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Heaven Vs. Hell Roleplay

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Immerse yourself in a combat driven roleplaying story between Heaven and Hell. All races are welcomed! 

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SpiritArcanis

Feral Mage

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PostPosted: Sat Oct 13, 2012 12:13 am


Name

Lord Tathian Vanguard of the Legion of Nazareth

Race

Imishari – in short an outsider who does not belong to any of the planes of the multi verse. He is a wanderer or was until he joined the legion of Nazareth. Imishari isnt really a race so much as its a description. His wandering had granted him a number of unique statuses including immunity to environmental factors. Immunity to planar environments. Which is to say he does not suffer strength or weakness when exposed to any plane of existence.

Age One hundred and twenty seven years old.

Height Six feet and three inches tall.

Weight Two Hundred and Twenty Two pounds.

Eyes Dark Blue Eyes Gold flecks and irises ringed and glimmering gold.

Hair Black as darkest night.

Appearance

User Image

Allegiance The Legion

Abilities
₪₪Gift of the Imishari ₪₪ also known as the gift of the wanderer, this ability reflects that an Imishari is at home on any plane with any environment. He suffers no ill effects in any plane of existence he is treated as if he was a native for the sake of determining whether he would succumb to a baleful planar effect. Like all gifts this one has a draw back as well, he gains no benefit from any plane, so if a plane would offer all comers fast healing or some other positive gift, he also does not receive these.

₪₪ Vanguard's Training ₪₪ Even though he is a wanderer, or maybe because he is a wanderer Tathian was recruited by the legion, at which time he was trained in both legion battle styles, in legion weapon and tactics, and finally in legion magics. His nature as an imashari lent well to the tactics of the vanguard though his weapon choices did not follow the same path. As such Tathian has adapted the tactics of the vanguard to the weapons that he does have access too.

₪₪ Gift of the Talierien ₪₪ This ability doesnt have a name but it was granted to him by the arch mage of the Legion. Inked into his right hand is a spell which Tathian can use as if it was a supernatural ability. The ability links a demi plane to the user, where the user can store objects, himself, or anyone else he desires. There are limits, for instance the objects of the spell if it has a will, must acquiesce to the transfer. The ability takes about an hour to use for sentient individual's. And if used on himself or another sentient individual provided Tathian is included in the transfer, must return to the original point of departure. In short it cannot be used to teleport, unless Tathain sequesters someone in the plane, goes elsewhere, then summons them back by way of the spell. People and larger items, like the home and dojo which both exist in the pocket plane must be transported using a copy of the mark inscribed around them.

₪₪ Arsenal of the Legion ₪₪ This ability is granted by the legion's oath and gives the legionnaire the right to wield a weapon crafted and given ability by the legion in the legions name. Any legionnaire's weapon may be picked up by another who has sworn the legion's oath. This ability is the ability to wield those weapons including the weapon assigned to Tathian.

₪₪ Spark of the Mage ₪₪ despite popular belief, magic is not a force that everyone can learn to wield, at least not planar magics. It requires a spark, or innate talent that is not determined by race, or origin. This talent lets the individual tap the magic of a plane itself either a separate but familiar plane, or the plane the being exists upon. It is rare amongst Imishari to receive the spark, but for those that do they can draw on any planer magic which exists that they have spent time living in.

₪₪ Mage of the Legion ₪₪ Trained by the legion in the use of his spark especially at the hand of the legion's founder the planes walker Alvarian and his right hand the arch witch Dozi, his wife. In short Tathian's spark was shaped and forged into a tool of the legion, and he was given the advanced tactics needed to turn any fight into his own home turf advantage.

Attacks
₪₪ Vanguard's Strike ₪₪ A swift and brutal rising strike imbued with the force needed to lift the target off the ground provided that the target is within the strength of the user to lift. Tathian can give himself enough strength to lift a car using this strike, most humanoids are no problem.

₪₪ Shielding Strike ₪₪ Sometimes the best defense is a good shield, in lieu of that, Tathian has learned to block with a well placed attack. This prevents him from counter attacking, but if executed successfully should stun the target breaking the flow of combat and putting the next move in his hands.

₪₪ Piercing Strike ₪₪ A strike designed to break a targets defenses, be they quick parry's or stalwart blocks. The application of the right force and the right tactic can break any wall of opposition. This Strike is the application of a vanguard's training to break the defense of a foe and then capitalize on the resulting window. Like a shielding strike this attack is intended to stun the defense preventing them from countering effectively and forcing them to take time to regroup or recover their balance.

₪₪ Surprising Tactics ₪₪ Never one to bore the enemy, a legion vanguard is trained in tactics designed to stun, shock, and awe the enemy. In some cases this means one man surging into countless foes to break a defensive hold. In other cases it is the application of magic to solve a problem that would normally be solved by force. In short this training makes a legion vanguard harder to predict.

₪₪ Planar Strike ₪₪ A strike which gathers planer energy from a plane that the Imishari has frequented enough and then pushes into a strike. This tactic is great if the target is of an opposed plane, or simply not expecting planar energies to come into play. This is the least draining use of planar magic that Tathian knows.

₪₪ Strike of the Legion's Mage ₪₪ All legionnaires even the mages, are equipped as if they were light or heavy infantry. In the case of a vanguard this means light infantry, as such a legion mage most be familiar with working his or her magic through his or her legion combat training. Most commonly a legion mage will strike with sword and element simultaneously the surprise of meeting a mage in the legion being enough to turn the battle.

Special Attacks

₪₪ Planar Shift ₪₪ A potent and draining use of the spark, this ability temporarily changes the planar energies on the field of battle to match the plane that the wielder is manipulating. This cannot happen if the owner of the spark is wielding energies opposed directly to the plane he is on. The difficulty of this spell lessens the more complimentary the energy of his plane of choice is to that of the current plane.

₪₪ Planar Terrain ₪₪ The single most taxing use of his planar magic that he knows, this ability temporarily uses Tathian as a link to another plane, the plane is then overlaid locally upon the current plane of existence changing the terrain to match that of the other plane. This ability would appear at first glance to be illusory, but in truth it is an immanent threat to the safety of everyone in the area who is not at home on that plane.

₪₪ Re-equip ₪₪ The use of the spell inked into his right hand to send or call armor or weapons from his armory in his pocket dimension from or to him at any time.

₪₪ Retreat ₪₪ The use of this spell takes time and can only be worked on himself, it is attached to the symbol on his right arm and pulls him from the place he is to his own pocket dimension where he may recover from his wounds, change his equipment or even simply just rest before rejoining the fray. Time in his pocket dimension associated with the use of this ability matches time in the place he departed and returns to.

₪₪ Planar Step ₪₪ not an ability innately attributed to the spark, but one closely associated with it, this ability is the ability to jump from dimension to dimension either from one you know to one you know, or simply to take a blind leap and discover something new.

₪₪ Sojurn ₪₪ By the use of this ability Tathian must draw or mark the symbol on his hand into a circle on the ground, anything within the circle when he activates his ability appears in his pocket dimension. He can be in the circle, if he isnt, he doesnt go. If he goes anyone that returns when he returns does so to the circle he marked on the ground even if someone has removed that circle. If he doesnt go anyone he calls back arrives at his side as if he was the center of the self same circle.

Standard Spells

₪₪ Lightning Strike ₪₪ This can be used in a number of different variations. The first is a standard bolt of lightning it can come from his hands or drop out of the sky. The second variation can cause the strike to chain, or do aoe damage if it fell from the sky. The third variation can increase the number of bolts if they are to fall from the sky. The final variation can imbue a weapon with the power of a lightning strike which can then do burst, chain or aoe damage upon impact.

Intonation: “Ancient Powers of the Sky, Arcane mimicry of an angry gods wrath, give shape to my will that it might strike down my foes.”

₪₪ Neptune's Wrath ₪₪ This spell leaves water at the command of the caster or his chosen recipient, it grants the ability to gather local atmospheric water, to call on nearby water, or to cause water to well up from the ground provided there is water in the ground. The water can then be wielded as a weapon, ranged melee, or some combination there of or turned into a single strike around a weapon. The ability persists for a preset amount of time up to five rounds from its first use.

Intonation: “All ye ancient gods of the sea, listen to my plea, grant ancient power, command over water to me.”

₪₪ Resonance ₪₪ Control over vibrations is a dangerous thing, everything vibrates at a certain level, everything moves. This spell gives you that control, and the ability to create, amplify, still, and even nullify vibration. It can be granted to another of the caster's choosing and it lasts from its first use for a total of six rounds.

Intonation: “Roar of thunder, Quake of earth, by arcane right, I command your power.”

₪₪ Arcane Weapon ₪₪ Raw magic wraps the legionnaire's weapon, without a word his power takes visible shape and form. This ability can be used to craft a temporary weapon, or improve an un-enchanted held weapon.

Equipment

₪₪ Blade of the Legion ₪₪ Forged at the time that the legionnaire is inducted, when his oath is sword, his blood is dripped upon the hot blade as the oath an ancient spell is cast. The spell ties the legionnaire's life to the blade, and the blade to his life. For so long as he is alive it will not break, for so long as his mind is sharp so to is its edge. In the event of his death the blade is sundered and when that happens the legion is alerted to the legionnaire's location and may use their swords to retrieve their fallen comrade. Tathian wears his belted horizontal across his hips in most armor, though it is sometimes seen strapped to his lower right calf.

₪₪ Armor of the Vanguard ₪₪ When a legionnaire fights with legion even if it is only with one other member, it is in this armor. The armor crafted for him by the finest smiths in the legion, proofed against curses, and woven with ancient blessings. A cadre of legionnaires in legion crafted armor is said to be unstoppable. For Tathian, the armor includes his right gauntlet. His left shoulder armor including a chain mail partial sleeve for his upper arm. A winged helm, a scale breast plate, and armored boots. The rest is filled in by spell worked leathers, or hides. (Non Standard Armor)

₪₪ Armor of the Resilient ₪₪ Worked of mithril chain, this is long sleeve chain shirt, covered by a white leather vest, which amounts to a chest piece. Fingerless white gloves substitute for gauntlets, while leather pants, also white meet mithril plate boots. This armor has subtle healing magics worked into it, also the noise the armor makes is silenced. (Non Standard Armor)

₪₪ Steel Banded Leathers ₪₪ This armor isnt black or white, instead it is done in ashen gray. It bears no signs or symbols and has no special traits. It doesnt not even bear the legion's standard. This armor is a five piece set of leather armor, boots, bracers and gloves, chest, and pants. Each piece is reinforced with non restrictive steel bands meant to absorb impact. The bracers and gloves are one piece, but only the bracers are reinforced, the gloves are fingerless. Everything else works out how you would probably expect. This is standard equipment for Tathian so unless other wise indicated this is what he is wearing.

₪₪ Azrafel ₪₪ This is the weapon that chose Tathian from the legions legendary armory, it is a two handed broad black blade set with a huge chunk of amethyst at the joining of the blade and hilt. The blade is a little over half Tathian's body length and the hilt brings it to about three quarters. If held out tip down at shoulder height the blades tip would touch the ground if the end of the hilt was in Tathian's hands. Azrafel commands a unique energy the same color as the crystal set into its blade. The blade appears to be crafted out of some unknown planar metal and the only thing known about the weapon is that the flames it creates appear to be raw chaos.

₪₪ Mizarial ₪₪ Not a special weapon yet, but the weapon which will be associated forever with his name. This weapon is of the length of a long b*****d sword, but only because the blade engulfs the hilt of the sword itself, which then combines magically with a shaft of the same material and same width as the hilt the length of a long spear. When fused the weapon has a leading edge which is longer than it is trailing edge and can be wielded from a number of unusual hand positions. This weapon is enchanted with ability to convert its owners energy into aether, an untyped non magical extra-planar energy. In short, nothing is innately immune to it, and nothing is innately weak to it. The shaft of this weapon is broken up into four parts stored around the wielders left leg in a band meant to store them. The spell summons them from their pouches.

₪₪ Zarashin ₪₪ This weapon was a gift from another warrior, it is a scimitar which has a hilt curved opposite to the blade. It has a single ability, with a word from the user the weapon extends becoming a spear with a wavy haft and blade. This weapon lends well to the tactics to taught to Tathian as a vanguard.

₪₪ The Armory ₪₪ Other than the listed special weapons, the armory also contains, shields of all sizes and types. Swords from short to great in European style. Spears in lengths and styles of all types. Pole arms in varieties too many to list. Long and great bows. A few hammers, and axes large and small. And a very unique length of mithril chain. The chain is probably thirty feet in length and it seems to act as a blade when swung.

History

Tathian is the former lord of the plane of Rashar, he was there in a fairly normal individual, though his plane was entirely unknown to the outside world. A plane which would in Tathian's short stay there shatter. Of the few of the plane that survived most were scattered across a few hundred other mostly unknown planes. Tathian landed on Nazaris, home of the Legion of Nazareth. The interesting thing about Nazaris, is that if not for the legion, it would not exist. The mages of legion created the plane, this was done to facilitate the gathering and training of the legion. A second consequence of this planar cataclysm was the awakening of the spark within Tathian.

After a brief time as a prisoner of the legion, not more than a few months, while his sudden appearance was investigated, the legion offered him a choice. Be banished to another plane more or less at random, or stay and be trained by the legion to serve there in. Tathian was unprepared for the choice and for the fact that there existed more than one real plane of existence. As such he chose the legion's training. Tathian was trained in tactics, logic, martial skill, magical skill, and even planar magic. He received a reeducation so that his education matched his new understanding of the multi planar universe.

His skills, abilities, magics, and even soul were examined in final testing, during which time he was assigned the rank of vanguard. In short he was chosen to be the front line and a scout for the legion. In time his oath was taken and his blade was crafted and bound. During this time he served with a unit of vanguard's doing battle for the legion turning learned skill into hardened instinct. Much like a blade he was hardened by exposure to stress. Forged and reforged in the fires of battle, quenched and hardened in the aftermath. Half a century he served with the vanguard he was assigned to, his exposure to various planes had created in him an Imishari, or a person who is at home simultaneously in all planes, and in none. He did not even truly belong in Nazarius. Watching the developing unrest, he was promoted into a lord of the vanguard. With his now developed magical and martial abilities he was deemed a loyal legionnaire and granted his legendary weapon of the legion. The blade was named Azrafel of the indigo flames. Or Azrafel beating heart of Chaos. In short he was given leave to do as he pleased and feeling stuck he chose exploration and now he travels the multiverse an explorer wearing an amulet that maps and creates paths from plane to plane for the legion to follow.

This is how he came to reside in heaven. He jumped blindly into the black eternity between planes and ended up in the sanctified home of the celestial beings of heaven. It came as quite a surprise when he was unaffected by the lawful good nature of the plane or some of its more obscure boons and curses. He stays at present a guest in the guild hall of St Anne. He has not paid much attention to the events playing out at present but it is something that will soon catch his attention.
PostPosted: Wed Oct 24, 2012 2:55 pm


Ja**s "Blizzard Incarnate" Amor
User Image


Basics

The name given to me at birth is Janus Amor but you may call me Janus.

I have forgotten my age after all these years.

I am a Male.

I have two faces. But I tend to hide my true face

I was born as an Ice Demon

Personality: Janus used to be a very out-spoken person. He never kept what was on his mind to himself, and often came off as rude and arrogant. After so long being alone, Janus has become more of a recluse. He hardly speaks even when spoken to he tends not to say anything. But even with his personality taking a turn in the opposite direction, one thing remained constant. He just doesn't know when to give up, and will keep fighting even if it gets him killed.

Elements and Abilities:Janus has the ability to control only three elements: Water and Ice. Janus has developed many different techniques with his powers over the years making him a worthy adversary.

-Ice

Janus is capable of generating an aura of cold from his body that can reach negative forty degrees. This aura allows him to have access to ice in most environments even outside of winter. This single ability allows Janus to summon spikes, blades, or even weapon of ice once enough ice has been formed. This aura of cold also allows him to rapidly freeze bodies of water to give him enough ice for his more intricate attacks.

Janus is also able to use Hell's Ice just as the rest of his race can. An ice demon born in Hell has the innate ability to use this power. Hell's Ice is said to be unbreakable and only meltable when the opponent is using Hell's Fire. Although a spiritual ice, it is very physical and don't always appear in the shape of solid blocks of ice.

-Water

Janus is able to pull water from plant and animal life when it is not widely available from a natural body of water. Although when using this he takes life from other living organisms he is able to use it help others survive by healing minor wounds and injuries. But water isn't just for healing, although it is the element of life it can also be used as a deadly tool. A whip made from water may not look threatening, but when used by Janus he proves otherwise.

Intimates


BackgroundJanus was born in the frozen depths of Hell long before Inferno and his brother Lance roamed around. Before Kikyo lead Hell, back in the days of the birth of the Seven Sins. Janus was recruited into Hell's Army by Lucifer personally due to his mastery over Hell's Ice. It was that reason that Janus was chosen, that single element was the key to sealing the Sins. Once the Sins had been sealed away and the Virtues created and hidden, Lucifer appointed Janus to stand guard over the Virtue of Diligence. And he has stood guard over that Virtue ever since.

Extras

Growing up in such a cold environment added with the ability to control ice Janus is all but immune to feeling cold which is how he earned his nickname Blizzard Incarnate.

Most of the jewels that adorn his clothing are actually metal spheres that Janus has colored with his ability to make appear as jewels. Making it seem like he has less metal than he actually does.


Distinguishing Marks
Janus wears a choker with a sapphire in the center, and a necklace that has a garnet pendant on it.

My Actions and Words Are Controlled by: Devil-Steel

Devil-Steel
Vice Captain

Demonic Sex Symbol


SpiritArcanis

Feral Mage

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PostPosted: Wed Nov 21, 2012 6:41 pm


Name Arc Imishi : Reborn vessel of Azarith

Race Human with angelic heritage : Reborn as a pure human

Age 25

Height Six foot, two inches.

Weight 175 pounds

Eyes Swirling teal with timeless depth.

Hair White

Appearance

User Image

Allegiance Azarith is for the moment honor bound to oblige Arc's original loyalties.

Abilities
₪₪Path of the sword.₪₪ Azarith is the founder of clan Imishi and he is a master swordsman proficient with any one or two handed bladed weapon. He has developed a unique way of fighting which is specific to his weapon preference.

₪₪Path of the Sword Sage₪₪ Through his mastery of the blade Azarith unlocked the ability to manipulate the eldritch magics of nature. This magic is drawn from and evoked through movement and it lends bonuses to himself and his allies, power to his attacks, or devastating elemental abilities.

₪₪Free Draw₪₪ Azarith is at one with his weapon, it is a part of his soul and can be drawn to his hand instantly. This weapon is a part of Azarith's soul as such it cannot be destroyed unless he is, it is equal parts Azarith's soul, and the magic his martial mastery has unlocked.

₪₪ Fluid Stance₪₪ As a martial artist especially one whose stance is the source of their eldritch power, it only makes sense for their to be a number of resources for Azarith to call on to evoke that power.

Attacks
₪₪Walk a path cloaked in shadow₪₪ This is the first stance Azarith learned to use in order to manipulate the eldritch power of nature. It's power lies in darkness and in shadow, and in the reduction of lights presence. While walking this path Shadow sheathes the blade Azarith calls to hand, and imbues his attacks with darkness, it also jumps to his command able to form simple objects like shadow disks which he can cling to or paths like stairs, basic shields and even lashing vines.

₪₪Walk a path wreathed in flames.₪₪ Another stance this one almost purely offensive draws power from the ways of fire from ignition, to consumption, to the ending of the flames life. Bonuses are offered to the various stages of this stance offering increased agility, while fire is new and igniting, increased energy reserves while the fire is consuming, and reducing the affects of energy based attacks when the flames are dying.

₪₪Walk a path on breaking waves.₪₪ The third of eight paths which Azarith has access to as a sword sage, this path amplifies fluidity, agility, and reactivity. It grants the ability to manipulate water present in the atmosphere including the ability to draw heat out of the atmosphere itself rather than imbuing it with heat.

₪₪Walk a path upon the crumbling earth.₪₪ Strength and resilience increase while walking this path and stone answers the call of the walker. It can be animated, projected or simply manipulated within a limited area.

₪₪Walk a path in whispering winds₪₪ Speed and acrobatic ability are the improved features of this path. When walking the path of whispering winds the user gains an almost telekinetic like ability drawn from precise control of the wind in the area around the user.

₪₪Walk a path shadowed by crashing lightning.₪₪ The sixth of the paths available to Azarith, this path allows for near instantaneous travel along a path which is not interrupted and exists within line of sight. In addition to being able to move as lightning striking from location to location the person walking this path generates electrical power the longer they walk this path the stronger the current gets and the more it is available to them to be manipulated.

₪₪Walk a path of shining light₪₪ in contrast to shadow this ability brings balance to the darkness and allows the user to generate or manipulate light within their surroundings to a certain extent.

₪₪Walk the path of an Ascendant soul₪₪ A new path only available thanks to the resurrection the initial affect of this path is to give access to the other seven paths but only to the extent that it restores balance to those elements. Walking this path leaves the user with heightened senses and the ability to manipulate strands of spiritual energy such as might be seen when a monk or shaman expresses the power of their soul.
Special Attacks

Equipment

₪₪Arc's Soul Blade₪₪ This blade is always a katana, sometimes with a guard other times without, but this reflects Arc's reverence for kenjutsu and bestows some of his original abilities.

₪₪Azarith's Soul Blade₪₪ An eldritch long sword immersed in soul and natural energy it is reactive to the path upon which Azarith treads.
History

Born near Tokyo in Japan, Arc is the only son of a traditional japanese sword smith, and an arc angel. Arc did not inherit his fathers form, but he did inherit his fathers powers. He also inherited much of his mothers knowledge about swords, their crafting, and their usage in fact he was trained exclusively by her for nearly eighteen years. For the last year he has resided in heaven combating evil where he can granted the chance by his skills and his ancestry. Much like many celestials he is often times a guard in the employee of heavens government though he holds no particular rank of note he has been tasked previously by running spot checks on some locations like the prisons.

Arc is often seen carrying the katana and wakizashi on his left hip, to be drawn with his right hand, and his nodachi to be drawn with his left hand from his right hip. This is a somewhat unique setup aided by the fact that Arc is practiced at ambidexterity. He only ever uses one weapon at a time but each weapon is used in a much different scenario. Arc is one of the few katana specialists in heaven especially since between shinto and bhuddism japan had the whole ascension afterlife thing covered.

Arc doesnt know much about his dad and has never knowingly met the angel who sired him, instead he seeks only to abide by his heritage from both sides. Sometimes he has been known to sit and practice his kata seeking the Zen and in doing so searching himself. As a human blooded celestial he has to worry about the balance of his soul about how his actions will weigh upon his eternity. Still he abides by a code of honor taught to him by his mother as he was taught swordsmanship.

In death Arc became a body for the reincarnated soul of his ancestor Azarith the sword sage who founded the imishi clan and created its traditions. Little is recorded about Azarith from the time when he was alive, but much is about to be learned about him.
PostPosted: Tue Nov 27, 2012 11:05 pm


Name: Phobos, the Ebon Sun

Age: Supposedly 33

Race: Human/Corrupted Ninetail Fox

Gender: Male

Appearance: Phobos

Allegiance: Neutral Unranked

Talents:

-Corrupted Ninetail Fox: Phobos being the half breed he was, must face the trial of either embracing or overcoming his Ninetail side. He chose to embrace it, taking the gifts it offered him, however, we was unable to control that power. Tainted by the powers of shadows he treasured, he soon became engulfed by it. This is shown by the shadowy like tails and ears he possesses, along with is fox like eye. Along with these physical traits, Phobos has gained heightened senses such has hearing and sight, along with with better reflexives and movement, however his tainted side has made him physically weaker. Additionally, Phobos is more resistant to magic and elemental attacks.

-Suppression: Slowly learning to control his powers, he is able to suppress his shadow side, hiding his tails and ears, however his eyes still remain the same, showing his taint. While he is suppressing, his powers are weakened by 70% along with his overall presence, making it easier for him to hide. However if he is any sort of ability null zone or, he cannot use this ability and will appear as his natural Ninetail Form.

Fearless – Phobos is utterly fearless, and is immune to abilities that effect his will.

Planar Shift – Phobos is capable of traveling through dimensions. He cannot use this ability combat.

Combat Talents:

-Shadow Salvo: Phobos fires a stream of shadow in a straight line before the salvo detonates. While the salvo is traveling, it will simply pass through all physical objects, dealing elemental damage along the way, non-physical barriers or armor will stop it, immediately making it explode. The explosion it causes deals additional physical damage in an area of effect of a 4 foot radius, this effect can be blocked by physical defense. Range of the salvo is around 20 ft, before it will automatically explode, and while the salvo is traveling, Phobos may detonate it anytime.

-Sun's Demise: Phobos creates a shadow orb where he can launch it at his foes. If the orb makes contact, it sticks to his target, and his/her movement is slowed down. However the orb does not cause any interference for the limbs for they will simply pass through it. If the orb misses his target, the orb simply stays in place. Additionally, if Phobos fires a Shadow Salvo, the attack is immediately attracted to the orb and will detonate on contact, but will double the radius of the explosion, and will drag anyone caught in the explosions towards the center.

-Shadow Grip: Creating a shadow area within a 10 feet area of him with around a 4 feet diameter, after 1 second delay, hands made of shadow will come forth restraining anyone caught for around 5 seconds.

-Pierce: Phobos shoots out one of his rapiers or nails infused with shadow at his foe with such force that it can break through most armors including those magical in nature. Getting hit will deal a high amount of damage and additionally knock back whoever is hit . He may do this is attack twice in succession, and his rapiers have a tether connected to it, allowing him to return his rapiers to him. He may do a pure shadow version of this attack, but lack the knock back and cannot pierce as well

-Amaterasu: Phobos creates a shroud of darkness that consumes the arena, turning day into night, and turning night into darkness. Vision is effected as if you were in the night, however if it turns into darkness, blinding everyone but Phobos. During this time, Phobos may summon his greatest attack, a powerful wave of darkness that will nearly wreck everything in its path. He must not be suppressing his abilities and may only use this move twice.

Weapons/Equipment:

Jeweled Rapiers – Mundane weapons that have been specially designed to pierce through most medium to light armor. He may infuse it shadows so that the blade doubles in length while retaining the same piercing properties. (Two Rapiers, 3½ feet long blade each)

Nine Inch Nails/Shadow Nails – Another mundane item that he uses as his ranged weapon, he may create shadow clones of his nails in place of using his actual nails. (12 Nails)

Shadow Talons – If he is not suppressing his powers, Phobos may call out his claws. These are considered to be natural weapons to him, and canceling abilities will have no effect on it.

Smoke Bombs – When he requires to get out of a undesirable situation, he can toss down a bomb which can give enough distraction for him to get to a more favorable position. (12 Bombs)

Chain – An odd mundane weapon he uses like a whip. He may infuse shadows onto it to create small blades on it. (6 feet in length)

Background:

-Story: When he embraced the shadows and became consumed, that was when Phobos abandoned his name and family. Now driven by madness, he began to work his away around the continent til he reached a city deep within the mountains. It wasn't just a city, it was a civilization long forgotten, a relic of this world's past. Exploring through the abandoned city, he came across what appeared to be a records room, revealing to him truths unknown. Using this information he began to slowly regain his former self, however what damage had been done to him is now permanent, and can no longer truly return to the past. Accepting whatever dark demise would be in store for him.

Now with new determination, he began to practice the arts of shadow, controlling and mending his powers like never before. After a year of practice, he returned into the world outside and sold himself as a mercenary or an assassin, whichever job gave him more thrill. But word of his return spread quick, and his former family acted just as quick, attempting to silence him under the guise that he is a threat to all of society.

These attempts on his life began to reveal piece by piece the whole picture and what the family head is truly planning. Along the way, he discovered a pathway that lead to a whole another world, adding another piece to the puzzle but at the same time, telling him that the picture is a lot bigger than he can see. Knowing trying to obtain anymore information by staying on his plane would be meaningless, he would need to travel and find whatever truth lay in store for him. Taking a small step, he entered into the new world.

Shockingcat
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Aizen Teresaga

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PostPosted: Sun Dec 09, 2012 9:44 pm


User Image - Blocked by "Display Image" Settings. Click to show.[. Stats .]

R e a l _ N a m e
____» Raveena Lavendra Senaria : Raven Sena Kanzaki : Corvus Korbin Corax : XOK-4: Raven; Project: K.A.N.Z.A.K.I.
O r i g i n
____» Matreya
R a c e
____» Matreyan Elementalist Neohuman
B l o o d l i n e
____» Senarian Royal
A g e
____» Physical: 26, Last Recorded: 5,873 (Due to five year time alteration from the Chaos Wars)
B i r t h d a y
____» July 16th
A s t r o l o g i c a l _ S i g n
____» Cancer
B l o o d _ T y p e
____» O
H e i g h t
____» 175.26 cm
W e i g h t
____» 54.43 kg
O r i e n t a t i o n
____» Heterosexual
E l e m e n t
____» Water
D a e m o n
____» Jesta' the Black Panther
C r e s t
____» Three-petaled Lotus Blossom
H o b b i e s
____» Reading, Writing, Cooking, Cleaning, Painting, Composing Music, Playing the Violin, Practicing Weaponry, Coding and Decoding
O c c u p a t i o n A n d T i t l e
____» Leader of the Kanzaki line, Hoshi Line, Senarian (Royal) Line; Fourth House Representative, Cancer; Ambassador of the Astral Virtue Guardianship; Diplomat, Former Assassin and Spymaster of Diente; The Guardian of Love; The Vigilant Guardian; The Ascended Revenant Guardian; Vanguard of Heaven's Forces
F a v o r i t e _ F o o d
____» Steaks and Pecan Pie
F a v o r i t e _ A n i m a l s
____» Large Wild Cats
F a v o r i t e _ F l o w e r s
____» Lilies; Lotus Blossoms
F a v o r i t e _ C o l o r s
____» Green, Black, Red

W e a p o n s
____»
Naga: Raven’s Naginata; Raven's primary weapon. The hum of the blade as it twirls is said to calm the soul before it is struck.
BloodReign: Corvus’s Broadsword; Corvus's primary weapon. Handed down to Raven from a retired fighter-legend named Genji, and once a Katana, it took to the darkness in Raven that was Corvus, and chose the form of a Broadsword whose aura drips red like blood.
Sai: Corvus’ dual pair; An parallel version of Raven's dirks
Twin Dirks: Raven’s daggers; Raven's favored close-range weapon and are usually strapped to her back and around her waist for access.
Lunar Scythe: An evolutionary stage of Raven's Naginata. Due to her astrological sign being Cancer, this Scythe pulsates with rays from the Moon.
Long Bow: Raveena's best weapon of her time.
Veritas: The evolutionary stage of BloodReign and is Vineera's weapon. Metamorphed as a short sword, the blade hums as BloodReign once had. The steel vibrates, creating a "song" that has the ability to shatter and/or reveal illusions.
The Amoris Glaive: The Ascended Weapon of the Revenant Guardian of Love. A rare weapon to be used, as nearly every A.V.G. who has ever Ascended has died. The glaive harnesses the purest energies of the wielder's virtue for very precise, painful wound infliction at long range.
Gigas Blade - PENDING
Electrum Whip - PENDING
Talisman Shield - PENDING

A r m o r
____»
Armor of Cancer
Rank: 4/12
Host: Brittany Camille
Advantage: Defense
Disadvantage: Heavy Armor
Weapon: Lunar Scythe
Element: Water, Light
Special Ability:
Crescent Fortitude: Raven invokes the rays of the moon through the Lunar Scythe to create a powerful crescent slash that burns at her enemy as she strikes.

Armor of Taurus
Rank: 2/12
Host: Gabriel Kruiba
Advantage: Defense
Disadvantage: Slow Speed
Weapon: Carnival
Element: Dark, Vitality
Special Ability:
Gabriel Kruiba: Gabriel himself serves as the only Armor that can physically remain after being Summoned. He is considered the strongest of the Zodiac, and requires the most energy to Summon. His weapon of choice is his own sword, Carnival. Gabriel is considered to serve as one of the Stars of Orion, known as Saiph

Armor of Gemini - PENDING
Rank:- 3/12
Host:- Unknown
Advantage:- Unknown
Disadvantage:- Unknown
Weapon:- Unknown
Element:- Unknown
Special Ability:-
Unknown

Armor of Scorpio - PENDING
Rank:- 3/12
Host:- Unknown
Advantage:- Unknown
Disadvantage:- Unknown
Weapon:- Unknown
Element:- Unknown
Special Ability:-
Unknown

Armor of Virgo - PENDING
Rank:- 3/12
Host:- Unknown
Advantage:- Unknown
Disadvantage:- Unknown
Weapon:- Unknown
Element:- Unknown
Special Ability:-
Unknown




[. Personality .]


Positive, enthusiastic, caring, motherly, protective, intelligent, perceptive, deceptive, distant, calloused, thoughtful, sincere, troubled, persistent, bold, worrisome, eccentric, strong-willed, oblivious of her power, delicate, sensitive to the thoughts and feelings of others


[. Synopsis .]


A former assassin and spy for an Organization XY, Raven Sena Kanzaki has no idea who she truly is. A part of her believes she is exiled Royalty from another land whose fate was to keep her people safe and alive with the help of a powerful negative force. Another part of her believes her loyalty lies with the Organization she escaped from, and that there is no need for emotions or connections to people outside of her duties. But which one is she? Raveena Lavendra Senaria of Matreya? Or Corvus Korbin Corax of OXY? On a quest to find the true answers, Raven sets out on a journey. Frozen in the body of a twenty-six year old, Raven develops a strong Guardian complex for her newly formed family and friends, especially after the death of her own two children. In OXY, she was disallowed to have friends, family, allies, or to love. She was given the name Raven—a clue to part of her past, and assumed the last name Kanzaki, as a reminder she once served as a reformed Neohuman to OXY in the K.A.N.Z.A.K.I. Project.

Upon leaving the Guild of Gaian Fighters, Raven answers Lucas's call to aid Heaven's Forces. During a war of Chaos, an alter in time and the Ascension of Raven caused her physical body to be lost and 5,000 years to pass in what is seemingly five years in Heaven's Realm. Forced to learn an equip magic that allow her to access Armor that ties in with the elemental power of the twelve Zodiac signs, Raven fights onward alongside her companions, continuing her personal quest along the way.


[. For the Future .]


With the Crystal destroyed and Raven no longer forced against her Will to fight, Raven hopes to restore the city of St. Anne to its former glory before returning to the Earth Plane. She seek to regain a Physical body, and with it her established connection with the Elements and return to her new Gatekeeper, an old flame and to resume her duties as the third Ascended Astral Virtue Guardian.



[. Abilities .]


Physical
Swift Speed: As a Neohuman, Raven’s vital strength is amplified, including her speed. She can move herself faster than the untrained eye can follow for prolonged periods of time. Over-use or consecutive use can cause fatigue, dehydration, sprained joints, strained or torn muscles and ligaments.

Long Range:
Swift Kick: Raven delivers a kick to her opponent without touching them; in truth, she uses her speed to create a vacuum of air that hits the opponent without her having to touch them. A weak move, the distance prevents severe damage.

Swift Punch: With the same concept as “Swift Kick”, Swift Punch is a move designated for the palms of Raven’s hand. As she pushes the hand outward, the speed pushes the air for vital areas such as the chest and facial area. Like the Swift Kick, Swift Punch does not execute severe damage.

Short Range:
Swift Kick: Unlike her long-range attack, Raven relies strictly on range and strength to execute a swift kick. Varied, it often takes the form of side, front-snap, or round-house kick, depending on the situation Raven is in.

Swift Punch: Raven makes full use of her fist, elbow, and arm to deliver a Swift Punch. The combination varies to using the palm of her hand, to using a drawn fist, or even her elbow to deliver the blow.

Bullet Punch:: At close range, Raven has more advantage because of her naturally swift speed. She executes four punches consecutively, pinpointing vital and weak points along the chest area.

Ascending Kick:: A favorite of Raven’s, she moves into the close range of her opponent, slides along the ground until she reaches the front side of her opponent, and sends a heel for the chin, coming from below.

Magical
Long Range:

Celestial Arrow:: With the use of Light, Raven forms both bow and arrow, shooting for the target. Even without hitting the target, the expelling of bright light is enough to blind a three foot radius area.

Water Clones:: A technique Raven trained with, she forms a perfect replicate with the use of water, the surface reflecting what the target would actually look like. Here, she can use the water pressure to recreate life-like movements.

Ethereal
Empathy:: Raven's intuition--mostly due to her Psychic link to Jesta', and her virtue being Love, has gained her the ability to be labeled as an Empath. She can hone into the emotions of those around her. If she has not established a mental connection to them, it requires a simple touch. Because there is a trail with a psychic connection, she can scan the mind to pick up not just others emotions, but their thoughts as well, even if she has not had mental contact with them for some time.

Telepathy:: Raven's Daemon, Jesta', incited a Psychic link for Raven, which also allowed her to communicate with others in a silent fashion if need be. Mostly a side-effect of being an Empath, Raven's ability for telapathy gained her fame and was part of the rise of her Diente Spy network.

Psychokinesis:: One of the more difficult attributes that Raven obtained as a side-effect of being a Neohuman, the ability to harness her strong Will and mental capabilities became a physical manifestation. Though a draining process that has proven to be detrimental to her already fragile mental state, Raven can use basic defensive attacks--and with her Ascension--basic offensive attacks

Short Range:
Cat’s Eye Hypnotism:: A technique relied solely on the use of telepathy and concentration, Raven uses her cat-like pupils to catch the attention of her opponent, holding it, and accessing their mind to influence their more subtle, positive thoughts. It allows her to calm her target so long as she can hold their concentration.

Healing:: Due to Raven’s sign, Cancer, she is most prevalent in healing. Roan determined it was due to being an “Earth Snake” of the Chinese Zodiac, in association with being born under the sign of “Cancer”. It was said that Earth is a balance and represents stability. Raven's healing ability of others is known as "Sight". A thin, secondary layer of film-like flesh descend over her eyes, and the world around her goes dark. She begins to see the vital signs of every living thing around her, which appear as a a series of contour lines in a myriad of colors that tip Raven off to the condition of the living and dead. The lines can appear wavy, jagged, broken, crooked and Raven smoothes and reshapes them out, which in turn mends the wound(s) in question.

Though not always physical, If she can enter the mind or infringe on the spirit, she can slowly begin to mend it. However, she cannot heal herself for danger of polluting her blood with too much power. If she does heal herself, her body induces a strong fever, and depending on how potent the aural poisoning is, may even kill her. Her body can, however, due to its properties of being a Neohuman naturally begin to repair itself at an accelerated rate. Though still requiring the attention and dressing of a standard wound--such as stitches--it still takes days what it may take weeks for the normal human body to heal.


[. Artifacts .]


The Ace of Spades:: Given to her by Steve Brindley, a man who is searching for Raven's body in the Earth Plane. Once a conman and a swindler who specialized in sleight of hand, he used his knowledge to uncover missing items or persons. The Ace of Spades card he left her is the only means of communication she has with him as an Empath.

The Looking Bowl:: A wide, shallow bowl that Raven uses to Scry and connect with others close to her; she frequently keeps Kieran Starsworn--the leader of her Astral Virtue Guardian Faction--in touch, as well as the other A.V.G. members. She is also seen speaking to other Nobles and Royals through different Planes neighboring her own, acting as an Ambassador for the newly erected Royal Alliance.

Black Ribbon:: Raven is always seen wearing a Black Satin Ribbon tied to her forearm. It is one of two remaining legacies of Matreya and her Royal Life before being exiled.

Folk Beads:: When Raven wears her hair in a messy bun, her signature hair tie dangles with beads. Each bead was hand carved from whale bones native to the Ocean. Each bead has an example of local art, music, and folk tale passed on through generations. Though once a pretty hair trinket, Raven holds these beads to be sacred, and hope to rebuild her Lost Empire on the foundation of the traditional work of those beads.

Acoustic Violin:: Raven chose the Violin early in her training with Roan. She said it proved to be a source of meditation for her; she could wield her emotions with a bow and create vast emotions she had never been allowed to display with OXY. While still transitioning, she would find an empty hall and practice for hours with her Guadagnini-crafted instrument.

Gold Heart Locket:: When she is not in battle, Raven can be seen wearing a heart-shaped golden locket. It belonged to a man she had met in Japan, whom she described as a "broken man". Believed to be poor, his name was Fuuinashi, and he took Raven as his first love. He was a skilled swordsman who could not push past his boundaries of feeling inhuman. He gave the locket to Raven shortly before he was killed, asking her to carry his Humanity with her.

The Spartan's Crest:: A folded piece of Crimson cloth, it was given to Raven by Corvinus. Because it is a direct link to him, she is able to use her abilities as an Empath to check on him. Once a Spartan--and now a Carpathian Vampire--he swore to Raven that he would return to both "end and begin" her life. This alludes to the fact that she had taken his pride when he was unable to bring himself to kill her for the importance she held to his father over himself, and the sole fact that he is irrevocably in love with her. The crest is an Oath that he will return to have her as his Life Mate

The Talisman of Virgo:: A round, gold pendant with the sign of Virgo etched onto the surface; it is the talisman that allows her to keep her power as an Ascended Guardian in check. It contains the essence of Roanaku Tempest, Raven's Gatekeeper and fellow Astral Virtue Guardian. Because Roan could not physically be in Heaven's realm with Raven, the talisman protects her on his behalf. Raven has never removed it since it was given to her, not even after receiving news of Roan's passing. When Raven feels her most vulnerable--especially emotionally--Roan's Daemon Seraph manifests to calm or protect her.


[. Bio .]


Vineera Avica Savyn:: The newest manifestation from Raven, Vineera is what Corvus and Raveena would have been, had they merged without the use of the Crystal. Vineera is the result of Raven's dream to exist without the Crystal leeching off of her Will. While Vineera retains Raven's memories, being an alternate version of Raven, she is an entirely new entity. Vineera emerged first during a three-on-one spar against Light. She appeared as Raven, yet her eyes were different colors: The left was Honey-Golden, while the right was deep Sapphire Blue.

Corvus Korbin Corax:: Formerly known as XOK-4: Raven; Project: K.A.N.Z.A.K.I. Corvus ascended the ranks of Organization XY, the company that took in the exiled Raveena and reformed her into a Neohuman. Corvus was the mindset of OXY within Raveena, the neutral, lethal training instilled in her. Cold, calculating, menacing, and loyal to her organization, she has little emotion and follows the Pentalaws of Guardianship closely. Corvus was sealed away within Raven by Roan, and emerges when Raven falls into deep states of negative emotion. It is often speculated that Corvus is not real, but that Raven suffers from Schizophrenia, a backlash from being experimented on. This is also the epicenter of Raven questing the truth about her origins. Unlike Raven, Corvus has the ability to activate a Command Sequence Initiative on her own, in which she falls into Guardian mode willfully. Because of this, Corvus is the source of Raven's Neohumanistic abilities: her strength and speed and the use of Psychokinesis.The trait that separates her from the other entities is that her eyes are a Honey-Gold and is often scowling.

Raveena Lavendra Senaria:: The third most elusive of Raven's entities next to Vineera and Panteera, and is said to be Raven's truest form. Raveena lost her Will when she was taken by OXY. She was exiled at the age of three from Matreya, the Realm of Twilight that Raven often refers to. Matreya belonged to another Plane. Her father, Lord Hathar'sidd carried a tie to Elements, in which turn made Raveena an Elementalist as well. It is speculated that her mother--Lady Midoraiyu--was a Demon of the Realm, as well as a Descended One to a neighboring Realm's Gatekeeper--who was later found to be Roan's father, Lord Valteris. Raveena was strong-willed at her young age, and endured much abuse and rejection from her Father after her mother's death and Hathar'sidd remarrying. Matreyans age eight years for every three Earth Plane years. Being of Matreyan Royalty, she was agile, graceful, and intelligent. She memorized every traditional dance of the Matreyan culture in time for her third birthday. It was her strong will that broke through Corvus' blank mind and allowed them to merge together to create Raven. When appearing, A calligraphic "4" glows green on Raven's forehead. Her traits are the long, ebony hair that is a typical Matreyan feature. Her high cheekbones and the shape of her eyes often mistake her for being Asian in the Earth Plane, yet her eyes are a deep Sapphire Blue.

Raven Sena Kanzaki:: The primary entity; Raven chose her name carefully after Roan indulged her with his theories of her birth. Raven is short for Raveena, Sena short for Senaria, and Kanzaki--taken from the project OXY placed her in. When OXY reformed her as a Neohuman, she was immortalized. Being of the Celestial Plane, she has ethereal abilities, which marked her as the Fourth House Representative of the Astral Virtue Zodiac's council: Cancer. True to her sign, Raven is a very motherly, protective creature. She isn’t usually surprised by what another person may do, and responds well to chaotic situations. Naturally calm and level-headed, Raven can be very introverted; choosing to remain silent, observe and retain information of what she sees and understands. Around others, Raven can be extroverted; choosing to be heard, and interact positively with those that are around. She is very trustworthy on one level, and very deceptive on another. When given the chance, Raven will put herself before another person first, and stick to her decisions soundly. She created the Kanzaki Fujin-Ryu Style of martial arts, and took to the use of pole-arms, most particularly the traditional Naginata. Her Daemon, a Black Panther named Jesta' granted her the ability of telepathy; as a result, Raven is haunted by the mental voices around her, and must concentrate well for them to disappear. For several years, she took to the duties as being an Astral Virtue Guardian, protecting both the Celestial Plane and the Earthly Plane from otherworldly creatures. Developing an infamous reputation, Raven became both Ambassador and Spymaster and gained the title as Peacekeeper of the Zodiac. She eventually settled and married, having two children and leading an otherwise normal life. An unfortunate accident cost her both her children's lives, and her husband abandoned her. From there on, Raven dedicated herself to traveling and researching, seeking the true clues as to who she really is. Corvus, Vineera, Raveena, or just herself? Her experiences have taken her from being an Exiled Princess, to a Guardian for OXY, being Captain of a War Frigate, an Apprentice to the Water Kingdom of the Element's Realm, and an active Fighter for Gaia. Raven recently abandoned the haven of the Gaian Fighter's Guild where Roan had sent her, answering Light's call and join Heaven's Forces to tip the balance. Her most powerful trait in contrast to all else about her are her Emerald colored eyes, which are the windows to her mental ethereal abilities. During the War in Heaven's Realm, Raven Ascended, and lost connection to her physical body on the Earth Plane. Unable to willfully summon the Elements, Raven has studied and practiced a new Equip Magic, that allows her to channel elements through summoning various forms of Armor. Now five years have passed since the incident, 5,000 years on the Earth Plane. Though she is flourishing in St. Anne, Raven feels disconnected from her born-given abilities.

Panteera:: The Demonic form Raven has only assumed three times in her entire life. An enormous Panther with a long wing-span of leather-like material. Unlike grounded Demons, Panteera's bones are hollow like a birds, but are layered with thick, strong muscles. Her power lays in the use of mental ethereal energy. Primarily Defensive, if invoked, she will attack with a vengeful nature. Roan once conferred with Kieran that Panteera is merely the soul of Raveena's mother, Midoraiyu. In the Matreyan culture, Panthers were revered as protective, motherly creatures. When Corvus was sealed away by Roan, the seal applied to Panteera as well. Raven chose to be Inducted into the A.V.G. under the name Panteera as a sign that she, too, was a protective, vigilant Guardian who would not fail the memory of her people. This also implies that Jesta', Raven's Daemon, is a Panther due to Raven being a Cancer, who are known for being protective and motherly also.

The Revenant Guardian:: One of three Guardians to ever successfully Ascend without dying. It is said that the depth of their virtue, and the strength in which they believe in their virtue, is what is the key. The Guardian exists in Raven's will. It often manifests through her Psychokinesis, though in weakened form. It is because of the fact that Raven is able to strengthen her Psychokinetic form enough to use it again and again that the Guardian is given the title of being the Revenant, for it is bound to return again and again gaining strength. While Raven was on the brink of death, she abandoned her fear of dying and instead welcomed it. She had more love to give than fight to repress what was natural. This love, her strongest virtue, had grown in strength because OXY had trained and brainwashed her into her believing that love did not exist. Because of this, they had designed their best weapon, and caused Raven's emotion to surge tenfold when she broke free. This powerful energy sustained her life, allowing her to break free of the Crystal that dominated her Will to fight. The few detrimental factors of Raven Ascending is that her mental state may shift and become imbalanced, her strength will have to be more carefully monitored, and Corvus will have an easier window to emerge and cause chaos. The sign of Cancer can be see marked on her forehead. Her eyes, though still Green, retain specks of Gold, with a outline to show she has merged all her entities into one singular strong one.

*Earth Calender Years
 
PostPosted: Sat Dec 15, 2012 11:20 am


Cho Hakkai
User Image


Basics

The name given to me at birth is Cho Hakkai but you may call me Hakkai.
I have 23 years behind me.
I am a Male.
I have two faces. But I tend to hide my ???
I was born as an Elemental
Personality: Hakkai keeps calm most of the time. Being able to think calmly in the most dangerous and chaotic of situations. Due to his isolated life, Hakkai is very straight forward when it comes to his point. If he does not like you he will tell you or try and take your head. However he is a man of reason, and that gives him a open mind when it is about certain things.
Elements and Abilities:Hakkai can control the elements of Earth, Wind, Water and Fire. Over the years Hakkai has perfected his control over the techniques he has learned with these elements.


-Earth
This element is Hakkai's primary defense. Creating walls of stone, and metal to shield him and his allies. He does have minor offensive capabilities with this element creating spikes of earth to skewer and slow opponents.

-Wind
Hakkai's supportive element is that of wind. This element is rarely used alone for any offensive purpose. Normally combined with his element of fire to create devastating explosions.

-Water
Hakkai uses his control over water to command the water in his own body making it where he can push his body beyond it's own limits. Gaining extra speed and power for the cost of doing damage over time to his body.

-Fire
This is Hakkai's main offensives element. A straight forward element that embodies destruction. Hakkai uses this element to burn his enemies into nothing more than a pile of ash. His attacks are normally read easily due to how straight forward they appear. And that's when his opponents find out that there was far more to the attack then they thought.
Intimates


BackgroundHakkai was born in the beautiful forest of Hell when Lucifer's rain was supreme, and before kikyo would challenge his power. It was a time when the Seven Sins were starting to rise that he was recruited into the army of Hell because of his all around potential with the four basic elements. When the Sins were sealed away and the Virtues created and hidden, Lucifer entrusted Hakkai to safeguard the Virtue of Kindness. Since then he has guarded the Virtue in the beautiful forest of Hell.

Extras
After being alone for so long Hakkai's elemental sides have split into two separate people, but when it comes to fighting they fight as one.

Distinguishing Marks
Hakkai has multiple scars all over his body, but the majority of his scars are on his upper arms and chest.

Being a fire user his hands and forearms are covered in burns.

My Actions and Words Are Controlled by: Negi-Ukia

Negi-Ukia


DarkKingJilly
Vice Captain

PostPosted: Sat Dec 29, 2012 4:52 am


User Image
Name: Grants, "Eternal Blade"
Race: Celestial
Age: Appears as aged as a human male in their mid-twenties. However he is several thousand years old.
Allegiance & Rank: Heaven- General and Guild Master of St. Anne
Abilities and Powers: His Celestial energy can manifest into swords as well as increase the cutting edge of his weapon. His physical capabilities are notably higher than average Celestial warriors, most prominent being his speed.
Equipment: A white edged sword, forged within Heaven's fires.

Bio: As a Guild Master for St. Anne's Warrior's Guild, Grants personally teaches and trains many of Heaven's higher skilled warriors. Having briefly intervened with the Crisis of Heaven, Grants' skills have shown to be on par with Lucas' own Vanguards. Having access to St. Anne's throne room, Grants' abilities have been recognized by the Council, as he is a well regarded Celestial throughout Heaven.
PostPosted: Tue Jan 08, 2013 2:57 am


User Image
Name: Marcus "Mark"
Race: Human?
Age: 25
Allegiance & Rank: Acts under Pride's command.
Abilities & Powers: Transmutation and Minor Regeneration
Equipment: -

Bio: -

DarkKingJilly
Vice Captain


Neko Shizumi

Inquisitive Conversationalist

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PostPosted: Tue Jan 08, 2013 10:35 pm


Character Name: Lissianna Zachariel
Appearance: Lissianna Zachariel
Race: Seraph
Age: Looks to be 23 but is in fact much older.
Allegiance & Rank: Heaven Aligned, Director of the High Choir
Abilities & Powers:
Draco Corpus: She can change her form into a medium sized golden dragon. Although it looks as if its skin is made of feathers. The structures of the feather, the rachis are a hard scale filament whereas the barbs making up the feathers vane are hard spines connected by barbicels. When running your hand over the feathers of this dragon it can slice your skin like a million tiny paper cuts.
Elementum Evenescant: When threatened by elemental attacks or enemies, she can vanquish them when they get within her aura’s reach, which extends several feet in all directions, even through the earth a good two feet. Her aura releases a nullifying power that disperses the element, fire turns to smoke, water to vapor, wind to a breeze and many more elements, they become mere particles harmless to the human body. The attacks or enemies can form again when out of reach, but come within distance again they are reduced to mere nothingness.
Exorcistus: The angelic power to cast deamons and spirits out of Lissianna’s immediate danger. Usually they will show up in a very faraway place, only when within arm’s reach. Requiring her touch for the spell to occur she has to be in close proximity.
Inferna Iudicio, de Veredictum Mors: A very powerful curse, she carries it on her at all times, it is placed on the cover of the book she carries, embossed is black ink and pressed into the worn leather that banishes any demon, angel, human to a cell she has constructed herself in Heaven, made to hold the user til they can be questioned, or Lissi can run away. The cell she constructed is of the same material and spells that was used on her in the past.
Terra Sancta Lux: Her aura shines in a low light when close to death or unconscious, this light protects her from physical, mental, and spiritual harm. She is capable of using this on those in need of healing, which she can use copious amount to heal quicker, but it drains her aura leaving her vulnerable. Or release it slowly, and still be able to protect her.
Sagittarius Arma: This spell casts a light weight armor, encasing the vital areas, made of impossibly hard spiritual energy that shines bright but used as additional protection during high intense battles where the outcome is one sided or dangerous. The Armor sparks electricity and lightning when the enemy comes in contact with it.
Equipment:
Armor:
Light leather armor: Lissianna is lightweight and doesn’t move well in chain mail or steel armor.
Shoulder Guard: Small, covering her right shoulder, made of light weight mythril, also protecting her neck from injury.
Weapons:
Short Sword: Made of mythril, light weight and doesn’t hinder body movements.
Items:
A tome: A heavy book, aged and slightly worn. The cover is leather, the pages stained appearing ready to fall apart at the least provocation, but Lissianna is always gentle with it. She never takes it off her person, or lets any other hold it. She is often caught leafing through the pages for long hours, but when asleep it is out of sight, and in safe hands.

Bio:Lissianna, Lissi for short, was a human once although the memory is far and distant in the time she has lived and served as an angel. She has a vivid memory of the exact moment she died, when she was thrust into service as an angel. Even though today she is director of the High Choir she wasn’t always in that position.
As a struggling angel Lissi was assaulted by demons when she went to earth to answer a voice that kept calling to her, a child’s voice filled with despair. Cold chills run down her spine and her heart quakes at the memory to this day. Andras, a powerful marquis of hell in the ancient past before the rebellion of eons past, captured her with her naiveté. For several years she was trapped in Hell, a jail bird crying out to anyone, she didn’t see anyone but Andras. Lissi could feel her life draining from the evils of Andras’ attention, so much that she started to pluck the feathers of her wings to mark everyday she was in that cell.
One day when Andras had left Lissianna all alone, she plucked one of her lustrous primary feathery, she bled from it for several moments, but in that same moment her attention was diverted to an infernal dragon who appeared as if from thin air, a top the fiery beast sat a demon with three heads, the first was the head of a bull, the second a man’s head, and third was a ram. He held a lance with a banner with his crest, Lissianna had no idea who he was but feared the demon more than she let on, even when his form changed to that of a winged demon, horns protruding from his skull. White hair hanging where two ominous bright grey eyes shone through the strands.
“Do you sacrifice your feathers for me?” Lissianna learned he was called Asmodeus and he had come to her aid because he punishes those who do harm to women and children for a price, he asked rather sweetly for her fallen feathers. Lissianna forlornly tossed him her feathers, not once believing he would do as he promised. And as he caught her discarded feathers they burst into a glittering dust. “I only asked for one, yet you give me more than enough.” He sliced her cage with his lance and brought Lissi crashing down. Luckily he wasn’t offended when she jumped away from his offering hand to help her off the ground. “I govern 72 legions of inferior spirits, you are right to fear me, but you will need to trust me to get out of Hell alive.”
So she did, begrudgingly, placing her fragile hand in his. But when she was about to mount his dragon he shooed her off. A rider came to her side then; he was a ghostly specter, black obsidian armor hiding his body from view. His steed was just as grim, a semi skeletal horse. The horse had muscles in some places, but bones in others, it appeared black but it also oozed a black liquid from several open wounds. “The steed of Abigor,” The rider supplied at her look of disapproval, taking her hand before she could think about riding with him, pulling her sanctimoniously into his armored lap. “I am Flauros, the one you called here.” It all passed by in a blur, by the time Hell was far behind and she was deposited at the gates of heaven she wondered who these deamons were, why did they save her? They had kept up a constant chatter, even though she had remained silent as the grave. At the gates, she turned weakly to absentmindedly return to a world where she would never be the same.
A hand on her wrist stopped her from walking over the threshold into Heaven where her escorts could not go. Looking back, her long hair falling over her shoulder as she looked to the armored hand holding her securely, in the other hand was a tome, when he moved his hand Lissi flinched expecting a crippling blow. Instead, the tome came to rest gently in her hands; she had to use two hands just to support the weight of it. She looked quizzically up at Flauros, the demon that had stopped her, his face was no longer a specter but had skin and form. The planes of his face were sharp and angular, high cheek bones, and deep crimson eyes. “For if ever you need saving again,” he supplied simply. “My steed Abigor, although created from the remains of the horses of the Garden of Eden, would never be opposed to saving you again.” His voice was cocky, as if bragging that his horse was a Hell spawn. He brushed his mailed hand along her chin, and like any rake, placed an innocent kiss on her lips.
Before she had time to throw a left hook, he disappeared before her fist connected with his face, causing her to tumble forward into the now empty space. Ragged with exhaustion, battered from being in Hell she half walked, half staggered back into heaven where she was reprimanded cruelly for her naiveté by other angels and a disgrace to anything holy. It was in this dark and trying time that Lissi discovered her happiness. On earth, where she could travel unseen and help the people of earth in need of sympathy, and help she was there.
The ages passed by, time flowed on and like old history Heaven seemed to forget her mistake. Leading to a prosperous future, she climbed the ranks a little, although many claimed her dedication to humans was bordering on crazy. Lissi just shrugged it off and continued on. Even remaining oblivious during the war of religion, if anything she was in hyper drive, as quickly as people tried to disprove the belief in gods, she was there to create a miracle. That is till the rift of Hell and Heaven occurred when the populace of humans believed in nothing. The nihilistic existence crushed Lissi, with no one to believe in her, no one asking for help, she is on the brink of a complete breakdown. Never one to be involved in any business with Hell, she worries the new leader, Lucas, will be the destruction of Heaven itself, with his fraternizing history. Angered, bitter, and a few bones to pick Lissi just hopes to pull through and put an end to all this nonsense so she can get back to what she loves.

PostPosted: Wed Jan 09, 2013 7:04 pm


User Image

Name: Makenzie, the "Scarlet Ember"
Race: Celestial
Age: Appears as aged as a human female in their mid-twenties
Allegiance & Rank: Heaven, Member of the High Council
Abilities & Powers: Makenzie harness divine flames and can manipulate heat to her will.
Equipment:
Two short swords
Red cloak
Light Armor

[Bio]:

DarkKingJilly
Vice Captain


DarkKingJilly
Vice Captain

PostPosted: Wed Jan 09, 2013 7:10 pm


User Image

Name: Alexandria
Race: Celestial
Age: Thousands of years old; Appears as aged as a human in their thirties
Allegiance & Rank: Heaven, Member of the High Council
Abilities & Powers: Alexandria knows a slew of defensive and tactical spells. Most notably, her "Gate of Eden" spell allows her to summon the a debilitating garden which nulls a foes aggression and hostility.

Equipment:
Green cloak
Long sword
Golden Gauntlets

[Bio]:
PostPosted: Sat Jan 12, 2013 1:15 am


User Image - Blocked by "Display Image" Settings. Click to show.

Character Name: Lamarine Maith ( La-Mare-In )

Race:
3 quarters Human/ 1 quarter Angel

Age:
24

Allegiance & Rank:
Currently Neutral

Abilities & Powers:

Super dense bones- Lamarine has super dense bones that can withstand almost anything and are nearly indestructible.

Regenerative Healing factor- Lamarine has a healing factor that regenerates his body from damage. His healing factor reacts rather quickly healing wounds as soon as there given. His healing factor can heal almost any wound but it cannot heal a severed limb, if a limb is lost the wound will close quickly but it will not regrow.

Enhanced physic- Lamrine has enhanced Power, Durability, Strength, Reflexes, Endurance, Speed, and stamina, his physic is 5x that of an athlete.

Leather tough skin- Lamarines skin is must tougher then a regular humans it does not rip or tear as easly it feels soft like human skin but it is tough like high quality leather armor.

Chi Control- Lamarine can use his inner Chi as a powerful weapon in combat he has two different techniques that uses his inner Chi.

Chi shockwave- Lamarine can create larege or small shockwaves using his chi.

Chi energizing armor- Chi can be seen covering Lamarines body as a faint yellow color, when this happens Lamarines blood flow will sharply increase thus causing his muscles to expand making him appear larger, this will increase all of Lamarines physical attributes x10 what they already are plus it will take away his minds sense of pain so his brain will stop sending pain signals to his body telling him he has just been hurt or that he is tired, which makes him extreamly aggressive and attack non stop without mercy or letting up or stopping.

Equipment:

11 Inch combat knife

Bio:
Lamarine is the son of a half Angel mother and a Human father. Lamarines mother was a warrior of heaven that fell inlove with a Human, His father a warrior on earth that studied all forms of martial arts and defeated many great warrior this attracted his mother. Af the age of 7 Lamarines mother and father where attacked by a hord of demons that fought as hard as they could and slew many demons but there where ust to many they kept coming and coming. His parents where killed in retaliation for his mother the Half angel slaying so many demons and when they found where she had gone and relized nobody was protecting her and her family they launched an all out attack on her. The demons then turned there attention to Lamarine and where about to kill him when an unnamed Angel fell into the building and his radiance blinded the demons, he grabbed Lamarine and fled. Lamarine woke a few days later in scottland he was infront of a mixed martial arts gym and when the gym instructor had seen him and asked why he was alone Lamarine simply said with a cold stare that he was homeless because his family had been murdered. The gym instructor could see in the childs eyes it was the truth and he took him under his wing teaching him to fight. Now Lamarine cage fights to keep trained and just for fun really but he also is a reknown demon hunter. Lamarine does not claim the side of the angels nor demons he is neutral although he does not hunt nor slay angels he considers them friends simply because he is 1 quarter angel and his mother was one, also he was saved by one.

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PostPosted: Tue Jan 22, 2013 11:50 pm


Name biggrin avid Harathion Er'Malik
Race: Angel-Human Construct
Age: 6807
Rank: None (Associated with neither Heaven nor Hell)
Personality: Quiet and pensive, David has changed since last he walked the realms of Heaven and Hell. Transformed by thousands of years in solitude, as a consciousness drifting amongst the stars, he now shies away from keeping the company of others, almost always fully engrossed within his own thoughts. Sometimes a glimmer of his past self returns, as he remembers days past, but if anything, this is an indication that he returned not entirely sane. But he is not dangerous, only perhaps unpredictable and flighty at his worst. He wanders, in mind, body and spirit, not knowing for what he searches.

History: Not much is known about David's past, other than the fact that he was banished from Heaven, for being an anomaly, as he is not truly an angel. Born as a magical construct crafted from the deceased parts of both an angel and human, he shares both human and angelic characteristics, yet does not feel at home with either. As a being essentially made from magic, he quickly became adept in the various forms of the arcane, specializing in water magic, enchantment and alchemy. He eventually rose to the highest ranks of sorcery, far surpassing other magi, his talent and adaptability performing leaps and bounds for his study of magic. His inability to age, too, granted him the time necessary for his knowledge to grow to its current height.

And then there was darkness, a vast space of his memories vanished into nothingness. He can no longer a period of about seven hundred years. Though several millennia have passed, he has yet to restore this great chasm, and though most might have simply given up, something nagging at that back of his mind persists through the ages, calling, warning him not to forget. Still, try as he might, nothing has unlocked these memories.

Still, nothing compares to the stretch of time in his life in which nothing occurred. During his role in the organization known as Cruxis, David had secretly been furthering his research in pure arcane magic. It is for this reason that he disappeared, and has yet to reappear until now: five thousand years later. While only five years passed for Heaven and Hell, David's experiments had taken place upon earth. Consumed in what can only be described as a tempest of raw energy, David's body was dispersed, and his mind preserved only as an abstract concept, transported to another plane.

It was in this state that he found himself trapped, unable to die, yet unable to return to Earth. Slowly gathering the remnants of particles that had once composed his body, he called them to his consciousness held in stasis, slowly forming his body once again. When finally his body was complete, his mind was nearly broken from the five thousand years of solitude. His body would never be the same, just as his mind, for his greatest tools, his weapons known as Kiriel, Serenade, and his Clockwork Blades, had been merged with his body. They strengthen his body, but he no longer feels comfortable within his own skin, now just a sheathe for a sword.

Broken, he returned. Perhaps it would have been best had the magic storm completely obliterated him, yet he cannot muster the courage to end his own life.

Abilities: David has the ability to control water with simply a thought, showing almost no restrictions in his mastery of it. He is also capable of summoning large quantities of water, though this can be significantly more difficult, especially if his concentration is interrupted. Moreover, he is incredibly knowledgeable in the ways of enchantment, alchemical, and raw arcane magic, going so far as being able to manipulate the pure energies both inside and outside of his body.

His body is also capable of super human strength, agility, endurance, and durability. Having become a living weapon, and being a construct as it is, he is able to withstand a surprisingly large amount of damage without perishing, though outside of this, his body's performance would be considered average for an angel's. It is not, however, his body that makes him a formidable opponent. While bordering on the insane, his mind has not lost its former sharpness; in fact, it seems, it has become even stronger, able to process information and register thoughts at seemingly impossible speeds.

His weapons, having become one with their master, are lost forever. However, his spirit can be drawn from his body as a material weapon, taking his consciousness with it, and leaving his body as a lifeless husk. While not particularly useful to himself, this does leave the potential for him to become a weapon of mass destruction in the hands of anyone who learns of his secret; in this form, he becomes a tool for whomever wields him, granting them his own magical powers, though not his knowledge. This is, perhaps, why he does not stay in one place for very long, nor keep the company of other people, for he fears that this may come to pass.

Appearance: User Image
PostPosted: Fri Jan 25, 2013 1:58 am


Character Name: Arcturus, Arc for short.

Age: Forgotten over the years. He appears to be in his thirties.

Race: Kinzoku Demon

Gender: Male

Personality: Arc is a very serious person while fighting. He keeps his wits about him no matter how bad the situation is. He remains calm at all points while in battle, which is what allows him to keep his wits about him. While not in battle Arc is very laid back and calm, making friends easily. Arc is the type of person that is willing to sacrifice his own life to save the life of one of his friends.

Appearance:

Human Form
While Cloaked
Demon Form
Ultimate Form

Weapons: None due to his unique ability.

Abilities: Arc is able to summon a special material known as Gokin. This Gokin is an extension of his soul, thus Arc is capable of manipulating it on a molecular level with nothing more than a simple thought. Gokin has an innate ability allowing it to assimilate inorganic material upon contact. If the Kinzoku Demon is willing to spend a bit more energy he can speed up the assimilation rate. Arc's blood also has trace amounts of Gokin within it as both an internal defense measure and an external countermeasure after being injured.

Arc's Gokin has a silver color to it, and is non-magnetic. It can also be a conductor or insulator as Arc deems necessary. This Gokin is a highly durable material that some even refer to as being indestructible, although that is not the case.

Due to a recent enchantment placed upon his soul his Gokin has received a few new properties as well.

Magic Absorption: Arc's Gokin can now absorb magical based attacks. The amount of attacks that can be stored varies depending on the power of the attack stored. The most he can store at once is three attacks.. Once absorbed Arc can do one of three things with the stored attacks.

Recast: The most basic thing Arc can do with a stored attack is recast it. By spending a small amount of energy he can released the stored attack from anywhere on his Gokin to send the attack back at its caster and his allies.

Energy Absorb: He can convert the stored attack into pure energy to restore his own energy supply. He can only receive half the energy spent to cast the attack as his own energy.

Energy Expulsion: Arc has a second way to release stored attacks. This involves converted the stored attack into raw energy and then releasing the raw energy from the Gokin as a powerful explosion.

Although he is a Kinzoku Demon Arc also has the ability to create and command lightning. A powerful element, although he has yet to devote the proper amount of time to using it.

Arc can also use ritual spells such as Demon's Baptism and Demon's Fire. These are only a few of the ritual spells that he knows, but these are his most used during battle.


Demon’s Baptism: After the incantation is spoken a seal appears on the palm of each of Arc's hands. Each seal stores a chaos beam that can be fired off at a moment’s notice. Since Arc is usually seen wearing gloves, the first two seals cannot be seen.

Demon's Fire: Arc's best defensive measure. A sphere of Chaos Energy appears two feet away from the Kinzoku Demon and expands outwards destroying all that it comes in contact with. Not only does this protect him from multi-direction attacks, but since the sphere is composed of Chaos Energy it can still be used semi-offensively if his opponent is close enough to him when used.

Bio: Arc has been around for a very long time, and is the last surviving member of the Kinzoku Demon race. He knew nothing of his family and has never once tried to find out more information. He grew up alone, perfecting the use of his power. One day he decided he was done hiding in the shadows and joined Kikyo's army. It didn't take long for him to rise through the ranks of an ever weakening army, and before long Lady Kikyo sent him on a mission.

Arc had been tasked with infiltrating the group known as Cruxis. He was to gain information on all the members of Cruxis and feed that information back to Hell. While in Cruxis he saw things that infuriated him, and on more than one occasion he had to keep himself from attacking the other members. He didn't know how long he had been in Cruxis, but he had yet to learn anything of interest. Finally he found out that another member of Cruxis, An, felt that the things being done by its leader Sera were disgusting.

The demon had found an ally within the organization. Someone who felt the same as he did. They had planned on taking the organization down together and reported to the leaders of Heaven and Hell to get them to rise against Sera and Dom, the other two members of Cruxis. Upon his return to Hell Arc learned that Lady Kikyo had died, and that his old friend Oni had become the new ruler of Hell.

After conveying his information to Oni, Arc once again left Hell to meet up with An. An never showed up and Arc disappeared as well in an attempt to find out what became of him. While Arc was gone Lucas and Oni sealed away the angel Raphael, Sera, and the fire demon Inferno, Dom. After that all became quiet and Arc spend five thousand years assuming that the angel David, An, had been killed by Inferno and Raphael. Arc couldn't live knowing that the only other good member of Cruxis was gone and devoted himself to bringing his comrade back.

After five thousand years Arc decided to release the Seven Sins from their confinement in Hell and use them as a sacrifice to revive David. But before he could complete the ritual he came face to face with his old ally. Now with David back and the Sins free, Arc must do all that he can to remove the evil he freed from existence. Even if it kills him.

Other: Arc has a seal burned into the center of his back that can never be healed. It is the price he paid with Abbadon to be able to use his ritual spells.

Ritual Spells Seal

Arc has had an enchantment placed upon his very soul by his comrade David. Although this enchantment would normally be useless on his soul, it has a very useful effect on his Gokin. The effect of the enchantment is passed onto all Gokin that he summons.


((Updated 7/8/2013.))

Devil-Steel
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Demonic Sex Symbol

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