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Reply [Creation Forum] The Temple (Kekkai Genkai,Summoning,Jutsu Creating)
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Deil Grist
Crew

PostPosted: Sat Feb 06, 2010 7:44 pm


Defined By Spontaneity
Mysterious Peacock Method



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Founded By: Umi Kamisama
History Behind It: Umi Kamisama hailed from the Hidden Village in the Stars. He was one of the few descendants who happened to be secretly taught the star training. He came to Kumogakure, and brought it with him. His family along with himself took very large chunks from the meteor within the Hidden Star to Kumo, and placed all of it in Kumo to create a makeshift meteor.

The technique itself manifests in the form of a feather-shaped array behind the Star Ninja and spreading out from behind them like a peacock's tail feathers, hence the name.

This chakra is easily manipulated into various techniques, making it one of the most versatile jutsu around. These techniques are honed through Star Training, which requires the ninja to spend large amounts of time focusing on their chakra and meditating in the presence of the meteorite. The meteorite's radiation greatly improves the user's chakra, but is incredibly damaging to their physical body. The body of anyone attempting to master the technique would eventually take its toll if the trainee fails to complete the training soon, and those who do master it perish a few years after that.

Unique Traits of this style:
>Has a chance to kill user when attempting to go through star training in the [place url here] forum. Must roll one ten sided dice and roll a 1-8, if 9 or 10, RPC is dead. The chance is greater to live, due to lower amount of radiation.

>Lower lifespan
>Chakra is permanently changed to the peacock coloring.
>Weakened physical form.
>Ranged taijutsu.
>Advanced skill in ninjutsu, granting two addition ninjutsu to the user's main element.
>Chakra capacity is one rank above current rank.
>Very weak against fire element
>Must learn each individual technique which depends on rank

Stage 1 Peacock Awakening~ (Learned after ten attempts and survival of star training)
-User is novice at controlling the mysterious peacock method release. User gains access to the first techniques of the Mysterious Peacock Method. Able to use radiation chakra as additional force in melee combat.

Chakra Predation - Activates with a handseal. A genin ranked ability, the user consumes the chakra of an opponent in the form of a draining purple vacuum, weakening them slightly as long as the predation is active.

Mysterious Peacock Method: Destroy - A chunin ranked technique. The user performs three hand seals. Two wings of chakra feathers are unleashed at the opponent to cause damage from the fists of the user. From there, the user is free to assault in the midst of the wings, taking no damage.

Mysterious Peacock Method: Wings - A chunin ranked technique, the user will focus their peacock chakra and extend it to all of their limbs, allow it to excess and then they will feel burns on the outside of their skin, permitting flight for 3 posts long. It may be extended to 5, but the fourth and fifth post inflict self radiation damage.

Mysterious Peacock Method: Beast - A genin ranked technique, the user performs three handseals, and use their peacock chakra to envelop their entire body in the form of an animal of the user's preference, they may create more if they use the join technique. From there they may use this to increase their physical damage upon an opponent.

Stage 2 ~ The Reincarnation of Flight (Learned after 12 attempts)
-User is now an advanced fighter who can now fully implement the peacock chakras into their combat. The extensive exposure to radiation has directly affected their muscles, allowing oxygen flow to move far quicker. The user now strikes at double the original speed they had. All of the original peacock method techniques are increased in power by one rank, but cost an additional rank's worth of chakra. Chakra predation now drains a fourth more each post it is active, of the opponent's chakra.

Mysterious Peacock Method: Choke - A chunin ranked technique. The user will be within melee distance of the user. Without direction grabbing the opponent on the neck, the peacock chakra acts as an extension and tightens to asphyxiate them.

Mysterious Peacock Method: Join - A chunin ranked technique. After forming at least two beasts, the user may use their chakra to fuse them together into one larger beast as they assault an opponent.

Mysterious Peacock Method: Dragon - A chunin ranked techique, the user performs three handseals. Their body feels extreme physical pain as they take a new form. Combining with the peacock chakras, the user now appears as a chakra dragon, able to shoot balls of radiated chakra at the opponent, as well as slam into them for heavy damage.

Mysterious Peacock Method: Apparition - A Jounin + ranked technique. If the user is going to die, they may performed five handseals. Allowing the radiation to fully envelop their body, their soul will come from the apparition of its original form, made of pure peacock chakra. This is equivalent to the 6th gate in explosive physical damage.

Taijutsu Practitioners
Master: Umi Kamisama
1. Aeldevera Mistalune
2.
3.

This follows under the category of a custom kenkei genkei. please put it in the appropriate section.
PostPosted: Sun Feb 07, 2010 6:55 am


It is not a Kekkai Genkai. If you notice, I've edited the abilities heavily. The Peacock method users, did not get this through a clan or blood, therefore it's not a Kekkai Genkai, on top of that, if you would actually READ the attacks, they are melee taijutsu based.

Thus, your argument has no merit. I am not going to battle the whole "but it uses chakra and blah blah blah" crap. Taijutsu uses chakra too. On a whole new level. Explain the 8 gates.

Just grade this properly, if I need to make adjustments to make it look more taijutsu like, it can be done. I made this because taijutsu users tend not to have much ninjutsu, this would be a nice addition.

Defined By Spontaneity


Deil Grist
Crew

PostPosted: Sun Feb 07, 2010 10:30 am


">Lower lifespan
>Chakra is permanently changed to the peacock coloring.
>Weakened physical form.
>Advanced skill in ninjutsu, granting two addition ninjutsu to the user's main element.
>Chakra capacity is one rank above current rank.
>Very weak against fire element"
All of these changes made to the ninja are are properties that only thinks such as kenkei genkei and curse marks would change. It has nothing to do with moving your body. Therefore, how can you justify this as being related to taijutsu?
PostPosted: Sun Feb 07, 2010 10:32 am


On another note, the 8 gates usage of chakra is like the fuel pump on a car. Opening the 8 gates is like flooding the engine with gas and kicking the engine into overdrive, it has nothing to do with molding chakra and changing it's nature like ninjutsu and the like.
And the rasengan is a melee attack, but nobody considers that a taijutsu attack. Its a ninjutsu.

Deil Grist
Crew


Deil Grist
Crew

PostPosted: Sun Feb 07, 2010 10:46 am


Deil Grist
Defined By Spontaneity
Mysterious Peacock Method



Chakra Predation - Activates with a handseal. A genin ranked ability, the user consumes the chakra of an opponent in the form of a draining purple vacuum, weakening them slightly as long as the predation is active.

Mysterious Peacock Method: Destroy - A chunin ranked technique. The user performs three hand seals. Two wings of chakra feathers are unleashed at the opponent to cause damage from the fists of the user. From there, the user is free to assault in the midst of the wings, taking no damage.

Mysterious Peacock Method: Dragon - A chunin ranked techique, the user performs three handseals. Their body feels extreme physical pain as they take a new form. Combining with the peacock chakras, the user now appears as a chakra dragon, able to shoot balls of radiated chakra at the opponent, as well as slam into them for heavy damage.

Mysterious Peacock Method: Apparition - A Jounin + ranked technique. If the user is going to die, they may performed five handseals. Allowing the radiation to fully envelop their body, their soul will come from the apparition of its original form, made of pure peacock chakra. This is equivalent to the 6th gate in explosive physical damage.



This follows under the category of a custom kenkei genkei. please put it in the appropriate section.


A. I've never heard of a single taijutsu style using handsigns.
B. Draining your opponent's chakra is definitely NOT taijutsu.
C. That peacock method apparition doesn't make any sense. Your soul rises out of your body as peacock chakra. What explosion is there to do as much damage as one 6th gate punch?
D. The dragon one. Launching chakra out of your mouth in big balls is not related to your body in any way nor is it taijutsu. Also, this would be considered a transformation jutsu.

Anyways, there are just too many things that make this NOT a taijutsu style. This looks more like a fighting style for a bloodline or a clan. If you want the style as it is, you are going to need to make a custom bloodline and see if Cobra will approve it.

It is very well thought out and well described, but its just not taijutsu.
PostPosted: Sun Feb 07, 2010 2:12 pm


You're right. It made little sense to be a taijutsu style anyway. Thank you for the compliment on the well-described part. I appreciate it.

Defined By Spontaneity


Deil Grist
Crew

PostPosted: Tue Feb 09, 2010 4:32 pm


Kunoichi Combat Style

User Image


While the female body is not as strong as that of a male, the female has several attributes that make this style of fighting made specifically for their body type. If focuses on using the naturally shorter body as well as the flexibility and lightness of the frame. This style also does most of it's damage through kicks and pressure points.
Requirements: Female
Training Requirements: 10 posts strictly related to flexibility training per stage.

Stage 1:
The user is only a beginner at using her body the way it is meant to be. The user can bend her body a good bit, but this advantage is not so great as to completely compensate for the lack of brute strength.However, you will get more bang for your buck than ninja that do not use this style.


Split:
Rank: E [D in training difficulty] The user is able to do a split without much preparation. This is great for dodging attacks that are aimed at the user's legs while in midair, or at the upper body while on the ground. This also gives the user the ability to hit the opponent from a lower angle. Can also be used as a kick.

Twist-dodge:
Rank: E [Rank D in training difficulty]
While in the air, the user will twist and contort her body to avoid projectiles while in mid-air. These twists are at a higher reflex speed than regular dodging because of how nimble the user is.

Roundhouse:
Rank: E
Because of the flexibility of the hips a woman has, she is able to pivot on one foot and deliver a quick snap of her foot at the opponent's head, stunning or disorienting the target if it lands.

Leg Blocks:
Rank: D
The user can bring her legs up at good speed to block attacks, such as blocking a kick.

Light Feet:
Rank: E
The user is able to lengthen her stride and step lightly when running, which is good for crossing large distances without attracting the attention of guards or scouts.

Karate Chop:
Rank: D
Description: The user is able to chop her hand at joints of the opponent at decent speed, with her hand absorbing the shock of the blow to prevent damage to the hand while maximizing damage.

ECT:
Rank: D
Description: The user uses her flexibility to get through weak blocks or when at close range under a target's guard. The user then strikes a blow to the target's Eyes, Crotch, or Throat to stun the opponent or maim him/her.

Ear-Clap:
Rank: D
The user claps two hands against the ears of the target hard. The target will not be able to hear anything but high pitched ringing for 5 posts NO MATTER CLASS OR RANK. The target will also be in a lot of pain for 2 posts.

Die Foot Die:
Rank: D [C training]
The user has blocked an opponent's kick with her arms and has a hold on the foot of the user. She then twists the foot violently like a steering wheel, which has a high chance of spraining the ankle. This move is a C rank because the user has to have this action drilled into muscle memory in order to have a chance to perform the desired action in time before the opponent strikes back or escapes.


Chest Pressure Points:
Rank: E [B training for non medical classes, but D if medical class]
This technique focuses on applying pressure in two places. The first is just beneath the collar bone near the shoulder. This will keep the target from being able to push.
The other is the solar plexus, which is found just below the sternum. Striking this area with a solid blow will stun the opponent so that they cannot breathe for one post as well as not be able to react at more that 3/4 normal speed NO MATTER THE RANK OR CLASS for two posts.

Leg Pressure Points:
Rank: E [B training for non medical classes, but D if medical class]
This technique's targets are the Achilles heel and the kneecap.
For the heel, the user tries to slice the big tendon on the back of your foot or at least bash it. If cut, the target's leg will be USELESS NO MATTER RANK OR CLASS until it is completely healed. If bashed with decent force, ninja up to a rank above the user will not be able to run at higher than 80% speed for 1 post.
Knee: If the target deals a solid blow to the side of the knee or the back, she rolls a 20 sided dice. If the roll is a 16 or higher, then the tendons in the knee will tear and that leg will be useless NO MATTER RANK OR CLASS until it is completely healed.


Stage 2:
The user has mastered the art of bending her body, which is easily achievable with hard work. Blows that cause the joints of the body to bend at awkward angles do not affect the user [Example: dislocated shoulders, twisted ankles]. However, the elbow and knee can still be broken if forced in the opposite direction. [Medical Nin can learn this stage after they have mastered all Chunin level medical jutsu and are a chunin. You have to be a chunin to learn taijutsu as a medic anyways, so...]


Hand-Trap:
Rank: D
The user sees a punch coming or successfully blocks one. She then grabs the wrist and bends it down against the underside of the arm which causes great pain and would allow the user to break the wrist if the target struggles.

Back-flips:
Rank: D
Exactly what it says, the body flips backward at a higher speed than normal ninja could due to flexibility, and also are able to change direction or do things while flipping.

Spin-Kick:
Rank biggrin
While the user is in the air or doing a handstand, she can spin and deliver nimble kicks with decent damage.

Shock Absorber:
Rank: D [Training rank C]
When the user takes a blow to the head or the lower torso, she is able to relax her muscles and distribute the blow throughout her body, which lessens the amount of damage taken.

Axe-Kick:
Rank: D
The user lifts her leg straight up, and brings it down in a powerful kick on the opponent. This requires a great amount of flexibility that mainly only women have.

Light Feet Mastery:
Rank: D
The user can sprint without making a lot of noise.

Cat Landing: The user can land from large heights or from falling fast without injuring herself, and without making much noise at all. This is accomplished by landing and bending the knees, which lessens the strain on the body and makes it quiet because of the lightness of a woman's form.

Hurricane Kick:
Rank: C
By spinning and leaping on the ball of the foot, the user is able to kick with decent power and speed with a wide range of motion and rapid succession of the kicks.


Arm Pressure Points:
Rank: E [B training for non medical classe, but C for medical class]
Elbow: The user grabs on opposite sides of the elbow on the elbow and applies sharp pressure. The target will drop whatever it is holding, and be in immense pain NO MATTER RANK OR CLASS. The target will not be able to use that arm for 1 post, hold something for 2, and use it fully again for 3.
Armpit: In the lower armpit near the back is a pressure point that has a 50% chance of making any target up to a rank higher than the user drop whatever they are holding and not be able to swing a weapon with more than 75% speed and strength for 2 posts. This is determined by rolling a 6 sided die and getting a 4 or higher.

Back Pressure Points:
Rank: E [B training for non medical classes, but D for medical class]
The targets for this are the neck and spine.
Neck: If the user can get close enough to jab the opponent with fingers or a kuni, she jabs hard right under the meaty muscle between the shoulder and neck. This causes a lot of pain, and if a roll of 20 is rolled on a 20 sided dice, a target up to a rank above the user will have half the strength, speed, and reaction time for 2 posts. If a 17-19 is rolled, then the target will not be able to use their arms in combat for 2 posts.
Back: There are several points along the back, but mainly just under the shoulder blades 1 inch from the spine. Sharp pressure here will keep the arms from working for one post, and being stabbed here will result in the respective arm being unable to move even after the kuni is removed.

Head Pressure Points:
Rank: E [A training difficulty for non medical classes, C for medical classes.]
Temple: About an inch past the eyebrows is the Temple, which is the most dangerous pressure point on the body. If struck with a blow, a 20-sided roll is performed. 18-19 = 2 posts of half speed, strength, and reflex times. A 20 will result in 3 posts of the above consequences.
Lower Ear: Just under the ear against the base of it is a pressure point. When jabbed with a finger with a lot of force, the target will not be able to talk for one post, and will only be able to hear high-pitched ringing for 2 posts NO MATTER RANK OR CLASS.


Twist-Dodge offensive:
Rank:C training difficulty, no stamina use [All other moves must have been learned]
Description: The user is able to dodge or block attacks and still maintain an offense. This allows the user to attack while dodging on the ground and in the air.



Practitioners:
1.
2.
3.
4.
[Add as needed]
 
PostPosted: Fri Feb 12, 2010 10:21 pm


Hmmm...I'm not so sure how i feel about some of the rolling techniques. Knocking someone unconscious in he ninja word is as good as killing them if you think about it.

Back pressure points : You've essentially supplied a 50/50 shot for this attack to knock someone out. I think it should either be less of a chance to do so, or have less of an affect on the user. (being knocked unconscious is no small effect0

Head pressure point : I totally and utterly veto the roll of 20 killing someone. That's pretty insane.

Cobra_X
Vice Captain

Aged Gaian


Deil Grist
Crew

PostPosted: Sat Feb 13, 2010 5:22 pm


Cobra_X
Hmmm...I'm not so sure how i feel about some of the rolling techniques. Knocking someone unconscious in he ninja word is as good as killing them if you think about it.

Back pressure points : You've essentially supplied a 50/50 shot for this attack to knock someone out. I think it should either be less of a chance to do so, or have less of an affect on the user. (being knocked unconscious is no small effect0

Head pressure point : I totally and utterly veto the roll of 20 killing someone. That's pretty insane.

Well then what would a better side effect be for hitting a highly sensitive pressure point? I have edited the pressure techniques to lower the chances, so please look at them again. The range of target ranks affected has been increased as well.
Also with hitting the temples, you do realize that taking a direct punch to the head right on the temple has a high chance of killing you, much higher than 5% in fact. Knowing this, do you still think it is unreasonable to have such a small chance of killing you? Keep in mind that the user has to land a SOLID blow after getting through the defenses of the target to even get to roll, which is quite a feat.
PostPosted: Sat Feb 13, 2010 6:09 pm



Jaded...

Sacrifice yourself
And let me have what's left
I know that I can find
A fire in your eyes
I'm going all the way
Get away, please...




How about instead of the dice roll, it's just a regular fighting style, though make them have to use visible chakra in the hand, which would give it away. Then, if they hit the designated spot, they can momentarily paralyze the opponent, but cannot use the same tech twice in a row, and they cannot attack after using the pressure point thing, as to give the opponent a chance.



...You take the breath right out of me
you left a hole where my heart should be
You've gotta fight just to make it through
Cause I will be the death of you


Propaganda...

A faint smile
Vice Captain

Dedicated Friend


Deil Grist
Crew

PostPosted: Sat Feb 13, 2010 6:24 pm


If you paralyze someone, you might as well knock them out. Also, if you could not attack them when they are paralyzed, then what was the point? Just trying to figure out your logic.
PostPosted: Tue Feb 16, 2010 7:14 am


Deil Grist
Cobra_X
Hmmm...I'm not so sure how i feel about some of the rolling techniques. Knocking someone unconscious in he ninja word is as good as killing them if you think about it.

Back pressure points : You've essentially supplied a 50/50 shot for this attack to knock someone out. I think it should either be less of a chance to do so, or have less of an affect on the user. (being knocked unconscious is no small effect0

Head pressure point : I totally and utterly veto the roll of 20 killing someone. That's pretty insane.

Well then what would a better side effect be for hitting a highly sensitive pressure point? I have edited the pressure techniques to lower the chances, so please look at them again. The range of target ranks affected has been increased as well.
Also with hitting the temples, you do realize that taking a direct punch to the head right on the temple has a high chance of killing you, much higher than 5% in fact. Knowing this, do you still think it is unreasonable to have such a small chance of killing you? Keep in mind that the user has to land a SOLID blow after getting through the defenses of the target to even get to roll, which is quite a feat.

Deil Grist
Crew


Cobra_X
Vice Captain

Aged Gaian

PostPosted: Tue Feb 16, 2010 8:19 am


Deil Grist
Cobra_X
Hmmm...I'm not so sure how i feel about some of the rolling techniques. Knocking someone unconscious in he ninja word is as good as killing them if you think about it.

Back pressure points : You've essentially supplied a 50/50 shot for this attack to knock someone out. I think it should either be less of a chance to do so, or have less of an affect on the user. (being knocked unconscious is no small effect0

Head pressure point : I totally and utterly veto the roll of 20 killing someone. That's pretty insane.

Well then what would a better side effect be for hitting a highly sensitive pressure point? I have edited the pressure techniques to lower the chances, so please look at them again. The range of target ranks affected has been increased as well.
Also with hitting the temples, you do realize that taking a direct punch to the head right on the temple has a high chance of killing you, much higher than 5% in fact. Knowing this, do you still think it is unreasonable to have such a small chance of killing you? Keep in mind that the user has to land a SOLID blow after getting through the defenses of the target to even get to roll, which is quite a feat.

It's not a question of realism though. I'm quite aware that a good solid punch can kill someone, but we're not really dealing with a 'realistic' universe here. I'm aware that it's unlikely, but in the rare occurrence that it happens, someone loses their RPC. A lot of people won't like that, and it's not something to be left up to chance.
PostPosted: Tue Feb 16, 2010 8:28 am


Well then can I make it so that a 18-20 will knock the target out for 2 posts then? I know your thoughts on knocking people out, but if someone is with a squad then it really won't be much of a problem. Many styles are VERY lethal, with things like incredible strength or awesome piercing ability or making multiple mirages of yourself. As a taijutsu style this one has low lethality, so knocking someone out with pressure points is the only real offense this thing has besides kicks.

Deil Grist
Crew

Reply
[Creation Forum] The Temple (Kekkai Genkai,Summoning,Jutsu Creating)

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