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Amon Larethian rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri Apr 13, 2012 11:40 am
What? Tune?
Sheridan stopped in his steps, turning toward the voice that had spoken. He raised a brow, his head turned curiously as he gazed at the horsewoman. His tail twitched, wondering what she had meant and to what tune she was referring. For a moment he wondered if the 'music' had been in her head and if she had truly been speaking to him, or if he'd only heard her because he happened to be walking past at the exact moment she spoke.
As she spoke further, he realized it must have been him to whom she'd had spoken. He had been about to ask about the mysterious music when it seemed the question had been answered for him. She meant the sounds made by these items? He supposed that made sense, while to him it didn't sound much like music, he understood that music could be found in anything if one knew where to listen for it...or something like that, at least that's what the elders had told him when they swore they could hear the music of the universe itself. (Though even now he wasn't entirely convinced they--and the horsewoman in front of him--weren't all bonkers.)
So, he was meant to make an 'instrument', and 'instrument' out of these items? Still rather uncertain about this, he looked through the box, examining the selection of skulls and items (he really did not want to know why there were so many skulls in one box). After a fair amount of deliberation he chose one of the skulls, a smallish one that looked as if it may have belonged to some sort of desert fox.
Among the other items, he chose a varying selection of sand, bone chips, and small glassy stones. The plaster of paris was a bit more difficult, but he still managed to complete the task, and whether by skill or by luck, he seemed to have pleased Ishsha.
(( points: 3 ))
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Amon Larethian rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Fri Apr 13, 2012 11:45 am
He watched the horsewoman for a moment, a touch of uncertainty in the flick of his tail. These items went inside the skull yes? How much was he supposed to use? Hey, was he doing this right?
Receiving neither a confirmation or a denial, Sheridan came to the conclusion that he was (hopefully) not doing it entirely wrong, or at the very least he wasn't about to break something or set an inexplicable fire.
After pouring the mixture of sand, stone, and bone chips into the skull, Sheridan lifted it off the table, turning it as he looked it over. Covering the sockets with his hands, he gave it an experimental shake. Hmm, it didn't sound quite right, almost muffled. Perhaps he should have used less sand and more stones...
(( points: 3 ))
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Amon Larethian rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri Apr 13, 2012 11:54 am
He wasn't paying much attention to the horsewoman at this point, instead focusing on his own project.
Concentrating on his work, he applied the plaster to the skull, sealing over each socket individually. His detail was almost painstaking, bordering on OCD as he smoothed the plaster over the edges of the skull, doing his best to make the meetings between plaster and bone seamless. It may have taken him longer than it should have, well, next time don't give the perfectionist the messy job!
But his hard work paid off, and in his hands he now held a beautifully crafted skull shaker. Hmm, maybe he should have decorated it too. On second thought, no, he had the feeling he was already getting impatient looks as it was.
(( points: 5 ))
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Amon Larethian rolled 1 100-sided dice:
96
Total: 96 (1-100)
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Posted: Fri Apr 13, 2012 12:02 pm
Picking up the finished shaker from the table he'd been working at, Sheridan followed after the horsewoman with a twitch in his tail. While still keeping a fair distance from her, he felt at least a bit less uneasy around her than he had around others of the clan. Maybe he was just getting more comfortable in these lands, or maybe it was he didn't already know her from a horrific island filled with fog and FEAR stealing hunters...
Either way, he watched her curiously, listening as she spoke. Hesitantly at first, he gave the skull a shake, and then as he gained confidence in the fact it wasn't going to shatter in his hands, he shook the skull harder, more and more rapidly with each shake. A fever pace, the rattling of the stones and sand inside the skull almost mimicking the sound of a gazelle in that moment it suddenly realized a predator had pounced!
He wasn't quite certain he liked that sound! And he quickly stilled and set the skull aside. And then Ishsha had shaken the skull in her hand, the sound more soothing that that of his shaker had been. He smiled lightly, it seemed he had succeeded in his attempts.
(( points: 7 ))
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Posted: Fri Apr 13, 2012 4:03 pm
Day FourEnvironmental StudiesYou're sure you've followed the directions you were given, but upon reaching the spot where the training field you're looking for is supposed to be, you see and feel nothing but blinding sunlight and intense heat.
Just as you're about to turn around and head back to the sickly-looking creature who directed you to this barren spot in the first place, a section of the desert seems to shift as a pale young clan member pushes a sandy tarp out of his way. He stands up straight in front of you, his skeletal hands brushing at the front of his robes.
"Welcome!" he says, managing to squeeze more reckless enthusiasm from that one word than most members of the clan of Famine probably have in all their years of speaking. He leads you down into the hole the tarp was covering. The space inside is clean and cool. "You may call me Ktur, fledgling. Today we'll be working with some of... well... these things!" He gestures at six boxes, identical in size, but with wildly different contents. Each resembles a human child's diorama, only slightly larger and with considerably more movement inside. Oh, and they're also entirely made of glass. And almost all closed up. Maybe they don't look much like dioramas at all.
Ktur pushes one toward you. "Here, this one seems to suit."Quote: Determine which miniature environment Ktur has chosen for you.Roll 1d6.1: The box Ktur directed you toward looks a lot like the surroundings outside: bleak, bright, and sandy. You will be working with a desert environment. 2: You can barely make out a tiny mountain and a stand of snow-topped pine trees through the mess of whirling snow. You will be working with an arctic environment. 3: A heavy mist hangs low in this box, but the treetops that blanket its highest points are a bright cheerful green under the sun. You will be working with a rainforest environment. 4: Your box seems almost boring compared to some of the others left on the table. Inside stretches a large field covered with tall grasses that wave in the breeze. You will be working with a prairie environment. 5: You've seen fish tanks? Well, Ktur hopes you like this one. You will be working with an underwater environment. 6: Woo! You're on fiah! Or at least your box is. You will be working with a volcanic environment. "Now," the horseman continues, "I've been doing a lot of research on these, and boy, do I mean a lot. What we're trying to have happen here is a whole... growing... situation, but some of these places just don't seem to like plants and animals very much, or at least the kinds anyone can live on." He looks at you with a measure of ominous sincerity, the bangles in his hair tinkling merrily in opposition to his demeanor. "Go forth! Experiment! Shine lights on it, throw some FEAR in there, shake it, whatever you think will get things to grow." One of his wings juts out at random, almost knocking a nearby potion off of the table. Quote: Each environment has 30 HP, except for the prairie which has 40. Roll 1d12 and follow the prompt corresponding to your roll. Continue rolling until you have either obtained three Horseman Points or your environment runs out of HP.1: FIRE! Something catches fire inside your diorama. Try channeling a little bit of FEAR in there. It might help. Or maybe not. You lose 5 HP in desert and rainforest environments, 10 HP on the prairie, and none underwater, in the arctic, or on the volcano.2: Whatever you tried this time, nothing happens. Ktur looks at you as if you're close to one of the most worthless things he's ever seen. Then he goes back to picking at his toenails with a grungy stick. 3: There's too much water! You lose 5 HP in the volcano and arctic, 2 HP in the rainforest and prairie, and none in the underwater and desert environments.4: What's that? Whatever you just did caused a tiny, colorful flower to sprout in your environment. The landscape is so small you can barely see it, but Ktur seems impressed. You earn one Horsemen Point.5: Did you fall asleep? It sure seems that way for all the good you're doing. Luckily, nothing happens. 6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.7: If you are working with the underwater environment, suddenly your whole diorama goes black. When the water clears, all the tiny plants and animals are gone. You lose 5 HP. If you are not working with an underwater diorama, nothing happens. 8: In a moment of frustration, you shake, kick, yell at, or even look at your environment wrong. You lose 5 HP.9: You have no idea what you did wrong, but your environment is suddenly looking worse for wear. You lose 3 HP.10: A tiny animal scrambles into view, then disappears back into hiding. Ktur deems the appearance of the beast a wild success! You earn one Horsemen Point.11: Ktur approaches you and tries to assist. His attempts do absolutely nothing. Maybe that's why he asked you to help in the first place. 12: A pack of what look like little gnomes appear in your diorama. They light a tiny bonfire (yes, even underwater) and generally mess up the joint. The desert, volcano, arctic and underwater environments lose 2 HP, the prairie loses 10, and the rainforest is unaffected. Horsemen Points - Match your dice roll to the results above while playing. You obtain points according to if it declares a win on that roll
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Frezir rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Fri Apr 13, 2012 4:45 pm
A heavy mist hangs low in this box, but the treetops that blanket its highest points are a bright cheerful green under the sun. Genora will be working with a rainforest environment.
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Frezir rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Fri Apr 13, 2012 4:48 pm
[[HP: 30/30, Rainforest ]]
Angenora seems to be sleeping on the job. Waking up to see that nothing had happened.
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Frezir rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Fri Apr 13, 2012 4:49 pm
[[HP: 30/30, rainforest]]
Ktur approaches Genora and tries to assist. His attempts do absolutely nothing. Maybe that's why he asked her to help in the first place.
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Frezir rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Fri Apr 13, 2012 4:50 pm
[[hp:28/30, rainforest]]
Seems that too much water is even bad for rainforests!
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Frezir rolled 1 12-sided dice:
9
Total: 9 (1-12)
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Posted: Fri Apr 13, 2012 4:52 pm
[[hp 25/30, rainforest]]
Genora frowned as her environment began to look worse.
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Frezir rolled 1 12-sided dice:
12
Total: 12 (1-12)
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Posted: Fri Apr 13, 2012 4:53 pm
[[hp 25/30, rainforest]]
Even though the gnomes had created a tiny bonfire. Nothing seemed to happen.
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Frezir rolled 1 12-sided dice:
11
Total: 11 (1-12)
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Posted: Fri Apr 13, 2012 4:55 pm
[[hp 25/30, rainforest]]
Again, Ktur tried to help, but nothing.
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Frezir rolled 1 12-sided dice:
5
Total: 5 (1-12)
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Posted: Fri Apr 13, 2012 4:58 pm
[[hp 25/30, rainforest]]
Genora seemes to have fallen asleep again, but nothing happened.
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Frezir rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Fri Apr 13, 2012 5:00 pm
[[hp 20/30, rainforest]]
Genora freaks out as she tries to put out the fire in her mini rainforest.
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Frezir rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Fri Apr 13, 2012 5:01 pm
[[hp 18/30, rainforest]]
Too much water was used from trying to put the fire out.
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