaps having NPCs cost the village money would make more sense. I think having Clan "masters" in other villages would be more interesting. You can't learn your bl/cl abilities in the village you have to leave unless another RPC already knows something. We could even have NPCs who specialize in unlocking talents, so they do not actually have to be BL members (but cost extra). That way we can have someone be the first of their bloodline. Doesn't really work for clans though, as that sort of has to have been developed over generations if it is very in depth. That can replace (most) "unlocking" requirements, as you merely need to be able to find (in the case of generic talent unlockers pay for) your trainer. Eventually you have to start buying scrolls to develop or learn bl/cl abilities, which can be done through the teacher.
Regular jutsu: You are kinda shooting your "economy replaces training" thing in the foot. I already discussed my thoughts on this, basically I think all (most) normal jutsu should be available as scrolls, wit hthe option to seek out an NPC trainer or other alternate methods of getting scrolls/training. This would be a sort of personal mission thing like with bl/cl trainers.
Backpacks: Already discussed this in my previous sections toward you and toward Luo. Not sure its a good idea until we get larger. I don't see why it can't be implemented later, you could just have a "Starter" backpack which replaces everyone's bags.
Tim:
Stats: If you want stats that are just guidelines you want simple stats, because you can look at a short number of stats and have a reasonable idea how you compare. With a long list of stats, or with too many steps you cant easily compare anything, and you have a mess of information which is only supposed to act as a guideline anyways.
Not sure if you want actual dice rolled stats (never did DnD but isn't that how they are decided?), but I don't really like the idea of "random" individuality. You should be able to create the RPC You want. Although if you want to randomize I dont see why you couldnt anyways.
ID: You do realize the obvious drawback of having an insignia that "everyone else and their mother" has correct? It sort of defeats the purpose. Plus I think having the insignia as a danger if the wrong people see it, is a very good idea for story.
Me:
Customs: As the village does not have a blacksmith any custom equipment needs to be specially made in another (civilian or impirial) village. Again we need to set this option up early.
Edit: I think we should discontinue summons for now, until we can fix the very broken setup we have.
Hikaro_rin Crew
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Hinote Tosatsu Vice Captain
Eloquent Lunatic
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Posted: Sat Sep 21, 2013 7:55 am
D20 stats only work in a guild entirely based around them. For that to work our systems would need the entire array of D20 RP style, meaning a dice is rolled for everything. You can't even properly randomize with them like rolling a character in a dice game, because dice games allow you to take any number rolled for that stat, while we would have a limited number. We certainly don't need the sheer number of varied stats a dice system has available. One very basic set is plenty for our purposes. If we want secondary stats later, maybe we cn have a secondary system.
Anyways, enough about stats. For now, we need to stick to the purpose of this thread, and that is to get the guild going again. Anything else is a worry for after that goal is met.
Quote:
Mind Realms: Jinchuuriki have the ability to go into a "Mindscape" using meditation and visit their demon. Have to even for the perfect host system. And, with said PH system, they have to spend quite a lot of time there, not to mention time spent there to learn demon jutsu. The mind realms sub would basically just be a subforum for them to make a personal thread in to use during those instances, rather than clogging up other threads with tons of unrelated posts. Other people could probably have one too, but it'd have less use for them.
Sidenote: I grouped Summoning Realms and Mind Realms there at the top since both are realms outside of the normal guild world. Having them at the top rather than the bottom allows later expansion without the annoyance of having such out of world zones smack dab in the middle.
(Quoted due to being said in a different post.)
Location: Keep in mind guys that we're designing a country, not just a single thread or subforum. All of your suggestions work for a single sub, but any one of them spread over an entire country would be quite boring. Personally I think we could use all of the suggestions to build our starter country. The first sub could be a small mountain ridge surrounding a big ol' bamboo forest. Next a nice lush regular forest, speckle in some of the other ideas like mountains here and there, and we have a basic idea of what our terrain is.
Political: As Luo said most of this will put itself together as we work other things out, but it is still worth looking at in various areas. Such as, we know so far that the daimyo doesn't like us. We're a group of ninja trying to start an upstart village without his permission. But, how does he feel about the other ninja in the world? How do they feel about him? Is he fighting with other daimyo in other countries, or allied with them to where he might even call them in to help attack us? Is he a she? And that's just the daimyo. Other considerations are how we relate to other ninja outside the village, our relations with civilian villages nearby, even bandits. And lastly, internal politics. Everyone seems to want some internal conflict. Though most of that could be achieved just by chatting about our characters in another thread.
Timmy, I'm not sure where you're getting your theory of people vanishing, or, in fact, them "Killing plundering and looting places". For one, we're ninja, not bandits. For two, the group is meant to have already been established for some time, and are just settling down to start a village at the start of the RP. Yes, some others would wander in from other areas to join us, that's probably going to be the most popular "New member" story for some time, but it's not like we all randomly walked out of our lives as local troublemakers and formed a village.
Jutsu: It just doesn't feel right to me to start out with all the jutsu available within the village. In most cases the work of hunting down the jutsu in the world should make up for not having to pay for it. We could even split the most powerful jutsu into fragments that have to be reassembled, found on multiple missions. With two or three autoranks at the start, we'll have plenty of people who know the basics to teach most anything the genin need or want to know, and we can arrange missions to get the rest and build our library manually. It gives an interesting depth just to that system alone. If learning the jutsu free for performing the mission seems too easy, we can always shift facts around. Perhaps the scroll is coded and has to be translated, maybe it's just very very old, or sealed closed, or some such thing to where it has to be delivered to the library unused. I can easily agree to having scrolls for the basics at the start, but I think we should refrain from having EVERYTHING available to allow for interesting hunting missions. Crew can hide scrolls in random places or on random missions and players get a bonus for bringing them in.
ID/Symbol: Something I've been considering for when the village is fully established. A seal array could be made to completely hide the village so that nobody outside could even see it, or enter it. The IDs could then be redesigned to act as a counter-seal, so that people carrying one could pass through the barrier, along with anyone with them. It makes the village truly a hidden village, and also gives a fun little side purpose to the insignia.
I don't want to use kanji, for a small variety of reasons. Mainly though because Kanji aren't full words, as far as I know, but Syllables. Finding a word that works with a single kanji could be nigh on impossible. The symbol should be something easily recognizable by those who know it, but just as easily passed over by those who don't, at least until the enemy starts capturing tons of ninja all mysteriously carrying the same symbol. It could be something as simple as using the canon "Chakra wisp" symbol, though that seems to be the Hyuuga symbol, or coming up with our own, or just finding a neat tattoo design we like.
Customs: Agreed. Customs should either be self-made, in the case of ones that can be, or commissioned from a crafter who can. Autoranks and transfers should be able to start with some customs though, assuming they pay for them. That can just be pointed out during judgement though. Simply telling the player they have to acquire the custom in game should be enough.
Summons: Agreed. While I don't expect we'll ever drop them entirely, the system needs a lot of work before it should be used. Plus, it adds more interesting points to the whole setting if people have to hunt down the summoning realms rather than some characters starting with them.
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Side note: Since the RP has ceased, how do we feel about pushing ahead on layout for now, so we can have the added benefit of being able to use some of the new subs to chat about various topics, and work on our characters?
Crew Forum Crew Workshop Project Workshop (For specific/large projects) ~ ~ ~ Crew Recycling Bin Main Recycling Bin Announcement Recycling Bin OOC Archives Shinobi Graveyard Old World Archives (For original world threads) ~ ~ ~ Starter Forum Profiles Character Backgrounds Bloodlines & Clans Demons & Summons ~ ~ ~ Jutsu & Technology Customs Member's Vaults User Workshops (For WIP projects and customs for members) ~ ~ ~ OOC & Debate Creative Works Non-Canon RP (For RPing outside of guild stuff. Also replaces OFA and RP Academy) OOC Events (We can use this for all sorts of fun things. OOG tournaments or various contests for example) Hall of Epic ~ ~ ~
Rp Areas!
~ ~ ~ Summoning Realms Mind Realms (Discussed briefly with Luo, this could be for mind scapes, giving people their own thread to do those things in rather than clog other threads) ~ ~ ~
Feel free, everyone, to suggest additions or alterations to any sub. Hikaro has already pointed out some, such as merging bloodlines with demons. If you can think of any sub we might want that we don't have, it's better to think of it now than too late.