Welcome to Gaia! ::

THIS IS HALLOWEEN

Back to Guilds

WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

Reply { Archived } ----------------------- Old Retired threads Here
[Not A Witch ] OBSTACLES THREAD Goto Page: [] [<] 1 2 3 4

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Nothing Yet rolled 7 12-sided dice: 10, 6, 1, 3, 3, 10, 7 Total: 40 (7-84)

Nothing Yet
Crew

Obsessive Stargazer

PostPosted: Sat Mar 17, 2012 9:37 pm


Long Grass Field

21 - 40 - As you flee, something tugs at your ankle, and you hear a hissing sound. A very loud hissing sound. Even though you slip from it's grasp, the monstrous snake behind you lunges fast as lightning. You take 20 damage.

((OOC:
Day: 3
Student name: Thackery
TURN: 4
TOTAL HP VALUE: KO'd
FLAGS OBTAINED: 1
WEATHER MECHANICS: -5 dmg each time
BONUS MECHANICS: +10 thanks to scarf))
Molten Tigrex rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Mar 17, 2012 9:39 pm


THE CAVE OF DARKNESS

WHOOSH.

Quote:
Phase Three
You feel a slight breeze as the claustrophobic hall opens out again. And are your eyes deceiving you, or can you see again? This section of the cavern is lit very faintly. Up ahead, you think you can make out a short, wide opening near the floor. It is about as tall as a student lying on his stomach, and lined with chilly mud.

Roll 1d4.
1, 2: Pass.
You wiggle yourself into the opening. It's pretty dark in here again, but you make it through. Eventually. You obtain one flag.

3, 4: Fail.
Whether you simply refuse to enter such a dank, grody place, or you decide to brave the nastiness, a rainbow tentacle grabs you by the ankles and drags you down a water slide that ends back outside. (Don't ask how you slid down a slide and ended up on the surface, okay?)




((OOC:
Day: 3
Student name: Aymet
PHASE: 3
FLAGS OBTAINED: 2
WEATHER MECHANICS: -5 HP every roll (15/30 HP)
BONUS MECHANICS: Glow = 1 save ))

Molten Tigrex
Crew

Shameless Hunter

its me debz rolled 1 12-sided dice: 12 Total: 12 (1-12)

its me debz
Crew

Wicked Shadow

PostPosted: Sat Mar 17, 2012 9:39 pm


Ice Road Runner

Quote:
Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2)
- When you have obtained 4 flags, you need to exit the cave and have finished the course!
- You cannot obtain more than 4 flags ever.
- If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent!

1- You’ve not only slipped on the ice, but with no grip you’re sent back to start by the strong winds! It hurt too! (-5 HP, Lose ALL YOUR FLAGS/ return to start)
2- The winds are extremely cold and are send bits of ice at you (-5 HP)
3- You slip and fall! (-5 HP)
4- You have progressed deeper into the cave and get one flag!
5- The winds have flung you into sharp piece of ice! Owch! (-10 HP)
6- You manage to avoid a large chunk of ice that was flying towards you, but you still slip onto an ice shard. (-10 HP)
7-You make it to a nearby smooth wall of ice, the wind unable to push you back. (No change)
8- You manage to traverse deeper into the cave and get one flag!
9- A snowball hit you in the face. Who threw that? (-5 HP)
10- You manage to traverse deeper into the cave.
11- You manage to keep your grip as a gust of wind pushes you back, but you can’t make it further (No change)
12- You manage to traverse deeper into the cave and get one flag!


Ash decided to brave the caves once more, his mind more clear than it had been in days. He grabbed a flag on his first turn, not even that far into the dark. Excellence.


((OOC:
Day: 3
Student name: Ash
TOTAL HP VALUE: 25/30
FLAGS OBTAINED: 1
WEATHER MECHANICS: -5 health per turn, +1 extra save
BONUS MECHANICS: 0/1
If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE. ))
its me debz rolled 1 12-sided dice: 2 Total: 2 (1-12)
PostPosted: Sat Mar 17, 2012 9:41 pm


Ice Road Runner

Quote:
Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2)
- When you have obtained 4 flags, you need to exit the cave and have finished the course!
- You cannot obtain more than 4 flags ever.
- If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent!

1- You’ve not only slipped on the ice, but with no grip you’re sent back to start by the strong winds! It hurt too! (-5 HP, Lose ALL YOUR FLAGS/ return to start)
2- The winds are extremely cold and are send bits of ice at you (-5 HP)
3- You slip and fall! (-5 HP)
4- You have progressed deeper into the cave and get one flag!
5- The winds have flung you into sharp piece of ice! Owch! (-10 HP)
6- You manage to avoid a large chunk of ice that was flying towards you, but you still slip onto an ice shard. (-10 HP)
7-You make it to a nearby smooth wall of ice, the wind unable to push you back. (No change)
8- You manage to traverse deeper into the cave and get one flag!
9- A snowball hit you in the face. Who threw that? (-5 HP)
10- You manage to traverse deeper into the cave.
11- You manage to keep your grip as a gust of wind pushes you back, but you can’t make it further (No change)
12- You manage to traverse deeper into the cave and get one flag!


Unfortunately for the reaper, the next move he made was not so forgiving of his misgivings. The wind flared up, throwing ice at him, piercing his arm.
((OOC:
Day: 3
Student name: Ash
TOTAL HP VALUE: 15/30
FLAGS OBTAINED: 1
WEATHER MECHANICS: -5 health per turn, +1 extra save
BONUS MECHANICS: 0/1
If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE. ))

its me debz
Crew

Wicked Shadow

its me debz rolled 2 12-sided dice: 1, 6 Total: 7 (2-24)

its me debz
Crew

Wicked Shadow

PostPosted: Sat Mar 17, 2012 9:43 pm


Ice Road Runner

Quote:
Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2)
- When you have obtained 4 flags, you need to exit the cave and have finished the course!
- You cannot obtain more than 4 flags ever.
- If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent!

1- You’ve not only slipped on the ice, but with no grip you’re sent back to start by the strong winds! It hurt too! (-5 HP, Lose ALL YOUR FLAGS/ return to start)
2- The winds are extremely cold and are send bits of ice at you (-5 HP)
3- You slip and fall! (-5 HP)
4- You have progressed deeper into the cave and get one flag!
5- The winds have flung you into sharp piece of ice! Owch! (-10 HP)
6- You manage to avoid a large chunk of ice that was flying towards you, but you still slip onto an ice shard. (-10 HP)
7-You make it to a nearby smooth wall of ice, the wind unable to push you back. (No change)
8- You manage to traverse deeper into the cave and get one flag!
9- A snowball hit you in the face. Who threw that? (-5 HP)
10- You manage to traverse deeper into the cave.
11- You manage to keep your grip as a gust of wind pushes you back, but you can’t make it further (No change)
12- You manage to traverse deeper into the cave and get one flag!


Ashford nearly tripped and fell, but caught his hand on an outcropping, slicing it open.

At least he still had his jackdamned flag.

((OOC:
Day: 3
Student name: Ash
TOTAL HP VALUE: 5/30
FLAGS OBTAINED: 1
WEATHER MECHANICS: -5 health per turn, +1 extra save
BONUS MECHANICS: 1/1 used -- USING THIS TURN
If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE. ))
its me debz rolled 1 12-sided dice: 1 Total: 1 (1-12)
PostPosted: Sat Mar 17, 2012 9:44 pm


Ice Road Runner

Quote:
Roll 1-12 to determine results. You are taking the HP value from your student's normal HP value (30 HP for Y1, 40 for Y2)
- When you have obtained 4 flags, you need to exit the cave and have finished the course!
- You cannot obtain more than 4 flags ever.
- If you pass out, calculate the amount of flags obtained, and then rp the total tally back at the infirmary tent!

1- You’ve not only slipped on the ice, but with no grip you’re sent back to start by the strong winds! It hurt too! (-5 HP, Lose ALL YOUR FLAGS/ return to start)
2- The winds are extremely cold and are send bits of ice at you (-5 HP)
3- You slip and fall! (-5 HP)
4- You have progressed deeper into the cave and get one flag!
5- The winds have flung you into sharp piece of ice! Owch! (-10 HP)
6- You manage to avoid a large chunk of ice that was flying towards you, but you still slip onto an ice shard. (-10 HP)
7-You make it to a nearby smooth wall of ice, the wind unable to push you back. (No change)
8- You manage to traverse deeper into the cave and get one flag!
9- A snowball hit you in the face. Who threw that? (-5 HP)
10- You manage to traverse deeper into the cave.
11- You manage to keep your grip as a gust of wind pushes you back, but you can’t make it further (No change)
12- You manage to traverse deeper into the cave and get one flag!


The same thing happened AGAIN-- and this time, the Reaper smacked his head against the rocky wall.

The Lepus Guide started babbling, but still, Ash's fist was clenched around the flag.

((OOC:
Day: 3
Student name: Ash
TOTAL HP VALUE: 0/30
FLAGS OBTAINED: 1
WEATHER MECHANICS: -5 health per turn, +1 extra save USED THIS TURN
BONUS MECHANICS: 1/1 used
If your student's natural form is heavy/ large than 7 feet/ 200 lbs, in the event they roll "LOSE ALL YOUR FLAGS", the effect is immediately nullified. You can use this ONCE. ))

its me debz
Crew

Wicked Shadow

Molten Tigrex rolled 1 4-sided dice: 1 Total: 1 (1-4)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Sat Mar 17, 2012 9:59 pm


THE CAVE OF DARKNESS

WHOOSH.

Quote:
Phase Three
You feel a slight breeze as the claustrophobic hall opens out again. And are your eyes deceiving you, or can you see again? This section of the cavern is lit very faintly. Up ahead, you think you can make out a short, wide opening near the floor. It is about as tall as a student lying on his stomach, and lined with chilly mud.

Roll 1d4.
1, 2: Pass.
You wiggle yourself into the opening. It's pretty dark in here again, but you make it through. Eventually. You obtain one flag.

3, 4: Fail.
Whether you simply refuse to enter such a dank, grody place, or you decide to brave the nastiness, a rainbow tentacle grabs you by the ankles and drags you down a water slide that ends back outside. (Don't ask how you slid down a slide and ended up on the surface, okay?)




((OOC:
Day: 3
Student name: Aymet
PHASE: 3
FLAGS OBTAINED: 3
WEATHER MECHANICS: -5 HP every roll (10/30 HP)
BONUS MECHANICS: Glow = 1 save USING IT ))
Molten Tigrex rolled 1 20-sided dice: 19 Total: 19 (1-20)
PostPosted: Sat Mar 17, 2012 10:06 pm


THE CAVE OF DARKNESS

And then it was FINALLY OVER.

Quote:
Phase Three
Phase Four

Roll 1d20.
1-8: Pass.
You climb to your feet, covered in muck and grime. But what's that? In the distance you hear the whinnies of thousands of stunted ponies. Although you can't see a thing, you run forward, trying to figure out what the Jack is going on. Are they friendly? Are they trying to kill you? The tunnel gets lighter and lighter until eventually you are out in the open again. The ponies are gone, but YOU ARE A WINNER! You obtain one flag.

9-20: Fail.
You walk and walk and walk, turning corners strategically and coming up against dead end after dead end. Eventually someone finds you and leads you out. ;;




((OOC:
Day: 3
Student name: Aymet
PHASE: 3
FLAGS OBTAINED: 3
WEATHER MECHANICS: -5 HP every roll (5/30 HP)
BONUS MECHANICS: Glow = 1 save USED ))

Molten Tigrex
Crew

Shameless Hunter

Reply
{ Archived } ----------------------- Old Retired threads Here

Goto Page: [] [<] 1 2 3 4
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum