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Underlord Seedle

PostPosted: Mon Apr 17, 2006 10:26 pm


Glasses razz rovidence 900tec

Muscle razz lanet Lifter 2400hp

Charm:Innocence +50fire/wind/ice

Necklace biggrin ivine Symbol 1000hp 500sp,atk,def,int,res,tec

Armor(vehicle):Super Alloy 1500hp 1500def

Bullets:Overfiend Shot 1500atk

Gas Tank:Cosmos Tank 1500sp

Engines:Fusion Engine +30move +20 jump

Barrier:The Last Line 800res

Bosster:Mass Driver 800int

OS: G.O.D 1000hp 500sp,atk,def,int,res -500tec

Wheels:Captain Wheel -800tec
PostPosted: Mon Apr 17, 2006 10:30 pm


Whew...done domokun Yes some of the final weapons will affect your magic res to certain elements but thats not a big deal. As for fans they are pretty horrible weapons. Keep your Archer with a gun. Oh and if u dont know all char (except the secret char I think) use balloons as weapons they will go OB.

Underlord Seedle


Jinzouki

PostPosted: Mon Apr 17, 2006 10:52 pm


Thanks for the list there and the tips biggrin and I guess I'll keep the archer with the gun, the fan lowers the defence anyway confused It would have been good to have the archer with a bazooka though that too lowers defence but the extra tech would be life-saving against bosses either secret or in the random dungeons surprised
PostPosted: Mon Apr 17, 2006 11:03 pm


My archer actually uses a drill (the first Ultimate weapon I found was the Warlord DX). Its pretty cool to see her do Drill Sonata 3nodding . As for bazookas I have my commander use them (although I hate her voice). Also have u got all the classes yet (including monsters)?

Underlord Seedle


Jinzouki

PostPosted: Tue Apr 18, 2006 7:17 pm


Yeah I got all monster classes, I got a few of them on field, though I'm starting to think not all of them are useful. It's a shame too cause I love my Ghost Hunter, Vampire, and Muscle Demon but they're not as effective as my main crew made of secret characters, a berzerker, an Extreme Samurai, and Taste King (though I use the latter less lately since he is becoming more useless with 110% attack sad It's kinda nice he can outlast my samurai in combat though, and I heard if you use him to make 3x3 dungeons you get some sort of bonus though I dont quite see it surprised ) I also have 2 prinnies but I'm not sure what do do with them, they're mostly there to hold divers (well 1 of them) though I was considering leveling them up to transmigrate them to Prinny Gods but that takes their tech up to 145% which is 10 less than the highest Commander rank and 27 less than the highest archer rank. Do you use any monsters strategically? I was thinking getting another owl character to level it up to final rank since I want to take advantage of 165% resistance to use with a syringe xd
PostPosted: Tue Apr 18, 2006 8:08 pm


Only monsters char u should use are death directors (rank 6 spectors. Has a bit more int the rank 6 witch/magician) and King of Beasts (rank 6 cat kids has atk equal to a samurai but with higher move and sp). Also if u want all the stat boost abilities have your mucle demon reach lvl 100 so u can make death grapplers. Death grapplers are the only class that gets the +8def abilitity.

Underlord Seedle


Jinzouki

PostPosted: Tue Apr 18, 2006 8:57 pm


Good strategies there 3nodding I'll see about that Death Grapplers thing though I am focusing now on either intelligence or attack to beat the final bosses that dont require that much defence as I'll either have everyone spread out to either finish all in 2 turns or try to get them in 1 turn. Though it would be handy for the free dungeons biggrin
PostPosted: Tue Apr 18, 2006 9:12 pm


I basically told u all the important stuff already so if u need anything else feel free to ask. I only go on gaia 1-2 days a week (this week's an exception since im free for an extra day biggrin )

Underlord Seedle


Jinzouki

PostPosted: Tue Apr 18, 2006 11:33 pm


Thanks again, I think I pretty much can handle it from here. If I already beat (Zetta) I believe I can beat the rest of the bosses except (Yoshituna) but that just requires power leveling and good beam sabers and bazookas ninja
PostPosted: Sun Aug 13, 2006 6:19 pm


Hi, I need help leveling up my overlord characters. Normal characters are easy because they can transmigrate into carrots and what not, but overlords have to stay in their class...which gets annoying. Any suggestions?

Yoarashi


Underlord Seedle

PostPosted: Fri Aug 18, 2006 1:39 pm


Yoarashi
Hi, I need help leveling up my overlord characters. Normal characters are easy because they can transmigrate into carrots and what not, but overlords have to stay in their class...which gets annoying. Any suggestions?

Have an academy ready. Otherwise you just have to be patient. Yeah i took me awhile to get Zetta to 2000 sweatdrop .
PostPosted: Tue Aug 22, 2006 6:52 pm


*sigh* I don't even have him. And my academies are all low levels. Where do you go to train your overlord characters? I'm running low on mana, so dungeons are kinda hard to come by.

Yoarashi


Underlord Seedle

PostPosted: Sat Aug 26, 2006 4:00 pm


Yoarashi
*sigh* I don't even have him. And my academies are all low levels. Where do you go to train your overlord characters? I'm running low on mana, so dungeons are kinda hard to come by.

9-9 is the best for lvling. But if u cant lvl off them go to 9-8 to farm mana. The eyeball monsters give most mana at that point. Once u can make random dungeons you dont have to worry about that since you make pleanty of mana in there.
PostPosted: Mon Sep 18, 2006 7:41 am


When a chef class character is equipped only with a food item as a weapon, (Item, methinks, not food weapon) he can make a dungeon similar, if not equivalent, to Disgaea's Cave of Ordeals map. You know, the one with nine cyclops characters? Well, MK uses the armors, the ones with the horns. They're around 100 levels higher than the character that makes the dungeon, so it's great for leveling up. But it costs a ******** of mana. And when I say a ******** I mean it. A normal chef could only make two before needing a massive mana recharge, unless you farmed him through hell and back. The dungeon is worth it, but don't try it without enough mana, especially at higher levels.

As for the archer, I left her with the fans. Sure, it lowers DEF, but the TECH bonus far outweighs that, in my opinion. I left the guns for people who wouldn't need elemental advantages to cause massive damage. Archers are great and all, but why give her my best bazookas, guns or drills, when I have characters that can run circles around her TECH stat? Professors, Engineers and Officers, to be exact.

Lord Vyce

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