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Je suis a toi Vice Captain
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Posted: Mon Jan 11, 2010 7:30 pm
Obviously no completo. Name: Noelle Birthdate: 12/03/91 (18-years-old) Gender: Female
Appearance: Lavvy's wonderful art ^^

Height: 5' Weight: 112 Body Type: Small, athletic Skin type: Fair Eye Color: Blue-green Hair Color: light blonde Hair Style: Cut short Unusual Markings: Clothing:
Theme Song(s):
Significant Trait: Quotes:
Good/Evil/Other: Good Element: Earth Weapon: Spear Job Class: Agromancer
Attack Abilities:
Name- Details Name- Details Name- Details Support Abilities:
Name- Details Name- Details Name- Details Passive Abilities:
Name- Details Name- Details Limit Breaks:
Drive Form(s):
Strengths: Weaknesses:
Personality: Likes: Dislikes: Fears:
Family:
Bio:
Summon: Titan Summon Appearance: Summon Personality:
Sample Post:
~*~*~*~*~*~*~*~ Name: Elleon Birthdate: N/A Gender: Female
Appearance:
Height: 5' Weight: 112 Body Type: Small, athletic Skin type: Fair Eye Color: Blue-green Hair Color: Light blonde Hair Style: Cut short Unusual Markings: Clothing:
Theme Song(s):
Significant Trait: Quotes:
Good/Evil/Other: Evil Element: Earth Weapon: Spear Job Class: Dark agromancy
Attack Abilities:
Name- Details Name- Details Name- Details Support Abilities:
Name- Details Name- Details Name- Details Passive Abilities:
Name- Details Name- Details Limit Breaks:
Drive Form(s):
Strengths: Weaknesses:
Personality: Likes: Dislikes: Fears:
Family:
Bio:
Summon: Dark Titan Summon Appearance: Summon Personality:
Sample Post:
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Posted: Tue Jan 12, 2010 8:06 am
Edited Cory's profile: Added Cory's flaws Added a new [unavailable] Limit Added theme songs Put limits on Drive Forms, "Aoi Yoroi/Kuro Kabuto', Dark Empowerment, Indomitable Resolve, Indomitable Eye, and Indomitable Strike.
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Posted: Tue Jan 12, 2010 7:21 pm
Name: Louis Birthdate: 10/7/1990 Gender: Male
Appearance: 
Height: 6’ Weight: 145 lbs Body Type: Swimmer Skin type: Pale Eye Color: Brown Hair Color: Brown Hair Style: Messy Forward Spikes Unusual Markings: Glyphs Mark Burns that glow a dark purple when attempting any form of Avatar Synchronization. Clothing:
Armor(Concept Art by Me) Armor2(Lavi Art)
Cloth(Fan Art)
Theme Song(s):
Significant Trait: Psychotic Quotes: “For the sake of all that lives and breathes… DIE!” “My heart yearns for rest… but it is not yet my turn. You first must go ahead of me…” “It’s only because I care that I bring you harm. The pain I cause you now will save you a lifetime of pain later.”
Good/Evil/Other: Evil Element: Ice/Darkness Weapon: Rapier (Heartbound), Naginata (Kokytos, Summon-Granted) Job Class: Glaciermancer
Attack Abilities:
Blizzard- A jet-stream of ice and snow shoots forward from Louis' palm freezing things in its path.
Chilling Guillotines- Paper thin sheets of ice form throughout the path of Louis' naginata. The blades formed fly forward almost invisibly to cut down an enemy.
Frozen Crystals- Crystals that can be summoned off any surface for a variety of functions. They are very dense and very strong, thus are quite hard to break.
The Devil's Strings- Louis releases several frozen wires from the tips of his fingers that shoot forward, meant to skewer an unaware victim. Made of ice, their flexibility is limited, not able to arc like normal wires, but able to still move to some degree. Their thin and clear composition makes them almost imposable to see coming. Once a wound is made, ice spreads out like an infection a short distance from the impact point.
Icicle Armory- Ice can take many shapes. Louis can mold the ice covering his body into many types of weapons. These weapons hold a fragile form, and break easily and usually after one or two impacts with anything metal. The weapons have little to no life apart from Louis, and will disintegrate a few yards away if thrown or disarmed.
Support Abilities: Dark-Ice Soldiers- Dark-Ice soldiers are specialized heartless created by infusing a stolen heart into a darkness saturated crystal of ice as a physical medium, creating more durable heartless at Louis’ command. Mirror Ice- Metallic Ice enchanted with mirror magic absorbs and returns an exact replica of what went in. If shattered, either by physical contact with something connected to a heart, or by Louis’ command, what went in immediately before shattering will return in equal number to the number of shards. Ice Manipulation- Control & Wielding of Ice Darkness Manipulation- Control & Wielding of Darkness(Can also double for manipulation of heartless)
Passive Abilities: Ice Skin- A thin layer of ice coats every inch of Louis, protecting him from one minor blow each battle. The ice shatters after each hit and must be replaced while movements are minimal.
Limit Breaks: Caina - Red Ice crawls along the ground sprouting from Louis. The Ice then sprouts up with massive spikes that then produce a tree effect creating more spikes from there. The eventual effect results in a forest of razor sharp icicles. Antenora - Louis summons a field of black ice. Louis then stabs the blade of his naginata into the ground and summons hundreds of crystals throughout the field. Then with a turn of his blade, he unlocks the reservoirs of Prison Hearts(See History) to unleash a small army of Dark-Ice Soldiers onto his enemies. Ptolomea - Louis summons a giant ice rose that encases himself and enemies inside. The rose then blooms bit by bit until opening up entirely. The rose then wilts, shattering into thousands of particles that then “bloom” into frost-bitten explosions on contact. Judecca - A mist fills the air around Louis as he opens his arms wide towards an opponent, baiting them in. The mist flash-freezes to 30 below zero turning the air itself to ice and anyone in it. Note: This can only be used with 1 person in the immediate vicinity. More than 1 causes the immediate air temperature too constantly warm to flash freeze. Also, unless certain factors are in play, the mist is limited to about 10 yards in every direction with Louis as the center point. It can be dodged simply by moving far enough away, making it ineffective against long range fighters, or if Louis’ concentration is broken. Warning signs include: Mist, growing frost on skin and clothes, fogy eyes, abnormally slow special movement, and insane otherworldly laughter(When activation is imminent)
Drive Form(s): Mateus Synchronization – The Glyph on Louis’ stomach glows a deep purple, signifying an influx of Mateus’ power and mental influence. In this state, Louis loses some mental and bodily functions to Mateus. Louis often loses his sense of right and wrong due to the Esper’s influence, and will often attack without remorse or restraint.
Strengths: Armor/Semi-Heavy Class Weapon/Magic Potency/Strategic Thinking/Versatility/Ice and Dark Resistance Weaknesses: Physical Strength/Overall Endurance/Weakness to Light/Weakness to Fire
Personality: Louis has an extremely warped distaste for pain. He has a strong conviction for ending pain as a whole and pledges his life to ending it, all of life that is. At heart, Louis is kind, gentle, and warm, but his goals drive him to do the opposite and push away what he is to become what he hates, a monster. To those he fights against, he is ruthless, heartless, and blindly faithful the justice he deems necessary for the world. But he cares for them, giving others a twisted look at his disposition, also making him hard to read. While he preaches that he wishes not to bring harm, he’d gladly bring down the guillotine upon one’s neck. To those he works with, he shows little warmth to, as they are almost all of darkness, but he on the other hand considers his intentions, that of light. He serves loyally, following however only those he believes will forward his intentions. Those that get in his way are treated as enemies despite existing alliances. He despises those of darkness who exist to cause needless pain.
Likes: Competence, Strategy, Kindness, Generosity, Mercy, Piano, and Violin Dislikes: Idiots, Cruelty, Pain, Obnoxiousness, Hatred, and Belittlement Fears: Losing Control & Failure Flaws: Audacious/Blunt/Bold/Callous/Disturbed/Erratic/Fanaticism/Hard/Hectic/Hypocritical/Idealist/Impious/Infamy/Judgmental/Murderer/Nervous/Obsessive/Overzealous/Pessimist/Self-righteous/Solemn/Spiteful/Stubborn/Temperamental/Unpredictable/User/Withdrawn/Zealot
Family: Mother/Father/ No Siblings
Summon: Mateus Summon Appearance: Mateus Summon Personality: Darkness, Cruelty, & Corruption incarnate.
Bio: From the beginning- On the day earth was attacked, Louis experienced watching, despite his best efforts, the death of his mother. Consumed by the darkness of his sorrow, once reaching the platforms of awakening, his platforms were shattered by an intruding darkness. Sensing Louis’ darkness, Mateus, Scion of Corruption took Louis under his wing and prevented him from losing his heart like the countless others that had gone before him. Mateus offered him power. In exchange, Louis was to become his Avatar(aka:summoner). Finding the offer a beneficial and advantageous deal, Louis accepted and was granted Mateus’ Trident. The trident, once in Louis’ hands, morphed to match him, creating a crystal bladed Naginata named Kokytos.
After returning to the darkness for an unknown amount of time, Louis returned to the realm of light, finding himself in a completely ice-covered room. After a few minutes, Louis was greeted by a familiar figure, the final fantasy villain, Seymour Guado. Louis however, was not his usual self. The shock of his loss was still fresh in his mind. Seymour took advantage of his weak-minded state, warping his sorrow into a zealous fanaticism bent on saving all living beings from pain. How would he do this? Simple, he’d just kill everything alive. Every living thing felt pain, and as Seymour brainwashed Louis so easily, he came to the conclusion that living was an unnecessary torture and had to be put to an end for all things.
Louis then placed himself under the command of Seymour, becoming his knight and studying under his watchful eye learning the arts of darkness and summoning. Through this, he learned how to dawn a powerful armor through a summoning ritual in collaboration with Mateus himself. Louis soon after became acquainted, if only for a short while with another of Seymour’s disciples, Michael, who later vanished without a trace, Louis never discovered what happened to him, but showed little care as to his ware bouts or fate.
Soon after, Seymour left for a good while, leaving Louis in command of his castle. It was during this time, that Louis came into contact with a small boy named Alan. Alan, expressed to him an immediate need to stop a monster named Cory. Louis agreed to help the boy and set out to hunt down this, monster. When they arrived at their destination, they did not find the monster, instead, a giant heartless attacked them. Though the battle itself proved irrelevant, through it, Louis had his first encounter with, Her.
She, was the nameless goddess bound to Mateus by some unknown means. Louis didn’t know much about her, or what key role she would play in his fate down the road.
Louis & Alan returned to Seymour’s castle just in time to receive new orders from Seymour. Louis was to team up with Vexen, and protect the former organization member as he performed his experiments for Seymour. He was informed by this point, that The Keybladers may try and stop Vexen’s experiments, aided by other earthlings. It was also at this point, Louis came upon the knowledge of the Geists, heartless-like creatures that instead steal memories rather than souls.
Louis traveled with Vexen to Halloween Town. After arriving, he was ordered by Vexen to leave and capture Belle at beast castle which had through some strange anomaly become combined with Halloween Town’s borders. Louis succeeded at capturing Belle, and returned her to Vexen. Louis then spent his free time on watch learning a new spell. Louis used this new spell, summoning dark-ice soldiers to patrol the borders of the town.
Louis’ soldiers managed to spot the main group of earthlings and alerted Louis by means of a telepathic connection. Louis then used the early warning to his advantage, and developed a strategy for taking on their superior numbers. However, his orders were to NOT harm the earthlings. Louis worked his plan around this, working in every way to put all the children through countless detours and delays.
In the process, Louis also succeeded in copying several of the Earthling’s darkest memories. The geists he used, were then used to further Vexen’s research and experiments.
Upon the Earthling’s arrival, Louis was overcome by Mateus, who took control of his body to exact revenge on his immortal rival, Ultima. Mateus, through a complicated series of spells took on all the earthlings at once by himself. Louis resisted the forceful control of his body until his heart was thrust into a deep darkness used by Mateus to hold heart’s captive. This place was called Prison Hearts. Eventually, after some time of battle, the earthlings themselves were drawn in by Mateus to a twilight world somewhere between the realm of light and Mateus’ Prison Hearts. Here, Louis once more came into contact with, her. With her aid, Louis managed to bring himself back from the darkest depths and return to the light. After some time, with all their combined strength, the earthlings and keybladers managed to release Louis from Mateus’ control and return to the normal world.
After this, Louis was knocked unconscious by a giant explosion originating from the lab he was protecting. Within, the replicas, dark-copies of all the earthlings were released from their test tubes. These were the result of Vexen’s experiments. Vexen was nowhere to be found, and the replicas went on a rampage.
When Louis regained consciousness, he retreated, regarding the mission as a failure.
Louis over the next period of time dealt with the fact Louis was suddenly vacated of his powers over ice, Naginata, and Armor. Louis sought out new means to defend himself, going to Seymour’s armory and retrieving 3 weapons, each suiting his needs. Louis collected a rapier, a pair of daggers, and a albed rifle.
After resupplying and a little rest, Louis was sent off on another mission, this time, ironically enough, to protect and infiltrate the group of earthlings from the rogue replicas he helped create.
This, is where his real story begins…IvalicianName: Louis Luciano Birthdate: 10/07/90 Gender: Male
Appearance: {Do not fill in this blank, only those underneath it. If you have a picture, you may use it as well.}
Height: 6’ Weight: 145 lbs Body Type: Swimmer Skin type: Pale Eye Color: Brown Hair Color: Brown Hair Style: Messy Forward Spikes Unusual Markings: Glyph Mark Burns Located on the Abdomen Clothing: ((Will Eventually Add Art))
Theme Song(s):
Significant Trait: Highly Intelligent Quotes: “Idiot…” “The End does justify the means... Tyranny is but a point of view.” ”Your life is forfeit; it has been since the moment you opened you mouth.” “Memento Mori.”
Good/Evil/Other: Good… so good its EVIL. Element: Darkness Weapon: Rapier(Heartfelt Weapon)/Rifle/Duel Daggers Job Class: Ivalician
Attack Abilities: Dark Strike- Coating his blades in darkness, he increases the damage and strength of his blows. Dark Extension- Darkness combined with his rapier, allows him to extend the reach of the blade, and control the dark tendril as if it were a whip. Dark Torrent- Coating and releasing darkness off the ends of his blades, weak, long range spells can be thrown at the enemy.
Support Abilities: Dark Regeneration- Darkness coats wounds to help speed long-term healing.(Not Applicable in Battle) Dark Corridors- By concentrating darkness on a single point, rifts can be created between the realm of darkness and light. The pathways created act as a form of teleportation. Dark Manipulation- The power to control low to mid level Heartless. Ice Manipulation- The power of ice, adds a chilling touch to any action…
Passive Abilities: Darkness Absorption- Louis receives less damage from dark elemental attacks. Nothing is gained. Only damage resisted, however too much results in visible black bleeding under the skin.
Limit Breaks: Portal Shenanigans- Louis throws both his daggers in two portals, then he himself enters a portal of his own. The 3 of them then cause chaos for an opponent passing in and out of portals randomly around them, striking from any direction at any time.
Strengths: Attack Speed/Strategic Thinking/Versatility/Ice and Dark Resistance Weaknesses: Physical Strength/Physical Endurance/Weakness to Light/Weakness to Fire
Personality: Louis is cold, calculating, and intelligent. He has little patience for slower individuals, and will give up on things quickly if they seem imposable to explain. Despite this, he has a caring side, willing to help anyone in trouble or pain. Louis appears to be a gentleman to all women, showing manners and respect where others fall short. He has a thing for sophistication, and hold himself to a high standard, lowering it would be absurd. However, there seems to me more to him than meets the eye, his heart sings a different tune, one of darkness, of resentment, of betrayal, and of pain. However, despite his composed behavior, when driven to anger, his decisions are clouded and he makes many mistakes without remorse. Likes: Competence, Strategy, Piano, and Violin. Dislikes: Idiots, cruelty, pain, and belittlement. Fears: Kindness From Others
Family: Mother & Father in Ivalice.
Bio: A stranger that goes by the name of Louis claiming to be from Ivalice and traveling the worlds in search of answers. He has supposedly had previous encounters with an earth girl Maggie. How the two met is not well known, but Maggie seems to trust him. His willingness to help fight against the earthling’s enemies shows promise, but he has yet to completely earn his place among them. His efforts seem pure enough... perhaps with more work he can earn their trust.
Summon: None? Summon Appearance: None? Summon Personality: None?
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Posted: Tue Jan 12, 2010 8:33 pm
Edited my profile to include Predator's Glare, along with the 1/4 chance of it occuring.
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Posted: Thu Jan 14, 2010 3:01 am
Window approved. Sorry for not doing that sooner ><
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Posted: Fri Jan 15, 2010 1:24 pm
Finished my HA profile, I think. I know, sorry for being late. XD I put down one passive, and upgraded her Cure to Cura. I also gave her Dia, and added a personality to her summon. Look good? Did I miss anything?
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AldrickZearse Vice Captain
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Posted: Fri Jan 15, 2010 8:26 pm
Earthling Template Name: Joseph Hooko Birthdate: 4/25/89 (20yo) Gender: Male
Appearance: 
Height: 5'8" Weight: 147lbs Body Type: Lean, swimmer's build(moderately hairy) Skin type: Pale Eye Color: Grey Hair Color: Blonde Hair Style: Longish, brushing just past shoulders Unusual Markings: Scar on back of head(partially hidden by hair), scar on middle knuckle on middle finger of right hand. Clothing:(*points to pic*) Shirt is forest green, breastplate and boots are leather, pants are crimson red. Bout covers it.
Theme Song(s):
Significant Trait: Maternal Quotes: Aw crap...wait...what? Uh...I wouldn't do that. Okay, this just bumped up the awkwardness by about ten levels...
Good/Evil/Other: Good Element: Wind Weapon: Bo-staff Job Class: Fighter(speed-based)
Attack Abilities:
Aeromancy- Able to control wind and air pressure, creating anything from gentle breezes to hurricane force gales. Dance of Death- Goes into a spinning assault with his weapon, dealing a high damage combo attack with deadly grace. Bo-Boomerang- Flings his staff at the enemy, making it spin almost like a buzzsaw, then uses his wind to move it through the air, making it turn, follow the enemy, or even come back to him. Support Abilities:
Soothing Breeze- Able to use a small healing spell to heal the wounds of himself or his allies. Wind-based. Air Lift- Allows the use of wind to create the effect of a 'double jump'. Or for even higher jumps if using more power to it. Communication is Wind's Specialty- Able to use the air to either spread his voice across big distances(even a whisper), make it so only those he wants hear him, or even silence a person(physically silence them). Passive Abilities:
Fighter's Grace- Because of his Job Class, Joseph is able to string together long combos, making attacks seemlessly flow into one another. Projectile's Bane- Joseph's natual aptitude for wind and air makes air tend to circulate him in battle, naturally making it harder for projectiles(and some magicks) to hit him. Limit Breaks: Tornado - Using Sylph's help, Joseph creates a gigantic tornado that basically covers the entire battlefield, lifting up enemies and flinging them around with debris.
Drive Form(s):
Strengths: Fast & Agile | Fairly Strong | Fairly good at evasion | Good at linking combos for multiple attacks Weaknesses: Not strong magically | Healing leaves some things to be desired | Can't take a hit that well
Personality: Basically the den-mother of the group of whatever friends he's with, always watching out for them and trying to take care of them. Territorial about it, always defending his friends tooth and nail if it requires it. Usually quiet and reserved and watchful, but occasionally has hyper moments. Tends to mask anger and hurt and sadness with a blank face. Likes: Rain | Cold | Books(especially the smutty romance kind) | Soda | Hot guys(for viewing pleasure biggrin ) Dislikes: Heat/being too hot | Bullies | being manipulated Fears: Spiders | Being Alone(no friends or loved ones)
Family: Mother(deceased/taken by darkness)
Bio: [come later]
Summon: Sylph Summon Appearance: http://i21.photobucket.com/albums/b259/LavenderSakura/SummonSlyph.jpg Summon Personality: Basically Joseph's inner child. Playful and sweet, but will get serious and battle-ready when the need arises.
Sample Post: Earthling Template Name: Azrael Birthdate: (Created recently) Gender: Male
Appearance:
Height: 5'8" Weight: 147lbs Body Type: Lean, swimmer's build(moderately hairy) Skin type: Pale Eye Color: Grey Hair Color: Blonde Hair Style: Longish, brushing just past shoulders Unusual Markings: Scar on back of head(partially hidden by hair), scar on middle knuckle on middle finger of right hand. Clothing: Poison green half jacket with same color cape attatched to back(abdomen shows), Blood red pants, black boots.
Theme Song(s):
Significant Trait: Lusty/Slutty Quotes: Oooo~ You look like a LOT of fun. Come on, I just wanna touch it, not like I'm gonna bite it off...maybe. ...You bore me. Go die.
Good/Evil/Other: EVIL Element: Dark Wind Weapon: Bo-Staff Job Class: Fighter(speed-based)
Attack Abilities:
Dark Aeromancy- Able to control wind and air pressure and infuse it with darkness, creating anything from gentle breezes to hurricane force gales. Dance of Death- Goes into a spinning assault with his weapon, dealing a high damage combo attack with deadly grace. Bo-Boomerang- Flings his staff at the enemy, making it spin almost like a buzzsaw, then uses his wind to move it through the air, making it turn, follow the enemy, or even come back to him. Support Abilities:
Malevolent Gale- Uses the darkness in the dark wind to heal himself. Dark and wind based. Air Lift- Allows the use of wind to create the effect of a 'double jump'. Or for even higher jumps if using more power to it. Don't want to hear you anymore- Able to use the air to silence a person. Passive Abilities:
Fighter's Grace- Because of his Job Class, Azrael is able to string together long combos, making attacks seemlessly flow into one another. Projectile's Bane- Azrael's natual aptitude for wind and air makes air tend to circulate him in battle, naturally making it harder for projectiles(and some magicks) to hit him. Limit Breaks: Howl of the Black Wind- Creates a giant tornado of black wind that descimates opponents...and most of the battlefield, as well.
Drive Form(s):
Strengths: Fiercely strong | Amazingly fast | Relentless in attacks Weaknesses: Tends to get bored easily, unable to focus on targets for long | Not the best magically
Personality: A slut that enjoys anything fun, basically. If it isn't amusing in the slightest, Azrael usually wants nothing to do with it, unless he feels like 'venting' and wants to break it...or them, if it's a person. Territorial to the point of assaulting a person for touching something of his. Tends to 'hit on' anything 'cute/hot', but usually prefers guys. Tends to dislike children, but no where near as much as adults that don't interest him. Likes: Lusty 'encounters' | Fun | Breaking things | Doing what he wants, when he wants Dislikes: Following orders to a 'T' | large groups of people | People who try to stop his fun Fears: Eternal Boredom | End of his 'life'
Family: None
Bio:
Summon: Dark Sylph Summon Appearance: Tanned skin, dark green hair, red eyes, and sharp, sharp fangs. Summon Personality: Think of Dark Sylph as the sadistic child of those creepy movies with...sadistic...children...basically takes everything as a game, even when killing her enemies.
Sample Post:
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Posted: Thu Jan 21, 2010 1:54 pm
First time filling out one of these so I am just going to keep it simple STARLIT Name: Cyrus Alrana Nickname/Alias: Gamble Age: 17 Gender: Male
Appearance:
Height: 5'11 Weight: 150 lbs Body Type: Mid-Built Skin type: White Eye Color: Hazel Hair Color: Black Hair Style: Short, combed down Clothing: Where a white long sleeved shirt. Over the shirt is a black and white vest. White on one side, black on the other. To complete it off are white pants. Unusual Body Art/Parts: Race: Human
Theme Song(s):
Significant Trait: Eccentric Quotes:
"Life is like rolling dice, you'll never know when your number will finally come up."
"He/She must have cheated"
Good/Evil: Neutral Homeworld: Twilight Town Main Weapon: Large Battle Scythe Additional Equipment: 5 sets of black dice. Job Class: Gambler
Attack Abilities: Snake Eyes- By swinging his scythe, and channeling power into the scythe at the same time, an image of a large snake strikes out at the opponent. The illusion has physical properties so if hit, it has the damage equivalent of a strong sword strike. Dice to meet ya!- Gamble rolls the dice on the floor, and then both dice enlarge themselves to the size of Gamble himself. Then large and long spikes grow out of the dice. The number of spikes that grow out of the dice depends on the number of dots on that side. For example. The side of the dice that shows six dots, that side will grow six spikes. Now the dice all controlled directly by Gambles thoughts, they can even float in the air. Dice Guard- By enlarging any number of dice in front of him, Gamble creats a shield that could block oncoming attacks. Furthermore, the dice can be rotated around the body, guarding different points.
Support Abilities: {You can have less/more than three, if necessary} Flying Dice- Gamble has the ability to enlarge a die to his size and make it fly. This is his primary method of transportation.
Passive Abilities: Backstabber- It is absolutely impossible to attack Gamble from the back. If one attempts to they will be thrown back by an incredible repelling force.
Limit Breaks: Death Roll: Snake Eye Assualt- Gambles deadliest attack. By using the last amount of his energy, Gamble rolls one dice in between him and his opponents. The dice is suppose to stop in the middle and land on the number one. Then the dice sinks into the floor, as if it was embedded, and enlarge considerably. Then the dice in the ground seems to clone itself making more snake eyed dice, and then when six is created, they create a very large circle surrounding the combatants. From each of these dice a single, but absolutely massive snake will burst forth from each dice. They don't come fully out, but most of their massive bodies are out, just like the Hydra. From their mouths sprouts a large sword. These swords are used to impale/mutilate the enemy. The snakes are controlled by Gamble which gives Gamble even more control in battle. The only way to escape the technique is to kill all the snakes or by killing Gamble himself.
Strengths: He is extremely cunning. Weaknesses: He sometimes overthinks things and his reliance on his dice to make decisions for him can sometimes be a major downfall. But his biggest weakness is that he just can't turn down a good gamble.
Personality: He is bit of an eccentric. He likes to think things out loud but that can sometimes lead him to hurt other peoples feelings. Overall he cares for others but sometimes forgets to put other people before himself. Likes: Gambling, Dice, Card games, likes the dice combinatio snake eyes for some reason. Dislikes: People who think they are better than he is. Fears: Losing a bet.
Family: Orginally Gamble was an only child. His original parents are dead but he has never met any other family member so others of his lineage are unknown to him.
Bio: Brought up by his parents, Cyrus inherited his parents serious gambling problem, particular those that have to do with dice games. Because Gamble's family had always lost money, he always lived in poverty, however Gamble so how made it work as he became wildly known as on the streets as smartest and toughest kid out there. Indeed, Gamble had an uncanny ability to work the most cunning of plans. All was going well for him as his street cred was continuously rising, but however one day his parents were murdered by a very well known gang for failing to pay a gambling debt. Obviously Gamble sought revenge and succeeded in defeating the cruel gang leader. Then Gamble took his place as leader of the gang, which he renamed, the Dice Gang. Under his rule Twilight Town fluorished with safety as Gamble made sure that no tragedy like his parents death would ever happen again.
Sample Post: Gamble sat quietly in his office listening to his radio. A few of his cohorts came in with a beatuful girl bonded by chains and a gag in her mouth. With anger both men threw down the girl in front of Gamble saying, "She was caught stealing from a local vendor. What do you want to do boss"? Gamble looked up at the girl and then his cohorts simply saying, "Ungag her". And so they did, and as soon as the girl was ungagged, she cried out, "Please, please don't hurt me. My family is poor and we had no food. I..i simply had to". Gamble could immediately relate. Taking out a pair of dice Gamble said, "I am going to let fate decide your punishment. 1-6, you go free, 7-12, well, lets just say you don't want to find out". Before he could say another word he rolled the dice. The dice landed on a 7. The girl looked like she was ready to faint but Gamble kicked up from under the desk, making one of the dice change numbers until it added up to a 6 instead of a 7. "You two, free her, and give her family some money so this won't happen again". The minions looked confused, but simply nodded their heads and freed her. Then they exited out of the room. If it had been the earlier bosses decision, then that girl's like would be forfeit, but not with Gamble in charge. No, now things would be extremely different.
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Posted: Thu Jan 21, 2010 2:26 pm
Jwalker: First things first, it's Perpetua Lux Lucis not Perputia Luxia. ^^" Secondly, please read the Rules posted on the front page of the PLL Roleplay thread, there is information there that is critical to constructing your profile.
Lastly, concerning the profile itself, it would be nice if you added a significant trait to your character. Since traits are rather important in a roleplay. And perhaps some quotes that your character might say that kind of back up the trait. :33
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Posted: Fri Jan 22, 2010 7:35 am
xd Oops. Ha ha ha. All right, it has been edited.
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Posted: Fri Jan 22, 2010 8:35 am
Also, the significant trait should be a characteristic that can be summed up in one or two words. Such as, 'eccentric', 'cheater', or 'sly'. What you have there now should probably go under his bio or personality.
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Posted: Fri Jan 22, 2010 11:14 am
I hate one word descriptions. Ugh. Alright it has been once again edited.
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Posted: Fri Jan 22, 2010 3:30 pm
I highly suggest you re-read the rules on the front page of Perpetua Lux Lucis Roleplay thread ^^. I believe you may have missed some important information regarding the construction of all auditioning profiles ^^.
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Posted: Sat Jan 23, 2010 12:46 pm
Ok. I re-read the rules like 3 times. The only thing I could even start to think I did something wrong was adding the awaiting approval part next to starlit. I deleted that, but I really can't think of anything else I might have missed.
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Posted: Sat Jan 23, 2010 1:03 pm
Please pay special attention to Rule VIII.
Additionally, here are some issues that need to be changed:
-Flying Dice will not be approved. You're a Gambler, not a psychokinetic. Dice to meet ya! and Dice Guard are pushing it as it is.
-Backstabber will not be approved, either, as you give no reason for having such an ability.
-Death Roll: Snake Eye Assault has two issues. One, it's over powered, even for a limit break, and two, it really doesn't have much to do with being a 'gambler' aside from the term 'Snake Eyes'. The move is more reminiscent of a Summoner than a Gambler.
-Your Strengths and Weaknesses should include strengths and weakness of battle as well. Are your attacks stronger than they are fast? Are you good at running, but bad at having quick reflexes? Et cetera.
-You need a more in-depth personality. Is that really all he is as a person? Develop him more.
-The setting you use doesn't match the actual setting of Twilight Town. As seen in the games, Twilight Town is anything but gang-infested or full of violence. Sure, they have a 'Disciplinary Committee', but it's a bunch of young teenagers, none of which are anywhere near the level of real gang members. They don't even have real weapons in Twilight Town. Please change your setting or background so that they mesh together.
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