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Posted: Wed Jun 16, 2010 6:37 pm
Haha, wrote up Rivek's profile.
He's playing totally neutral within this context.
And as it is, he can run messages between countries.
Potentially lying, backstabbing messages.
---
Like, what if people from Faction A had a guild, but they were locked out of Factions B, C, D?
And messages had to be carried between factions by NPCs or neutral parties or stuff...?
That could get so complicated tho
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Posted: Thu Jun 17, 2010 3:23 am
I think that is a great idea to add to the premise of conflict and distrust!
Going to be reading the OCs when I get off work... omg its eaaaarly!!!! /cry
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Posted: Thu Jun 17, 2010 11:42 am
The only issue I have with that is that people wouldn't be able to link up with what's going on in other RPs or wouldn't understand the whole story. I know one thing I like is reading everything even if I'm not involved in it. :3
Then again it might not bother other people so much. XD As long as we, the rp managers, could see into all the areas...^^d
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Posted: Thu Jun 17, 2010 2:17 pm
As much as I like the idea of hidden forums, it'd be just too hard to coordinate. To simplify things, I think it should be done in the same guild, with subforums. While people are welcome to read other parts, if they use any forbidden knowledge IC they will be penalised. In any case, Rivek still can be the messenger.
Also, I was thinking of having events which needed players to hunt for various clues hidden in the other factions, or even communicate with NPCs in the opposition's forums. Spies and all that.
Is there a way to lock certain parts of the forum to certain members? The only thing I know is admin access only.
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Posted: Thu Jun 17, 2010 3:10 pm
Thornshield Also, I was thinking of having events which needed players to hunt for various clues hidden in the other factions, or even communicate with NPCs in the opposition's forums. Spies and all that.
Love this! XD I'll work on some profiles for some more shady characters who might be good quest givers for something like this. I'm thinking neutral characters, such as vendors or performers. I have plenty of those at my disposal. :3 I'm also sure that someone like Portan would be happy to send characters into other factions for information if nessisary. >D
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Posted: Thu Jun 17, 2010 3:17 pm
Hmm, yeah, no idea... I wouldn't want hidden forums either, but I do like the idea of opposing factions or where it might be more dangerous to go causing people to have to sneak around... not sure how to keep them from going wherever they want though.
Maybe we could try to make it clear at the beginning during the neutral staging that once in a faction that certain rules would apply and it would be important to be careful of possible consequences for going into enemy territory, per se.
Could get really complicated though... I definitely like the idea of hidden agendas, and spying! My shady characters will be in the neutral area, but will have an objective and likely be seeking out 'targets' amongs the players.
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Posted: Thu Jun 17, 2010 3:23 pm
Yeah, I agree Kim, I think we need to PM them or something reminding them once they enter a faction, they must obay certain rules - i.e obviously if the leader of the faction or their Guard Captain tells them something, or they recive a letter from said people, there are obviously consequences to NOT paying attention (although they are free to do so if they do wish), but those may include them being locked in the dungeons or something that they don't really want for their OC. XD
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Posted: Thu Jun 17, 2010 7:45 pm
Okay, my turn for thoughts xD
I still think people should 'randomly' be assigned to a faction (though we could discuss it amongst ourselves and pick and chose who joins our faction), at least in the beginning, but may be approached by NPCs from a different faction throughout the contest that gives them the choice to switch sides in exchange for doing a quest of sorts (spying, gathering info, etc).
During the first couple elimination rounds, the contestants could do quests or challenges for their own faction (or botch said quests or challenges if acting for a different faction, if they've accepted an NPC's offer to switch sides).
If there is spying and double-crossing going on, I think the RP managers really have to communicate well to get it to flow and to avoid messing with another manager's plans. We as managers have to keep eachother well-informed of what we plan on doing.
In the event of characters not following the rules for their faction, or they get caught, or if they just don't pay attention, their character will have to pay the appropriate price. However, this could also be another challenge for the characters to see how well they get out of a situation like that.
If it becomes a continuing problem, with people breaking faction/RP rules, I don't see why a character couldn't be removed from the competition altogether (after being warned and if they really are that much of a problem).
And if need be, I could take on a second faction, while working with Carty on the first one. But knowing us, we'd end up working on the two factions together xD
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Posted: Fri Jun 18, 2010 11:50 am
Quests and challenges should be a lot of fun and add an element of randomness and chance for players. :3 I think when it comes to changing faction we need to decide if we're having set ways for people to do it, if we're going to let them decide themselves (either by doing something in-game or asking OOC) or if we're just going to set something up and it will be random chance whoever ends up in that senario. I'm sure we can think up lots of different ways for it to happen if people want it. I'm personally thinking it should be a mix (certain players may have an OC who would be especially suited to being part of a spy mission or changing sides, in which case they may want to ask us if they can and put a case forward for 'transfer'?).
I think we'll all manage well to discuss what we're doing. :3 Personally I probably won't have a very set outcome for anything I set up, until I see how things are going, which leaves things nice and flexible - but that's also because I rarely decide what I'm going to do until I start doing it. XD
If people are breaking the rules they can be punished by not being allowed to play in the rp, if they are THAT persistantly ignoring what we tell them. smile
I think we should have a faction each Zien, since you'd like to, but we can work closely with our ideas. :3 I think Portan will be a member of your faction. I am thinking that I might take the high magic/no tech and have a Dragon-ruled fortress - but of course I would recruit any race. XD
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Posted: Mon Jun 21, 2010 1:27 am
So. I guess the next thing is, what exactly shall the underlying plot be? XD Apart from the rivalry. Is someone plotting to build a giant steamroller? Is there a mass assasination from some outside group? Maybe the rivalry between the factions is in fact something of a red herring to distract from the fact that someone else (either outside or internally) is planning something huge and far worse than a few petty arguements?
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Posted: Mon Jun 21, 2010 8:02 am
i wouldn't mind managing a faction, though if i did i'd honestly be really really really really pleased if someone would joint one with me.
however, first i think we should settle on a giant overall theme.. if we were trying to do a friendly competition at the very begging.. then why are we trying to make the citys super wartime defensible - like they are in a war? for example to what im saying.. is while the world cup is going on, we (each country) dont change our nuke weapons to face the person we are playing against.. and since i was using that example its perfect.. unless im mistaken (and i very well could be very very mistaken as i dodge the news like the plague) i havent heard N korea attacking anything while the games are going on.. and S korea is there.
Even if... say the 4 (or) 5 places are not necessarily friendly to each other generally, if this is a joint competition they will at least be grudgingly "polite" at least at face value.
nothing is stopping them from plotting.
now! a fun twist might be... all the "shady - under-waterways - thieves areas" in each town could be joint working together to topple each of their fortresses.. THAT could possibly be the (5th) force trying to cause trouble for everyone/ or just the more excitable leaders?
also.. since the thread is going to be in the art contest forum.. will the neutrals be RPing there.. and then each faction be in the guild? so unless you want to really RP with your faction, you go there?
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Posted: Mon Jun 21, 2010 8:21 am
XD Yeah, I was thinking the factions had just turned up with a minimal armed force/some weapons just to like...show off how powerful they are? Like 'haha looksie we'z got moar than j00!'. Not that they're actually planning on using their forces. Not sure what everyone else thinks? I know my dragons would probably bring some big airships or something to show off that they have them, while some factions don't, just to rub it in their faces. I guess it depends on the leader of the factions? My dragon guy is a bit of an a**. XD
But probably polite face-to-face, just for show. I heart politics. x3
LOVE that 'underworld' idea Jitsu! :3 Maybe we're wrong in the assuption that these faction areas are temporary? Perhaps they are in fact the edge where each of them meets and so they have each built their own little fortress up and a neutral township has formed in the middle, as well as the arena for the annual/however often we decide they're held contests. They could have been set up years ago with the intention of helping bring the sides together in a friendly competition, and while they are still that on the surface, not so much underneath. And nothing says they have to use their own people, they're more than okay to recruit whoever they want to represent them.
I lost track of my point a little, but re: the above, my thinking is that if the the town/fortresses are always there, it seems natural that all kinds of outcasts from the different factions choose to live there as it's a perfect place for them to meet and discuss their plans - as well as making it a perfect place for, say, an asylum, a prison etc. All the things you'd prefer to have away from civilisation. XD
Okay guys, srsly. XD;; Feel free to tell me to shut up. I feel like I'm taking over or something with all my posts...D:
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Posted: Mon Jun 21, 2010 9:14 am
Lawl, i think, in his position, Riv would be a good person to handle faction to faction transfers. Derp.
I also like the idea of thieves den. Maybe theives den is invite only? Like, it occurs only after a week or two or so, and we select the most appropriate characters and players for it. And the other players don't know about it.
Kind of like Werewolf/Mafia.
We could use that as a game catalyst, like offer players incentives for being part of the theives den and eliminating other players.
I'm still at the point where i think four factions is too many.
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Posted: Mon Jun 21, 2010 9:31 am
hum maybe we can cut it from 4 to 2.... and the land between being the neutral - not necessarily a faction in its own but an area for people to get to know each other or people to RP without committing to helping either side?
that would make.. the thieves den sort of like a forth.. but hurm.. since more then likely.. the thieves have their sneaky mitts in Both of the political pies... the RP managers of both can plot with the rp managers of the thieves.. maybe even help a bit.. because nothing makes intrigue like corrupted court officials ^.~ maybe even lesser royalty or a younger non-inheriting sib. BLACK SHEEP.
that leaves 2 factions, neutral where everyone can interact... (im sure each of us is going to drag our OC's down there at some point...)
now if we do 2... why dont we focus one magic based, the other science.. they can still both "portal" people in the world their own way?
science perhaps.. a rip in the fabric of time? time machine? A GATE LIKE IN STARGATE *geeky fandom* and perhaps magic.. group of high mages cast a summoning and sort of net random people with magical affinities. science can still have airships... humm... the other side.. flying carpets? riding hippogrifs, griffons, pegasus?
as for events... its still basically even.. maybe make the main rule they can use any method of magic or science to buff themselves (the participants) but they CAN NOT change the playing field... like if there is an obstacle course or something.
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Posted: Mon Jun 21, 2010 9:36 am
More on Mafia: http://en.wikipedia.org/wiki/Mafia_(party_game)I like it because you can have a set timeframe, too. We have to remember that we're as much setting up a contest environment as an RP setting. We need end goals and ways of evaluating and eliminating players.
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