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Posted: Tue Apr 20, 2010 9:15 pm
Gennou's bird was about twice the size of sai's birds. Want to make him that big, or keep him the other size?
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Posted: Tue Apr 20, 2010 9:32 pm
gregar828 Gennou's bird was about twice the size of sai's birds. Want to make him that big, or keep him the other size? i guess i could make that size i'll just tone him down. and i was going to ask if it was ok to put the entire bird family on the contract.
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Friendly Conversationalist
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Posted: Tue Apr 20, 2010 9:39 pm
You mean like, any bird in the animal kingdom? I guess, but they cant do anything a regular bird of that species cant.
And you dont have to tone down the boss summon. I mean, he's a boss summon, he's supposed to be pretty powerful.
So all in all, I say APPROVED! But you need to become a chuunin (or genin summoning specialist) to summon the birds.
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Posted: Tue Apr 20, 2010 9:46 pm
gregar828 You mean like, any bird in the animal kingdom? I guess, but they cant do anything a regular bird of that species cant. And you dont have to tone down the boss summon. I mean, he's a boss summon, he's supposed to be pretty powerful. So all in all, I say APPROVED! But you need to become a chuunin (or genin summoning specialist) to summon the birds. i put summon specialist on the profile already and thanks
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Friendly Conversationalist
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Posted: Tue Apr 20, 2010 9:53 pm
Really? Awesome! I'm not the only summon specialist in the guild anymore!
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Posted: Tue Apr 20, 2010 10:05 pm
yeah i just need to become a genin and i'm set lol
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Friendly Conversationalist
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Posted: Fri Apr 23, 2010 12:52 am
Mythical Creature Contract Fabled, Deadly, Ingenious
History: The Contract of the Mythical Creatures has been lost for many many ages. Deep within a mountain it was found, and the contract was formed. Each creature is very unique, and the only of its kind. Most are very partial to their summoner, and will only listen to them if they are stronger than them. If one tries to summon a creature which is stronger than them, the summoning will turn on the summoner and attempt to kill them. The summonings absolutely hate the others, which makes the summoner unable to summon creatures of different breeds. In the event one summons two different creatures, they will fight each other.
Imp

Rank: D Info: These wily creatures are the base of these summonings. They are normally used for such things as delivering messages, or setting up traps. They cannot speak a human language, though they have a special ability. One would be able to charge an imp with an element, and use them as an elemental bomb. Not only that, they can wield weapons and fight, though they aren't much of a challenge.
Techniques:
Name: Elemental Bomb Rank: C Type: Ninjutsu Range: Close Description: The user will inject an imp with elemental chakra, and will send them off to act as bombs. The user has the choice of when to detonate the imps. The bombs are equal to an explosive tag, though with whatever elemental they were imbibed with. After being injected, an imp must detonate.
Harpy

Rank: C Info: The Harpies are all women, and enjoy killing men, plain and simple. They have the ability of flight, and are excellent hunters. Their talons are said to be as strong as steel, and their teeth can rip through flesh as easily as a hot knife through butter. Their senses are unparalleled, which makes them excellent huntresses. The only issue is, and it is rather large, is they are easily angered, and would turn on the summoner at a simple rolling of the eyes.
Techniques:
Name: Track Rank: D Type: Ninjusu Range: N/A Description: The user will supply the chakra and give the order, and then the scent they wish the Harpy to follow. Using the chakra, the Harpy will trace the scent to it's owner.
Minotaur

Rank: C Info: The Minotaurs are some badass MoFos. They stand at over 10ft tall, and weight atleast a whopping 500lbs. They are menacing, and live to reap destruction. Each carries an axe or a hammer, used for battering enemies into oblivion. While their strength is ridiculous, they are incredibly dimwitted, and would quite possibly charge over a cliff just to hit the enemy. Unlike most creatures their size, they are fast as well. Their speed is just the same as a regular shinobi, though a speed shinobi has a higher chance of besting them.
Techniques:
Name: Blind Charge Rank: D Type: Taijutsu Range: Long-Close Description: The Minotaur will roar and charge at an enemy, no matter what attacks it may face. It could march through fire, ram through boulders, and withstand projectile attacks. It is a rather strong move, though it is dangerous for the Minotaur since they will not try to dodge attacks.
Name: Berserk Rank: C Type: Taijutsu Range: N/A Description: The Minotaur will rage till the enemy is defeated, or the Minotaur is dead. It will fight until it is simply incapable of it. Even if it's limbs get torn till it's body, it will attack till it bleeds out. This allows it to ignore pain.
Chimera

Rank: B Info: the Chimera is probably one o the most feared creatures in existence. Not only does it strike fear into an enemies heart, but it also strikes fear into their mind. The tail of the Chimera has the ability to cast genjutsu. The two faces upon the creature resemble the menacing faces of lions, which are both capable of tearing into flesh.
Techniques:
Name: Feral Fear Rank: C Type: Genjutsu Description: The snake-head of the Chimera will look into the eyes of the target, after of course having caught their attention. Then, it will instill a sense of great fear upon the enemy, no matter what rank they are. In this scared state, the enemy will have a hard time focusing on a single thing for 5 posts, and will have the shivers.
Name: Camouflage Rank: C Type: Ninjutsu Description: The snake-head will cast an area Genjutsu around itself for 5 posts, making it seem as if it is not present. After 5 posts, the camouflage will wear off, and then a recharge of 3 posts is necessary.
Name: Bliss Rank: B Type: Genjutsu Description: The snake-head will cast a Genjutsu via eyesight upon their enemy. The victim will immediately feel a sense of warmth and happiness spread through them, as if they had accomplish their life goals. The chimera will dissipate from their vision, and their own personal paradise will played out before them. This Genjutsu is played out over 5 posts: 1-2 The user will feel the warmth, and the chimera will disappear. On the 3rd post, the chimera is gone, and the user is feeling the height of the genjutsu, feeling extreme happiness. On the 4-5 posts, the victim is now being purged of the happiness.
Manticore

Rank: A Info: The Manticore is one of the deadliest creature there is. It has a barbed tail, which would easily pierce armor. Not only is the beast large, fast, and strong, it is really poisonous. The Manticore's tail secretes poison, which could kill someone quite easily. The only antidote is the Manticore's saliva, although it isn't easily gathered.
Techniques:
Name: Poison Barb Rank: C Type: Taijutsu Range: Long-Close Description: The Manticore will lash out with it's tail, and launch multiple poisonous drops. The poison has acidic qualities, and can eat through flesh.
BOSS SUMMONING
Hydra

Rank: S Info: The Hydra, or better known as utter destruction, is the highest ranking summoning of the Mythical Creature Contract. This is not only due to it's massive height and size, but due to it's special ability. The Hydra starts off with 3 heads, the middle one being able to breath fire. As one head is cut off, two more sprout. The Hydra cannot fly, due to it's size, though that does not make it any less menacing.
Techniques:
Name: Head Regeneration Rank: B Type: Ninjutsu Range: N/A Description: As one head is cut off, the user has the ability to regenerate two more heads in its stead.
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Posted: Fri Apr 23, 2010 3:51 pm
Wow, this is a very detailed and well thought out contract. And I like the fact that someone of that rank will be able to fight it, not making them too OP. Though I would like to ask about the Manticore poison. You say it can kill, and Lance is not too keen on killing poisons. What would the antidote be if there is one? How many posts till death?
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Posted: Fri Apr 23, 2010 4:07 pm
I'd say like...10-15 posts..and it says the antidote is the saliva of the manticore!
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Posted: Fri Apr 23, 2010 10:09 pm
I do like this idea of summons, but there are a few things that need to be corrected.
1) Though this is not really a correction, it is extrememly important: There will be no sage mode for this summon. The reason is because I dont want every custom contract to have a sage mode unless it makes sense, or people will think "Oh if I make a custom contract for anything, I get instant sage mode!" That, and these all seem like creatures that are perversions of nature, therefore really wouldnt be able to teach you how to use nature's chakra.
2) For the Imp to be an E rank summon (academy student level, even though academy students cannot summon) it would have to be about 8 inches tall max. And their elemental bomb technique seems to be more of a C-B rank technique. It's a lot like the Bakuretsu Bunshin jutsus, which are all at least chuunin rank, and adding elemental chakra to the explosion. So the imps/ the jutsu will have to be revised.
3) The harpie's rank will have to be brought up to C or B. A D-rank summon would not be able to rip through steel without a jutsu. Also, building on what I said in the imp example, summon chakra cost is based on size and power of the summon. how Big are the Harpies?
4) How fast are the Minotaurs? It says fast even though their strong, but does that mean speed ninja fast? Or fast in proportion to most things their size, which would probably be a regular ninja speed.
5) I'm not the most informed person on genjutsu, but does a c rank genjutsu really have the power to effect someone for 5 posts?
6) NO GUARANTEED DEATH POISON. It doesnt matter if theres an antidote or not, Lance has told me how much he hates guaranteed death poison. The poison can make them go unconcious, but no death.
7) Does the Hydra's regeneration jutsu make it completely invincible? Because you cant kill it by cutting off it's head, or two more will grow back. Also, there should be a Cap on how many heads can be grown.
>.< You got the Hydra before I did!
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Posted: Fri Apr 23, 2010 10:29 pm
...uh I'll ignore the first one...and start at two e.e
2) Alright then I changed it now.
3) Well...the claws...are natural...so why wouldn't they be able to? Since the only other thing they are good for is tracking, they need some sort of an edge? Nonetheless, I changed the rank.....Also, they are {I Guess} around 4'11...like a little person with wings
4) Yeah like regular shinobis...meaning people just can't dance around them because there big...unless you're a speed shinobi
5) It really only affects them for the 3rd post...the other four are just building up to the affect, and then fading out
6) A poison that doesn't kill....is...nvm....I'll change it to knocking out I guess, it would need to be a gas then, or else I'd need to make them digest the liquid poison...UNLESS, I can take out the guarenteed death...but keep the acidic qualities...?
7) No, it does not make it invincible, merely a challenge. Is there not other ways to kill things other than decapitation? My character has a choice to regenerate the heads, its not a necessity....
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Posted: Fri Apr 23, 2010 10:50 pm
Yes, I understand your point on how poisons should kill, but look at it this way: Say some guy invents a guaranteed kill poison, gets in a fight with multiple people, and uses something like shuriken shadow clone to hit them all with poison covered shuriken. There is no healer, so after 10 posts we have 3 characters just dead. This just isnt fair. All than person would have to do is cut them silightly with a poison weapon, and run away, allowing the poison to do it's thing for them.
Yea you can keep the acidic qualities, to a degree. It would be able to burn some flesh, and maybe even damage a little bit of the muscular system, but no acid that will eat someone's arm away.
What I meant was the claw's ability to rip through steel. Say someone tries to attack them with a sword. One wrong move and the sword becomes suigetsu's sword. blaugh
Is the Hydra the listed boss summon? If so can you mark that?
And I'm sorry about no Sage mode, but some summons just seem like they cant have one. Half of these creatures are pretty much demons, so I would think that they would be unable to teach you how to tap into natural forces, being unnaturally based creatures.
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Posted: Fri Apr 23, 2010 10:55 pm
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Posted: Fri Apr 23, 2010 10:56 pm
Jade: I would have to agree with greg on the no sage mode thing, it just doesn't make sense for such unnatural creatures to be able to tap into the power of nature, also it seems a little strange for monster to even want to teach sage arts to others.
As for the poison, this isn't just directed towards you, the rule of no death causing poisons is a guild-wide policy, for the very point that greg made
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Posted: Fri Apr 23, 2010 10:57 pm
I was going to say that it'd be kick-a** if my sage mode made me medusa....BUT anyways yeah the acid thing is fine then....and I'll fix the claws, and I'll but the boss summoning thingy yeah
{btw that movie in 3d was soo kick a**!}
So uh....is it....approved?
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