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Posted: Thu Jul 11, 2013 7:27 pm
Darestrum Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge  Abilities: It's power increases with me It shoots bullets and elemental shot Fire shots- Cost 1 energy per-shot Earth shots- Cost 3 energy per-shot Air Shots- Cost 3 energy per-shot Water Shot- Cost 4 energy per-shot
Fire- Acts just like a fireball Earth- Acts like a shotgun blasting through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Air- Is a non-lethal hit just a hard hit Water-Costs more due to it being an opposite element of the user, it shoots a pressurized bit of water able to cut through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Sorry but I see 5 things that I already don't like about this. which I have highlighted. 1. It's power grows with you. Nope. I won't allow weapons that grow with rank because it's made of metal. If it was a bio-organic weapon, i'd consider it. But also I don't like weapons that "grow" with the user because people don't limit their power. So no to that 2,3,4,5- I'm fine with the elements but not fine with the energy these take. These should take at least a certain fixed amount of energy from the Energy Consumption forum in the Starter Section. Fix these to those and I'll consider it. Even make them a LITTLE less and the Water a bit higher the the rest and I'll think about it. I'm willing to debate on this weapon. I really only want this as my weapon and I meant the power of the shots not the blade itself sorry did I change it good? I think fire should be lower due to the fact that it is my element
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Posted: Thu Jul 11, 2013 7:30 pm
Ken_X_Binshou Darestrum Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge  Abilities: It's power increases with me It shoots bullets and elemental shot Fire shots- Cost 1 energy per-shot Earth shots- Cost 3 energy per-shot Air Shots- Cost 3 energy per-shot Water Shot- Cost 4 energy per-shot
Fire- Acts just like a fireball Earth- Acts like a shotgun blasting through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Air- Is a non-lethal hit just a hard hit Water-Costs more due to it being an opposite element of the user, it shoots a pressurized bit of water able to cut through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Sorry but I see 5 things that I already don't like about this. which I have highlighted. 1. It's power grows with you. Nope. I won't allow weapons that grow with rank because it's made of metal. If it was a bio-organic weapon, i'd consider it. But also I don't like weapons that "grow" with the user because people don't limit their power. So no to that 2,3,4,5- I'm fine with the elements but not fine with the energy these take. These should take at least a certain fixed amount of energy from the Energy Consumption forum in the Starter Section. Fix these to those and I'll consider it. Even make them a LITTLE less and the Water a bit higher the the rest and I'll think about it. I'm willing to debate on this weapon. I really only want this as my weapon and I meant the power of the shots not the blade itself sorry did I change it good? I think fire should be lower due to the fact that it is my element Hmmm well actually those shoots should be listed and created under the custom bullet section, not here. Those aren't really valid for abilities as you only have fine and nothing else. So i'd say remove those and go make those bullets in the Custom Bullet Section. As for the growing with the user. In order for me to accept this you are gonna need to work on describing everything single growth this thing does. I need limits, weaknesses, durability, ect ect. Only because this has bugged me a lot in the past when people just accepted them without actually describing what the growths were.
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Posted: Thu Jul 11, 2013 7:34 pm
Darestrum Ken_X_Binshou Darestrum Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge  Abilities: It's power increases with me It shoots bullets and elemental shot Fire shots- Cost 1 energy per-shot Earth shots- Cost 3 energy per-shot Air Shots- Cost 3 energy per-shot Water Shot- Cost 4 energy per-shot
Fire- Acts just like a fireball Earth- Acts like a shotgun blasting through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Air- Is a non-lethal hit just a hard hit Water-Costs more due to it being an opposite element of the user, it shoots a pressurized bit of water able to cut through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Sorry but I see 5 things that I already don't like about this. which I have highlighted. 1. It's power grows with you. Nope. I won't allow weapons that grow with rank because it's made of metal. If it was a bio-organic weapon, i'd consider it. But also I don't like weapons that "grow" with the user because people don't limit their power. So no to that 2,3,4,5- I'm fine with the elements but not fine with the energy these take. These should take at least a certain fixed amount of energy from the Energy Consumption forum in the Starter Section. Fix these to those and I'll consider it. Even make them a LITTLE less and the Water a bit higher the the rest and I'll think about it. I'm willing to debate on this weapon. I really only want this as my weapon and I meant the power of the shots not the blade itself sorry did I change it good? I think fire should be lower due to the fact that it is my element Hmmm well actually those shoots should be listed and created under the custom bullet section, not here. Those aren't really valid for abilities as you only have fine and nothing else. So i'd say remove those and go make those bullets in the Custom Bullet Section. As for the growing with the user. In order for me to accept this you are gonna need to work on describing everything single growth this thing does. I need limits, weaknesses, durability, ect ect. Only because this has bugged me a lot in the past when people just accepted them without actually describing what the growths were. the growing part was for the power on the elemental shots and the shot them selves are not bullets they are the magical ability of this weapon
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Posted: Thu Jul 11, 2013 7:41 pm
Ken_X_Binshou Darestrum Ken_X_Binshou Darestrum Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge  Abilities: It's power increases with me It shoots bullets and elemental shot Fire shots- Cost 1 energy per-shot Earth shots- Cost 3 energy per-shot Air Shots- Cost 3 energy per-shot Water Shot- Cost 4 energy per-shot
Fire- Acts just like a fireball Earth- Acts like a shotgun blasting through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Air- Is a non-lethal hit just a hard hit Water-Costs more due to it being an opposite element of the user, it shoots a pressurized bit of water able to cut through most wood and flesh but only able to with metal 1 rank lower than the its power rank. Sorry but I see 5 things that I already don't like about this. which I have highlighted. 1. It's power grows with you. Nope. I won't allow weapons that grow with rank because it's made of metal. If it was a bio-organic weapon, i'd consider it. But also I don't like weapons that "grow" with the user because people don't limit their power. So no to that 2,3,4,5- I'm fine with the elements but not fine with the energy these take. These should take at least a certain fixed amount of energy from the Energy Consumption forum in the Starter Section. Fix these to those and I'll consider it. Even make them a LITTLE less and the Water a bit higher the the rest and I'll think about it. I'm willing to debate on this weapon. I really only want this as my weapon and I meant the power of the shots not the blade itself sorry did I change it good? I think fire should be lower due to the fact that it is my element Hmmm well actually those shoots should be listed and created under the custom bullet section, not here. Those aren't really valid for abilities as you only have fine and nothing else. So i'd say remove those and go make those bullets in the Custom Bullet Section. As for the growing with the user. In order for me to accept this you are gonna need to work on describing everything single growth this thing does. I need limits, weaknesses, durability, ect ect. Only because this has bugged me a lot in the past when people just accepted them without actually describing what the growths were. the growing part was for the power on the elemental shots and the shot them selves are not bullets they are the magical ability of this weapon I would be okay with this if you were gunslinger and maybe another race but I have to say go make the bullets. ONLY because its really not my call to accept a gun weapon with magical bullets. I like the weapon but it just doesn't really relate with your characters Class or Bloodline, I understand that Trickesters are able to access Gunslinger skills but this isn't technically even a gun. It's a cross between gun and sword. only way I'd feel okay with accepting this is if you just made the weapon and went for bullets. This way you can probably save on energy this way too.
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Posted: Thu Jul 11, 2013 7:48 pm
Darestrum Ken_X_Binshou Darestrum Ken_X_Binshou Darestrum Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge  Abilities: It's able to shoot bullets Sorry but I see 5 things that I already don't like about this. which I have highlighted. 1. It's power grows with you. Nope. I won't allow weapons that grow with rank because it's made of metal. If it was a bio-organic weapon, i'd consider it. But also I don't like weapons that "grow" with the user because people don't limit their power. So no to that 2,3,4,5- I'm fine with the elements but not fine with the energy these take. These should take at least a certain fixed amount of energy from the Energy Consumption forum in the Starter Section. Fix these to those and I'll consider it. Even make them a LITTLE less and the Water a bit higher the the rest and I'll think about it. I'm willing to debate on this weapon. I really only want this as my weapon and I meant the power of the shots not the blade itself sorry did I change it good? I think fire should be lower due to the fact that it is my element Hmmm well actually those shoots should be listed and created under the custom bullet section, not here. Those aren't really valid for abilities as you only have fine and nothing else. So i'd say remove those and go make those bullets in the Custom Bullet Section. As for the growing with the user. In order for me to accept this you are gonna need to work on describing everything single growth this thing does. I need limits, weaknesses, durability, ect ect. Only because this has bugged me a lot in the past when people just accepted them without actually describing what the growths were. the growing part was for the power on the elemental shots and the shot them selves are not bullets they are the magical ability of this weapon I would be okay with this if you were gunslinger and maybe another race but I have to say go make the bullets. ONLY because its really not my call to accept a gun weapon with magical bullets. I like the weapon but it just doesn't really relate with your characters Class or Bloodline, I understand that Trickesters are able to access Gunslinger skills but this isn't technically even a gun. It's a cross between gun and sword. only way I'd feel okay with accepting this is if you just made the weapon and went for bullets. This way you can probably save on energy this way too. I'll make bullets another time.....
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Posted: Thu Jul 11, 2013 7:51 pm
Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Ryuu (Dragon Spirit) Type & Material: Steel cooled in Dragons blood Description: It's a Gun Blade with a 30 round cartridge  Abilities: It's able to shoot bullets Accepted
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Posted: Fri Jul 12, 2013 5:43 pm
RPC Name: Darion Nystrom Rank: Expert Class: Trickster Element: Fire Weapon/Armor name: The Contender Type & Material: Single Shot Pistol, made of old steel and strong oak wood. Description: A rather ancient gun, being only to hold a single custom bullet in it's chamber. To reload, the barrel flips open and pops the casing out allowing Darion to reload a bullet and push the barrel back down making it able to fire. However as this gun does lack fire power and fire rate it has a heavy power, even though it had heavy fire power a single shot cannot rip through a layer of bone but instead gets lodged inside the bone making bullets stuck inside. Abilities: Deception- A RANK: Due to it looking like a dust antique, it has a charm placed on it that whoever looks at the gun they will feel the need to not dodge it. This can only be used first per fight. After the first shot hits the target will be completely aware of its ability and it is useless afterwards. To activate this skill the target has to roll a 6 sided dice. If the dice lands on 1,3,5 it is a successful hit, if it lands on a 2,4,6 the charm fails and the person can dodge the shot.
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Posted: Fri Jul 12, 2013 8:15 pm
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Posted: Sat Jul 13, 2013 11:22 pm
RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Training Weights Type & Material: Cloth and sand Description: Just simple 10 pound weight for the legs and arms Abilities: while being worn it cuts speed down by 1 and ups strength by 1, physical skills take 1 less post to learn (Works only till adept)
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Posted: Sat Jul 13, 2013 11:28 pm
Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Training Weights Type & Material: Cloth and sand Description: Just simple 10 pound weight for the legs and arms Abilities: while being worn it cuts speed down by 1 and ups strength by 1, physical skills take 1 less post to learn (Works only till adept) I will give this to you without stat penalties if you do not fight with them
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Posted: Sat Jul 13, 2013 11:30 pm
Boverk Viper Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Training Weights Type & Material: Cloth and sand Description: Just simple 10 pound weight for the legs and arms Abilities: while being worn it cuts speed down by 1 and ups strength by 1, physical skills take 1 less post to learn (Works only till adept) I will give this to you without stat penalties if you do not fight with them But I actually want the penalties there, it's more realistic
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Posted: Sat Jul 13, 2013 11:42 pm
Ken_X_Binshou Boverk Viper Ken_X_Binshou RPC Name: Devrin Goldheart Rank: Trainee Class: Trickster Element: Fire Weapon/Armor name: Training Weights Type & Material: Cloth and sand Description: Just simple 10 pound weight for the legs and arms Abilities: while being worn it cuts speed down by 1 and ups strength by 1, physical skills take 1 less post to learn (Works only till adept) I will give this to you without stat penalties if you do not fight with them But I actually want the penalties there, it's more realistic Approved > w>
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Posted: Mon Jul 15, 2013 4:03 pm
RPC Name: Damian Kull Rank: Trainee Class: Seul Element: Wind / Earth Weapon/Armor name: Hex Jaeger Type & Material: Alexandrite (Axiom Version) (A Mix of Metals. If not allowed, Bronze) Description: XAbilities: Alexandrite is a unique creation, it's design perfected by the Kull Clan of Mage Hunters. Alexandrite is composed of various crystals and gemstones, which leads to an end product that produces abnormal properties. The focal property is that it is an amazing conduit and manipulator of energy and mana. When the Hex Jaegar is worn, the user can use the gauntlet as an energy channel. While this has many uses, the main use is the formation of a conjured bow and the creation of Mana Arrows. Activating the Mana Bow costs [10] Energy, and a Mana Arrow can be conjured by pulling the string of the Mana Bow back while applying [5] energy. Also, applying a certain rank's worth of energy amplifies the next Mana Arrow's damage potential and speed by that many ranks. (Using [50] energy buffs the Mana Arrow up from a normal arrow to a C ranked technique.) The Hex Jaeger has a few but critical weaknesses. One: The Hex Jaeger is a conduit of energy, not a producer. Abilities that disrupt a caster's energy flow can disrupt the Hex Jaeger. Two: The Hex Jaeger is not indestructible. It is actually far from it. While it can take a couple hits, powerful techniques and spells can leave cracks or even break the gauntlet. It must be repaired if such severity occurs. Three: While the empowered arrows pack power, there is nothing separating a normal Mana Arrow and a physical arrow in terms of durability, speed, and damage potential. They cannot phase through walls or pierce through steel. Unless, of course, a skill says otherwise.
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Posted: Mon Jul 15, 2013 5:00 pm
iSuperKamiTenchi-kun RPC Name: Damian Kull Rank: Trainee Class: Seul Element: Wind / Earth Weapon/Armor name: Hex Jaeger Type & Material: Alexandrite (Axiom Version) (A Mix of Metals. If not allowed, Bronze) Description: XAbilities: Alexandrite is a unique creation, it's design perfected by the Kull Clan of Mage Hunters. Alexandrite is composed of various crystals and gemstones, which leads to an end product that produces abnormal properties. The focal property is that it is an amazing conduit and manipulator of energy and mana. When the Hex Jaegar is worn, the user can use the gauntlet as an energy channel. While this has many uses, the main use is the formation of a conjured bow and the creation of Mana Arrows. Activating the Mana Bow costs [10] Energy, and a Mana Arrow can be conjured by pulling the string of the Mana Bow back while applying [5] energy. Also, applying a certain rank's worth of energy amplifies the next Mana Arrow's damage potential and speed by that many ranks. (Using [50] energy buffs the Mana Arrow up from a normal arrow to a C ranked technique.) The Hex Jaeger has a few but critical weaknesses. One: The Hex Jaeger is a conduit of energy, not a producer. Abilities that disrupt a caster's energy flow can disrupt the Hex Jaeger. Two: The Hex Jaeger is not indestructible. It is actually far from it. While it can take a couple hits, powerful techniques and spells can leave cracks or even break the gauntlet. It must be repaired if such severity occurs. Three: While the empowered arrows pack power, there is nothing separating a normal Mana Arrow and a physical arrow in terms of durability, speed, and damage potential. They cannot phase through walls or pierce through steel. Unless, of course, a skill says otherwise. I want a sample. Not a shitty one please
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Posted: Mon Jul 15, 2013 5:32 pm
Damian raised his right hand forward, his Hex Jaeger equipped. He grinned, then focused. From the gauntlet, a bow made of transient energy formed. He was channeling his energy through the gauntlet to form nigh fully physical objects. He looked over at his target: a mage who was in the slave business. The caster was the arrogant type... time to put him in his place. He pulled on the bow's string as a mana arrow formed. This too was a manifestation of his energies. It may have seemed like an illusion, but when he let the arrow loose, it was real enough to pierce the tree inches from his target; a warning shot. He may have been a Seul, but he was at home with ranged weapons. Damian bobbed and weaved around three spells, then fired three more mana arrows. As long as he had energy, he had arrows. But this was also the Hex Jaeger's downfall; he needed energy to use it. He also could not risk the mage targeting the gauntlet itself. He could not keep this up for very long, so he decided to end it quickly. He used his Blink ability to close the distance between him and the mage, effectively 'jumping' through the mage's fireball. With the element of surprise on his side, he was able to channel enough energy into his bow to pull back and unleash a mana arrow six times the size of the normal ones. It was risky, probably would leave him defenseless if he missed. Luckily, he did not. Mages generally had more keened minds, but the same could not be said for their bodies. He The empowered arrow was too close and too fast to dodge at such a short distance, and it punched a hole a foot in radius through the mage's chest. Dead on impact. Damian did not land gracefully. He landed in an uncontrollable roll, exhausted. The bow dissolved and left Damian panting. He needed to regain his strength.
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