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Posted: Tue Aug 28, 2012 10:35 pm
I'd be a Knight/General/Marshall class. I love heavy infantry, it's part of why I love the Roman Legions so much. I like smashing people down and I can take a hit, so it'd be a pretty good match for me. I do however like archery, English Longbow-men such as in the Robin Hood legends and the Crusades being my favorite type of archer. The thing is I also like the more unusual types of weaponry that was used in the Medieval Era such as the war-hammer, ball and chain, and various pole-arms.
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Posted: Tue Aug 28, 2012 11:36 pm
Looks like I haven't posted here yet~ xp
I'm not all that physically strong, so there's no way I'd be a physical fighter or anything like that. But I try to keep myself in shape every now and then. Sooo.. I'd probably either be a healer or most likely a thief, if there's any type of class that would suit me the best. I'm not the type that likes to fight unless I'm in the situation that I would have to. I tend to avoid hand-to-hand combat if anything.
As for my stats: I'd have pretty decent HP, pretty low strength since I'm not very strong. Well, maybe not that low.. But it's not going to be very impressive to say the least. Luck could be either complete crap or alright depending on the RNG. Heh heh
I would imagine my speed being pretty high up there, since I'm a pretty agile. Hmm.. Average resistance, extremely low defense. So I'll probably need some protection against the enemies. I'm pretty sure my con would be kind of low too.. I'm kind of light for my size. xD
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Posted: Wed Aug 29, 2012 12:07 am
I was only counting for-sure front line fighters. And I was pretty sure someone was on the inbetween of Knight and Soldier, so I didn't give a specifics on the "spear wielding tanks" Though it really doesn't matter now, I look away for a second and suddenly we have a Mercenary, another Knight, a Wyvern Rider, and another Thief (Though slightly on the wall about it.). It's good to know we're getting more close range fighters. I agree, our team is, and never was all that bad. We don't have any strong axe wielders which is kinda disappointing, (Aside from some of our units when they get promoted.) but we don't need em cause we can own the hell out of any Knight/Generals with out mages. Though we still might be in trouble when it comes to cavalry. Fast moving, spear/bow wielding annoyances they'd be.
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Posted: Wed Aug 29, 2012 12:31 am
I don't think we'd have trouble with cavaliers, just paladins. X_x
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Posted: Wed Aug 29, 2012 12:43 am
Sasuke no Katon I don't think we'd have trouble with cavaliers, just paladins. X_x It's... basically the same thing isn't it? haha. It all depends on what level we're all at.
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Posted: Wed Aug 29, 2012 2:19 am
Ookami Tsukiyomi I was only counting for-sure front line fighters. And I was pretty sure someone was on the inbetween of Knight and Soldier, so I didn't give a specifics on the "spear wielding tanks" Though it really doesn't matter now, I look away for a second and suddenly we have a Mercenary, another Knight, a Wyvern Rider, and another Thief (Though slightly on the wall about it.). It's good to know we're getting more close range fighters. I agree, our team is, and never was all that bad. We don't have any strong axe wielders which is kinda disappointing, (Aside from some of our units when they get promoted.) but we don't need em cause we can own the hell out of any Knight/Generals with out mages. Though we still might be in trouble when it comes to cavalry. Fast moving, spear/bow wielding annoyances they'd be. That would be me who can't decide. ^^; Though i'm leaning more to the Soldier. All that Armor and not takeing any damage would take all the fun out of things with the knight. Pluse a lot less movement. X.x
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Posted: Wed Aug 29, 2012 1:35 pm
Ookami Tsukiyomi Sasuke no Katon I don't think we'd have trouble with cavaliers, just paladins. X_x It's... basically the same thing isn't it? haha. It all depends on what level we're all at. Well, technically, the same, but paladin's generally have better stats, that's what I was thinking of. xD
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Posted: Wed Aug 29, 2012 2:51 pm
What's so threatening about Paladins anyway, exactly? I can't think of any moment in the entirety of the series where I thought to myself "Oh crap, I have to deal with cavalry and Paladins".
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Posted: Wed Aug 29, 2012 3:38 pm
myrmidon of course ive been loving the way of the sword since i first saw swords. fe 10 style. myrmidon to swordmaster to trueblade
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Posted: Wed Aug 29, 2012 9:38 pm
Manic Martini What's so threatening about Paladins anyway, exactly? I can't think of any moment in the entirety of the series where I thought to myself "Oh crap, I have to deal with cavalry and Paladins". I have sometimes. It's their strong movement which makes them scary. Mounted units can easily run around your guys and try to cheap shot your archer or bard. Granted, they really aren't the most threatening in the world when it comes to power/speed. However, whenever faced with cavalry I always bunch up my characters and pace myself. I either try to form a wall, or if I don't have the numbers, send someone out there to bait their attacks and then unleash my long range hitters on them once it's my turn again. It's really not such a big deal anymore now that we got some more knights, but knights are slow to catch up. Cavalry is in your face in no time so if you want to turtle with your knights you need to make everybody stop/slow, or even in some cases move backwards so the tankys can get ahead. If we were allowed the use of all our bards/dancers, this would be less of a problem of course. In most Fire Emblem games, it's not such a big deal. But in Radiant Dawn, where I find the need to play defensively a lot, this is common. I do dread the cavalry and fliers, cheaply taking out one of my weaker characters, forcing me to reload. So I often try one of the strategies I listed to ensure that doesn't happen. (Now that we have a flier in our team though, and all these archers to go with it, I'm not really afraid of other fliers any more.)
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Posted: Wed Aug 29, 2012 10:55 pm
Ookami Tsukiyomi Manic Martini What's so threatening about Paladins anyway, exactly? I can't think of any moment in the entirety of the series where I thought to myself "Oh crap, I have to deal with cavalry and Paladins". I have sometimes. It's their strong movement which makes them scary. Mounted units can easily run around your guys and try to cheap shot your archer or bard. Granted, they really aren't the most threatening in the world when it comes to power/speed. However, whenever faced with cavalry I always bunch up my characters and pace myself. I either try to form a wall, or if I don't have the numbers, send someone out there to bait their attacks and then unleash my long range hitters on them once it's my turn again. It's really not such a big deal anymore now that we got some more knights, but knights are slow to catch up. Cavalry is in your face in no time so if you want to turtle with your knights you need to make everybody stop/slow, or even in some cases move backwards so the tankys can get ahead. If we were allowed the use of all our bards/dancers, this would be less of a problem of course. In most Fire Emblem games, it's not such a big deal. But in Radiant Dawn, where I find the need to play defensively a lot, this is common. I do dread the cavalry and fliers, cheaply taking out one of my weaker characters, forcing me to reload. So I often try one of the strategies I listed to ensure that doesn't happen. (Now that we have a flier in our team though, and all these archers to go with it, I'm not really afraid of other fliers any more.) I guess it's just a question of playstyle. I'm very aggressive, myself. If you have a unit on the same vertical or horizontal line as an enemy, it will take them at least four spaces to get around them. That's half their movement already, in most installments. Arrange it so they only have one unit to go to, and even if you don't kill back, you probably can the following turn, even with just the units you were keeping out of range from them in the first place, allowing you to move forward even further. Often enough, you CAN just throw one or two people forward past everyone else and expect them to take care of an army before everyone else can catch up (or at the very least, weaken them without endangering your own units dying until the rest of your crew can reach the party). Even with Knights if you're crafty (Yay Rescue command). The one chapter of Radiant Dawn I can think of that's REALLY cavalry heavy is 3-5, the first chapter you have Reyson for and you're defending that fort with the Greil Mercenaries. And even then, the western half can't be traversed by horses, the east has a choke point, and south lets you start with a good four units (or can conversely be blocked by just two units). But I don't hold the East or South through choke holds; I go all the way down to the bottom of the map to steal the Energy Drop off Lombroso and eventually kill all the reinforcements the turn the appear. They won't even be using their high movement once by that point. Again, probably just a question of playstyle. I think we're based off what everyone would be thus far we'd be capable of handling anything thrown at us, really.
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Posted: Wed Aug 29, 2012 11:12 pm
Thinking of this, I'd probably be more suited for the playstyle of Shadow Dragon, where you can reclass your character. That would allow me to switch between Archer and Myrmidon as needed for everyone, with only a few minor stat changes in the switches.
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Posted: Wed Aug 29, 2012 11:43 pm
Manic Martini I guess it's just a question of playstyle. I'm very aggressive, myself. If you have a unit on the same vertical or horizontal line as an enemy, it will take them at least four spaces to get around them. That's half their movement already, in most installments. Arrange it so they only have one unit to go to, and even if you don't kill back, you probably can the following turn, even with just the units you were keeping out of range from them in the first place, allowing you to move forward even further. Often enough, you CAN just throw one or two people forward past everyone else and expect them to take care of an army before everyone else can catch up (or at the very least, weaken them without endangering your own units dying until the rest of your crew can reach the party). Even with Knights if you're crafty (Yay Rescue command). The one chapter of Radiant Dawn I can think of that's REALLY cavalry heavy is 3-5, the first chapter you have Reyson for and you're defending that fort with the Greil Mercenaries. And even then, the western half can't be traversed by horses, the east has a choke point, and south lets you start with a good four units (or can conversely be blocked by just two units). But I don't hold the East or South through choke holds; I go all the way down to the bottom of the map to steal the Energy Drop off Lombroso and eventually kill all the reinforcements the turn the appear. They won't even be using their high movement once by that point. Again, probably just a question of playstyle. I think we're based off what everyone would be thus far we'd be capable of handling anything thrown at us, really. ... Umm... you've made them have to take a total of 4 turns to get around you, but that's only -2 isn't it? Since it is basically up one (-1), than down one (-2), as oppose to going through you... And... you've only taken out 2 squares of their movement... in ONE direction. Straight down a singular line... umm, cool? I guess. That'll help you move your weaker units slightly more forward for a counter attack. That really just sounds like what I was talking about when I throw someone to bait them to move closer. Of course I'll block them sliiiiightly in one direction, but it's not really that helpful. They're still free as a bird. And this is assuming of course, there is only one horse rider, which there never is. And also assuming they're all coming from the same general direction. They usually do stay in groups, but there are some situations (Which you hopefully avoided.) where you might end up faced unable to block from both sides. If Fire Emblem computers had half a brain they'd flank you all day with mounted units. Given that situation in that chapter in Radiant Dawn, sure you can charge down to a degree and start wasting them as they spawn. I always go for that Energy Drop too. But imagine if you will, starting out that level with no bottle necks to hold them for at least a moment. And imagine you're not playing The Griel Mercenaries. In which so many of your units can laugh in the face of hundreds upon hundreds of soldiers, wasting their lives challenging you to battle, until the point where the only thing you have to worry about is running out of weapons to use. Just for kicks, it's ironic I bring this up because I do believe before the start of that battle, Ike specifically says something along the lines of "Let's show them the power of the Griel Mercenaries." (I know that's not exactly it, but still same basic idea.) And indeed Marty, you most certainly can, and probably will lol.
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Posted: Thu Aug 30, 2012 12:19 am
Ookami Tsukiyomi Manic Martini I guess it's just a question of playstyle. I'm very aggressive, myself. If you have a unit on the same vertical or horizontal line as an enemy, it will take them at least four spaces to get around them. That's half their movement already, in most installments. Arrange it so they only have one unit to go to, and even if you don't kill back, you probably can the following turn, even with just the units you were keeping out of range from them in the first place, allowing you to move forward even further. Often enough, you CAN just throw one or two people forward past everyone else and expect them to take care of an army before everyone else can catch up (or at the very least, weaken them without endangering your own units dying until the rest of your crew can reach the party). Even with Knights if you're crafty (Yay Rescue command). The one chapter of Radiant Dawn I can think of that's REALLY cavalry heavy is 3-5, the first chapter you have Reyson for and you're defending that fort with the Greil Mercenaries. And even then, the western half can't be traversed by horses, the east has a choke point, and south lets you start with a good four units (or can conversely be blocked by just two units). But I don't hold the East or South through choke holds; I go all the way down to the bottom of the map to steal the Energy Drop off Lombroso and eventually kill all the reinforcements the turn the appear. They won't even be using their high movement once by that point. Again, probably just a question of playstyle. I think we're based off what everyone would be thus far we'd be capable of handling anything thrown at us, really. ... Umm... you've made them have to take a total of 4 turns to get around you, but that's only -2 isn't it? Since it is basically up one (-1), than down one (-2), as oppose to going through you... And... you've only taken out 2 squares of their movement... in ONE direction. Straight down a singular line... umm, cool? I guess. That'll help you move your weaker units slightly more forward for a counter attack. That really just sounds like what I was talking about when I throw someone to bait them to move closer. Of course I'll block them sliiiiightly in one direction, but it's not really that helpful. They're still free as a bird. And this is assuming of course, there is only one horse rider, which there never is. And also assuming they're all coming from the same general direction. They usually do stay in groups, but there are some situations (Which you hopefully avoided.) where you might end up faced unable to block from both sides. If Fire Emblem computers had half a brain they'd flank you all day with mounted units. Given that situation in that chapter in Radiant Dawn, sure you can charge down to a degree and start wasting them as they spawn. I always go for that Energy Drop too. But imagine if you will, starting out that level with no bottle necks to hold them for at least a moment. And imagine you're not playing The Griel Mercenaries. In which so many of your units can laugh in the face of hundreds upon hundreds of soldiers, wasting their lives challenging you to battle, until the point where the only thing you have to worry about is running out of weapons to use. Just for kicks, it's ironic I bring this up because I do believe before the start of that battle, Ike specifically says something along the lines of "Let's show them the power of the Griel Mercenaries." (I know that's not exactly it, but still same basic idea.) And indeed Marty, you most certainly can, and probably will lol. It is essentially -2 to their movement, just a different way of expressing it, yes. Even so, that turns a mounted unit into a foot unit. If we aren't complaining about foot units, reducing the movement of a mount to that of infrantry should solve the problem, shouldn't it? I used the straight line for ease of an example. If they aren't, even better. That's more distance for them to have to travel. It just got easier if they aren't in a straight line. There's presumably more than one enemy, but we also have more than one person to work with as well. I think that's plenty helpful. And they possibly aren't coming just from one direction but they're not coming from EVERY direction either (and very often, they ARE coming from just one direction, or there's something like a bridge they have to cross forcing them all in the same direction, or something). Apply the tactic in more than one way, no longer a problem. You deal with all the enemies at some point - mounted enemies just happen to sometimes be dealt with sooner. No one is going to let their healers get attacked (well, maybe, if it's for the purpose of dodge tanking and you know they can handle it, Bards/Dancers are sometimes good for this too - Nini/Nils on a forest is NOT getting hit anytime soon). But when does this situation you're describing happen when you being assaulted by horse-riding units constantly (I can think of some situations in H5 Difficulty of FE11, but in that case, you're just asking for punishment anway - and later chapters DO reward you for playing hyper offensive)? The only other particularly cavarly-heavy chapters I can think of are in Part 4 predominantly, and they feature choke points for you to use should you wish to. Incidentally, the most horse-heavy FE game is FE4 which sends huge hoards of them at a time at you, and they have Canto, and the hugest maps which would let them come from more directions. The chapter you get Tiki in in FE13 is quite similar to the situation you're describing, actually. You have to make a human wall with your units around Tiki for the chapter. I hear it's quite fun and exhilarating , although I need to ask Ephy for details. Cavalry could hypothetically be threatening under very particular circumstances... but they're not (flyers are another story). Your own cavalry can be, however twisted
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Posted: Thu Aug 30, 2012 12:28 am
Actually. the chapter with Tiki, in my opinion, was not hard at all (for me, anyway). Then again, it was forever ago that I played so I may have had a few problems and am letting my boastful side get the best of me again... Oh well. I seem to recall just moving her to a corner and putting a guard infront of the door..., if we're talking about the same map. X_x
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